* Disabling physical prim crossings until they get a bit more stable.
parent
94ecea52da
commit
89349a3810
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@ -1289,13 +1289,13 @@ namespace OpenSim.Region.Physics.OdePlugin
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l_position.Y = vec.Y;
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l_position.Z = vec.Z;
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if (l_position.X > 257f || l_position.X < -1f || l_position.Y > 257f || l_position.Y < -1f)
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{
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if (m_crossingfailures < 5)
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{
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base.RequestPhysicsterseUpdate();
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}
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}
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//if (l_position.X > 257f || l_position.X < -1f || l_position.Y > 257f || l_position.Y < -1f)
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//{
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//if (m_crossingfailures < 5)
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//{
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//base.RequestPhysicsterseUpdate();
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//}
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//}
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if (l_position.Z < 0)
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{
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