From 897c7e1bdaf6c3ea9a2f41c3aa0b3ae11e966c9d Mon Sep 17 00:00:00 2001 From: Magnuz Binder Date: Fri, 29 May 2015 19:01:55 +0200 Subject: [PATCH] Improve configuration description for llCastRay V3. Signed-off-by: Michael Cerquoni --- bin/OpenSimDefaults.ini | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/bin/OpenSimDefaults.ini b/bin/OpenSimDefaults.ini index 8cde201a56..c11a14b882 100644 --- a/bin/OpenSimDefaults.ini +++ b/bin/OpenSimDefaults.ini @@ -1489,10 +1489,22 @@ ; Worst case is twisted tube, 0.5+sqrt(1.25) PrimBoundingBoxSafetyCoefficientZ = 1.618034 - ; Use llCastRay V3 if true - ; Gives better accuracy and can be faster on some servers, but slower on others, - ; compared to previous version of llCastRay - ; Generates geometry meshes and can therefore use much system resources + ; Use llCastRay V3 if true. + ; Implements llCastRay similar but not identical to Second Life. + ; See http://wiki.secondlife.com/wiki/LlCastRay . + ; NEW + ; Meshes prims for good accuracy in ray hit detection, + ; handling basic and tortured prims, sculpts and meshes. + ; Uses ellipsoid, correctly sized avatar capsules. + ; Handles complex terrain, multi-prim objects and seated avatars. + ; Implements throttling and the status codes + ; RCERR_UNKNOWN and RCERR_CAST_TIME_EXCEEDED, + ; so LSL scripts need to handle these responses and RCERR_SIM_PERF_LOW. + ; WARNING + ; Can be faster on some servers and scenes, but slower on others, + ; compared to previous version of llCastRay in OpenSimulator. + ; Is in most cases considerably slower than llCastRay in Second Life. + ; Generates geometry meshes and can therefore use much system resources. UseLlCastRayV3 = false ; Accepted calculation precision error in calculations in llCastRay V3