* The fallthrough of FetchTexture was no longer resulting in a 404 response on missing textures. It was just waiting and no event was being provided. This re-enables the 404 response.
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09a3e134e4
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89676b8a48
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@ -176,6 +176,15 @@ namespace OpenSim.Capabilities.Handlers
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return true;
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return true;
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}
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}
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response = new Hashtable();
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response["int_response_code"] = 404;
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response["str_response_string"] = "not found";
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response["content_type"] = "text/plain";
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response["keepalive"] = false;
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response["reusecontext"] = false;
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response["int_bytes"] = 0;
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//WriteTextureData(request,response,null,format);
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// not found
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// not found
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//m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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//m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
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return true;
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return true;
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