create TestGetInventoryItem()
parent
1543fd7fff
commit
896f039513
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@ -181,25 +181,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <summary>
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/// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
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///
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/// This method does not handle paths that contain multiple delimitors
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/// </summary>
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/// <remarks>
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/// This method does not handle paths that contain multiple delimiters
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///
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/// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
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/// XPath like expression
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///
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/// FIXME: Delimitors which occur in names themselves are not currently escapable.
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/// </summary>
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/// </remarks>
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///
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/// <param name="inventoryService">
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/// Inventory service to query
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/// </param>
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/// <param name="startFolder">
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/// The folder from which the path starts
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/// </param>
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/// <param name="path">
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/// <param name="path">
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/// The path to the required item.
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/// </param>
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/// <param name="inventoryService">Inventory service to query</param>
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/// <param name="startFolder">The folder from which the path starts</param>
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/// <param name="path">The path to the required item.</param>
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/// <returns>null if the item is not found</returns>
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public static InventoryItemBase FindItemByPath(
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IInventoryService inventoryService, InventoryFolderBase startFolder, string path)
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@ -52,6 +52,25 @@ namespace OpenSim.Region.Framework.Tests
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[TestFixture]
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public class UserInventoryTests
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{
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[Test]
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public void TestGiveInventoryItem()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
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UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene);
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InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
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scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
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InventoryItemBase retrievedItem1
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= UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Objects/item1");
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Assert.That(retrievedItem1, Is.Not.Null);
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}
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[Test]
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public void TestGiveInventoryFolder()
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{
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@ -43,7 +43,20 @@ namespace OpenSim.Tests.Common
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public static readonly string PATH_DELIMITER = "/";
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/// <summary>
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/// Creates a notecard in the objects folder.
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/// Creates a notecard in the objects folder and specify an item id.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="itemName"></param>
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/// <param name="itemId"></param>
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/// <param name="userId"></param>
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/// <returns></returns>
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public static InventoryItemBase CreateInventoryItem(Scene scene, string itemName, UUID userId)
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{
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return CreateInventoryItem(scene, itemName, UUID.Random(), userId);
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}
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/// <summary>
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/// Creates a notecard in the objects folder and specify an item id.
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="itemName"></param>
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@ -139,5 +152,18 @@ namespace OpenSim.Tests.Common
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else
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return null;
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}
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/// <summary>
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/// Get the inventory item that matches the path name. If there are multiple items then only the first
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/// is returned.
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/// </summary>
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/// <param name="inventoryService"></param>
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/// <param name="userId"></param>
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/// <param name="path"></param>
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/// <returns>null if no item matching the path was found</returns>
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public static InventoryItemBase GetInventoryItem(IInventoryService inventoryService, UUID userId, string path)
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{
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return InventoryArchiveUtils.FindItemByPath(inventoryService, userId, path);
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}
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}
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}
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