* When the RegionCombinerModule is active add an extra set of borders with Infinite distances around the whole AABB of the region
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ca673a7744
commit
895c612647
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@ -478,7 +478,62 @@ namespace OpenSim.Region.CoreModules.World.Land
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public void PostInitialise()
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{
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if (!enabledYN)
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return;
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// Create a set of infinite borders around the whole aabb of the combined island.
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lock (m_regions)
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{
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foreach (RegionConnections rconn in m_regions.Values)
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{
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Vector3 offset = Vector3.Zero;
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rconn.RegionScene.BordersLocked = true;
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foreach (RegionData rdata in rconn.ConnectedRegions)
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{
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if (rdata.Offset.X > offset.X) offset.X = rdata.Offset.X;
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if (rdata.Offset.Y > offset.Y) offset.Y = rdata.Offset.Y;
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}
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lock (rconn.RegionScene.NorthBorders)
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{
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Border northBorder = new Border();
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northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue,
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offset.Y + (int) Constants.RegionSize); //<---
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northBorder.CrossDirection = Cardinals.N;
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rconn.RegionScene.NorthBorders.Add(northBorder);
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}
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lock (rconn.RegionScene.SouthBorders)
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{
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Border southBorder = new Border();
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southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
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southBorder.CrossDirection = Cardinals.S;
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rconn.RegionScene.SouthBorders.Add(southBorder);
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}
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lock (rconn.RegionScene.EastBorders)
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{
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Border eastBorder = new Border();
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eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, offset.Y + (int)Constants.RegionSize);
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//<---
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eastBorder.CrossDirection = Cardinals.E;
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rconn.RegionScene.EastBorders.Add(eastBorder);
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}
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lock (rconn.RegionScene.WestBorders)
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{
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Border westBorder = new Border();
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westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0); //--->
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westBorder.CrossDirection = Cardinals.W;
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rconn.RegionScene.WestBorders.Add(westBorder);
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}
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rconn.RegionScene.BordersLocked = false;
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}
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}
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}
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public void OnFrame()
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{
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