From 896cd459391809d2fb140fe345c78f8b952232d8 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Fri, 18 May 2012 23:55:18 +0100 Subject: [PATCH] Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits This was because AddFolder() was disallowing these though they are legal. --- .../Services/InventoryService/XInventoryService.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/OpenSim/Services/InventoryService/XInventoryService.cs b/OpenSim/Services/InventoryService/XInventoryService.cs index 15156d0537..eed88bd391 100644 --- a/OpenSim/Services/InventoryService/XInventoryService.cs +++ b/OpenSim/Services/InventoryService/XInventoryService.cs @@ -307,14 +307,20 @@ namespace OpenSim.Services.InventoryService if (check != null) return false; - if (folder.Type == (short)AssetType.Folder || folder.Type == (short)AssetType.Unknown || - GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) + if (folder.Type == (short)AssetType.Folder + || folder.Type == (short)AssetType.Unknown + || folder.Type == (short)AssetType.OutfitFolder + || GetFolderForType(folder.Owner, (AssetType)(folder.Type)) == null) { XInventoryFolder xFolder = ConvertFromOpenSim(folder); return m_Database.StoreFolder(xFolder); } else - m_log.DebugFormat("[XINVENTORY]: Folder {0} of type {1} already exists", folder.Name, folder.Type); + { + m_log.WarnFormat( + "[XINVENTORY]: Folder of type {0} already exists when tried to add {1} to {2} for {3}", + folder.Type, folder.Name, folder.ParentID, folder.Owner); + } return false; }