Break out the parts of ScenePresence that differ from core
parent
1abb381c7a
commit
89a1d7c37c
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@ -3403,147 +3403,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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foreach (uint localid in coldata.Keys)
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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}
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// do event notification
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if (startedColliders.Count > 0)
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{
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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}
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}
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if (endedColliders.Count > 0)
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{
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ColliderArgs EndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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EndCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
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}
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}
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if (thisHitColliders.Count > 0)
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{
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ColliderArgs CollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in thisHitColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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CollidingMessage.Colliders = colliding;
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lock (m_attachments)
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{
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foreach (SceneObjectGroup att in m_attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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}
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}
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}
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RaiseCollisionScriptEvents(coldata);
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if (Invulnerable)
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return;
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@ -4037,5 +3897,150 @@ namespace OpenSim.Region.Framework.Scenes
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land.SendLandUpdateToClient(ControllingClient);
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}
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}
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private void RaiseCollisionScriptEvents(Dictionary<uint, ContactPoint> coldata)
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{
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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foreach (uint localid in coldata.Keys)
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{
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thisHitColliders.Add(localid);
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if (!m_lastColliders.Contains(localid))
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{
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startedColliders.Add(localid);
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}
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//m_log.Debug("[SCENE PRESENCE]: Collided with:" + localid.ToString() + " at depth of: " + collissionswith[localid].ToString());
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}
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// calculate things that ended colliding
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foreach (uint localID in m_lastColliders)
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{
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if (!thisHitColliders.Contains(localID))
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{
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endedColliders.Add(localID);
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}
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}
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//add the items that started colliding this time to the last colliders list.
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foreach (uint localID in startedColliders)
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{
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m_lastColliders.Add(localID);
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}
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// remove things that ended colliding from the last colliders list
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foreach (uint localID in endedColliders)
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{
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m_lastColliders.Remove(localID);
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}
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// do event notification
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if (startedColliders.Count > 0)
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{
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ColliderArgs StartCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in startedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingStart(att.LocalId, StartCollidingMessage);
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}
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}
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if (endedColliders.Count > 0)
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{
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ColliderArgs EndCollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in endedColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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EndCollidingMessage.Colliders = colliding;
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foreach (SceneObjectGroup att in GetAttachments())
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Scene.EventManager.TriggerScriptCollidingEnd(att.LocalId, EndCollidingMessage);
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}
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}
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if (thisHitColliders.Count > 0)
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{
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ColliderArgs CollidingMessage = new ColliderArgs();
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List<DetectedObject> colliding = new List<DetectedObject>();
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foreach (uint localId in thisHitColliders)
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{
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if (localId == 0)
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continue;
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SceneObjectPart obj = Scene.GetSceneObjectPart(localId);
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string data = "";
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if (obj != null)
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj.OwnerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj.GroupID;
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colliding.Add(detobj);
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}
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}
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if (colliding.Count > 0)
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{
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CollidingMessage.Colliders = colliding;
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lock (m_attachments)
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{
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foreach (SceneObjectGroup att in m_attachments)
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Scene.EventManager.TriggerScriptColliding(att.LocalId, CollidingMessage);
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}
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}
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}
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}
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}
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}
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