Fix issues where setting llSetTextureAnim(FALSE... did not work properly).

I ended up amalgamating patches from http://opensimulator.org/mantis/view.php?id=7313 and http://opensimulator.org/mantis/view.php?id=7318
Thanks a lot to both bobshaffer2 and cinderblocks.
ghosts
Justin Clark-Casey (justincc) 2014-09-12 00:34:39 +01:00
parent a6c79fe956
commit 89c153ca7f
1 changed files with 20 additions and 11 deletions

View File

@ -1589,7 +1589,15 @@ namespace OpenSim.Region.Framework.Scenes
public void AddTextureAnimation(Primitive.TextureAnimation pTexAnim)
{
byte[] data = new byte[16];
byte[] data;
if (pTexAnim.Flags == Primitive.TextureAnimMode.ANIM_OFF)
{
data = Utils.EmptyBytes;
}
else
{
data = new byte[16];
int pos = 0;
// The flags don't like conversion from uint to byte, so we have to do
@ -1603,6 +1611,7 @@ namespace OpenSim.Region.Framework.Scenes
Utils.FloatToBytes(pTexAnim.Start).CopyTo(data, pos);
Utils.FloatToBytes(pTexAnim.Length).CopyTo(data, pos + 4);
Utils.FloatToBytes(pTexAnim.Rate).CopyTo(data, pos + 8);
}
m_TextureAnimation = data;
}