Merge branch 'master' into careminster
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.csavinationmerge
commit
899337b4a0
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@ -33,6 +33,10 @@ bin/*.db-journal
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bin/addin-db-*
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bin/*.dll
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bin/OpenSim.vshost.exe.config
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bin/OpenSim.32BitLaunch.vshost.exe.config
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bin/OpenSim.32BitLaunch.log
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UpgradeLog.XML
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_UpgradeReport_Files/
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bin/ScriptEngines/*-*-*-*-*
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bin/ScriptEngines/*.dll
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bin/ScriptEngines/*/*.dll
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|
|
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@ -40,6 +40,11 @@ namespace OpenSim.Data
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public UUID folderID;
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public UUID agentID;
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public UUID parentFolderID;
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public XInventoryFolder Clone()
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{
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return (XInventoryFolder)MemberwiseClone();
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}
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}
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public class XInventoryItem
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@ -64,6 +69,11 @@ namespace OpenSim.Data
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public UUID avatarID;
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public UUID parentFolderID;
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public int inventoryGroupPermissions;
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public XInventoryItem Clone()
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{
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return (XInventoryItem)MemberwiseClone();
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}
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}
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public interface IXInventoryData
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@ -73,32 +73,26 @@ namespace OpenSim.Framework
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{
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}
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public InventoryFolderBase(UUID id)
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public InventoryFolderBase(UUID id) : this()
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{
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ID = id;
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}
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public InventoryFolderBase(UUID id, UUID owner)
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public InventoryFolderBase(UUID id, UUID owner) : this(id)
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{
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ID = id;
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Owner = owner;
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent)
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public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
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{
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ID = id;
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Name = name;
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Owner = owner;
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ParentID = parent;
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}
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public InventoryFolderBase(UUID id, string name, UUID owner, short type, UUID parent, ushort version)
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public InventoryFolderBase(
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UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
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{
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ID = id;
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Name = name;
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Owner = owner;
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Type = type;
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ParentID = parent;
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Version = version;
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}
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}
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@ -65,9 +65,14 @@ namespace OpenSim.Framework.Serialization
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UserAccount account = userService.GetUserAccount(UUID.Zero, userId);
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if (account != null)
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{
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return MakeOspa(account.FirstName, account.LastName);
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}
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// else
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// {
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// m_log.WarnFormat("[OSP RESOLVER]: No user account for {0}", userId);
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// System.Console.WriteLine("[OSP RESOLVER]: No user account for {0}", userId);
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// }
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return null;
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}
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@ -79,10 +84,13 @@ namespace OpenSim.Framework.Serialization
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/// <returns></returns>
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public static string MakeOspa(string firstName, string lastName)
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{
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// m_log.DebugFormat("[OSP RESOLVER]: Making OSPA for {0} {1}", firstName, lastName);
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string ospa
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= OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
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return
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OSPA_PREFIX + OSPA_NAME_KEY + OSPA_PAIR_SEPARATOR + firstName + OSPA_NAME_VALUE_SEPARATOR + lastName;
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// m_log.DebugFormat("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
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// System.Console.WriteLine("[OSP RESOLVER]: Made OSPA {0} for {1} {2}", ospa, firstName, lastName);
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return ospa;
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}
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/// <summary>
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|
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@ -350,38 +350,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL1.PrincipalID));
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}
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// an account exists with the same name as the creator, though not the same id.
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/// </summary>
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[Test]
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public void TestLoadIarV0_1SameNameCreator()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
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m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
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Assert.That(
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foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
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"Loaded item non-uuid creator doesn't match original");
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Assert.That(
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foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
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"Loaded item uuid creator doesn't match original");
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Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
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"Loaded item owner doesn't match inventory reciever");
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AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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string xmlData = Utils.BytesToString(asset1.Data);
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SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
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}
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// /// <summary>
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// /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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// /// an account exists with the same name as the creator, though not the same id.
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// /// </summary>
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// [Test]
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// public void TestLoadIarV0_1SameNameCreator()
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// {
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// TestHelpers.InMethod();
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// TestHelpers.EnableLogging();
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//
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaMT, "meowfood");
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// UserAccountHelpers.CreateUserWithInventory(m_scene, m_uaLL2, "hampshire");
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//
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// m_archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
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// InventoryItemBase foundItem1
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// = InventoryArchiveUtils.FindItemByPath(m_scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
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//
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// Assert.That(
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// foundItem1.CreatorId, Is.EqualTo(m_uaLL2.PrincipalID.ToString()),
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// "Loaded item non-uuid creator doesn't match original");
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// Assert.That(
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// foundItem1.CreatorIdAsUuid, Is.EqualTo(m_uaLL2.PrincipalID),
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// "Loaded item uuid creator doesn't match original");
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// Assert.That(foundItem1.Owner, Is.EqualTo(m_uaMT.PrincipalID),
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// "Loaded item owner doesn't match inventory reciever");
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//
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// AssetBase asset1 = m_scene.AssetService.Get(foundItem1.AssetID.ToString());
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// string xmlData = Utils.BytesToString(asset1.Data);
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// SceneObjectGroup sog1 = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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//
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// Assert.That(sog1.RootPart.CreatorID, Is.EqualTo(m_uaLL2.PrincipalID));
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// }
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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|
|
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@ -49,6 +49,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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public const int DISP_EXPIRE = 1;
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public const int DISP_TEMP = 2;
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/// <summary>
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/// If true then where possible dynamic textures are reused.
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/// </summary>
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public bool ReuseTextures { get; set; }
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private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
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private Dictionary<string, IDynamicTextureRender> RenderPlugins =
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@ -56,6 +61,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
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/// <summary>
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/// Record dynamic textures that we can reuse for a given data and parameter combination rather than
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/// regenerate.
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/// </summary>
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/// <remarks>
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/// Key is string.Format("{0}{1}", data
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/// </remarks>
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private Cache m_reuseableDynamicTextures;
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#region IDynamicTextureManager Members
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public void RegisterRender(string handleType, IDynamicTextureRender render)
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|
@ -71,7 +85,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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/// </summary>
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/// <param name="id"></param>
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/// <param name="data"></param>
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public void ReturnData(UUID id, byte[] data)
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/// <param name="isReuseable">True if the data generated can be reused for subsequent identical requests</param>
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public void ReturnData(UUID id, byte[] data, bool isReuseable)
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{
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DynamicTextureUpdater updater = null;
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|
@ -88,7 +103,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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if (RegisteredScenes.ContainsKey(updater.SimUUID))
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{
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Scene scene = RegisteredScenes[updater.SimUUID];
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updater.DataReceived(data, scene);
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UUID newTextureID = updater.DataReceived(data, scene);
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if (ReuseTextures && isReuseable && !updater.BlendWithOldTexture)
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m_reuseableDynamicTextures.Store(
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GenerateReusableTextureKey(updater.BodyData, updater.Params), newTextureID);
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}
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}
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|
@ -169,6 +188,11 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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{
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if (RenderPlugins.ContainsKey(contentType))
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{
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// If we want to reuse dynamic textures then we have to ignore any request from the caller to expire
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// them.
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if (ReuseTextures)
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disp = disp & ~DISP_EXPIRE;
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DynamicTextureUpdater updater = new DynamicTextureUpdater();
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updater.SimUUID = simID;
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updater.PrimID = primID;
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|
@ -183,6 +207,15 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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updater.Url = "Local image";
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updater.Disp = disp;
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|
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object reusableTextureUUID = null;
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|
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if (ReuseTextures)
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reusableTextureUUID
|
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= m_reuseableDynamicTextures.Get(GenerateReusableTextureKey(data, extraParams));
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|
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// We cannot reuse a dynamic texture if the data is going to be blended with something already there.
|
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if (reusableTextureUUID == null || updater.BlendWithOldTexture)
|
||||
{
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lock (Updaters)
|
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{
|
||||
if (!Updaters.ContainsKey(updater.UpdaterID))
|
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|
@ -192,12 +225,31 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
}
|
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|
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RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
|
||||
}
|
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else
|
||||
{
|
||||
// No need to add to updaters as the texture is always the same. Not that this functionality
|
||||
// apppears to be implemented anyway.
|
||||
if (RegisteredScenes.ContainsKey(updater.SimUUID))
|
||||
{
|
||||
SceneObjectPart part = RegisteredScenes[updater.SimUUID].GetSceneObjectPart(updater.PrimID);
|
||||
|
||||
if (part != null)
|
||||
updater.UpdatePart(part, (UUID)reusableTextureUUID);
|
||||
}
|
||||
}
|
||||
|
||||
return updater.UpdaterID;
|
||||
}
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
private string GenerateReusableTextureKey(string data, string extraParams)
|
||||
{
|
||||
return string.Format("{0}{1}", data, extraParams);
|
||||
}
|
||||
|
||||
public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
|
||||
out double xSize, out double ySize)
|
||||
{
|
||||
|
@ -224,6 +276,12 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
|
||||
public void PostInitialise()
|
||||
{
|
||||
// ReuseTextures = true;
|
||||
if (ReuseTextures)
|
||||
{
|
||||
m_reuseableDynamicTextures = new Cache(CacheMedium.Memory, CacheStrategy.Conservative);
|
||||
m_reuseableDynamicTextures.DefaultTTL = new TimeSpan(24, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -268,10 +326,61 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
BodyData = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update the given part with the new texture.
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The old texture UUID.
|
||||
/// </returns>
|
||||
public UUID UpdatePart(SceneObjectPart part, UUID textureID)
|
||||
{
|
||||
UUID oldID;
|
||||
|
||||
lock (part)
|
||||
{
|
||||
// mostly keep the values from before
|
||||
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
||||
|
||||
// FIXME: Need to return the appropriate ID if only a single face is replaced.
|
||||
oldID = tmptex.DefaultTexture.TextureID;
|
||||
|
||||
if (Face == ALL_SIDES)
|
||||
{
|
||||
oldID = tmptex.DefaultTexture.TextureID;
|
||||
tmptex.DefaultTexture.TextureID = textureID;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
||||
texface.TextureID = textureID;
|
||||
tmptex.FaceTextures[Face] = texface;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = textureID;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm pretty sure we always want to force this to true
|
||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||
// tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
part.UpdateTextureEntry(tmptex.GetBytes());
|
||||
}
|
||||
|
||||
return oldID;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called once new texture data has been received for this updater.
|
||||
/// </summary>
|
||||
public void DataReceived(byte[] data, Scene scene)
|
||||
/// <param name="data"></param>
|
||||
/// <param name="scene"></param>
|
||||
/// <param name="isReuseable">True if the data given is reuseable.</param>
|
||||
/// <returns>The asset UUID given to the incoming data.</returns>
|
||||
public UUID DataReceived(byte[] data, Scene scene)
|
||||
{
|
||||
SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
|
||||
|
||||
|
@ -281,7 +390,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
|
||||
scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
|
||||
0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
|
||||
return;
|
||||
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
byte[] assetData = null;
|
||||
|
@ -323,52 +433,23 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
|
|||
cacheLayerDecode = null;
|
||||
}
|
||||
|
||||
UUID oldID = UUID.Zero;
|
||||
|
||||
lock (part)
|
||||
{
|
||||
// mostly keep the values from before
|
||||
Primitive.TextureEntry tmptex = part.Shape.Textures;
|
||||
|
||||
// remove the old asset from the cache
|
||||
oldID = tmptex.DefaultTexture.TextureID;
|
||||
|
||||
if (Face == ALL_SIDES)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
|
||||
texface.TextureID = asset.FullID;
|
||||
tmptex.FaceTextures[Face] = texface;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
tmptex.DefaultTexture.TextureID = asset.FullID;
|
||||
}
|
||||
}
|
||||
|
||||
// I'm pretty sure we always want to force this to true
|
||||
// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
|
||||
// tmptex.DefaultTexture.Fullbright = true;
|
||||
|
||||
part.UpdateTextureEntry(tmptex.GetBytes());
|
||||
}
|
||||
UUID oldID = UpdatePart(part, asset.FullID);
|
||||
|
||||
if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
|
||||
{
|
||||
if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
|
||||
if (oldAsset == null)
|
||||
oldAsset = scene.AssetService.Get(oldID.ToString());
|
||||
|
||||
if (oldAsset != null)
|
||||
{
|
||||
if (oldAsset.Temporary == true)
|
||||
if (oldAsset.Temporary)
|
||||
{
|
||||
scene.AssetService.Delete(oldID.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return asset.FullID;
|
||||
}
|
||||
|
||||
private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
|
||||
|
|
|
@ -67,12 +67,18 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
|||
return true;
|
||||
}
|
||||
|
||||
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||
// {
|
||||
// // We don't support conversion of body data.
|
||||
// return false;
|
||||
// }
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertStream(Stream data, string extraParams)
|
||||
public byte[] ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
@ -236,9 +242,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LoadImageURL
|
|||
stream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
m_log.DebugFormat("[LOADIMAGEURLMODULE] Returning {0} bytes of image data for request {1}",
|
||||
imageJ2000.Length, state.RequestID);
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000);
|
||||
|
||||
m_textureManager.ReturnData(state.RequestID, imageJ2000, false);
|
||||
}
|
||||
|
||||
#region Nested type: RequestState
|
||||
|
|
|
@ -45,31 +45,250 @@ using OpenSim.Tests.Common.Mock;
|
|||
namespace OpenSim.Region.CoreModules.Scripting.VectorRender.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class VectorRenderModuleTests
|
||||
public class VectorRenderModuleTests : OpenSimTestCase
|
||||
{
|
||||
Scene m_scene;
|
||||
DynamicTextureModule m_dtm;
|
||||
VectorRenderModule m_vrm;
|
||||
|
||||
private void SetupScene(bool reuseTextures)
|
||||
{
|
||||
m_scene = new SceneHelpers().SetupScene();
|
||||
|
||||
m_dtm = new DynamicTextureModule();
|
||||
m_dtm.ReuseTextures = reuseTextures;
|
||||
|
||||
m_vrm = new VectorRenderModule();
|
||||
|
||||
SceneHelpers.SetupSceneModules(m_scene, m_dtm, m_vrm);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
DynamicTextureModule dtm = new DynamicTextureModule();
|
||||
VectorRenderModule vrm = new VectorRenderModule();
|
||||
SceneHelpers.SetupSceneModules(scene, dtm, vrm);
|
||||
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(scene);
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
dtm.AddDynamicTextureData(
|
||||
scene.RegionInfo.RegionID,
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
vrm.GetContentType(),
|
||||
m_vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDraw()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParams()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImage()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SetupScene(false);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
UUID originalTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
"PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;",
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawDifferentExtraParamsReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText = "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World;";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"alpha:250",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRepeatSameDrawContainingImageReusingTexture()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
|
||||
string dtText
|
||||
= "PenColour BLACK; MoveTo 40,220; FontSize 32; Text Hello World; Image http://localhost/shouldnotexist.png";
|
||||
|
||||
SetupScene(true);
|
||||
SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene);
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
UUID firstDynamicTextureID = so.RootPart.Shape.Textures.GetFace(0).TextureID;
|
||||
|
||||
m_dtm.AddDynamicTextureData(
|
||||
m_scene.RegionInfo.RegionID,
|
||||
so.UUID,
|
||||
m_vrm.GetContentType(),
|
||||
dtText,
|
||||
"",
|
||||
0);
|
||||
|
||||
Assert.That(firstDynamicTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -30,6 +30,7 @@ using System.Drawing;
|
|||
using System.Drawing.Imaging;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using Nini.Config;
|
||||
using OpenMetaverse;
|
||||
|
@ -47,7 +48,6 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_name = "VectorRenderModule";
|
||||
private Scene m_scene;
|
||||
private IDynamicTextureManager m_textureManager;
|
||||
private Graphics m_graph;
|
||||
|
@ -61,12 +61,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
|
||||
public string GetContentType()
|
||||
{
|
||||
return ("vector");
|
||||
return "vector";
|
||||
}
|
||||
|
||||
public string GetName()
|
||||
{
|
||||
return m_name;
|
||||
return Name;
|
||||
}
|
||||
|
||||
public bool SupportsAsynchronous()
|
||||
|
@ -74,14 +74,26 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
return true;
|
||||
}
|
||||
|
||||
// public bool AlwaysIdenticalConversion(string bodyData, string extraParams)
|
||||
// {
|
||||
// string[] lines = GetLines(bodyData);
|
||||
// return lines.Any((str, r) => str.StartsWith("Image"));
|
||||
// }
|
||||
|
||||
public byte[] ConvertUrl(string url, string extraParams)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] ConvertStream(Stream data, string extraParams)
|
||||
public byte[] ConvertData(string bodyData, string extraParams)
|
||||
{
|
||||
return null;
|
||||
bool reuseable;
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
private byte[] ConvertData(string bodyData, string extraParams, out bool reuseable)
|
||||
{
|
||||
return Draw(bodyData, extraParams, out reuseable);
|
||||
}
|
||||
|
||||
public bool AsyncConvertUrl(UUID id, string url, string extraParams)
|
||||
|
@ -91,7 +103,12 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
|
||||
public bool AsyncConvertData(UUID id, string bodyData, string extraParams)
|
||||
{
|
||||
Draw(bodyData, id, extraParams);
|
||||
// XXX: This isn't actually being done asynchronously!
|
||||
bool reuseable;
|
||||
byte[] data = ConvertData(bodyData, extraParams, out reuseable);
|
||||
|
||||
m_textureManager.ReturnData(id, data, reuseable);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -152,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
|
||||
public string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
get { return "VectorRenderModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
|
@ -162,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
|
||||
#endregion
|
||||
|
||||
private void Draw(string data, UUID id, string extraParams)
|
||||
private byte[] Draw(string data, string extraParams, out bool reuseable)
|
||||
{
|
||||
// We need to cater for old scripts that didnt use extraParams neatly, they use either an integer size which represents both width and height, or setalpha
|
||||
// we will now support multiple comma seperated params in the form width:256,height:512,alpha:255
|
||||
|
@ -343,7 +360,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
}
|
||||
}
|
||||
|
||||
GDIDraw(data, graph, altDataDelim);
|
||||
GDIDraw(data, graph, altDataDelim, out reuseable);
|
||||
}
|
||||
|
||||
byte[] imageJ2000 = new byte[0];
|
||||
|
@ -359,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
e.Message, e.StackTrace);
|
||||
}
|
||||
|
||||
m_textureManager.ReturnData(id, imageJ2000);
|
||||
return imageJ2000;
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -434,8 +451,21 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
}
|
||||
*/
|
||||
|
||||
private void GDIDraw(string data, Graphics graph, char dataDelim)
|
||||
/// <summary>
|
||||
/// Split input data into discrete command lines.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
/// <param name='data'></param>
|
||||
/// <param name='dataDelim'></param>
|
||||
private string[] GetLines(string data, char dataDelim)
|
||||
{
|
||||
char[] lineDelimiter = { dataDelim };
|
||||
return data.Split(lineDelimiter);
|
||||
}
|
||||
|
||||
private void GDIDraw(string data, Graphics graph, char dataDelim, out bool reuseable)
|
||||
{
|
||||
reuseable = true;
|
||||
Point startPoint = new Point(0, 0);
|
||||
Point endPoint = new Point(0, 0);
|
||||
Pen drawPen = null;
|
||||
|
@ -450,11 +480,9 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
myFont = new Font(fontName, fontSize);
|
||||
myBrush = new SolidBrush(Color.Black);
|
||||
|
||||
char[] lineDelimiter = {dataDelim};
|
||||
char[] partsDelimiter = {','};
|
||||
string[] lines = data.Split(lineDelimiter);
|
||||
|
||||
foreach (string line in lines)
|
||||
foreach (string line in GetLines(data, dataDelim))
|
||||
{
|
||||
string nextLine = line.Trim();
|
||||
//replace with switch, or even better, do some proper parsing
|
||||
|
@ -485,6 +513,10 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
|
|||
}
|
||||
else if (nextLine.StartsWith("Image"))
|
||||
{
|
||||
// We cannot reuse any generated texture involving fetching an image via HTTP since that image
|
||||
// can change.
|
||||
reuseable = false;
|
||||
|
||||
float x = 0;
|
||||
float y = 0;
|
||||
GetParams(partsDelimiter, ref nextLine, 5, ref x, ref y);
|
||||
|
|
|
@ -414,6 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
private void LoadPlugins()
|
||||
{
|
||||
m_plugineffects = new Dictionary<string, ITerrainEffect>();
|
||||
LoadPlugins(Assembly.GetCallingAssembly());
|
||||
string plugineffectsPath = "Terrain";
|
||||
|
||||
// Load the files in the Terrain/ dir
|
||||
|
@ -427,6 +428,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
try
|
||||
{
|
||||
Assembly library = Assembly.LoadFrom(file);
|
||||
LoadPlugins(library);
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void LoadPlugins(Assembly library)
|
||||
{
|
||||
foreach (Type pluginType in library.GetTypes())
|
||||
{
|
||||
try
|
||||
|
@ -438,13 +449,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
if (pluginType.GetInterface("ITerrainEffect", false) != null)
|
||||
{
|
||||
ITerrainEffect terEffect = (ITerrainEffect) Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
ITerrainEffect terEffect = (ITerrainEffect)Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
|
||||
InstallPlugin(typeName, terEffect);
|
||||
}
|
||||
else if (pluginType.GetInterface("ITerrainLoader", false) != null)
|
||||
{
|
||||
ITerrainLoader terLoader = (ITerrainLoader) Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
ITerrainLoader terLoader = (ITerrainLoader)Activator.CreateInstance(library.GetType(pluginType.ToString()));
|
||||
m_loaders[terLoader.FileExtension] = terLoader;
|
||||
m_log.Info("L ... " + typeName);
|
||||
}
|
||||
|
@ -454,11 +465,6 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
}
|
||||
}
|
||||
catch (BadImageFormatException)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void InstallPlugin(string pluginName, ITerrainEffect effect)
|
||||
{
|
||||
|
@ -1178,7 +1184,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
|
||||
private void InterfaceRunPluginEffect(Object[] args)
|
||||
{
|
||||
if ((string) args[0] == "list")
|
||||
string firstArg = (string)args[0];
|
||||
if (firstArg == "list")
|
||||
{
|
||||
m_log.Info("List of loaded plugins");
|
||||
foreach (KeyValuePair<string, ITerrainEffect> kvp in m_plugineffects)
|
||||
|
@ -1187,14 +1194,14 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
}
|
||||
return;
|
||||
}
|
||||
if ((string) args[0] == "reload")
|
||||
if (firstArg == "reload")
|
||||
{
|
||||
LoadPlugins();
|
||||
return;
|
||||
}
|
||||
if (m_plugineffects.ContainsKey((string) args[0]))
|
||||
if (m_plugineffects.ContainsKey(firstArg))
|
||||
{
|
||||
m_plugineffects[(string) args[0]].RunEffect(m_channel);
|
||||
m_plugineffects[firstArg].RunEffect(m_channel);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
public interface IDynamicTextureManager
|
||||
{
|
||||
void RegisterRender(string handleType, IDynamicTextureRender render);
|
||||
void ReturnData(UUID id, byte[] data);
|
||||
void ReturnData(UUID id, byte[] data, bool isReuseable);
|
||||
|
||||
UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url, string extraParams,
|
||||
int updateTimer);
|
||||
|
@ -113,8 +113,20 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
string GetName();
|
||||
string GetContentType();
|
||||
bool SupportsAsynchronous();
|
||||
|
||||
// /// <summary>
|
||||
// /// Return true if converting the input body and extra params data will always result in the same byte[] array
|
||||
// /// </summary>
|
||||
// /// <remarks>
|
||||
// /// This method allows the caller to use a previously generated asset if it has one.
|
||||
// /// </remarks>
|
||||
// /// <returns></returns>
|
||||
// /// <param name='bodyData'></param>
|
||||
// /// <param name='extraParams'></param>
|
||||
// bool AlwaysIdenticalConversion(string bodyData, string extraParams);
|
||||
|
||||
byte[] ConvertUrl(string url, string extraParams);
|
||||
byte[] ConvertStream(Stream data, string extraParams);
|
||||
byte[] ConvertData(string bodyData, string extraParams);
|
||||
bool AsyncConvertUrl(UUID id, string url, string extraParams);
|
||||
bool AsyncConvertData(UUID id, string bodyData, string extraParams);
|
||||
void GetDrawStringSize(string text, string fontName, int fontSize,
|
||||
|
|
|
@ -50,8 +50,40 @@ using OpenSim.Tests.Common.Mock;
|
|||
namespace OpenSim.Region.Framework.Tests
|
||||
{
|
||||
[TestFixture]
|
||||
public class UserInventoryTests
|
||||
public class UserInventoryTests : OpenSimTestCase
|
||||
{
|
||||
[Test]
|
||||
public void TestCreateInventoryFolders()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
// For this test both folders will have the same name which is legal in SL user inventories.
|
||||
string foldersName = "f1";
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
List<InventoryFolderBase> oneFolder
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
Assert.That(oneFolder.Count, Is.EqualTo(1));
|
||||
InventoryFolderBase firstRetrievedFolder = oneFolder[0];
|
||||
Assert.That(firstRetrievedFolder.Name, Is.EqualTo(foldersName));
|
||||
|
||||
UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
List<InventoryFolderBase> twoFolders
|
||||
= UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, foldersName);
|
||||
|
||||
Assert.That(twoFolders.Count, Is.EqualTo(2));
|
||||
Assert.That(twoFolders[0].Name, Is.EqualTo(foldersName));
|
||||
Assert.That(twoFolders[1].Name, Is.EqualTo(foldersName));
|
||||
Assert.That(twoFolders[0].ID, Is.Not.EqualTo(twoFolders[1].ID));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGiveInventoryItem()
|
||||
{
|
||||
|
@ -83,7 +115,7 @@ namespace OpenSim.Region.Framework.Tests
|
|||
public void TestGiveInventoryFolder()
|
||||
{
|
||||
TestHelpers.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
// TestHelpers.EnableLogging();
|
||||
|
||||
Scene scene = new SceneHelpers().SetupScene();
|
||||
UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
|
||||
|
|
|
@ -7701,7 +7701,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules);
|
||||
setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams");
|
||||
|
||||
ScriptSleep(200);
|
||||
}
|
||||
|
@ -7710,10 +7710,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
setLinkPrimParams(linknumber, rules);
|
||||
setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast");
|
||||
|
||||
ScriptSleep(200);
|
||||
}
|
||||
|
||||
private void setLinkPrimParams(int linknumber, LSL_List rules)
|
||||
private void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc)
|
||||
{
|
||||
List<object> parts = new List<object>();
|
||||
List<SceneObjectPart> prims = GetLinkParts(linknumber);
|
||||
|
@ -7724,15 +7726,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
parts.Add(p);
|
||||
|
||||
LSL_List remaining = null;
|
||||
uint rulesParsed = 0;
|
||||
|
||||
if (parts.Count > 0)
|
||||
{
|
||||
foreach (object part in parts)
|
||||
{
|
||||
if (part is SceneObjectPart)
|
||||
remaining = SetPrimParams((SceneObjectPart)part, rules);
|
||||
remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
|
||||
else
|
||||
remaining = SetPrimParams((ScenePresence)part, rules);
|
||||
remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
|
||||
}
|
||||
|
||||
while ((object)remaining != null && remaining.Length > 2)
|
||||
|
@ -7750,9 +7753,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
foreach (object part in parts)
|
||||
{
|
||||
if (part is SceneObjectPart)
|
||||
remaining = SetPrimParams((SceneObjectPart)part, rules);
|
||||
remaining = SetPrimParams((SceneObjectPart)part, rules, originFunc, ref rulesParsed);
|
||||
else
|
||||
remaining = SetPrimParams((ScenePresence)part, rules);
|
||||
remaining = SetPrimParams((ScenePresence)part, rules, originFunc, ref rulesParsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7790,6 +7793,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
|
||||
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
||||
{
|
||||
setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams");
|
||||
llSetLinkPrimitiveParamsFast(linknumber, rules);
|
||||
ScriptSleep(200);
|
||||
}
|
||||
|
@ -7817,12 +7821,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return new Vector3((float)x, (float)y, (float)z);
|
||||
}
|
||||
|
||||
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules)
|
||||
protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed)
|
||||
{
|
||||
if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted)
|
||||
return null;
|
||||
|
||||
int idx = 0;
|
||||
int idxStart = 0;
|
||||
|
||||
SceneObjectGroup parentgrp = part.ParentGroup;
|
||||
|
||||
|
@ -7833,9 +7838,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
++rulesParsed;
|
||||
int code = rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
int remain = rules.Length - idx;
|
||||
idxStart = idx;
|
||||
|
||||
int face;
|
||||
LSL_Vector v;
|
||||
|
@ -8243,7 +8250,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
catch (InvalidCastException e)
|
||||
{
|
||||
ShoutError(e.Message);
|
||||
ShoutError(string.Format(
|
||||
"{0} error running rule #{1}: arg #{2} ",
|
||||
originFunc, rulesParsed, idx - idxStart) + e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -11660,7 +11669,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
return tid.ToString();
|
||||
}
|
||||
|
||||
public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules)
|
||||
public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc)
|
||||
{
|
||||
SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim));
|
||||
if (obj == null)
|
||||
|
@ -11669,14 +11678,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
if (obj.OwnerID != m_host.OwnerID)
|
||||
return;
|
||||
|
||||
LSL_List remaining = SetPrimParams(obj, rules);
|
||||
uint rulesParsed = 0;
|
||||
LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed);
|
||||
|
||||
while ((object)remaining != null && remaining.Length > 2)
|
||||
{
|
||||
LSL_Integer newLink = remaining.GetLSLIntegerItem(0);
|
||||
LSL_List newrules = remaining.GetSublist(1, -1);
|
||||
foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){
|
||||
remaining = SetPrimParams(part, newrules);
|
||||
remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12640,11 +12650,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
|
||||
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules)
|
||||
protected LSL_List SetPrimParams(ScenePresence av, LSL_List rules, string originFunc, ref uint rulesParsed)
|
||||
{
|
||||
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
|
||||
|
||||
int idx = 0;
|
||||
int idxStart = 0;
|
||||
|
||||
bool positionChanged = false;
|
||||
Vector3 finalPos = Vector3.Zero;
|
||||
|
@ -12653,9 +12664,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
while (idx < rules.Length)
|
||||
{
|
||||
++rulesParsed;
|
||||
int code = rules.GetLSLIntegerItem(idx++);
|
||||
|
||||
int remain = rules.Length - idx;
|
||||
idxStart = idx;
|
||||
|
||||
switch (code)
|
||||
{
|
||||
|
@ -12809,7 +12822,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
catch (InvalidCastException e)
|
||||
{
|
||||
ShoutError(string.Format(
|
||||
"{0} error running rule #{1}: arg #{2} ",
|
||||
originFunc, rulesParsed, idx - idxStart) + e.Message);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (positionChanged)
|
||||
|
|
|
@ -3036,7 +3036,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
InitLSL();
|
||||
|
||||
m_LSL_Api.SetPrimitiveParamsEx(prim, rules);
|
||||
m_LSL_Api.SetPrimitiveParamsEx(prim, rules, "osSetPrimitiveParams");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -429,7 +429,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
|||
LSL_Integer llGetLinkNumberOfSides(LSL_Integer link);
|
||||
void llSetPhysicsMaterial(int material_bits, float material_gravity_modifier, float material_restitution, float material_friction, float material_density);
|
||||
|
||||
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||
void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc);
|
||||
void llSetKeyframedMotion(LSL_List frames, LSL_List options);
|
||||
LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules);
|
||||
}
|
||||
|
|
|
@ -40,16 +40,75 @@ using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
|
|||
|
||||
namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// To permit region owners to enable the extended scripting functionality
|
||||
/// of OSSL, without allowing malicious scripts to access potentially
|
||||
/// troublesome functions, each OSSL function is assigned a threat level,
|
||||
/// and access to the functions is granted or denied based on a default
|
||||
/// threshold set in OpenSim.ini (which can be overridden for individual
|
||||
/// functions on a case-by-case basis)
|
||||
/// </summary>
|
||||
public enum ThreatLevel
|
||||
{
|
||||
// Not documented, presumably means permanently disabled ?
|
||||
NoAccess = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Function is no threat at all. It doesn't constitute a threat to
|
||||
/// either users or the system and has no known side effects.
|
||||
/// </summary>
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Abuse of this command can cause a nuisance to the region operator,
|
||||
/// such as log message spew.
|
||||
/// </summary>
|
||||
Nuisance = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Extreme levels of abuse of this function can cause impaired
|
||||
/// functioning of the region, or very gullible users can be tricked
|
||||
/// into experiencing harmless effects.
|
||||
/// </summary>
|
||||
VeryLow = 2,
|
||||
|
||||
/// <summary>
|
||||
/// Intentional abuse can cause crashes or malfunction under certain
|
||||
/// circumstances, which can be easily rectified; or certain users can
|
||||
/// be tricked into certain situations in an avoidable manner.
|
||||
/// </summary>
|
||||
Low = 3,
|
||||
|
||||
/// <summary>
|
||||
/// Intentional abuse can cause denial of service and crashes with
|
||||
/// potential of data or state loss; or trusting users can be tricked
|
||||
/// into embarrassing or uncomfortable situations.
|
||||
/// </summary>
|
||||
Moderate = 4,
|
||||
|
||||
/// <summary>
|
||||
/// Casual abuse can cause impaired functionality or temporary denial
|
||||
/// of service conditions. Intentional abuse can easily cause crashes
|
||||
/// with potential data loss, or can be used to trick experienced and
|
||||
/// cautious users into unwanted situations, or changes global data
|
||||
/// permanently and without undo ability.
|
||||
/// </summary>
|
||||
High = 5,
|
||||
|
||||
/// <summary>
|
||||
/// Even normal use may, depending on the number of instances, or
|
||||
/// frequency of use, result in severe service impairment or crash
|
||||
/// with loss of data, or can be used to cause unwanted or harmful
|
||||
/// effects on users without giving the user a means to avoid it.
|
||||
/// </summary>
|
||||
VeryHigh = 6,
|
||||
|
||||
/// <summary>
|
||||
/// Even casual use is a danger to region stability, or function allows
|
||||
/// console or OS command execution, or function allows taking money
|
||||
/// without consent, or allows deletion or modification of user data,
|
||||
/// or allows the compromise of sensitive data by design.
|
||||
/// </summary>
|
||||
Severe = 7
|
||||
};
|
||||
|
||||
|
|
|
@ -94,6 +94,7 @@ namespace OpenSim.Services.InventoryService
|
|||
|
||||
m_Database = LoadPlugin<IXInventoryData>(dllName,
|
||||
new Object[] {connString, String.Empty});
|
||||
|
||||
if (m_Database == null)
|
||||
throw new Exception("Could not find a storage interface in the given module");
|
||||
}
|
||||
|
@ -326,7 +327,7 @@ namespace OpenSim.Services.InventoryService
|
|||
if (check != null)
|
||||
return false;
|
||||
|
||||
if (folder.Type != (short)AssetType.Folder || folder.Type != (short)AssetType.Unknown)
|
||||
if (folder.Type != (short)AssetType.Folder && folder.Type != (short)AssetType.Unknown)
|
||||
{
|
||||
InventoryFolderBase rootFolder = GetRootFolder(folder.Owner);
|
||||
|
||||
|
|
|
@ -245,7 +245,7 @@ namespace OpenSim.Tests.Common
|
|||
config.AddConfig("Modules");
|
||||
config.AddConfig("InventoryService");
|
||||
config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
|
||||
config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
|
||||
config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
|
||||
|
||||
LocalInventoryServicesConnector inventoryService = new LocalInventoryServicesConnector();
|
||||
|
|
|
@ -199,7 +199,9 @@ namespace OpenSim.Tests.Common
|
|||
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
||||
|
||||
InventoryFolderBase newFolder
|
||||
= new InventoryFolderBase(UUID.Random(), components[0], parentFolder.Owner, parentFolder.ID);
|
||||
= new InventoryFolderBase(
|
||||
UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0);
|
||||
|
||||
inventoryService.AddFolder(newFolder);
|
||||
|
||||
if (components.Length > 1)
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
|
||||
namespace OpenSim.Tests.Common.Mock
|
||||
{
|
||||
public class TestXInventoryDataPlugin : IXInventoryData
|
||||
{
|
||||
private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>();
|
||||
private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>();
|
||||
|
||||
public TestXInventoryDataPlugin(string conn, string realm) {}
|
||||
|
||||
public XInventoryItem[] GetItems(string[] fields, string[] vals)
|
||||
{
|
||||
List<XInventoryItem> origItems = Get<XInventoryItem>(fields, vals, m_allItems.Values.ToList());
|
||||
|
||||
return origItems.Select(i => i.Clone()).ToArray();
|
||||
}
|
||||
|
||||
public XInventoryFolder[] GetFolders(string[] fields, string[] vals)
|
||||
{
|
||||
List<XInventoryFolder> origFolders
|
||||
= Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList());
|
||||
|
||||
return origFolders.Select(f => f.Clone()).ToArray();
|
||||
}
|
||||
|
||||
private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities)
|
||||
{
|
||||
List<T> entities = inputEntities;
|
||||
|
||||
for (int i = 0; i < fields.Length; i++)
|
||||
{
|
||||
entities
|
||||
= entities.Where(
|
||||
e =>
|
||||
{
|
||||
FieldInfo fi = typeof(T).GetField(fields[i]);
|
||||
if (fi == null)
|
||||
throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i]));
|
||||
|
||||
return fi.GetValue(e).ToString() == vals[i];
|
||||
}
|
||||
).ToList();
|
||||
}
|
||||
|
||||
return entities;
|
||||
}
|
||||
|
||||
public bool StoreFolder(XInventoryFolder folder)
|
||||
{
|
||||
m_allFolders[folder.folderID] = folder.Clone();
|
||||
|
||||
// Console.WriteLine("Added folder {0} {1}", folder.folderName, folder.folderID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool StoreItem(XInventoryItem item)
|
||||
{
|
||||
m_allItems[item.inventoryID] = item.Clone();
|
||||
|
||||
// Console.WriteLine("Added item {0} {1}, creator {2}, owner {3}", item.inventoryName, item.inventoryID, item.creatorID, item.avatarID);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string field, string val)
|
||||
{
|
||||
return DeleteFolders(new string[] { field }, new string[] { val });
|
||||
}
|
||||
|
||||
public bool DeleteFolders(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryFolder[] foldersToDelete = GetFolders(fields, vals);
|
||||
Array.ForEach(foldersToDelete, f => m_allFolders.Remove(f.folderID));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool DeleteItems(string field, string val)
|
||||
{
|
||||
return DeleteItems(new string[] { field }, new string[] { val });
|
||||
}
|
||||
|
||||
public bool DeleteItems(string[] fields, string[] vals)
|
||||
{
|
||||
XInventoryItem[] itemsToDelete = GetItems(fields, vals);
|
||||
Array.ForEach(itemsToDelete, i => m_allItems.Remove(i.inventoryID));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); }
|
||||
public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); }
|
||||
public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); }
|
||||
}
|
||||
}
|
|
@ -95,6 +95,7 @@ namespace OpenSim.Tests.Common
|
|||
public static void EnableLogging()
|
||||
{
|
||||
log4net.Config.XmlConfigurator.Configure(EnableLoggingConfigStream);
|
||||
EnableLoggingConfigStream.Position = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue