diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a3358a597d..de1517bfbd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -227,8 +227,6 @@ namespace OpenSim.Region.Framework.Scenes private bool m_firstHeartbeat = true; private int m_hbRestarts = 0; - private object m_deleting_scene_object = new object(); - private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; private bool m_reprioritizationEnabled = true; private double m_reprioritizationInterval = 5000.0; @@ -2085,15 +2083,8 @@ namespace OpenSim.Region.Framework.Scenes public void DeleteSceneObject(SceneObjectGroup group, bool silent) { // m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); - - //SceneObjectPart rootPart = group.GetChildPart(group.UUID); - // Serialise calls to RemoveScriptInstances to avoid - // deadlocking on m_parts inside SceneObjectGroup - lock (m_deleting_scene_object) - { - group.RemoveScriptInstances(true); - } + group.RemoveScriptInstances(true); SceneObjectPart[] partList = group.Parts; diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index f00e41f3e1..8762642903 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs @@ -68,8 +68,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces /// bool Suspended { get; set; } + /// + /// Is the script shutting down? + /// bool ShuttingDown { get; set; } + + /// + /// Script state + /// string State { get; set; } + IScriptEngine Engine { get; } UUID AppDomain { get; set; } string PrimName { get; } diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 6d56437a11..f40da01b17 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs @@ -57,44 +57,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public class ScriptInstance : MarshalByRefObject, IScriptInstance { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); - - private IScriptEngine m_Engine; /// /// The current work item if an event for this script is running or waiting to run, /// /// - /// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock. + /// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock. /// private IScriptWorkItem m_CurrentWorkItem; - private Queue m_EventQueue = new Queue(32); - private bool m_RunEvents = false; - private UUID m_ItemID; - private uint m_LocalID; - private UUID m_ObjectID; - private UUID m_AssetID; private IScript m_Script; - private UUID m_AppDomain; private DetectParams[] m_DetectParams; private bool m_TimerQueued; private DateTime m_EventStart; private bool m_InEvent; - private string m_PrimName; - private string m_ScriptName; private string m_Assembly; - private int m_StartParam; private string m_CurrentEvent = String.Empty; private bool m_InSelfDelete; private int m_MaxScriptQueue; private bool m_SaveState = true; - private bool m_ShuttingDown; private int m_ControlEventsInQueue; private int m_LastControlLevel; private bool m_CollisionInQueue; - private TaskInventoryItem m_thisScriptTask; + // The following is for setting a minimum delay between events private double m_minEventDelay; + private long m_eventDelayTicks; private long m_nextEventTimeTicks; private bool m_startOnInit = true; @@ -105,21 +93,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance private UUID m_CurrentStateHash; private UUID m_RegionID; - private Dictionary, KeyValuePair> - m_LineMap; - - public Dictionary, KeyValuePair> - LineMap - { - get { return m_LineMap; } - set { m_LineMap = value; } - } + public Dictionary, KeyValuePair> LineMap { get; set; } private Dictionary m_Apis = new Dictionary(); - // Script state - private string m_State = "default"; - public Object[] PluginData = new Object[0]; /// @@ -142,11 +119,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } } - public bool Running - { - get { return m_RunEvents; } - set { m_RunEvents = value; } - } + public bool Running { get; set; } public bool Suspended { @@ -162,11 +135,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (wasSuspended && !m_Suspended) { - lock (m_EventQueue) + lock (EventQueue) { // Need to place ourselves back in a work item if there are events to process - if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) - m_CurrentWorkItem = m_Engine.QueueEventHandler(this); + if (EventQueue.Count > 0 && Running && !ShuttingDown) + m_CurrentWorkItem = Engine.QueueEventHandler(this); } } } @@ -174,79 +147,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } private bool m_Suspended; - public bool ShuttingDown - { - get { return m_ShuttingDown; } - set { m_ShuttingDown = value; } - } + public bool ShuttingDown { get; set; } - public string State - { - get { return m_State; } - set { m_State = value; } - } + public string State { get; set; } - public IScriptEngine Engine - { - get { return m_Engine; } - } + public IScriptEngine Engine { get; private set; } - public UUID AppDomain - { - get { return m_AppDomain; } - set { m_AppDomain = value; } - } + public UUID AppDomain { get; set; } - public string PrimName - { - get { return m_PrimName; } - } + public string PrimName { get; private set; } - public string ScriptName - { - get { return m_ScriptName; } - } + public string ScriptName { get; private set; } - public UUID ItemID - { - get { return m_ItemID; } - } + public UUID ItemID { get; private set; } - public UUID ObjectID - { - get { return m_ObjectID; } - } + public UUID ObjectID { get; private set; } - public uint LocalID - { - get { return m_LocalID; } - } + public uint LocalID { get; private set; } - public UUID AssetID - { - get { return m_AssetID; } - } + public UUID AssetID { get; private set; } - public Queue EventQueue - { - get { return m_EventQueue; } - } + public Queue EventQueue { get; private set; } + + public int StartParam { get; set; } + + public TaskInventoryItem ScriptTask { get; private set; } public void ClearQueue() { m_TimerQueued = false; - m_EventQueue.Clear(); - } - - public int StartParam - { - get { return m_StartParam; } - set { m_StartParam = value; } - } - - public TaskInventoryItem ScriptTask - { - get { return m_thisScriptTask; } + EventQueue.Clear(); } public ScriptInstance(IScriptEngine engine, SceneObjectPart part, @@ -255,16 +185,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance int startParam, bool postOnRez, StateSource stateSource, int maxScriptQueue) { - m_Engine = engine; + State = "default"; + EventQueue = new Queue(32); - m_LocalID = part.LocalId; - m_ObjectID = part.UUID; - m_ItemID = itemID; - m_AssetID = assetID; - m_PrimName = primName; - m_ScriptName = scriptName; + Engine = engine; + LocalID = part.LocalId; + ObjectID = part.UUID; + ItemID = itemID; + AssetID = assetID; + PrimName = primName; + ScriptName = scriptName; m_Assembly = assembly; - m_StartParam = startParam; + StartParam = startParam; m_MaxScriptQueue = maxScriptQueue; m_stateSource = stateSource; m_postOnRez = postOnRez; @@ -274,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (part != null) { part.TaskInventory.LockItemsForRead(true); - if (part.TaskInventory.ContainsKey(m_ItemID)) + if (part.TaskInventory.ContainsKey(ItemID)) { - m_thisScriptTask = part.TaskInventory[m_ItemID]; + ScriptTask = part.TaskInventory[ItemID]; } part.TaskInventory.LockItemsForRead(false); } @@ -286,20 +218,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance foreach (string api in am.GetApis()) { m_Apis[api] = am.CreateApi(api); - m_Apis[api].Initialize(engine, part, m_LocalID, itemID); - } - - try - { - if (dom != System.AppDomain.CurrentDomain) - m_Script = (IScript)dom.CreateInstanceAndUnwrap( - Path.GetFileNameWithoutExtension(assembly), - "SecondLife.Script"); - else - m_Script = (IScript)Assembly.Load( - Path.GetFileNameWithoutExtension(assembly)).CreateInstance( - "SecondLife.Script"); - + m_Apis[api].Initialize(engine, part, LocalID, itemID); + } + + try + { + if (dom != System.AppDomain.CurrentDomain) + m_Script = (IScript)dom.CreateInstanceAndUnwrap( + Path.GetFileNameWithoutExtension(assembly), + "SecondLife.Script"); + else + m_Script = (IScript)Assembly.Load( + Path.GetFileNameWithoutExtension(assembly)).CreateInstance( + "SecondLife.Script"); //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); @@ -321,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // // m_log.Debug("[Script] Script instance created"); - part.SetScriptEvents(m_ItemID, + part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); } catch (Exception e) @@ -336,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_SaveState = true; string savedState = Path.Combine(Path.GetDirectoryName(assembly), - m_ItemID.ToString() + ".state"); + ItemID.ToString() + ".state"); if (File.Exists(savedState)) { string xml = String.Empty; @@ -360,24 +291,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance ScriptSerializer.Deserialize(xml, this); - AsyncCommandManager.CreateFromData(m_Engine, - m_LocalID, m_ItemID, m_ObjectID, + AsyncCommandManager.CreateFromData(Engine, + LocalID, ItemID, ObjectID, PluginData); -// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); +// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName); - part.SetScriptEvents(m_ItemID, + part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); - if (m_RunEvents && (!m_ShuttingDown)) - { - m_RunEvents = false; - } - else - { - m_RunEvents = false; + Running = false; + + if (ShuttingDown) m_startOnInit = false; - } // we get new rez events on sim restart, too // but if there is state, then we fire the change @@ -386,7 +312,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // We loaded state, don't force a re-save m_SaveState = false; m_startedFromSavedState = true; - } } else @@ -405,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance } // else // { -// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); +// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID); // if (presence != null && (!postOnRez)) // presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); @@ -423,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (m_postOnRez) { PostEvent(new EventParams("on_rez", - new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); + new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); } if (m_stateSource == StateSource.AttachedRez) @@ -457,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (m_postOnRez) { PostEvent(new EventParams("on_rez", - new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); + new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0])); } if (m_stateSource == StateSource.AttachedRez) @@ -471,27 +396,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance private void ReleaseControls() { - SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID); + SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); if (part != null) { int permsMask; UUID permsGranter; part.TaskInventory.LockItemsForRead(true); - if (!part.TaskInventory.ContainsKey(m_ItemID)) + if (!part.TaskInventory.ContainsKey(ItemID)) { part.TaskInventory.LockItemsForRead(false); return; } - permsGranter = part.TaskInventory[m_ItemID].PermsGranter; - permsMask = part.TaskInventory[m_ItemID].PermsMask; + permsGranter = part.TaskInventory[ItemID].PermsGranter; + permsMask = part.TaskInventory[ItemID].PermsMask; part.TaskInventory.LockItemsForRead(false); if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) { - ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter); + ScenePresence presence = Engine.World.GetScenePresence(permsGranter); if (presence != null) - presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID); + presence.UnRegisterControlEventsToScript(LocalID, ItemID); } } } @@ -499,13 +424,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public void DestroyScriptInstance() { ReleaseControls(); - AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); + AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); } public void RemoveState() { string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), - m_ItemID.ToString() + ".state"); + ItemID.ToString() + ".state"); try { @@ -518,7 +443,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public void VarDump(Dictionary vars) { - // m_log.Info("Variable dump for script "+ m_ItemID.ToString()); + // m_log.Info("Variable dump for script "+ ItemID.ToString()); // foreach (KeyValuePair v in vars) // { // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString()); @@ -527,17 +452,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public void Start() { - lock (m_EventQueue) + lock (EventQueue) { if (Running) return; - m_RunEvents = true; + Running = true; - if (m_EventQueue.Count > 0) + if (EventQueue.Count > 0) { if (m_CurrentWorkItem == null) - m_CurrentWorkItem = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = Engine.QueueEventHandler(this); // else // m_log.Error("[Script] Tried to start a script that was already queued"); } @@ -547,11 +472,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public bool Stop(int timeout) { // m_log.DebugFormat( -// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout); +// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", +// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); IScriptWorkItem workItem; - lock (m_EventQueue) + lock (EventQueue) { if (!Running) return true; @@ -559,7 +485,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // If we're not running or waiting to run an event then we can safely stop. if (m_CurrentWorkItem == null) { - m_RunEvents = false; + Running = false; return true; } @@ -567,21 +493,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (m_CurrentWorkItem.Cancel()) { m_CurrentWorkItem = null; - m_RunEvents = false; + Running = false; return true; } workItem = m_CurrentWorkItem; - m_RunEvents = false; + Running = false; } // Wait for the current event to complete. - if (workItem.Wait(new TimeSpan((long)timeout * 100000))) + if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000))) { return true; } - lock (m_EventQueue) + lock (EventQueue) { workItem = m_CurrentWorkItem; } @@ -593,12 +519,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // forcibly abort the work item (this aborts the underlying thread). if (!m_InSelfDelete) { -// m_log.ErrorFormat("[SCRIPT INSTANCE]: Aborting script {0} {1}", ScriptName, ItemID); +// m_log.ErrorFormat( +// "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}", +// ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks); workItem.Abort(); } - lock (m_EventQueue) + lock (EventQueue) { m_CurrentWorkItem = null; } @@ -632,7 +560,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public void PostEvent(EventParams data) { // m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", -// m_PrimName, m_ScriptName, data.EventName, m_State); +// PrimName, ScriptName, data.EventName, State); if (!Running) return; @@ -647,9 +575,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks; } - lock (m_EventQueue) + lock (EventQueue) { - if (m_EventQueue.Count >= m_MaxScriptQueue) + if (EventQueue.Count >= m_MaxScriptQueue) return; if (data.EventName == "timer") @@ -693,11 +621,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance m_CollisionInQueue = true; } - m_EventQueue.Enqueue(data); + EventQueue.Enqueue(data); if (m_CurrentWorkItem == null) { - m_CurrentWorkItem = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = Engine.QueueEventHandler(this); } } } @@ -709,28 +637,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public object EventProcessor() { EventParams data = null; + // We check here as the thread stopping this instance from running may itself hold the m_Script lock. + if (!Running) + return 0; // m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); if (Suspended) return 0; - lock (m_EventQueue) + lock (EventQueue) { - data = (EventParams) m_EventQueue.Dequeue(); + data = (EventParams) EventQueue.Dequeue(); if (data == null) // Shouldn't happen { - if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) + if (EventQueue.Count > 0 && Running && !ShuttingDown) { - if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) - { - m_CurrentWorkItem = m_Engine.QueueEventHandler(this); - } - else - { - m_CurrentWorkItem = null; - } - return 0; + m_CurrentWorkItem = Engine.QueueEventHandler(this); } else { @@ -760,28 +683,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (data.EventName == "state") // Hardcoded state change { // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", - // m_PrimName, m_ScriptName, data.Params[0].ToString()); - m_State = data.Params[0].ToString(); - AsyncCommandManager.RemoveScript(m_Engine, - m_LocalID, m_ItemID); + // PrimName, ScriptName, data.Params[0].ToString()); + State = data.Params[0].ToString(); + AsyncCommandManager.RemoveScript(Engine, + LocalID, ItemID); - SceneObjectPart part = m_Engine.World.GetSceneObjectPart( - m_LocalID); + SceneObjectPart part = Engine.World.GetSceneObjectPart( + LocalID); if (part != null) { - part.SetScriptEvents(m_ItemID, + part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); } } else { - if (m_Engine.World.PipeEventsForScript(m_LocalID) || + if (Engine.World.PipeEventsForScript(LocalID) || data.EventName == "control") // Don't freeze avies! { - SceneObjectPart part = m_Engine.World.GetSceneObjectPart( - m_LocalID); + SceneObjectPart part = Engine.World.GetSceneObjectPart( + LocalID); // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", - // m_PrimName, m_ScriptName, data.EventName, m_State); + // PrimName, ScriptName, data.EventName, State); try { @@ -823,7 +746,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance if (text.Length > 1000) text = text.Substring(0, 1000); - m_Engine.World.SimChat(Utils.StringToBytes(text), + Engine.World.SimChat(Utils.StringToBytes(text), ChatTypeEnum.DebugChannel, 2147483647, part.AbsolutePosition, part.Name, part.UUID, false); @@ -845,26 +768,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { m_InSelfDelete = true; if (part != null) - m_Engine.World.DeleteSceneObject(part.ParentGroup, false); + Engine.World.DeleteSceneObject(part.ParentGroup, false); } else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) { m_InSelfDelete = true; if (part != null) - part.Inventory.RemoveInventoryItem(m_ItemID); + part.Inventory.RemoveInventoryItem(ItemID); } } } } - // If there are more events and we are currently running and not shutting down, then ask the // script engine to run the next event. - lock (m_EventQueue) + lock (EventQueue) { - if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) + if (EventQueue.Count > 0 && Running && !ShuttingDown) { - m_CurrentWorkItem = m_Engine.QueueEventHandler(this); + m_CurrentWorkItem = Engine.QueueEventHandler(this); } else { @@ -897,15 +819,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance ReleaseControls(); Stop(0); - SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); - part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; - part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; - AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); - m_EventQueue.Clear(); + SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); + part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; + part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; + AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); + EventQueue.Clear(); m_Script.ResetVars(); - m_State = "default"; + State = "default"; - part.SetScriptEvents(m_ItemID, + part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); if (running) Start(); @@ -923,16 +845,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance ReleaseControls(); m_Script.ResetVars(); - SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); - part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; - part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; - AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); + SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID); + part.Inventory.GetInventoryItem(ItemID).PermsMask = 0; + part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero; + AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID); - m_EventQueue.Clear(); + EventQueue.Clear(); m_Script.ResetVars(); - m_State = "default"; + State = "default"; - part.SetScriptEvents(m_ItemID, + part.SetScriptEvents(ItemID, (int)m_Script.GetStateEventFlags(State)); if (m_CurrentEvent != "state_entry") @@ -984,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance return; } - PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); + PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); string xml = ScriptSerializer.Serialize(this); @@ -996,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { try { - FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")); + FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")); System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); Byte[] buf = enc.GetBytes(xml); fs.Write(buf, 0, buf.Length); @@ -1006,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance { // m_log.Error("Unable to save xml\n"+e.ToString()); } - //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"))) + //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"))) //{ // throw new Exception("Completed persistence save, but no file was created"); //} @@ -1023,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance public override string ToString() { - return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName); + return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName); } string FormatException(Exception e) @@ -1091,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance // Force an update of the in-memory plugin data // - PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); + PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID); return ScriptSerializer.Serialize(this); } diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 1d3ba6ceac..ee5f519fa7 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -244,12 +244,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine get { return m_ConfigSource; } } + /// + /// Event fired after the script engine has finished removing a script. + /// public event ScriptRemoved OnScriptRemoved; + + /// + /// Event fired after the script engine has finished removing a script from an object. + /// public event ObjectRemoved OnObjectRemoved; - // - // IRegionModule functions - // public void Initialise(IConfigSource configSource) { if (configSource.Configs["XEngine"] == null) @@ -1199,7 +1203,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_Scripts.Remove(itemID); lockScriptsForWrite(false); instance.ClearQueue(); - instance.Stop(0); + + // Give the script some time to finish processing its last event. Simply aborting the script thread can + // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort. + instance.Stop(1000); // bool objectRemoved = false; @@ -1231,8 +1238,6 @@ namespace OpenSim.Region.ScriptEngine.XEngine UnloadAppDomain(instance.AppDomain); } - instance = null; - ObjectRemoved handlerObjectRemoved = OnObjectRemoved; if (handlerObjectRemoved != null) {