minor: remove some mono compile warnings in XEngine.cs
parent
2f6ddc68b0
commit
89362dbc4e
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@ -48,7 +48,6 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Shared.CodeTools;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.Instance;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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@ -630,7 +629,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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}
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}
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StringBuilder sb = new StringBuilder();
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StringBuilder sb = new StringBuilder();
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Queue eq = instance.EventQueue;
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sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
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sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
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sb.AppendFormat("Status : {0}\n", status);
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sb.AppendFormat("Status : {0}\n", status);
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