give up on the code to stop AsyncCommandManager. It fails with many scripts running, and its only done deep on exit code. It is a backgroud thread should not block exit and never did
parent
07e614a32c
commit
8989e8ef3a
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@ -79,7 +79,7 @@ namespace OpenSim
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else
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{
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ServicePointManager.DefaultConnectionLimit = 12;
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try { ServicePointManager.DnsRefreshTimeout = 120000; } // just is case crazy some mono decides to have it infinity
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try { ServicePointManager.DnsRefreshTimeout = 120000; } // just is case some crazy mono decides to have it infinity
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catch { }
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}
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@ -188,9 +188,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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cmdHandlerThreadCycleSleepms = 100;
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}
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/*
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~AsyncCommandManager()
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{
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// Shut down thread
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try
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{
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lock (staticLock)
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@ -213,7 +215,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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}
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}
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*/
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/// <summary>
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/// Main loop for the manager thread
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/// </summary>
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