* Fixed up some documentation

* Should help the sinking feeling when new avatar arrive in the scene.
0.6.0-stable
Teravus Ovares 2008-04-06 06:42:54 +00:00
parent 24d7b1e225
commit 899f00b83d
2 changed files with 13 additions and 13 deletions

View File

@ -704,7 +704,7 @@ namespace OpenSim.Region.Physics.OdePlugin
_zeroFlag = false;
if (m_iscolliding && !flying)
{
// We're flying and colliding with something
// We're standing on something
vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D);
vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D);
}
@ -716,7 +716,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else if (!m_iscolliding && flying)
{
// We're flying and colliding with something
// we're in mid air suspended
vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6);
vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6);
}

View File

@ -1537,11 +1537,11 @@ namespace OpenSim.Region.Physics.OdePlugin
while (step_time > 0.0f)
{
lock (ode)
{
if (!ode.lockquery())
{
ode.dlock(world);
//lock (ode)
//{
//if (!ode.lockquery())
//{
// ode.dlock(world);
try
{
lock (_characters)
@ -1605,12 +1605,12 @@ namespace OpenSim.Region.Physics.OdePlugin
step_time -= ODE_STEPSIZE;
i++;
}
else
{
fps = 0;
}
}
//}
//else
//{
//fps = 0;
//}
//}
}
lock (_characters)