diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a3358a597d..de1517bfbd 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_firstHeartbeat = true;
private int m_hbRestarts = 0;
- private object m_deleting_scene_object = new object();
-
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
private bool m_reprioritizationEnabled = true;
private double m_reprioritizationInterval = 5000.0;
@@ -2085,15 +2083,8 @@ namespace OpenSim.Region.Framework.Scenes
public void DeleteSceneObject(SceneObjectGroup group, bool silent)
{
// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
-
- //SceneObjectPart rootPart = group.GetChildPart(group.UUID);
- // Serialise calls to RemoveScriptInstances to avoid
- // deadlocking on m_parts inside SceneObjectGroup
- lock (m_deleting_scene_object)
- {
- group.RemoveScriptInstances(true);
- }
+ group.RemoveScriptInstances(true);
SceneObjectPart[] partList = group.Parts;
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index f00e41f3e1..8762642903 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -68,8 +68,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
///
bool Suspended { get; set; }
+ ///
+ /// Is the script shutting down?
+ ///
bool ShuttingDown { get; set; }
+
+ ///
+ /// Script state
+ ///
string State { get; set; }
+
IScriptEngine Engine { get; }
UUID AppDomain { get; set; }
string PrimName { get; }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 6d56437a11..f40da01b17 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -57,44 +57,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public class ScriptInstance : MarshalByRefObject, IScriptInstance
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
-
- private IScriptEngine m_Engine;
///
/// The current work item if an event for this script is running or waiting to run,
///
///
- /// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock.
+ /// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock.
///
private IScriptWorkItem m_CurrentWorkItem;
- private Queue m_EventQueue = new Queue(32);
- private bool m_RunEvents = false;
- private UUID m_ItemID;
- private uint m_LocalID;
- private UUID m_ObjectID;
- private UUID m_AssetID;
private IScript m_Script;
- private UUID m_AppDomain;
private DetectParams[] m_DetectParams;
private bool m_TimerQueued;
private DateTime m_EventStart;
private bool m_InEvent;
- private string m_PrimName;
- private string m_ScriptName;
private string m_Assembly;
- private int m_StartParam;
private string m_CurrentEvent = String.Empty;
private bool m_InSelfDelete;
private int m_MaxScriptQueue;
private bool m_SaveState = true;
- private bool m_ShuttingDown;
private int m_ControlEventsInQueue;
private int m_LastControlLevel;
private bool m_CollisionInQueue;
- private TaskInventoryItem m_thisScriptTask;
+
// The following is for setting a minimum delay between events
private double m_minEventDelay;
+
private long m_eventDelayTicks;
private long m_nextEventTimeTicks;
private bool m_startOnInit = true;
@@ -105,21 +93,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private UUID m_CurrentStateHash;
private UUID m_RegionID;
- private Dictionary, KeyValuePair>
- m_LineMap;
-
- public Dictionary, KeyValuePair>
- LineMap
- {
- get { return m_LineMap; }
- set { m_LineMap = value; }
- }
+ public Dictionary, KeyValuePair> LineMap { get; set; }
private Dictionary m_Apis = new Dictionary();
- // Script state
- private string m_State = "default";
-
public Object[] PluginData = new Object[0];
///
@@ -142,11 +119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
}
- public bool Running
- {
- get { return m_RunEvents; }
- set { m_RunEvents = value; }
- }
+ public bool Running { get; set; }
public bool Suspended
{
@@ -162,11 +135,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (wasSuspended && !m_Suspended)
{
- lock (m_EventQueue)
+ lock (EventQueue)
{
// Need to place ourselves back in a work item if there are events to process
- if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
- m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
+ if (EventQueue.Count > 0 && Running && !ShuttingDown)
+ m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
}
}
@@ -174,79 +147,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
private bool m_Suspended;
- public bool ShuttingDown
- {
- get { return m_ShuttingDown; }
- set { m_ShuttingDown = value; }
- }
+ public bool ShuttingDown { get; set; }
- public string State
- {
- get { return m_State; }
- set { m_State = value; }
- }
+ public string State { get; set; }
- public IScriptEngine Engine
- {
- get { return m_Engine; }
- }
+ public IScriptEngine Engine { get; private set; }
- public UUID AppDomain
- {
- get { return m_AppDomain; }
- set { m_AppDomain = value; }
- }
+ public UUID AppDomain { get; set; }
- public string PrimName
- {
- get { return m_PrimName; }
- }
+ public string PrimName { get; private set; }
- public string ScriptName
- {
- get { return m_ScriptName; }
- }
+ public string ScriptName { get; private set; }
- public UUID ItemID
- {
- get { return m_ItemID; }
- }
+ public UUID ItemID { get; private set; }
- public UUID ObjectID
- {
- get { return m_ObjectID; }
- }
+ public UUID ObjectID { get; private set; }
- public uint LocalID
- {
- get { return m_LocalID; }
- }
+ public uint LocalID { get; private set; }
- public UUID AssetID
- {
- get { return m_AssetID; }
- }
+ public UUID AssetID { get; private set; }
- public Queue EventQueue
- {
- get { return m_EventQueue; }
- }
+ public Queue EventQueue { get; private set; }
+
+ public int StartParam { get; set; }
+
+ public TaskInventoryItem ScriptTask { get; private set; }
public void ClearQueue()
{
m_TimerQueued = false;
- m_EventQueue.Clear();
- }
-
- public int StartParam
- {
- get { return m_StartParam; }
- set { m_StartParam = value; }
- }
-
- public TaskInventoryItem ScriptTask
- {
- get { return m_thisScriptTask; }
+ EventQueue.Clear();
}
public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
@@ -255,16 +185,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
int startParam, bool postOnRez, StateSource stateSource,
int maxScriptQueue)
{
- m_Engine = engine;
+ State = "default";
+ EventQueue = new Queue(32);
- m_LocalID = part.LocalId;
- m_ObjectID = part.UUID;
- m_ItemID = itemID;
- m_AssetID = assetID;
- m_PrimName = primName;
- m_ScriptName = scriptName;
+ Engine = engine;
+ LocalID = part.LocalId;
+ ObjectID = part.UUID;
+ ItemID = itemID;
+ AssetID = assetID;
+ PrimName = primName;
+ ScriptName = scriptName;
m_Assembly = assembly;
- m_StartParam = startParam;
+ StartParam = startParam;
m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez;
@@ -274,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (part != null)
{
part.TaskInventory.LockItemsForRead(true);
- if (part.TaskInventory.ContainsKey(m_ItemID))
+ if (part.TaskInventory.ContainsKey(ItemID))
{
- m_thisScriptTask = part.TaskInventory[m_ItemID];
+ ScriptTask = part.TaskInventory[ItemID];
}
part.TaskInventory.LockItemsForRead(false);
}
@@ -286,20 +218,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
foreach (string api in am.GetApis())
{
m_Apis[api] = am.CreateApi(api);
- m_Apis[api].Initialize(engine, part, m_LocalID, itemID);
- }
-
- try
- {
- if (dom != System.AppDomain.CurrentDomain)
- m_Script = (IScript)dom.CreateInstanceAndUnwrap(
- Path.GetFileNameWithoutExtension(assembly),
- "SecondLife.Script");
- else
- m_Script = (IScript)Assembly.Load(
- Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
- "SecondLife.Script");
-
+ m_Apis[api].Initialize(engine, part, LocalID, itemID);
+ }
+
+ try
+ {
+ if (dom != System.AppDomain.CurrentDomain)
+ m_Script = (IScript)dom.CreateInstanceAndUnwrap(
+ Path.GetFileNameWithoutExtension(assembly),
+ "SecondLife.Script");
+ else
+ m_Script = (IScript)Assembly.Load(
+ Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
+ "SecondLife.Script");
//ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
@@ -321,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// // m_log.Debug("[Script] Script instance created");
- part.SetScriptEvents(m_ItemID,
+ part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
}
catch (Exception e)
@@ -336,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_SaveState = true;
string savedState = Path.Combine(Path.GetDirectoryName(assembly),
- m_ItemID.ToString() + ".state");
+ ItemID.ToString() + ".state");
if (File.Exists(savedState))
{
string xml = String.Empty;
@@ -360,24 +291,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ScriptSerializer.Deserialize(xml, this);
- AsyncCommandManager.CreateFromData(m_Engine,
- m_LocalID, m_ItemID, m_ObjectID,
+ AsyncCommandManager.CreateFromData(Engine,
+ LocalID, ItemID, ObjectID,
PluginData);
-// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
+// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
- part.SetScriptEvents(m_ItemID,
+ part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
- if (m_RunEvents && (!m_ShuttingDown))
- {
- m_RunEvents = false;
- }
- else
- {
- m_RunEvents = false;
+ Running = false;
+
+ if (ShuttingDown)
m_startOnInit = false;
- }
// we get new rez events on sim restart, too
// but if there is state, then we fire the change
@@ -386,7 +312,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// We loaded state, don't force a re-save
m_SaveState = false;
m_startedFromSavedState = true;
-
}
}
else
@@ -405,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
// else
// {
-// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID);
+// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);
// if (presence != null && (!postOnRez))
// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
@@ -423,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
- new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
+ new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
}
if (m_stateSource == StateSource.AttachedRez)
@@ -457,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_postOnRez)
{
PostEvent(new EventParams("on_rez",
- new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0]));
+ new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
}
if (m_stateSource == StateSource.AttachedRez)
@@ -471,27 +396,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
private void ReleaseControls()
{
- SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID);
+ SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
if (part != null)
{
int permsMask;
UUID permsGranter;
part.TaskInventory.LockItemsForRead(true);
- if (!part.TaskInventory.ContainsKey(m_ItemID))
+ if (!part.TaskInventory.ContainsKey(ItemID))
{
part.TaskInventory.LockItemsForRead(false);
return;
}
- permsGranter = part.TaskInventory[m_ItemID].PermsGranter;
- permsMask = part.TaskInventory[m_ItemID].PermsMask;
+ permsGranter = part.TaskInventory[ItemID].PermsGranter;
+ permsMask = part.TaskInventory[ItemID].PermsMask;
part.TaskInventory.LockItemsForRead(false);
if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
{
- ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter);
+ ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
if (presence != null)
- presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID);
+ presence.UnRegisterControlEventsToScript(LocalID, ItemID);
}
}
}
@@ -499,13 +424,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void DestroyScriptInstance()
{
ReleaseControls();
- AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
+ AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
}
public void RemoveState()
{
string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
- m_ItemID.ToString() + ".state");
+ ItemID.ToString() + ".state");
try
{
@@ -518,7 +443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void VarDump(Dictionary vars)
{
- // m_log.Info("Variable dump for script "+ m_ItemID.ToString());
+ // m_log.Info("Variable dump for script "+ ItemID.ToString());
// foreach (KeyValuePair v in vars)
// {
// m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
@@ -527,17 +452,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void Start()
{
- lock (m_EventQueue)
+ lock (EventQueue)
{
if (Running)
return;
- m_RunEvents = true;
+ Running = true;
- if (m_EventQueue.Count > 0)
+ if (EventQueue.Count > 0)
{
if (m_CurrentWorkItem == null)
- m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
+ m_CurrentWorkItem = Engine.QueueEventHandler(this);
// else
// m_log.Error("[Script] Tried to start a script that was already queued");
}
@@ -547,11 +472,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public bool Stop(int timeout)
{
// m_log.DebugFormat(
-// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout);
+// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
+// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
IScriptWorkItem workItem;
- lock (m_EventQueue)
+ lock (EventQueue)
{
if (!Running)
return true;
@@ -559,7 +485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// If we're not running or waiting to run an event then we can safely stop.
if (m_CurrentWorkItem == null)
{
- m_RunEvents = false;
+ Running = false;
return true;
}
@@ -567,21 +493,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (m_CurrentWorkItem.Cancel())
{
m_CurrentWorkItem = null;
- m_RunEvents = false;
+ Running = false;
return true;
}
workItem = m_CurrentWorkItem;
- m_RunEvents = false;
+ Running = false;
}
// Wait for the current event to complete.
- if (workItem.Wait(new TimeSpan((long)timeout * 100000)))
+ if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
{
return true;
}
- lock (m_EventQueue)
+ lock (EventQueue)
{
workItem = m_CurrentWorkItem;
}
@@ -593,12 +519,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// forcibly abort the work item (this aborts the underlying thread).
if (!m_InSelfDelete)
{
-// m_log.ErrorFormat("[SCRIPT INSTANCE]: Aborting script {0} {1}", ScriptName, ItemID);
+// m_log.ErrorFormat(
+// "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}",
+// ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks);
workItem.Abort();
}
- lock (m_EventQueue)
+ lock (EventQueue)
{
m_CurrentWorkItem = null;
}
@@ -632,7 +560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public void PostEvent(EventParams data)
{
// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
-// m_PrimName, m_ScriptName, data.EventName, m_State);
+// PrimName, ScriptName, data.EventName, State);
if (!Running)
return;
@@ -647,9 +575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
}
- lock (m_EventQueue)
+ lock (EventQueue)
{
- if (m_EventQueue.Count >= m_MaxScriptQueue)
+ if (EventQueue.Count >= m_MaxScriptQueue)
return;
if (data.EventName == "timer")
@@ -693,11 +621,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
m_CollisionInQueue = true;
}
- m_EventQueue.Enqueue(data);
+ EventQueue.Enqueue(data);
if (m_CurrentWorkItem == null)
{
- m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
+ m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
}
}
@@ -709,28 +637,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public object EventProcessor()
{
EventParams data = null;
+ // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
+ if (!Running)
+ return 0;
// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
if (Suspended)
return 0;
- lock (m_EventQueue)
+ lock (EventQueue)
{
- data = (EventParams) m_EventQueue.Dequeue();
+ data = (EventParams) EventQueue.Dequeue();
if (data == null) // Shouldn't happen
{
- if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
+ if (EventQueue.Count > 0 && Running && !ShuttingDown)
{
- if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
- {
- m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
- }
- else
- {
- m_CurrentWorkItem = null;
- }
- return 0;
+ m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
else
{
@@ -760,28 +683,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (data.EventName == "state") // Hardcoded state change
{
// m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
- // m_PrimName, m_ScriptName, data.Params[0].ToString());
- m_State = data.Params[0].ToString();
- AsyncCommandManager.RemoveScript(m_Engine,
- m_LocalID, m_ItemID);
+ // PrimName, ScriptName, data.Params[0].ToString());
+ State = data.Params[0].ToString();
+ AsyncCommandManager.RemoveScript(Engine,
+ LocalID, ItemID);
- SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
- m_LocalID);
+ SceneObjectPart part = Engine.World.GetSceneObjectPart(
+ LocalID);
if (part != null)
{
- part.SetScriptEvents(m_ItemID,
+ part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
}
}
else
{
- if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
+ if (Engine.World.PipeEventsForScript(LocalID) ||
data.EventName == "control") // Don't freeze avies!
{
- SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
- m_LocalID);
+ SceneObjectPart part = Engine.World.GetSceneObjectPart(
+ LocalID);
// m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
- // m_PrimName, m_ScriptName, data.EventName, m_State);
+ // PrimName, ScriptName, data.EventName, State);
try
{
@@ -823,7 +746,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
if (text.Length > 1000)
text = text.Substring(0, 1000);
- m_Engine.World.SimChat(Utils.StringToBytes(text),
+ Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
@@ -845,26 +768,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
m_InSelfDelete = true;
if (part != null)
- m_Engine.World.DeleteSceneObject(part.ParentGroup, false);
+ Engine.World.DeleteSceneObject(part.ParentGroup, false);
}
else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
{
m_InSelfDelete = true;
if (part != null)
- part.Inventory.RemoveInventoryItem(m_ItemID);
+ part.Inventory.RemoveInventoryItem(ItemID);
}
}
}
}
-
// If there are more events and we are currently running and not shutting down, then ask the
// script engine to run the next event.
- lock (m_EventQueue)
+ lock (EventQueue)
{
- if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
+ if (EventQueue.Count > 0 && Running && !ShuttingDown)
{
- m_CurrentWorkItem = m_Engine.QueueEventHandler(this);
+ m_CurrentWorkItem = Engine.QueueEventHandler(this);
}
else
{
@@ -897,15 +819,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ReleaseControls();
Stop(0);
- SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
- part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
- part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
- AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
- m_EventQueue.Clear();
+ SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
+ part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
+ part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
+ AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
+ EventQueue.Clear();
m_Script.ResetVars();
- m_State = "default";
+ State = "default";
- part.SetScriptEvents(m_ItemID,
+ part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
if (running)
Start();
@@ -923,16 +845,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ReleaseControls();
m_Script.ResetVars();
- SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
- part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0;
- part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero;
- AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID);
+ SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
+ part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
+ part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
+ AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
- m_EventQueue.Clear();
+ EventQueue.Clear();
m_Script.ResetVars();
- m_State = "default";
+ State = "default";
- part.SetScriptEvents(m_ItemID,
+ part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State));
if (m_CurrentEvent != "state_entry")
@@ -984,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
return;
}
- PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
+ PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
string xml = ScriptSerializer.Serialize(this);
@@ -996,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
try
{
- FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
+ FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length);
@@ -1006,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
// m_log.Error("Unable to save xml\n"+e.ToString());
}
- //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
+ //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
//{
// throw new Exception("Completed persistence save, but no file was created");
//}
@@ -1023,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public override string ToString()
{
- return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName);
+ return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
}
string FormatException(Exception e)
@@ -1091,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// Force an update of the in-memory plugin data
//
- PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID);
+ PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
return ScriptSerializer.Serialize(this);
}
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 1d3ba6ceac..ee5f519fa7 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -244,12 +244,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
get { return m_ConfigSource; }
}
+ ///
+ /// Event fired after the script engine has finished removing a script.
+ ///
public event ScriptRemoved OnScriptRemoved;
+
+ ///
+ /// Event fired after the script engine has finished removing a script from an object.
+ ///
public event ObjectRemoved OnObjectRemoved;
- //
- // IRegionModule functions
- //
public void Initialise(IConfigSource configSource)
{
if (configSource.Configs["XEngine"] == null)
@@ -1199,7 +1203,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_Scripts.Remove(itemID);
lockScriptsForWrite(false);
instance.ClearQueue();
- instance.Stop(0);
+
+ // Give the script some time to finish processing its last event. Simply aborting the script thread can
+ // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
+ instance.Stop(1000);
// bool objectRemoved = false;
@@ -1231,8 +1238,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine
UnloadAppDomain(instance.AppDomain);
}
- instance = null;
-
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
if (handlerObjectRemoved != null)
{