Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.csavinationmerge
commit
899337b4a0
|
@ -33,6 +33,10 @@ bin/*.db-journal
|
||||||
bin/addin-db-*
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bin/addin-db-*
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||||||
bin/*.dll
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bin/*.dll
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||||||
bin/OpenSim.vshost.exe.config
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bin/OpenSim.vshost.exe.config
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||||||
|
bin/OpenSim.32BitLaunch.vshost.exe.config
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||||||
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bin/OpenSim.32BitLaunch.log
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||||||
|
UpgradeLog.XML
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||||||
|
_UpgradeReport_Files/
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||||||
bin/ScriptEngines/*-*-*-*-*
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bin/ScriptEngines/*-*-*-*-*
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||||||
bin/ScriptEngines/*.dll
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bin/ScriptEngines/*.dll
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||||||
bin/ScriptEngines/*/*.dll
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bin/ScriptEngines/*/*.dll
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||||||
|
|
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@ -40,6 +40,11 @@ namespace OpenSim.Data
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public UUID folderID;
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public UUID folderID;
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||||||
public UUID agentID;
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public UUID agentID;
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||||||
public UUID parentFolderID;
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public UUID parentFolderID;
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public XInventoryFolder Clone()
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{
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return (XInventoryFolder)MemberwiseClone();
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}
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}
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}
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public class XInventoryItem
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public class XInventoryItem
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@ -64,6 +69,11 @@ namespace OpenSim.Data
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public UUID avatarID;
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public UUID avatarID;
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public UUID parentFolderID;
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public UUID parentFolderID;
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public int inventoryGroupPermissions;
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public int inventoryGroupPermissions;
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public XInventoryItem Clone()
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{
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return (XInventoryItem)MemberwiseClone();
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}
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}
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}
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public interface IXInventoryData
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public interface IXInventoryData
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@ -73,32 +73,26 @@ namespace OpenSim.Framework
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{
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{
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}
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}
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|
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public InventoryFolderBase(UUID id)
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public InventoryFolderBase(UUID id) : this()
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{
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{
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ID = id;
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ID = id;
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}
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}
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public InventoryFolderBase(UUID id, UUID owner)
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public InventoryFolderBase(UUID id, UUID owner) : this(id)
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{
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{
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ID = id;
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Owner = owner;
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Owner = owner;
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}
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}
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|
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public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
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public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
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{
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{
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ID = id;
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Name = name;
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Name = name;
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Owner = owner;
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ParentID = parent;
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ParentID = parent;
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}
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
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public InventoryFolderBase(
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UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
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{
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{
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ID = id;
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Name = name;
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Owner = owner;
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Type = type;
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Type = type;
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ParentID = parent;
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Version = version;
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Version = version;
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}
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}
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}
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}
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|
@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
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|
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UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
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UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
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if (account != null)
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if (account != null)
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|
{
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return MakeOspa(account.FirstName, account.LastName);
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return MakeOspa(account.FirstName, account.LastName);
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|
}
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// else
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// else
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|
// {
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// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
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// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
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||||||
|
// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
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||||||
|
// }
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|
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||||||
return null;
|
return null;
|
||||||
}
|
}
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|
@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
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/// <returns></returns>
|
/// <returns></returns>
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||||||
public static string MakeOspa(string firstName, string lastName)
|
public static string MakeOspa(string firstName, string lastName)
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{
|
{
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// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
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string ospa
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||||||
|
= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
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||||||
|
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||||||
return
|
// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
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OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
|
// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
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||||||
|
|
||||||
|
return ospa;
|
||||||
}
|
}
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||||||
|
|
||||||
/// <summary>
|
/// <summary>
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||||||
|
|
|
@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
|
||||||
}
|
}
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||||||
/// <summary>
|
// /// <summary>
|
||||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// an account exists with the same name as the creator, though not the same id.
|
// /// an account exists with the same name as the creator, though not the same id.
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||||||
/// </summary>
|
// /// </summary>
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||||||
[Test]
|
// [Test]
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||||||
public void TestLoadIarV0_1SameNameCreator()
|
// public void TestLoadIarV0_1SameNameCreator()
|
||||||
{
|
// {
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TestHelpers.InMethod();
|
// TestHelpers.InMethod();
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||||||
// log4net.Config.XmlConfigurator.Configure();
|
// TestHelpers.EnableLogging();
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||||||
|
//
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
|
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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||||||
UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
|
||||||
|
//
|
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m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
|
||||||
InventoryItemBase foundItem1
|
// InventoryItemBase foundItem1
|
||||||
= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
|
||||||
|
//
|
||||||
Assert.That(
|
// Assert.That(
|
||||||
foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
|
||||||
"Loaded item non-uuid creator doesn't match original");
|
// "Loaded item non-uuid creator doesn't match original");
|
||||||
Assert.That(
|
// Assert.That(
|
||||||
foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
|
||||||
"Loaded item uuid creator doesn't match original");
|
// "Loaded item uuid creator doesn't match original");
|
||||||
Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
|
||||||
"Loaded item owner doesn't match inventory reciever");
|
// "Loaded item owner doesn't match inventory reciever");
|
||||||
|
//
|
||||||
AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
|
||||||
string xmlData = Utils.BytesToString(asset1.Data);
|
// string xmlData = Utils.BytesToString(asset1.Data);
|
||||||
SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
|
||||||
|
//
|
||||||
Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
|
||||||
}
|
// }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
|
||||||
|
|
|
@ -49,6 +49,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
public const int DISP_EXPIRE = 1;
|
public const int DISP_EXPIRE = 1;
|
||||||
public const int DISP_TEMP = 2;
|
public const int DISP_TEMP = 2;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true then where possible dynamic textures are reused.
|
||||||
|
/// </summary>
|
||||||
|
public bool ReuseTextures { get; set; }
|
||||||
|
|
||||||
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
|
||||||
|
|
||||||
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
private Dictionary<string, IDynamicTextureRender> RenderPlugins =
|
||||||
|
@ -56,6 +61,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
|
|
||||||
private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
|
private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Record dynamic textures that we can reuse for a given data and parameter combination rather than
|
||||||
|
/// regenerate.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// Key is string.Format("{0}{1}", data
|
||||||
|
/// </remarks>
|
||||||
|
private Cache m_reuseableDynamicTextures;
|
||||||
|
|
||||||
#region IDynamicTextureManager Members
|
#region IDynamicTextureManager Members
|
||||||
|
|
||||||
public void RegisterRender(string handleType, IDynamicTextureRender render)
|
public void RegisterRender(string handleType, IDynamicTextureRender render)
|
||||||
|
@ -71,7 +85,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="id"></param>
|
/// <param name="id"></param>
|
||||||
/// <param name="data"></param>
|
/// <param name="data"></param>
|
||||||
public void ReturnData(UUID id, byte[] data)
|
/// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param>
|
||||||
|
public void ReturnData(UUID id, byte[] data, bool isReuseable)
|
||||||
{
|
{
|
||||||
DynamicTextureUpdater updater = null;
|
DynamicTextureUpdater updater = null;
|
||||||
|
|
||||||
|
@ -88,7 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||||
{
|
{
|
||||||
Scene scene = RegisteredScenes[updater.SimUUID];
|
Scene scene = RegisteredScenes[updater.SimUUID];
|
||||||
updater.DataReceived(data, scene);
|
UUID newTextureID = updater.DataReceived(data, scene);
|
||||||
|
|
||||||
|
if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture)
|
||||||
|
m_reuseableDynamicTextures.Store(
|
||||||
|
GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -169,6 +188,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
{
|
{
|
||||||
if (RenderPlugins.ContainsKey(contentType))
|
if (RenderPlugins.ContainsKey(contentType))
|
||||||
{
|
{
|
||||||
|
// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
|
||||||
|
// them.
|
||||||
|
if (ReuseTextures)
|
||||||
|
disp = disp & ~DISP_EXPIRE;
|
||||||
|
|
||||||
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
DynamicTextureUpdater updater = new DynamicTextureUpdater();
|
||||||
updater.SimUUID = simID;
|
updater.SimUUID = simID;
|
||||||
updater.PrimID = primID;
|
updater.PrimID = primID;
|
||||||
|
@ -183,21 +207,49 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
updater.Url = "Local image";
|
updater.Url = "Local image";
|
||||||
updater.Disp = disp;
|
updater.Disp = disp;
|
||||||
|
|
||||||
lock (Updaters)
|
object reusableTextureUUID = null;
|
||||||
|
|
||||||
|
if (ReuseTextures)
|
||||||
|
reusableTextureUUID
|
||||||
|
= m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams));
|
||||||
|
|
||||||
|
// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
|
||||||
|
if (reusableTextureUUID == null || updater.BlendWithOldTexture)
|
||||||
{
|
{
|
||||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
lock (Updaters)
|
||||||
{
|
{
|
||||||
Updaters.Add(updater.UpdaterID, updater);
|
if (!Updaters.ContainsKey(updater.UpdaterID))
|
||||||
|
{
|
||||||
|
Updaters.Add(updater.UpdaterID, updater);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// No need to add to updaters as the texture is always the same. Not that this functionality
|
||||||
|
// apppears to be implemented anyway.
|
||||||
|
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||||
|
{
|
||||||
|
SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID);
|
||||||
|
|
||||||
|
if (part != null)
|
||||||
|
updater.UpdatePart(part, (UUID)reusableTextureUUID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
|
||||||
return updater.UpdaterID;
|
return updater.UpdaterID;
|
||||||
}
|
}
|
||||||
|
|
||||||
return UUID.Zero;
|
return UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private string GenerateReusableTextureKey(string data, string extraParams)
|
||||||
|
{
|
||||||
|
return string.Format("{0}{1}", data, extraParams);
|
||||||
|
}
|
||||||
|
|
||||||
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
|
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
|
||||||
out double xSize, out double ySize)
|
out double xSize, out double ySize)
|
||||||
{
|
{
|
||||||
|
@ -224,6 +276,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
|
// ReuseTextures = true;
|
||||||
|
if (ReuseTextures)
|
||||||
|
{
|
||||||
|
m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
|
||||||
|
m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
|
@ -268,10 +326,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
BodyData = null;
|
BodyData = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Update the given part with the new texture.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// The old texture UUID.
|
||||||
|
/// </returns>
|
||||||
|
public UUID UpdatePart(SceneObjectPart part, UUID textureID)
|
||||||
|
{
|
||||||
|
UUID oldID;
|
||||||
|
|
||||||
|
lock (part)
|
||||||
|
{
|
||||||
|
// mostly keep the values from before
|
||||||
|
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
||||||
|
|
||||||
|
// FIXME: Need to return the appropriate ID if only a single face is replaced.
|
||||||
|
oldID = tmptex.DefaultTexture.TextureID;
|
||||||
|
|
||||||
|
if (Face == ALL_SIDES)
|
||||||
|
{
|
||||||
|
oldID = tmptex.DefaultTexture.TextureID;
|
||||||
|
tmptex.DefaultTexture.TextureID = textureID;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
||||||
|
texface.TextureID = textureID;
|
||||||
|
tmptex.FaceTextures[Face] = texface;
|
||||||
|
}
|
||||||
|
catch (Exception)
|
||||||
|
{
|
||||||
|
tmptex.DefaultTexture.TextureID = textureID;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// I'm pretty sure we always want to force this to true
|
||||||
|
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||||
|
// tmptex.DefaultTexture.Fullbright = true;
|
||||||
|
|
||||||
|
part.UpdateTextureEntry(tmptex.GetBytes());
|
||||||
|
}
|
||||||
|
|
||||||
|
return oldID;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Called once new texture data has been received for this updater.
|
/// Called once new texture data has been received for this updater.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void DataReceived(byte[] data, Scene scene)
|
/// <param name="data"></param>
|
||||||
|
/// <param name="scene"></param>
|
||||||
|
/// <param name="isReuseable">True if the data given is reuseable.</param>
|
||||||
|
/// <returns>The asset UUID given to the incoming data.</returns>
|
||||||
|
public UUID DataReceived(byte[] data, Scene scene)
|
||||||
{
|
{
|
||||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||||
|
|
||||||
|
@ -281,7 +390,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
|
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
|
||||||
scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
|
scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
|
||||||
0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
|
0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
|
||||||
return;
|
|
||||||
|
return UUID.Zero;
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] assetData = null;
|
byte[] assetData = null;
|
||||||
|
@ -323,52 +433,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
||||||
cacheLayerDecode = null;
|
cacheLayerDecode = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
UUID oldID = UUID.Zero;
|
UUID oldID = UpdatePart(part, asset.FullID);
|
||||||
|
|
||||||
lock (part)
|
|
||||||
{
|
|
||||||
// mostly keep the values from before
|
|
||||||
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
|
||||||
|
|
||||||
// remove the old asset from the cache
|
|
||||||
oldID = tmptex.DefaultTexture.TextureID;
|
|
||||||
|
|
||||||
if (Face == ALL_SIDES)
|
|
||||||
{
|
|
||||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
|
||||||
texface.TextureID = asset.FullID;
|
|
||||||
tmptex.FaceTextures[Face] = texface;
|
|
||||||
}
|
|
||||||
catch (Exception)
|
|
||||||
{
|
|
||||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// I'm pretty sure we always want to force this to true
|
|
||||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
|
||||||
// tmptex.DefaultTexture.Fullbright = true;
|
|
||||||
|
|
||||||
part.UpdateTextureEntry(tmptex.GetBytes());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
|
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
|
||||||
{
|
{
|
||||||
if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
|
if (oldAsset == null)
|
||||||
|
oldAsset = scene.AssetService.Get(oldID.ToString());
|
||||||
|
|
||||||
if (oldAsset != null)
|
if (oldAsset != null)
|
||||||
{
|
{
|
||||||
if (oldAsset.Temporary == true)
|
if (oldAsset.Temporary)
|
||||||
{
|
{
|
||||||
scene.AssetService.Delete(oldID.ToString());
|
scene.AssetService.Delete(oldID.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return asset.FullID;
|
||||||
}
|
}
|
||||||
|
|
||||||
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
|
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
|
||||||
|
|
|
@ -67,12 +67,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||||
|
// {
|
||||||
|
// // We don't support conversion of body data.
|
||||||
|
// return false;
|
||||||
|
// }
|
||||||
|
|
||||||
public byte[] ConvertUrl(string url, string extraParams)
|
public byte[] ConvertUrl(string url, string extraParams)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte[] ConvertStream(Stream data, string extraParams)
|
public byte[] ConvertData(string bodyData, string extraParams)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -236,9 +242,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
||||||
stream.Close();
|
stream.Close();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
||||||
imageJ2000.Length, state.RequestID);
|
imageJ2000.Length, state.RequestID);
|
||||||
m_textureManager.ReturnData(state.RequestID, imageJ2000);
|
|
||||||
|
m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
#region Nested type: RequestState
|
#region Nested type: RequestState
|
||||||
|
|
|
@ -45,31 +45,250 @@ using OpenSim.Tests.Common.Mock;
|
||||||
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class VectorRenderModuleTests
|
public class VectorRenderModuleTests : OpenSimTestCase
|
||||||
{
|
{
|
||||||
|
Scene m_scene;
|
||||||
|
DynamicTextureModule m_dtm;
|
||||||
|
VectorRenderModule m_vrm;
|
||||||
|
|
||||||
|
private void SetupScene(bool reuseTextures)
|
||||||
|
{
|
||||||
|
m_scene = new SceneHelpers().SetupScene();
|
||||||
|
|
||||||
|
m_dtm = new DynamicTextureModule();
|
||||||
|
m_dtm.ReuseTextures = reuseTextures;
|
||||||
|
|
||||||
|
m_vrm = new VectorRenderModule();
|
||||||
|
|
||||||
|
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDraw()
|
public void TestDraw()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
Scene scene = new SceneHelpers().SetupScene();
|
SetupScene(false);
|
||||||
DynamicTextureModule dtm = new DynamicTextureModule();
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
VectorRenderModule vrm = new VectorRenderModule();
|
|
||||||
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
|
|
||||||
|
|
||||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
|
|
||||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
dtm.AddDynamicTextureData(
|
m_dtm.AddDynamicTextureData(
|
||||||
scene.RegionInfo.RegionID,
|
m_scene.RegionInfo.RegionID,
|
||||||
so.UUID,
|
so.UUID,
|
||||||
vrm.GetContentType(),
|
m_vrm.GetContentType(),
|
||||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||||
"",
|
"",
|
||||||
0);
|
0);
|
||||||
|
|
||||||
|
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRepeatSameDraw()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||||
|
|
||||||
|
SetupScene(false);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRepeatSameDrawDifferentExtraParams()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||||
|
|
||||||
|
SetupScene(false);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"alpha:250",
|
||||||
|
0);
|
||||||
|
|
||||||
|
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRepeatSameDrawContainingImage()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
string dtText
|
||||||
|
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||||
|
|
||||||
|
SetupScene(false);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDrawReusingTexture()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
SetupScene(true);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRepeatSameDrawReusingTexture()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||||
|
|
||||||
|
SetupScene(true);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||||
|
|
||||||
|
SetupScene(true);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"alpha:250",
|
||||||
|
0);
|
||||||
|
|
||||||
|
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRepeatSameDrawContainingImageReusingTexture()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
|
||||||
|
string dtText
|
||||||
|
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||||
|
|
||||||
|
SetupScene(true);
|
||||||
|
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||||
|
|
||||||
|
m_dtm.AddDynamicTextureData(
|
||||||
|
m_scene.RegionInfo.RegionID,
|
||||||
|
so.UUID,
|
||||||
|
m_vrm.GetContentType(),
|
||||||
|
dtText,
|
||||||
|
"",
|
||||||
|
0);
|
||||||
|
|
||||||
|
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -30,6 +30,7 @@ using System.Drawing;
|
||||||
using System.Drawing.Imaging;
|
using System.Drawing.Imaging;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
@ -47,7 +48,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private string m_name = "VectorRenderModule";
|
|
||||||
private Scene m_scene;
|
private Scene m_scene;
|
||||||
private IDynamicTextureManager m_textureManager;
|
private IDynamicTextureManager m_textureManager;
|
||||||
private Graphics m_graph;
|
private Graphics m_graph;
|
||||||
|
@ -61,12 +61,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
|
|
||||||
public string GetContentType()
|
public string GetContentType()
|
||||||
{
|
{
|
||||||
return ("vector");
|
return "vector";
|
||||||
}
|
}
|
||||||
|
|
||||||
public string GetName()
|
public string GetName()
|
||||||
{
|
{
|
||||||
return m_name;
|
return Name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool SupportsAsynchronous()
|
public bool SupportsAsynchronous()
|
||||||
|
@ -74,14 +74,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||||
|
// {
|
||||||
|
// string[] lines = GetLines(bodyData);
|
||||||
|
// return lines.Any((str, r) => str.StartsWith("Image"));
|
||||||
|
// }
|
||||||
|
|
||||||
public byte[] ConvertUrl(string url, string extraParams)
|
public byte[] ConvertUrl(string url, string extraParams)
|
||||||
{
|
{
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
public byte[] ConvertStream(Stream data, string extraParams)
|
public byte[] ConvertData(string bodyData, string extraParams)
|
||||||
{
|
{
|
||||||
return null;
|
bool reuseable;
|
||||||
|
return Draw(bodyData, extraParams, out reuseable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
|
||||||
|
{
|
||||||
|
return Draw(bodyData, extraParams, out reuseable);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
||||||
|
@ -91,7 +103,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
|
|
||||||
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
||||||
{
|
{
|
||||||
Draw(bodyData, id, extraParams);
|
// XXX: This isn't actually being done asynchronously!
|
||||||
|
bool reuseable;
|
||||||
|
byte[] data = ConvertData(bodyData, extraParams, out reuseable);
|
||||||
|
|
||||||
|
m_textureManager.ReturnData(id, data, reuseable);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -152,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return m_name; }
|
get { return "VectorRenderModule"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
public bool IsSharedModule
|
||||||
|
@ -162,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
private void Draw(string data, UUID id, string extraParams)
|
private byte[] Draw(string data, string extraParams, out bool reuseable)
|
||||||
{
|
{
|
||||||
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
||||||
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
||||||
|
@ -343,7 +360,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GDIDraw(data, graph, altDataDelim);
|
GDIDraw(data, graph, altDataDelim, out reuseable);
|
||||||
}
|
}
|
||||||
|
|
||||||
byte[] imageJ2000 = new byte[0];
|
byte[] imageJ2000 = new byte[0];
|
||||||
|
@ -359,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
e.Message, e.StackTrace);
|
e.Message, e.StackTrace);
|
||||||
}
|
}
|
||||||
|
|
||||||
m_textureManager.ReturnData(id, imageJ2000);
|
return imageJ2000;
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -434,8 +451,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
}
|
}
|
||||||
*/
|
*/
|
||||||
|
|
||||||
private void GDIDraw(string data, Graphics graph, char dataDelim)
|
/// <summary>
|
||||||
|
/// Split input data into discrete command lines.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
/// <param name='data'></param>
|
||||||
|
/// <param name='dataDelim'></param>
|
||||||
|
private string[] GetLines(string data, char dataDelim)
|
||||||
{
|
{
|
||||||
|
char[] lineDelimiter = { dataDelim };
|
||||||
|
return data.Split(lineDelimiter);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable)
|
||||||
|
{
|
||||||
|
reuseable = true;
|
||||||
Point startPoint = new Point(0, 0);
|
Point startPoint = new Point(0, 0);
|
||||||
Point endPoint = new Point(0, 0);
|
Point endPoint = new Point(0, 0);
|
||||||
Pen drawPen = null;
|
Pen drawPen = null;
|
||||||
|
@ -450,11 +480,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
myFont = new Font(fontName, fontSize);
|
myFont = new Font(fontName, fontSize);
|
||||||
myBrush = new SolidBrush(Color.Black);
|
myBrush = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
char[] lineDelimiter = {dataDelim};
|
|
||||||
char[] partsDelimiter = {','};
|
char[] partsDelimiter = {','};
|
||||||
string[] lines = data.Split(lineDelimiter);
|
|
||||||
|
|
||||||
foreach (string line in lines)
|
foreach (string line in GetLines(data, dataDelim))
|
||||||
{
|
{
|
||||||
string nextLine = line.Trim();
|
string nextLine = line.Trim();
|
||||||
//replace with switch, or even better, do some proper parsing
|
//replace with switch, or even better, do some proper parsing
|
||||||
|
@ -485,6 +513,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
||||||
}
|
}
|
||||||
else if (nextLine.StartsWith("Image"))
|
else if (nextLine.StartsWith("Image"))
|
||||||
{
|
{
|
||||||
|
// We cannot reuse any generated texture involving fetching an image via HTTP since that image
|
||||||
|
// can change.
|
||||||
|
reuseable = false;
|
||||||
|
|
||||||
float x = 0;
|
float x = 0;
|
||||||
float y = 0;
|
float y = 0;
|
||||||
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
||||||
|
|
|
@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
private void LoadPlugins()
|
private void LoadPlugins()
|
||||||
{
|
{
|
||||||
m_plugineffects = new Dictionary<string, ITerrainEffect>();
|
m_plugineffects = new Dictionary<string, ITerrainEffect>();
|
||||||
|
LoadPlugins(Assembly.GetCallingAssembly());
|
||||||
string plugineffectsPath = "Terrain";
|
string plugineffectsPath = "Terrain";
|
||||||
|
|
||||||
// Load the files in the Terrain/ dir
|
// Load the files in the Terrain/ dir
|
||||||
|
@ -427,32 +428,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Assembly library = Assembly.LoadFrom(file);
|
Assembly library = Assembly.LoadFrom(file);
|
||||||
foreach (Type pluginType in library.GetTypes())
|
LoadPlugins(library);
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (pluginType.IsAbstract || pluginType.IsNotPublic)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
string typeName = pluginType.Name;
|
|
||||||
|
|
||||||
if (pluginType.GetInterface("ITerrainEffect", false) != null)
|
|
||||||
{
|
|
||||||
ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
|
||||||
|
|
||||||
InstallPlugin(typeName, terEffect);
|
|
||||||
}
|
|
||||||
else if (pluginType.GetInterface("ITerrainLoader", false) != null)
|
|
||||||
{
|
|
||||||
ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
|
||||||
m_loaders[terLoader.FileExtension] = terLoader;
|
|
||||||
m_log.Info("L ... " + typeName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
catch (AmbiguousMatchException)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
catch (BadImageFormatException)
|
catch (BadImageFormatException)
|
||||||
{
|
{
|
||||||
|
@ -460,6 +436,36 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void LoadPlugins(Assembly library)
|
||||||
|
{
|
||||||
|
foreach (Type pluginType in library.GetTypes())
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (pluginType.IsAbstract || pluginType.IsNotPublic)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
string typeName = pluginType.Name;
|
||||||
|
|
||||||
|
if (pluginType.GetInterface("ITerrainEffect", false) != null)
|
||||||
|
{
|
||||||
|
ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||||
|
|
||||||
|
InstallPlugin(typeName, terEffect);
|
||||||
|
}
|
||||||
|
else if (pluginType.GetInterface("ITerrainLoader", false) != null)
|
||||||
|
{
|
||||||
|
ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||||
|
m_loaders[terLoader.FileExtension] = terLoader;
|
||||||
|
m_log.Info("L ... " + typeName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (AmbiguousMatchException)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
||||||
{
|
{
|
||||||
lock (m_plugineffects)
|
lock (m_plugineffects)
|
||||||
|
@ -1178,7 +1184,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
|
|
||||||
private void InterfaceRunPluginEffect(Object[] args)
|
private void InterfaceRunPluginEffect(Object[] args)
|
||||||
{
|
{
|
||||||
if ((string) args[0] == "list")
|
string firstArg = (string)args[0];
|
||||||
|
if (firstArg == "list")
|
||||||
{
|
{
|
||||||
m_log.Info("List of loaded plugins");
|
m_log.Info("List of loaded plugins");
|
||||||
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
||||||
|
@ -1187,14 +1194,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if ((string) args[0] == "reload")
|
if (firstArg == "reload")
|
||||||
{
|
{
|
||||||
LoadPlugins();
|
LoadPlugins();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (m_plugineffects.ContainsKey((string) args[0]))
|
if (m_plugineffects.ContainsKey(firstArg))
|
||||||
{
|
{
|
||||||
m_plugineffects[(string) args[0]].RunEffect(m_channel);
|
m_plugineffects[firstArg].RunEffect(m_channel);
|
||||||
CheckForTerrainUpdates();
|
CheckForTerrainUpdates();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
|
@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
public interface IDynamicTextureManager
|
public interface IDynamicTextureManager
|
||||||
{
|
{
|
||||||
void RegisterRender(string handleType, IDynamicTextureRender render);
|
void RegisterRender(string handleType, IDynamicTextureRender render);
|
||||||
void ReturnData(UUID id, byte[] data);
|
void ReturnData(UUID id, byte[] data, bool isReuseable);
|
||||||
|
|
||||||
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
||||||
int updateTimer);
|
int updateTimer);
|
||||||
|
@ -113,8 +113,20 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
string GetName();
|
string GetName();
|
||||||
string GetContentType();
|
string GetContentType();
|
||||||
bool SupportsAsynchronous();
|
bool SupportsAsynchronous();
|
||||||
|
|
||||||
|
// /// <summary>
|
||||||
|
// /// Return true if converting the input body and extra params data will always result in the same byte[] array
|
||||||
|
// /// </summary>
|
||||||
|
// /// <remarks>
|
||||||
|
// /// This method allows the caller to use a previously generated asset if it has one.
|
||||||
|
// /// </remarks>
|
||||||
|
// /// <returns></returns>
|
||||||
|
// /// <param name='bodyData'></param>
|
||||||
|
// /// <param name='extraParams'></param>
|
||||||
|
// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
|
||||||
|
|
||||||
byte[] ConvertUrl(string url, string extraParams);
|
byte[] ConvertUrl(string url, string extraParams);
|
||||||
byte[] ConvertStream(Stream data, string extraParams);
|
byte[] ConvertData(string bodyData, string extraParams);
|
||||||
bool AsyncConvertUrl(UUID id, string url, string extraParams);
|
bool AsyncConvertUrl(UUID id, string url, string extraParams);
|
||||||
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
|
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
|
||||||
void GetDrawStringSize(string text, string fontName, int fontSize,
|
void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||||
|
|
|
@ -50,8 +50,40 @@ using OpenSim.Tests.Common.Mock;
|
||||||
namespace OpenSim.Region.Framework.Tests
|
namespace OpenSim.Region.Framework.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class UserInventoryTests
|
public class UserInventoryTests : OpenSimTestCase
|
||||||
{
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestCreateInventoryFolders()
|
||||||
|
{
|
||||||
|
TestHelpers.InMethod();
|
||||||
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
|
// For this test both folders will have the same name which is legal in SL user inventories.
|
||||||
|
string foldersName = "f1";
|
||||||
|
|
||||||
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||||
|
|
||||||
|
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||||
|
|
||||||
|
List<InventoryFolderBase> oneFolder
|
||||||
|
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||||
|
|
||||||
|
Assert.That(oneFolder.Count, Is.EqualTo(1));
|
||||||
|
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
|
||||||
|
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
|
||||||
|
|
||||||
|
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||||
|
|
||||||
|
List<InventoryFolderBase> twoFolders
|
||||||
|
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||||
|
|
||||||
|
Assert.That(twoFolders.Count, Is.EqualTo(2));
|
||||||
|
Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
|
||||||
|
Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
|
||||||
|
Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestGiveInventoryItem()
|
public void TestGiveInventoryItem()
|
||||||
{
|
{
|
||||||
|
@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
public void TestGiveInventoryFolder()
|
public void TestGiveInventoryFolder()
|
||||||
{
|
{
|
||||||
TestHelpers.InMethod();
|
TestHelpers.InMethod();
|
||||||
// log4net.Config.XmlConfigurator.Configure();
|
// TestHelpers.EnableLogging();
|
||||||
|
|
||||||
Scene scene = new SceneHelpers().SetupScene();
|
Scene scene = new SceneHelpers().SetupScene();
|
||||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||||
|
|
|
@ -7701,7 +7701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules);
|
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams");
|
||||||
|
|
||||||
ScriptSleep(200);
|
ScriptSleep(200);
|
||||||
}
|
}
|
||||||
|
@ -7710,10 +7710,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
|
|
||||||
setLinkPrimParams(linknumber, rules);
|
setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
|
||||||
|
|
||||||
|
ScriptSleep(200);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setLinkPrimParams(int linknumber, LSL_List rules)
|
private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
|
||||||
{
|
{
|
||||||
List<object> parts = new List<object>();
|
List<object> parts = new List<object>();
|
||||||
List<SceneObjectPart> prims = GetLinkParts(linknumber);
|
List<SceneObjectPart> prims = GetLinkParts(linknumber);
|
||||||
|
@ -7724,15 +7726,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
parts.Add(p);
|
parts.Add(p);
|
||||||
|
|
||||||
LSL_List remaining = null;
|
LSL_List remaining = null;
|
||||||
|
uint rulesParsed = 0;
|
||||||
|
|
||||||
if (parts.Count > 0)
|
if (parts.Count > 0)
|
||||||
{
|
{
|
||||||
foreach (object part in parts)
|
foreach (object part in parts)
|
||||||
{
|
{
|
||||||
if (part is SceneObjectPart)
|
if (part is SceneObjectPart)
|
||||||
remaining = SetPrimParams((SceneObjectPart)part, rules);
|
remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
|
||||||
else
|
else
|
||||||
remaining = SetPrimParams((ScenePresence)part, rules);
|
remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
|
||||||
}
|
}
|
||||||
|
|
||||||
while ((object)remaining != null && remaining.Length > 2)
|
while ((object)remaining != null && remaining.Length > 2)
|
||||||
|
@ -7750,9 +7753,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
foreach (object part in parts)
|
foreach (object part in parts)
|
||||||
{
|
{
|
||||||
if (part is SceneObjectPart)
|
if (part is SceneObjectPart)
|
||||||
remaining = SetPrimParams((SceneObjectPart)part, rules);
|
remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
|
||||||
else
|
else
|
||||||
remaining = SetPrimParams((ScenePresence)part, rules);
|
remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7790,6 +7793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
||||||
{
|
{
|
||||||
|
setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
|
||||||
llSetLinkPrimitiveParamsFast(linknumber, rules);
|
llSetLinkPrimitiveParamsFast(linknumber, rules);
|
||||||
ScriptSleep(200);
|
ScriptSleep(200);
|
||||||
}
|
}
|
||||||
|
@ -7817,12 +7821,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return new Vector3((float)x, (float)y, (float)z);
|
return new Vector3((float)x, (float)y, (float)z);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
|
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
|
||||||
{
|
{
|
||||||
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
|
int idxStart = 0;
|
||||||
|
|
||||||
SceneObjectGroup parentgrp = part.ParentGroup;
|
SceneObjectGroup parentgrp = part.ParentGroup;
|
||||||
|
|
||||||
|
@ -7833,9 +7838,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
while (idx < rules.Length)
|
while (idx < rules.Length)
|
||||||
{
|
{
|
||||||
|
++rulesParsed;
|
||||||
int code = rules.GetLSLIntegerItem(idx++);
|
int code = rules.GetLSLIntegerItem(idx++);
|
||||||
|
|
||||||
int remain = rules.Length - idx;
|
int remain = rules.Length - idx;
|
||||||
|
idxStart = idx;
|
||||||
|
|
||||||
int face;
|
int face;
|
||||||
LSL_Vector v;
|
LSL_Vector v;
|
||||||
|
@ -8243,7 +8250,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
catch (InvalidCastException e)
|
catch (InvalidCastException e)
|
||||||
{
|
{
|
||||||
ShoutError(e.Message);
|
ShoutError(string.Format(
|
||||||
|
"{0} error running rule #{1}: arg #{2} ",
|
||||||
|
originFunc, rulesParsed, idx - idxStart) + e.Message);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -11660,7 +11669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
return tid.ToString();
|
return tid.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
|
public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc)
|
||||||
{
|
{
|
||||||
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
|
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
|
||||||
if (obj == null)
|
if (obj == null)
|
||||||
|
@ -11669,14 +11678,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
if (obj.OwnerID != m_host.OwnerID)
|
if (obj.OwnerID != m_host.OwnerID)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
LSL_List remaining = SetPrimParams(obj, rules);
|
uint rulesParsed = 0;
|
||||||
|
LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed);
|
||||||
|
|
||||||
while ((object)remaining != null && remaining.Length > 2)
|
while ((object)remaining != null && remaining.Length > 2)
|
||||||
{
|
{
|
||||||
LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
|
LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
|
||||||
LSL_List newrules = remaining.GetSublist(1, -1);
|
LSL_List newrules = remaining.GetSublist(1, -1);
|
||||||
foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
|
foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
|
||||||
remaining = SetPrimParams(part, newrules);
|
remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12640,11 +12650,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
|
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
|
||||||
{
|
{
|
||||||
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
||||||
|
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
|
int idxStart = 0;
|
||||||
|
|
||||||
bool positionChanged = false;
|
bool positionChanged = false;
|
||||||
Vector3 finalPos = Vector3.Zero;
|
Vector3 finalPos = Vector3.Zero;
|
||||||
|
@ -12653,9 +12664,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
{
|
{
|
||||||
while (idx < rules.Length)
|
while (idx < rules.Length)
|
||||||
{
|
{
|
||||||
|
++rulesParsed;
|
||||||
int code = rules.GetLSLIntegerItem(idx++);
|
int code = rules.GetLSLIntegerItem(idx++);
|
||||||
|
|
||||||
int remain = rules.Length - idx;
|
int remain = rules.Length - idx;
|
||||||
|
idxStart = idx;
|
||||||
|
|
||||||
switch (code)
|
switch (code)
|
||||||
{
|
{
|
||||||
|
@ -12809,7 +12822,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
catch (InvalidCastException e)
|
||||||
|
{
|
||||||
|
ShoutError(string.Format(
|
||||||
|
"{0} error running rule #{1}: arg #{2} ",
|
||||||
|
originFunc, rulesParsed, idx - idxStart) + e.Message);
|
||||||
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
if (positionChanged)
|
if (positionChanged)
|
||||||
|
|
|
@ -3036,7 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
m_host.AddScriptLPS(1);
|
m_host.AddScriptLPS(1);
|
||||||
InitLSL();
|
InitLSL();
|
||||||
|
|
||||||
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
|
m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -429,7 +429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
|
LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
|
||||||
void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
|
void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
|
||||||
|
|
||||||
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
|
||||||
void llSetKeyframedMotion(LSL_List frames, LSL_List options);
|
void llSetKeyframedMotion(LSL_List frames, LSL_List options);
|
||||||
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
||||||
|
|
||||||
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// To permit region owners to enable the extended scripting functionality
|
||||||
|
/// of OSSL, without allowing malicious scripts to access potentially
|
||||||
|
/// troublesome functions, each OSSL function is assigned a threat level,
|
||||||
|
/// and access to the functions is granted or denied based on a default
|
||||||
|
/// threshold set in OpenSim.ini (which can be overridden for individual
|
||||||
|
/// functions on a case-by-case basis)
|
||||||
|
/// </summary>
|
||||||
public enum ThreatLevel
|
public enum ThreatLevel
|
||||||
{
|
{
|
||||||
|
// Not documented, presumably means permanently disabled ?
|
||||||
NoAccess = -1,
|
NoAccess = -1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Function is no threat at all. It doesn't constitute a threat to
|
||||||
|
/// either users or the system and has no known side effects.
|
||||||
|
/// </summary>
|
||||||
None = 0,
|
None = 0,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Abuse of this command can cause a nuisance to the region operator,
|
||||||
|
/// such as log message spew.
|
||||||
|
/// </summary>
|
||||||
Nuisance = 1,
|
Nuisance = 1,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Extreme levels of abuse of this function can cause impaired
|
||||||
|
/// functioning of the region, or very gullible users can be tricked
|
||||||
|
/// into experiencing harmless effects.
|
||||||
|
/// </summary>
|
||||||
VeryLow = 2,
|
VeryLow = 2,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Intentional abuse can cause crashes or malfunction under certain
|
||||||
|
/// circumstances, which can be easily rectified; or certain users can
|
||||||
|
/// be tricked into certain situations in an avoidable manner.
|
||||||
|
/// </summary>
|
||||||
Low = 3,
|
Low = 3,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Intentional abuse can cause denial of service and crashes with
|
||||||
|
/// potential of data or state loss; or trusting users can be tricked
|
||||||
|
/// into embarrassing or uncomfortable situations.
|
||||||
|
/// </summary>
|
||||||
Moderate = 4,
|
Moderate = 4,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Casual abuse can cause impaired functionality or temporary denial
|
||||||
|
/// of service conditions. Intentional abuse can easily cause crashes
|
||||||
|
/// with potential data loss, or can be used to trick experienced and
|
||||||
|
/// cautious users into unwanted situations, or changes global data
|
||||||
|
/// permanently and without undo ability.
|
||||||
|
/// </summary>
|
||||||
High = 5,
|
High = 5,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Even normal use may, depending on the number of instances, or
|
||||||
|
/// frequency of use, result in severe service impairment or crash
|
||||||
|
/// with loss of data, or can be used to cause unwanted or harmful
|
||||||
|
/// effects on users without giving the user a means to avoid it.
|
||||||
|
/// </summary>
|
||||||
VeryHigh = 6,
|
VeryHigh = 6,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Even casual use is a danger to region stability, or function allows
|
||||||
|
/// console or OS command execution, or function allows taking money
|
||||||
|
/// without consent, or allows deletion or modification of user data,
|
||||||
|
/// or allows the compromise of sensitive data by design.
|
||||||
|
/// </summary>
|
||||||
Severe = 7
|
Severe = 7
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -94,6 +94,7 @@ namespace OpenSim.Services.InventoryService
|
||||||
|
|
||||||
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
||||||
new Object[] {connString, String.Empty});
|
new Object[] {connString, String.Empty});
|
||||||
|
|
||||||
if (m_Database == null)
|
if (m_Database == null)
|
||||||
throw new Exception("Could not find a storage interface in the given module");
|
throw new Exception("Could not find a storage interface in the given module");
|
||||||
}
|
}
|
||||||
|
@ -326,7 +327,7 @@ namespace OpenSim.Services.InventoryService
|
||||||
if (check != null)
|
if (check != null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
|
if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
|
||||||
{
|
{
|
||||||
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
||||||
|
|
||||||
|
|
|
@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common
|
||||||
config.AddConfig("Modules");
|
config.AddConfig("Modules");
|
||||||
config.AddConfig("InventoryService");
|
config.AddConfig("InventoryService");
|
||||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
|
||||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||||
|
|
||||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||||
|
|
|
@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common
|
||||||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||||
|
|
||||||
InventoryFolderBase newFolder
|
InventoryFolderBase newFolder
|
||||||
= new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
|
= new InventoryFolderBase(
|
||||||
|
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
|
||||||
|
|
||||||
inventoryService.AddFolder(newFolder);
|
inventoryService.AddFolder(newFolder);
|
||||||
|
|
||||||
if (components.Length > 1)
|
if (components.Length > 1)
|
||||||
|
|
|
@ -0,0 +1,131 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Reflection;
|
||||||
|
using log4net;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Data;
|
||||||
|
|
||||||
|
namespace OpenSim.Tests.Common.Mock
|
||||||
|
{
|
||||||
|
public class TestXInventoryDataPlugin : IXInventoryData
|
||||||
|
{
|
||||||
|
private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
|
||||||
|
private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
|
||||||
|
|
||||||
|
public TestXInventoryDataPlugin(string conn, string realm) {}
|
||||||
|
|
||||||
|
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
||||||
|
{
|
||||||
|
List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
|
||||||
|
|
||||||
|
return origItems.Select(i => i.Clone()).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||||
|
{
|
||||||
|
List<XInventoryFolder> origFolders
|
||||||
|
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
|
||||||
|
|
||||||
|
return origFolders.Select(f => f.Clone()).ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
|
||||||
|
{
|
||||||
|
List<T> entities = inputEntities;
|
||||||
|
|
||||||
|
for (int i = 0; i < fields.Length; i++)
|
||||||
|
{
|
||||||
|
entities
|
||||||
|
= entities.Where(
|
||||||
|
e =>
|
||||||
|
{
|
||||||
|
FieldInfo fi = typeof(T).GetField(fields[i]);
|
||||||
|
if (fi == null)
|
||||||
|
throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
|
||||||
|
|
||||||
|
return fi.GetValue(e).ToString() == vals[i];
|
||||||
|
}
|
||||||
|
).ToList();
|
||||||
|
}
|
||||||
|
|
||||||
|
return entities;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool StoreFolder(XInventoryFolder folder)
|
||||||
|
{
|
||||||
|
m_allFolders[folder.folderID] = folder.Clone();
|
||||||
|
|
||||||
|
// Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool StoreItem(XInventoryItem item)
|
||||||
|
{
|
||||||
|
m_allItems[item.inventoryID] = item.Clone();
|
||||||
|
|
||||||
|
// Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(string field, string val)
|
||||||
|
{
|
||||||
|
return DeleteFolders(new string[] { field }, new string[] { val });
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DeleteFolders(string[] fields, string[] vals)
|
||||||
|
{
|
||||||
|
XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
|
||||||
|
Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DeleteItems(string field, string val)
|
||||||
|
{
|
||||||
|
return DeleteItems(new string[] { field }, new string[] { val });
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool DeleteItems(string[] fields, string[] vals)
|
||||||
|
{
|
||||||
|
XInventoryItem[] itemsToDelete = GetItems(fields, vals);
|
||||||
|
Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
|
||||||
|
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
|
||||||
|
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
|
||||||
|
}
|
||||||
|
}
|
|
@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common
|
||||||
public static void EnableLogging()
|
public static void EnableLogging()
|
||||||
{
|
{
|
||||||
log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
|
log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
|
||||||
|
EnableLoggingConfigStream.Position = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
Loading…
Reference in New Issue