get rid of appearance null checks - this is never null
parent
8c703022c1
commit
899d109e82
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@ -885,11 +885,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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float localAVHeight = 1.56f;
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float localAVHeight = 1.56f;
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if (m_appearance != null)
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if (m_appearance.AvatarHeight > 0)
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{
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localAVHeight = m_appearance.AvatarHeight;
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if (m_appearance.AvatarHeight > 0)
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localAVHeight = m_appearance.AvatarHeight;
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}
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float posZLimit = 0;
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float posZLimit = 0;
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@ -903,26 +900,11 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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if (m_appearance != null)
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if (m_appearance.AvatarHeight > 0)
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{
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SetHeight(m_appearance.AvatarHeight);
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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}
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else
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{
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m_log.ErrorFormat("[SCENE PRESENCE]: null appearance in MakeRoot in {0}", Scene.RegionInfo.RegionName);
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// emergency; this really shouldn't happen
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m_appearance = new AvatarAppearance();
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}
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AddToPhysicalScene(isFlying);
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AddToPhysicalScene(isFlying);
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if (m_appearance != null)
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{
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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}
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if (m_forceFly)
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if (m_forceFly)
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{
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{
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m_physicsActor.Flying = true;
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m_physicsActor.Flying = true;
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@ -1053,11 +1035,10 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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Velocity = Vector3.Zero;
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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AddToPhysicalScene(isFlying);
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AddToPhysicalScene(isFlying);
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if (m_appearance != null)
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{
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// FIXME: Move me into AddToPhysicalScene
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if (m_appearance.AvatarHeight > 0)
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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SetHeight(m_appearance.AvatarHeight);
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}
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SendTerseUpdateToAllClients();
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SendTerseUpdateToAllClients();
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}
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}
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@ -1071,11 +1052,9 @@ namespace OpenSim.Region.Framework.Scenes
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RemoveFromPhysicalScene();
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RemoveFromPhysicalScene();
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AbsolutePosition = pos;
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AbsolutePosition = pos;
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AddToPhysicalScene(isFlying);
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AddToPhysicalScene(isFlying);
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if (m_appearance != null)
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{
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if (m_appearance.AvatarHeight > 0)
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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SetHeight(m_appearance.AvatarHeight);
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}
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SendTerseUpdateToAllClients();
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SendTerseUpdateToAllClients();
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}
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}
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@ -1129,7 +1108,7 @@ namespace OpenSim.Region.Framework.Scenes
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#region Event Handlers
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#region Event Handlers
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/// <summary>
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/// <summary>
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/// Sets avatar height in the phyiscs plugin
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/// Sets avatar height in the physics plugin
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/// </summary>
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/// </summary>
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public void SetHeight(float height)
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public void SetHeight(float height)
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{
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{
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@ -1846,7 +1825,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentID = 0;
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m_parentID = 0;
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SendAvatarDataToAllAgents();
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SendAvatarDataToAllAgents();
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m_requestedSitTargetID = 0;
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m_requestedSitTargetID = 0;
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if (m_physicsActor != null && m_appearance != null)
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if (m_physicsActor != null)
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{
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{
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if (m_appearance.AvatarHeight > 0)
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if (m_appearance.AvatarHeight > 0)
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SetHeight(m_appearance.AvatarHeight);
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SetHeight(m_appearance.AvatarHeight);
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@ -357,6 +357,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
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agent.InventoryFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = GetRandomCapsObjectPath();
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agent.CapsPath = GetRandomCapsObjectPath();
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agent.Appearance = new AvatarAppearance();
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acd1 = agent;
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acd1 = agent;
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}
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}
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@ -357,6 +357,7 @@ namespace OpenSim.Tests.Common
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agentData.startpos = Vector3.Zero;
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agentData.startpos = Vector3.Zero;
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agentData.CapsPath = "http://wibble.com";
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agentData.CapsPath = "http://wibble.com";
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agentData.ServiceURLs = new Dictionary<string, object>();
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agentData.ServiceURLs = new Dictionary<string, object>();
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agentData.Appearance = new AvatarAppearance();
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return agentData;
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return agentData;
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}
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}
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