diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index c2398b6ac3..067d2472fb 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -1742,27 +1742,37 @@ namespace OpenSim.Region.Environment.Scenes public void LoadPrimsFromXml(string fileName, bool newIdsFlag, LLVector3 loadOffset) { + m_log.InfoFormat("[SCENE]: Loading prims in xml format to region {0}", RegionInfo.RegionName); + m_serialiser.LoadPrimsFromXml(this, fileName, newIdsFlag, loadOffset); } public void SavePrimsToXml(string fileName) { + m_log.InfoFormat("[SCENE]: Saving prims in xml2 format for region {0}", RegionInfo.RegionName); + m_serialiser.SavePrimsToXml(this, fileName); } public void LoadPrimsFromXml2(string fileName) { + m_log.InfoFormat("[SCENE]: Loading prims in xml2 format to region {0}", RegionInfo.RegionName); + m_serialiser.LoadPrimsFromXml2(this, fileName); } public void SavePrimsToXml2(string fileName) { + m_log.InfoFormat("[SCENE]: Saving prims in xml format for region {0}", RegionInfo.RegionName); + m_serialiser.SavePrimsToXml2(this, fileName); } public void SaveNamedPrimsToXml2(string primName, string fileName) { + m_log.InfoFormat("[SCENE]: Saving prims with name {0} in xml2 format to region {1}", primName, RegionInfo.RegionName); + List entityList = GetEntities(); List primList = new List(); @@ -1787,6 +1797,8 @@ namespace OpenSim.Region.Environment.Scenes /// public void LoadPrimsFromArchive(string filePath) { + m_log.InfoFormat("[SCENE]: Loading archive to region {0}", RegionInfo.RegionName); + m_archiver.DearchiveRegion(filePath); } @@ -1796,6 +1808,8 @@ namespace OpenSim.Region.Environment.Scenes /// public void SavePrimsToArchive(string filePath) { + m_log.InfoFormat("[SCENE]: Writing archive for region {0}", RegionInfo.RegionName); + m_archiver.ArchiveRegion(filePath); }