Merge branch 'master' into careminster

avinationmerge
Melanie 2011-12-14 08:57:55 +00:00
commit 898549d13e
8 changed files with 12 additions and 23 deletions

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@ -598,8 +598,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <summary>
/// Add a handler for the given packet type.
/// </summary>
/// <remarks>The packet is handled on its own thread. If packets must be handled in the order in which thye
/// are received then please us ethe synchronous version of this method.</remarks>
/// <remarks>
/// The packet is handled on its own thread. If packets must be handled in the order in which thye
/// are received then please use the synchronous version of this method.
/// </remarks>
/// <param name="packetType"></param>
/// <param name="handler"></param>
/// <returns>true if the handler was added. This is currently always the case.</returns>

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@ -150,13 +150,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(sp, false); });
ValidateBakedTextureCache(sp, false);
// This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate
// appearance send and save here.
}
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(sp.ControllingClient.AgentId);

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@ -1724,6 +1724,8 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
// Send the parts of this SOG to a single client
// Used when the client initially connects and when client sends RequestPrim packet
public void SendFullUpdateToClient(IClientAPI remoteClient)
{
RootPart.SendFullUpdate(

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@ -269,8 +269,6 @@ namespace OpenSim.Region.Framework.Scenes
private bool m_passTouches;
private UpdateRequired m_updateFlag;
private PhysicsActor m_physActor;
protected Vector3 m_acceleration;
protected Vector3 m_angularVelocity;
@ -1035,11 +1033,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
public UpdateRequired UpdateFlag
{
get { return m_updateFlag; }
set { m_updateFlag = value; }
}
public UpdateRequired UpdateFlag { get; set; }
/// <summary>
/// Used for media on a prim.
@ -2999,6 +2993,7 @@ namespace OpenSim.Region.Framework.Scenes
{
case UpdateRequired.TERSE:
{
ClearUpdateSchedule();
// Throw away duplicate or insignificant updates
if (!RotationOffset.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) ||
!Acceleration.Equals(m_lastAcceleration) ||
@ -3008,9 +3003,7 @@ namespace OpenSim.Region.Framework.Scenes
!OffsetPosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE) ||
Environment.TickCount - m_lastTerseSent > TIME_MS_TOLERANCE)
{
SendTerseUpdateToAllClients();
ClearUpdateSchedule();
// Update the "last" values
m_lastPosition = OffsetPosition;
@ -3024,12 +3017,11 @@ namespace OpenSim.Region.Framework.Scenes
}
case UpdateRequired.FULL:
{
ClearUpdateSchedule();
SendFullUpdateToAllClients();
break;
}
}
ClearUpdateSchedule();
}
/// <summary>

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@ -391,11 +391,10 @@ namespace OpenSim.Region.Physics.OdePlugin
space = d.HashSpaceCreate(IntPtr.Zero);
contactgroup = d.JointGroupCreate(0);
//contactgroup
d.WorldSetAutoDisableFlag(world, false);
#if USE_DRAWSTUFF
Thread viewthread = new Thread(new ParameterizedThreadStart(startvisualization));
viewthread.Start();
#endif

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@ -281,12 +281,6 @@
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="wood1.jp2" />
</Section>
<Section Name="LOLCAT">
<Key Name="assetID" Value="13371337-1337-1337-1337-133713371337" />
<Key Name="name" Value="lolcat in ur assets" />
<Key Name="assetType" Value="0" />
<Key Name="fileName" Value="peaches.jp2" />
</Section>
<Section Name="bricks">
<Key Name="assetID" Value="00000000-0000-1111-9999-000000000001"/>
<Key Name="name" Value="bricks"/>

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