Merge branch 'careminster-presence-refactor' of ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
89705b19c7
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@ -33,7 +33,6 @@ using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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using Animation = OpenSim.Framework.Animation;
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namespace OpenSim.Framework.Tests
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@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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@ -104,7 +103,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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MemoryStream archiveWriteStream = new MemoryStream();
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@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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@ -72,7 +71,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "password");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "password", m_iarStream);
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InventoryItemBase coaItem
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@ -138,7 +137,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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@ -229,7 +228,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL1, "meowfood");
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m_archiverModule.DearchiveInventory(m_uaLL1.FirstName, m_uaLL1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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@ -261,8 +260,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
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m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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@ -294,7 +293,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserProfileTestUtils.CreateUserWithInventory(m_scene, m_uaMT, "password");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "password");
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m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "password", m_iarStream);
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InventoryItemBase foundItem1
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@ -44,7 +44,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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{
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@ -71,7 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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SceneObjectGroup object1;
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@ -184,8 +183,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "meowfood");
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UserProfileTestUtils.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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@ -194,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
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// Now try loading to a root child folder
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
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UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA");
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MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
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@ -203,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
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// Now try loading to a more deeply nested folder
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UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
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UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC");
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archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
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@ -226,7 +225,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
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UserProfileTestUtils.CreateUserWithInventory(scene, m_uaMT, "password");
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UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
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archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
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InventoryItemBase foundItem1
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@ -255,7 +254,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
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UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
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// Create asset
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SceneObjectGroup object1;
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@ -328,7 +327,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
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HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
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@ -395,13 +394,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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//log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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string folder2Name = "b";
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InventoryFolderBase folder1
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= UserInventoryTestUtils.CreateInventoryFolder(
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= UserInventoryHelpers.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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@ -446,13 +445,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// log4net.Config.XmlConfigurator.Configure();
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Scene scene = SceneSetupHelpers.SetupScene();
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UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene);
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UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
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string folder1ExistingName = "a";
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string folder2Name = "b";
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InventoryFolderBase folder1
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= UserInventoryTestUtils.CreateInventoryFolder(
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= UserInventoryHelpers.CreateInventoryFolder(
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scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
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string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
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@ -45,7 +45,6 @@ using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Services.Interfaces;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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{
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@ -73,7 +72,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UserProfileTestUtils.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
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UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, m_userId, userPassword);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = m_userId;
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@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid;
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using OpenSim.Region.Framework.Scenes;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests
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{
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@ -40,7 +40,6 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
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using OpenSim.Region.Framework.Scenes;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests
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{
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@ -43,7 +43,6 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
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using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
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using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
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@ -37,7 +37,6 @@ using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.World.Land.Tests
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{
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@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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{
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@ -35,7 +35,6 @@ using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.World.Serialiser.Tests
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{
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@ -2145,19 +2145,7 @@ namespace OpenSim.Region.Framework.Scenes
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sourcePart.Inventory.RemoveInventoryItem(item.ItemID);
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}
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AddNewSceneObject(group, true);
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group.AbsolutePosition = pos;
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group.Velocity = vel;
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if (rot != null)
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group.UpdateGroupRotationR((Quaternion)rot);
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// TODO: This needs to be refactored with the similar code in
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// SceneGraph.AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
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// possibly by allowing this method to take a null rotation.
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if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
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group.RootPart.ApplyImpulse((vel * group.GetMass()), false);
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AddNewSceneObject(group, true, pos, rot, vel);
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// We can only call this after adding the scene object, since the scene object references the scene
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// to find out if scripts should be activated at all.
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@ -2014,16 +2014,17 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Add a newly created object to the scene.
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/// </summary>
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///
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/// <remarks>
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/// This method does not send updates to the client - callers need to handle this themselves.
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/// </remarks>
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/// <param name="sceneObject"></param>
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/// <param name="attachToBackup"></param>
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/// <param name="pos">Position of the object</param>
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/// <param name="rot">Rotation of the object</param>
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/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
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/// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param>
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/// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
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/// <returns></returns>
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public bool AddNewSceneObject(
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SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
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SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
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{
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if (m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel))
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{
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|
@ -4436,7 +4437,28 @@ namespace OpenSim.Region.Framework.Scenes
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// }
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/// <summary>
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/// Get a named prim contained in this scene (will return the first
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/// Get a group via its UUID
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/// </summary>
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/// <param name="fullID"></param>
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/// <returns>null if no group with that name exists</returns>
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public SceneObjectGroup GetSceneObjectGroup(UUID fullID)
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{
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return m_sceneGraph.GetSceneObjectGroup(fullID);
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}
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/// <summary>
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/// Get a group by name from the scene (will return the first
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/// found, if there are more than one prim with the same name)
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/// </summary>
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/// <param name="name"></param>
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/// <returns>null if no group with that name exists</returns>
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public SceneObjectGroup GetSceneObjectGroup(string name)
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{
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return m_sceneGraph.GetSceneObjectGroup(name);
|
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}
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/// <summary>
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/// Get a prim by name from the scene (will return the first
|
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/// found, if there are more than one prim with the same name)
|
||||
/// </summary>
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||||
/// <param name="name"></param>
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||||
|
|
|
@ -352,25 +352,26 @@ namespace OpenSim.Region.Framework.Scenes
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/// This method does not send updates to the client - callers need to handle this themselves.
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup"></param>
|
||||
/// <param name="pos">Position of the object</param>
|
||||
/// <param name="rot">Rotation of the object</param>
|
||||
/// <param name="pos">Position of the object. If null then the position stored in the object is used.</param>
|
||||
/// <param name="rot">Rotation of the object. If null then the rotation stored in the object is used.</param>
|
||||
/// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
|
||||
/// <returns></returns>
|
||||
public bool AddNewSceneObject(
|
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SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
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SceneObjectGroup sceneObject, bool attachToBackup, Vector3? pos, Quaternion? rot, Vector3 vel)
|
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{
|
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AddNewSceneObject(sceneObject, true, false);
|
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|
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// we set it's position in world.
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sceneObject.AbsolutePosition = pos;
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if (pos != null)
|
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sceneObject.AbsolutePosition = (Vector3)pos;
|
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|
||||
if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim)
|
||||
{
|
||||
sceneObject.ClearPartAttachmentData();
|
||||
}
|
||||
|
||||
sceneObject.UpdateGroupRotationR(rot);
|
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|
||||
|
||||
if (rot != null)
|
||||
sceneObject.UpdateGroupRotationR((Quaternion)rot);
|
||||
|
||||
//group.ApplyPhysics(m_physicalPrim);
|
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if (sceneObject.RootPart.PhysActor != null && sceneObject.RootPart.PhysActor.IsPhysical && vel != Vector3.Zero)
|
||||
{
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||||
|
@ -385,6 +386,9 @@ namespace OpenSim.Region.Framework.Scenes
|
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/// Add an object to the scene. This will both update the scene, and send information about the
|
||||
/// new object to all clients interested in the scene.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The object's stored position, rotation and velocity are used.
|
||||
/// </remarks>
|
||||
/// <param name="sceneObject"></param>
|
||||
/// <param name="attachToBackup">
|
||||
/// If true, the object is made persistent into the scene.
|
||||
|
@ -1047,6 +1051,51 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a group in the scene
|
||||
/// </summary>
|
||||
/// <param name="fullID">UUID of the group</param>
|
||||
/// <returns>null if no such group was found</returns>
|
||||
protected internal SceneObjectGroup GetSceneObjectGroup(UUID fullID)
|
||||
{
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
if (SceneObjectGroupsByFullID.ContainsKey(fullID))
|
||||
return SceneObjectGroupsByFullID[fullID];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a group by name from the scene (will return the first
|
||||
/// found, if there are more than one prim with the same name)
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <returns>null if the part was not found</returns>
|
||||
protected internal SceneObjectGroup GetSceneObjectGroup(string name)
|
||||
{
|
||||
SceneObjectGroup so = null;
|
||||
|
||||
Entities.Find(
|
||||
delegate(EntityBase entity)
|
||||
{
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
if (entity.Name == name)
|
||||
{
|
||||
so = (SceneObjectGroup)entity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
);
|
||||
|
||||
return so;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a part contained in this scene.
|
||||
/// </summary>
|
||||
|
@ -1061,7 +1110,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a named prim contained in this scene (will return the first
|
||||
/// Get a prim by name from the scene (will return the first
|
||||
/// found, if there are more than one prim with the same name)
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
|
|
|
@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
|
|||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -37,7 +37,6 @@ using OpenSim.Framework;
|
|||
using OpenSim.Framework.Communications;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -34,7 +34,6 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -34,7 +34,6 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -37,7 +37,6 @@ using OpenSim.Region.CoreModules.World.Permissions;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
using log4net;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
|
|
|
@ -40,7 +40,6 @@ using OpenSim.Region.Framework.Scenes;
|
|||
using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -44,7 +44,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
|
|||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -43,7 +43,6 @@ using OpenSim.Region.CoreModules.World.Serialiser;
|
|||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
{
|
||||
|
|
|
@ -36,7 +36,6 @@ using OpenSim.Region.Framework.Interfaces;
|
|||
using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
using System.Threading;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
|
|
|
@ -46,55 +46,55 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
|
|||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class TaskInventoryTests
|
||||
{
|
||||
protected UserAccount CreateUser(Scene scene)
|
||||
[Test]
|
||||
public void TestRezObjectFromInventoryItem()
|
||||
{
|
||||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
string userPassword = "troll";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
return UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
|
||||
}
|
||||
|
||||
protected SceneObjectGroup CreateSO1(Scene scene, UUID ownerId)
|
||||
{
|
||||
string part1Name = "part1";
|
||||
UUID part1Id = UUID.Parse("10000000-0000-0000-0000-000000000000");
|
||||
SceneObjectPart part1
|
||||
= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero)
|
||||
{ Name = part1Name, UUID = part1Id };
|
||||
return new SceneObjectGroup(part1);
|
||||
}
|
||||
|
||||
protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
|
||||
{
|
||||
AssetNotecard nc = new AssetNotecard();
|
||||
nc.BodyText = "Hello World!";
|
||||
nc.Encode();
|
||||
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
||||
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
||||
AssetBase ncAsset
|
||||
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
||||
scene.AssetService.Store(ncAsset);
|
||||
TaskInventoryItem ncItem
|
||||
= new TaskInventoryItem
|
||||
{ Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
|
||||
Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
|
||||
part.Inventory.AddInventoryItem(ncItem, true);
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
return ncItem;
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
|
||||
// Create an object embedded inside the first
|
||||
UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
|
||||
|
||||
scene.AddSceneObject(sog1);
|
||||
|
||||
Vector3 rezPos = new Vector3(10, 10, 10);
|
||||
Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
|
||||
Vector3 rezVel = new Vector3(2, 2, 2);
|
||||
|
||||
scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
|
||||
|
||||
SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
|
||||
|
||||
Assert.That(rezzedObject, Is.Not.Null);
|
||||
Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
|
||||
|
||||
// Velocity doesn't get applied, probably because there is no physics in tests (yet)
|
||||
// Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
|
||||
Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
|
||||
|
||||
// Confusingly, this isn't the rezzedObject.Rotation
|
||||
Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Test MoveTaskInventoryItem where the item has no parent folder assigned.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should place it in the most suitable user folder.
|
||||
/// </remarks>
|
||||
[Test]
|
||||
public void TestMoveTaskInventoryItem()
|
||||
{
|
||||
|
@ -102,10 +102,11 @@ namespace OpenSim.Region.Framework.Tests
|
|||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = CreateUser(scene);
|
||||
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
|
||||
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
|
||||
|
||||
InventoryFolderBase folder
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
|
||||
|
||||
|
@ -128,10 +129,10 @@ namespace OpenSim.Region.Framework.Tests
|
|||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
Scene scene = SceneSetupHelpers.SetupScene();
|
||||
UserAccount user1 = CreateUser(scene);
|
||||
SceneObjectGroup sog1 = CreateSO1(scene, user1.PrincipalID);
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
|
||||
SceneObjectGroup sog1 = SceneSetupHelpers.CreateSceneObject(1, user1.PrincipalID);
|
||||
SceneObjectPart sop1 = sog1.RootPart;
|
||||
TaskInventoryItem sopItem1 = CreateSOItem1(scene, sop1);
|
||||
TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
|
||||
|
||||
// Perform test
|
||||
scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
|
||||
|
|
|
@ -33,7 +33,6 @@ using OpenSim.Framework;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Region.Framework.Scenes.Tests
|
||||
|
|
|
@ -35,7 +35,6 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
|
||||
namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests
|
||||
{
|
||||
|
|
|
@ -278,21 +278,21 @@ namespace OpenSim.Region.OptionalModules.World.AutoBackup
|
|||
{
|
||||
string sRegionName;
|
||||
string sRegionLabel;
|
||||
string prepend;
|
||||
// string prepend;
|
||||
AutoBackupModuleState state;
|
||||
|
||||
if (parseDefault)
|
||||
{
|
||||
sRegionName = null;
|
||||
sRegionLabel = "DEFAULT";
|
||||
prepend = "";
|
||||
// prepend = "";
|
||||
state = this.m_defaultState;
|
||||
}
|
||||
else
|
||||
{
|
||||
sRegionName = scene.RegionInfo.RegionName;
|
||||
sRegionLabel = sRegionName;
|
||||
prepend = sRegionName + ".";
|
||||
// prepend = sRegionName + ".";
|
||||
state = null;
|
||||
}
|
||||
|
||||
|
|
|
@ -3635,12 +3635,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return m_ScriptEngine.GetStartParameter(m_itemID);
|
||||
}
|
||||
|
||||
public void llGodLikeRezObject(string inventory, LSL_Vector pos)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGodLikeRezObject");
|
||||
}
|
||||
|
||||
public void llRequestPermissions(string agent, int perm)
|
||||
{
|
||||
UUID agentID = new UUID();
|
||||
|
@ -4618,12 +4612,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.CollisionSoundVolume = (float)impact_volume;
|
||||
}
|
||||
|
||||
public void llCollisionSprite(string impact_sprite)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llCollisionSprite");
|
||||
}
|
||||
|
||||
public LSL_String llGetAnimation(string id)
|
||||
{
|
||||
// This should only return a value if the avatar is in the same region
|
||||
|
@ -5963,11 +5951,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
ScriptSleep(100);
|
||||
}
|
||||
|
||||
public void llSetSoundQueueing(int queue)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
}
|
||||
|
||||
public void llSetSoundRadius(double radius)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
@ -11000,6 +10983,72 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_SayShoutCount = 0;
|
||||
}
|
||||
|
||||
#region Not Implemented
|
||||
//
|
||||
// Listing the unimplemented lsl functions here, please move
|
||||
// them from this region as they are completed
|
||||
//
|
||||
public void llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llCastRay");
|
||||
|
||||
}
|
||||
|
||||
public void llGetEnv(LSL_String name)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGetEnv");
|
||||
|
||||
}
|
||||
|
||||
public void llGetSPMaxMemory()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGetSPMaxMemory");
|
||||
|
||||
}
|
||||
|
||||
public virtual void llGetUsedMemory()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGetUsedMemory");
|
||||
|
||||
}
|
||||
|
||||
public void llRegionSayTo( LSL_Key target, LSL_Integer channel, LSL_String msg )
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llRegionSayTo");
|
||||
|
||||
}
|
||||
|
||||
public void llScriptProfiler( LSL_Integer flags )
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
//NotImplemented("llScriptProfiler");
|
||||
|
||||
}
|
||||
|
||||
public void llSetSoundQueueing(int queue)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
}
|
||||
|
||||
public void llCollisionSprite(string impact_sprite)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llCollisionSprite");
|
||||
}
|
||||
|
||||
public void llGodLikeRezObject(string inventory, LSL_Vector pos)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
NotImplemented("llGodLikeRezObject");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class NotecardCache
|
||||
|
|
|
@ -29,7 +29,6 @@ using System.Collections.Generic;
|
|||
using NUnit.Framework;
|
||||
using OpenSim.Tests.Common;
|
||||
using OpenSim.Region.ScriptEngine.Shared;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using Nini.Config;
|
||||
using OpenSim.Region.ScriptEngine.Shared.Api;
|
||||
|
|
|
@ -29,7 +29,6 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Nini.Config;
|
||||
using NUnit.Framework;
|
||||
using OpenSim.Tests.Common.Setup;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -56,10 +56,24 @@ namespace OpenSim.Tests.Common
|
|||
AssetBase asset = CreateAsset(UUID.Random(), AssetType.Notecard, "hello", creatorId);
|
||||
scene.AssetService.Store(asset);
|
||||
return asset;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuidTail">
|
||||
/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
/// will be used.
|
||||
/// </param>
|
||||
/// <param name="sog"></param>
|
||||
/// <returns></returns>
|
||||
public static AssetBase CreateAsset(int assetUuidTail, SceneObjectGroup sog)
|
||||
{
|
||||
return CreateAsset(new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", assetUuidTail)), sog);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// Create an asset from the given object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuid"></param>
|
||||
/// <param name="sog"></param>
|
||||
|
@ -76,7 +90,7 @@ namespace OpenSim.Tests.Common
|
|||
/// <summary>
|
||||
/// Create an asset from the given scene object.
|
||||
/// </summary>
|
||||
/// <param name="assetUuidTailZ">
|
||||
/// <param name="assetUuidTail">
|
||||
/// The hexadecimal last part of the UUID for the asset created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
|
||||
/// will be used.
|
||||
/// </param>
|
|
@ -34,9 +34,9 @@ using OpenSim.Framework.Servers;
|
|||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Common.Setup
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
public class BaseRequestHandlerTestHelper
|
||||
public class BaseRequestHandlerHelpers
|
||||
{
|
||||
private static string[] m_emptyStringArray = new string[] { };
|
||||
|
|
@ -49,7 +49,7 @@ using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence;
|
|||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Tests.Common.Mock;
|
||||
|
||||
namespace OpenSim.Tests.Common.Setup
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Helpers for setting up scenes.
|
|
@ -0,0 +1,89 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using OpenMetaverse;
|
||||
using OpenMetaverse.Assets;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions for carrying out task inventory tests.
|
||||
/// </summary>
|
||||
///
|
||||
public static class TaskInventoryHelpers
|
||||
{
|
||||
/// <summary>
|
||||
/// Add a notecard item to the given part.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="part"></param>
|
||||
/// <returns>The item that was added</returns>
|
||||
public static TaskInventoryItem AddNotecard(Scene scene, SceneObjectPart part)
|
||||
{
|
||||
AssetNotecard nc = new AssetNotecard();
|
||||
nc.BodyText = "Hello World!";
|
||||
nc.Encode();
|
||||
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
||||
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
||||
AssetBase ncAsset
|
||||
= AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero);
|
||||
scene.AssetService.Store(ncAsset);
|
||||
TaskInventoryItem ncItem
|
||||
= new TaskInventoryItem
|
||||
{ Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid,
|
||||
Type = (int)AssetType.Notecard, InvType = (int)InventoryType.Notecard };
|
||||
part.Inventory.AddInventoryItem(ncItem, true);
|
||||
|
||||
return ncItem;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add a scene object item to the given part.
|
||||
/// </summary>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="sop"></param>
|
||||
/// <param name="itemName"></param>
|
||||
/// <param name="id"></param>
|
||||
public static TaskInventoryItem AddSceneObject(Scene scene, SceneObjectPart sop, string itemName, UUID id)
|
||||
{
|
||||
SceneObjectGroup taskSceneObject = SceneSetupHelpers.CreateSceneObject(1, UUID.Zero);
|
||||
AssetBase taskSceneObjectAsset = AssetHelpers.CreateAsset(0x10, taskSceneObject);
|
||||
scene.AssetService.Store(taskSceneObjectAsset);
|
||||
TaskInventoryItem taskSceneObjectItem
|
||||
= new TaskInventoryItem
|
||||
{ Name = itemName, AssetID = taskSceneObjectAsset.FullID, ItemID = id,
|
||||
Type = (int)AssetType.Object, InvType = (int)InventoryType.Object };
|
||||
sop.Inventory.AddInventoryItem(taskSceneObjectItem, true);
|
||||
|
||||
return taskSceneObjectItem;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -31,12 +31,12 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
|
||||
namespace OpenSim.Tests.Common.Setup
|
||||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions for carrying out user profile related tests.
|
||||
/// </summary>
|
||||
public static class UserProfileTestUtils
|
||||
public static class UserAccountHelpers
|
||||
{
|
||||
// /// <summary>
|
||||
// /// Create a test user with a standard inventory
|
|
@ -34,9 +34,9 @@ using OpenSim.Services.Interfaces;
|
|||
namespace OpenSim.Tests.Common
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility functions for carrying out user inventory related tests.
|
||||
/// Utility functions for carrying out user inventory tests.
|
||||
/// </summary>
|
||||
public static class UserInventoryTestUtils
|
||||
public static class UserInventoryHelpers
|
||||
{
|
||||
public static readonly string PATH_DELIMITER = "/";
|
||||
|
Loading…
Reference in New Issue