diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs
index 599dea8db5..dbe2bcbd8f 100644
--- a/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs
@@ -104,7 +104,6 @@ namespace OpenSim.Physics.OdePlugin
// This function blatantly ripped off from BoxStack.cs
static private void near(IntPtr space, IntPtr g1, IntPtr g2)
{
- //Console.WriteLine("collision callback");
IntPtr b1 = d.GeomGetBody(g1);
IntPtr b2 = d.GeomGetBody(g2);
if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact))
diff --git a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
index dd2b2a9694..87b0de66e7 100644
--- a/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
+++ b/OpenSim/OpenSim.RegionServer/AgentAssetUpload.cs
@@ -90,7 +90,6 @@ namespace OpenSim
asset = new AssetBase();
asset.FullID = assetID;
- // Console.WriteLine("skin asset id is " + assetID.ToStringHyphenated());
asset.Type = pack.AssetBlock.Type;
asset.InvType = asset.Type;
asset.Name = "NewClothing" + Util.RandomClass.Next(1, 1000).ToString("000");
diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
index ccebb24f3e..f66fa80e96 100644
--- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -80,7 +80,6 @@ namespace OpenSim.Assets
{
try
{
- //Console.WriteLine("Asset cache loop");
this.ProcessAssetQueue();
this.ProcessTextureQueue();
Thread.Sleep(500);
@@ -203,7 +202,6 @@ namespace OpenSim.Assets
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.l= time;
- //System.Console.WriteLine("sent texture: "+req.image_info.FullID);
}
else
{
@@ -218,7 +216,6 @@ namespace OpenSim.Assets
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.last_used = time;
- //System.Console.WriteLine("sent first packet of texture:
}
}
else
@@ -235,7 +232,6 @@ namespace OpenSim.Assets
req.RequestUser.OutPacket(im);
req.PacketCounter++;
//req.ImageInfo.last_used = time;
- //System.Console.WriteLine("sent a packet of texture: "+req.image_info.FullID);
}
}
}
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
index 99b86d4ff2..76deb75b95 100644
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
+++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsBase.cs
@@ -81,7 +81,6 @@ namespace OpenSim
this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
- // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
}
diff --git a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
index 0802d75477..387ba0b3ca 100644
--- a/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
+++ b/OpenSim/OpenSim.RegionServer/AuthenticateSessionsRemote.cs
@@ -34,7 +34,6 @@ namespace OpenSim
{
agentData.startpos = new LLVector3(Convert.ToUInt32(requestData["startpos_x"]), Convert.ToUInt32(requestData["startpos_y"]), Convert.ToUInt32(requestData["startpos_z"]));
agentData.child = false;
- // Console.WriteLine("expect user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
}
diff --git a/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs
index 2299fa431f..78dd132c70 100644
--- a/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs
+++ b/OpenSim/OpenSim.RegionServer/CAPS/AdminWebFront.cs
@@ -58,7 +58,6 @@ namespace OpenSim.CAPS
private string PostLogin(string requestBody, string path, string param)
{
string responseString;
-// Console.WriteLine(requestBody);
if (requestBody == passWord)
{
responseString = "
Login Successful
";
@@ -86,7 +85,6 @@ namespace OpenSim.CAPS
string delimStr2 = "=";
char[] delimiter2 = delimStr2.ToCharArray();
- //Console.WriteLine(requestBody);
comp = requestBody.Split(delimiter);
passw = comp[3].Split(delimiter2);
if (passw[1] == passWord) // check admin password is correct
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
index 9ce86f7c1a..7928817621 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs
@@ -71,7 +71,6 @@ namespace OpenSim
protected bool AgentTextureCached(ClientView simclient, Packet packet)
{
- // Console.WriteLine(packet.ToString());
AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
cachedresp.AgentData.AgentID = this.AgentID;
@@ -162,8 +161,6 @@ namespace OpenSim
mbReply.Data[j].X = System.Convert.ToUInt16(mp["x"]);
mbReply.Data[j].Y = System.Convert.ToUInt16(mp["y"]);
}
- //Console.WriteLine("ADAMDEBUG: Queuing MapBlockReply #" + i.ToString() + " Contains " + iii.ToString() + " region(s)");
- //Console.WriteLine(mbReply.ToString());
this.OutPacket(mbReply);
}
}
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
index 1b3ff361b0..19d222cd4d 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs
@@ -171,7 +171,6 @@ namespace OpenSim
#region New Event System - Objects/Prims
case PacketType.ObjectLink:
- // OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
ObjectLinkPacket link = (ObjectLinkPacket)Pack;
uint parentprimid = 0;
List childrenprims = new List();
@@ -227,7 +226,6 @@ namespace OpenSim
}
break;
case PacketType.TransferRequest:
- //Console.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got transfer request");
TransferRequestPacket transfer = (TransferRequestPacket)Pack;
m_assetCache.AddAssetRequest(this, transfer);
break;
@@ -236,7 +234,6 @@ namespace OpenSim
this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
break;
case PacketType.RequestXfer:
- //Console.WriteLine(Pack.ToString());
break;
case PacketType.SendXferPacket:
this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
@@ -244,10 +241,8 @@ namespace OpenSim
case PacketType.CreateInventoryFolder:
CreateInventoryFolderPacket invFolder = (CreateInventoryFolderPacket)Pack;
m_inventoryCache.CreateNewInventoryFolder(this, invFolder.FolderData.FolderID, (ushort)invFolder.FolderData.Type, Util.FieldToString(invFolder.FolderData.Name), invFolder.FolderData.ParentID);
- //Console.WriteLine(Pack.ToString());
break;
case PacketType.CreateInventoryItem:
- //Console.WriteLine(Pack.ToString());
CreateInventoryItemPacket createItem = (CreateInventoryItemPacket)Pack;
if (createItem.InventoryBlock.TransactionID != LLUUID.Zero)
{
@@ -255,12 +250,10 @@ namespace OpenSim
}
else
{
- // Console.Write(Pack.ToString());
this.CreateInventoryItem(createItem);
}
break;
case PacketType.FetchInventory:
- //Console.WriteLine("fetch item packet");
FetchInventoryPacket FetchInventory = (FetchInventoryPacket)Pack;
m_inventoryCache.FetchInventory(this, FetchInventory);
break;
@@ -270,7 +263,6 @@ namespace OpenSim
break;
case PacketType.UpdateInventoryItem:
UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
- //Console.WriteLine(Pack.ToString());
for (int i = 0; i < update.InventoryData.Length; i++)
{
if (update.InventoryData[i].TransactionID != LLUUID.Zero)
@@ -278,7 +270,6 @@ namespace OpenSim
AssetBase asset = m_assetCache.GetAsset(update.InventoryData[i].TransactionID.Combine(this.SecureSessionID));
if (asset != null)
{
- // Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache");
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
}
else
@@ -286,12 +277,11 @@ namespace OpenSim
asset = this.UploadAssets.AddUploadToAssetCache(update.InventoryData[i].TransactionID);
if (asset != null)
{
- //Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache");
m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset);
}
else
{
- //Console.WriteLine("trying to update inventory item, but asset is null");
+
}
}
}
@@ -302,7 +292,6 @@ namespace OpenSim
}
break;
case PacketType.RequestTaskInventory:
- // Console.WriteLine(Pack.ToString());
RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack;
ReplyTaskInventoryPacket replytask = new ReplyTaskInventoryPacket();
bool foundent = false;
@@ -322,7 +311,6 @@ namespace OpenSim
}
break;
case PacketType.UpdateTaskInventory:
- // Console.WriteLine(Pack.ToString());
UpdateTaskInventoryPacket updatetask = (UpdateTaskInventoryPacket)Pack;
AgentInventory myinventory = this.m_inventoryCache.GetAgentsInventory(this.AgentID);
if (myinventory != null)
@@ -461,10 +449,8 @@ namespace OpenSim
#region unimplemented handlers
case PacketType.AgentIsNowWearing:
// AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
- //Console.WriteLine(Pack.ToString());
break;
case PacketType.ObjectScale:
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, Pack.ToString());
break;
case PacketType.MoneyBalanceRequest:
//This need to be actually done and not thrown back with fake info
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index 586c9dfc4f..8f7cf58cb3 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -124,7 +124,6 @@ namespace OpenSim
if (this.startpos.Z < (m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround))
this.startpos.Z = m_world.Terrain[(int)this.startpos.X, (int)this.startpos.Y] + aboveGround;
- //Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
}
else
{
diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
index 3cba2438e2..642251c426 100644
--- a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
@@ -46,7 +46,6 @@ namespace OpenSim
// Keep track of when this packet was sent out
Pack.TickCount = Environment.TickCount;
- //Console.WriteLine("OUT: " + Pack.Type.ToString());
if (!Pack.Header.Resent)
{
@@ -251,8 +250,6 @@ namespace OpenSim
return;
}
- //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
-
int i = 0;
PacketAckPacket acks = new PacketAckPacket();
diff --git a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
index 2c1280dcca..9e96a4e1b8 100644
--- a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
+++ b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
@@ -28,7 +28,6 @@ namespace OpenSim.world
if ( nod.Attributes["name"] != null)
{
- //Console.WriteLine("'" + nod.Attributes["name"].Value + "' - '" + nod.InnerText + "'");
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
}
diff --git a/OpenSim/OpenSim.RegionServer/world/Primitive.cs b/OpenSim/OpenSim.RegionServer/world/Primitive.cs
index ed24504cad..63643be8ec 100644
--- a/OpenSim/OpenSim.RegionServer/world/Primitive.cs
+++ b/OpenSim/OpenSim.RegionServer/world/Primitive.cs
@@ -489,7 +489,6 @@ namespace OpenSim.world
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
//dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
dat.TextureEntry = new byte[0];
- //Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length);
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);