Merge branch 'avination' into careminster

Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
avinationmerge
Melanie 2012-07-11 14:27:33 +01:00
commit 89c9528e38
21 changed files with 738 additions and 392 deletions

View File

@ -176,7 +176,8 @@ namespace OpenSim.Data.MySQL
"PassCollisions, " +
"LinkNumber, MediaURL, KeyframeMotion, " +
"PhysicsShapeType, Density, GravityModifier, " +
"Friction, Restitution) values (" + "?UUID, " +
"Friction, Restitution, Vehicle " +
") values (" + "?UUID, " +
"?CreationDate, ?Name, ?Text, " +
"?Description, ?SitName, ?TouchName, " +
"?ObjectFlags, ?OwnerMask, ?NextOwnerMask, " +
@ -210,7 +211,7 @@ namespace OpenSim.Data.MySQL
"?CollisionSoundVolume, ?PassTouches, ?PassCollisions, " +
"?LinkNumber, ?MediaURL, ?KeyframeMotion, " +
"?PhysicsShapeType, ?Density, ?GravityModifier, " +
"?Friction, ?Restitution)";
"?Friction, ?Restitution, ?Vehicle)";
FillPrimCommand(cmd, prim, obj.UUID, regionUUID);
@ -1321,6 +1322,15 @@ namespace OpenSim.Data.MySQL
prim.Friction = (float)(double)row["Friction"];
prim.Bounciness = (float)(double)row["Restitution"];
SOPVehicle vehicle = null;
if (row["Vehicle"].ToString() != String.Empty)
{
vehicle = SOPVehicle.FromXml2(row["Vehicle"].ToString());
if (vehicle != null)
prim.VehicleParams = vehicle;
}
return prim;
}
@ -1697,6 +1707,11 @@ namespace OpenSim.Data.MySQL
cmd.Parameters.AddWithValue("GravityModifier", (double)prim.GravityModifier);
cmd.Parameters.AddWithValue("Friction", (double)prim.Friction);
cmd.Parameters.AddWithValue("Restitution", (double)prim.Bounciness);
if (prim.VehicleParams != null)
cmd.Parameters.AddWithValue("Vehicle", prim.VehicleParams.ToXml2());
else
cmd.Parameters.AddWithValue("Vehicle", String.Empty);
}
/// <summary>

View File

@ -101,6 +101,11 @@ namespace OpenSim.Framework
{
item = oldHeadNext.Item;
haveAdvancedHead = CAS(ref head, oldHead, oldHeadNext);
if (haveAdvancedHead)
{
oldHeadNext.Item = default(T);
oldHead.Next = null;
}
}
}
}
@ -111,6 +116,10 @@ namespace OpenSim.Framework
public void Clear()
{
// ugly
T item;
while(count > 0)
Dequeue(out item);
Init();
}

View File

@ -63,12 +63,15 @@ namespace OpenSim.Framework
internal void Clear()
{
this.value = default(T);
if (this.handle != null)
{
this.handle.Clear();
this.handle = null;
}
ClearRef();
}
internal void ClearRef()
{
this.value = default(T);
this.handle = null;
}
}
@ -285,6 +288,7 @@ namespace OpenSim.Framework
if (--this.size > 0 && index != this.size)
{
Set(this.items[this.size], index);
this.items[this.size].ClearRef();
if (!BubbleUp(index))
BubbleDown(index);
}

View File

@ -48,10 +48,26 @@ namespace OpenSim.Framework.Statistics
string.Format(
"Allocated to OpenSim objects: {0} MB\n",
Math.Round(GC.GetTotalMemory(false) / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Process memory : {0} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0)));
Process myprocess = Process.GetCurrentProcess();
if (!myprocess.HasExited)
{
myprocess.Refresh();
sb.Append(
string.Format(
"Process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
Math.Round(Process.GetCurrentProcess().WorkingSet64 / 1024.0 / 1024.0),
Math.Round(Process.GetCurrentProcess().PagedMemorySize64 / 1024.0 / 1024.0),
Math.Round(Process.GetCurrentProcess().VirtualMemorySize64 / 1024.0 / 1024.0)));
sb.Append(
string.Format(
"Peak process memory: Physical {0} MB \t Paged {1} MB \t Virtual {2} MB\n",
Math.Round(Process.GetCurrentProcess().PeakWorkingSet64 / 1024.0 / 1024.0),
Math.Round(Process.GetCurrentProcess().PeakPagedMemorySize64 / 1024.0 / 1024.0),
Math.Round(Process.GetCurrentProcess().PeakVirtualMemorySize64 / 1024.0 / 1024.0)));
}
else
sb.Append("Process reported as Exited \n");
return sb.ToString();
}

View File

@ -90,9 +90,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid
}
}
protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag);
lock (m_SeenMapBlocks)
{
if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId))

View File

@ -86,90 +86,93 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
{
if (mapName.Length < 2)
Util.FireAndForget(x =>
{
remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
return;
}
//m_log.DebugFormat("MAP NAME=({0})", mapName);
// Hack to get around the fact that ll V3 now drops the port from the
// map name. See https://jira.secondlife.com/browse/VWR-28570
//
// Caller, use this magic form instead:
// secondlife://http|!!mygrid.com|8002|Region+Name/128/128
// or url encode if possible.
// the hacks we do with this viewer...
//
string mapNameOrig = mapName;
if (mapName.Contains("|"))
mapName = mapName.Replace('|', ':');
if (mapName.Contains("+"))
mapName = mapName.Replace('+', ' ');
if (mapName.Contains("!"))
mapName = mapName.Replace('!', '/');
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
// if (regionInfos.Count == 0)
// remoteClient.SendAlertMessage("Hyperlink could not be established.");
//m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
List<MapBlockData> blocks = new List<MapBlockData>();
MapBlockData data;
if (regionInfos.Count > 0)
{
foreach (GridRegion info in regionInfos)
if (mapName.Length < 2)
{
data = new MapBlockData();
data.Agents = 0;
data.Access = info.Access;
if (flags == 2) // V2 sends this
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
// ugh! V2-3 is very sensitive about the result being
// exactly the same as the requested name
if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
data.Name = mapNameOrig;
else
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
blocks.Add(data);
remoteClient.SendAlertMessage("Use a search string with at least 2 characters");
return;
}
}
// final block, closing the search result
data = new MapBlockData();
data.Agents = 0;
data.Access = 255;
data.MapImageId = UUID.Zero;
data.Name = mapName;
data.RegionFlags = 0;
data.WaterHeight = 0; // not used
data.X = 0;
data.Y = 0;
blocks.Add(data);
//m_log.DebugFormat("MAP NAME=({0})", mapName);
// flags are agent flags sent from the viewer.
// they have different values depending on different viewers, apparently
remoteClient.SendMapBlock(blocks, flags);
// Hack to get around the fact that ll V3 now drops the port from the
// map name. See https://jira.secondlife.com/browse/VWR-28570
//
// Caller, use this magic form instead:
// secondlife://http|!!mygrid.com|8002|Region+Name/128/128
// or url encode if possible.
// the hacks we do with this viewer...
//
string mapNameOrig = mapName;
if (mapName.Contains("|"))
mapName = mapName.Replace('|', ':');
if (mapName.Contains("+"))
mapName = mapName.Replace('+', ' ');
if (mapName.Contains("!"))
mapName = mapName.Replace('!', '/');
// send extra user messages for V3
// because the UI is very confusing
// while we don't fix the hard-coded urls
if (flags == 2)
{
if (regionInfos.Count == 0)
remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
else if (regionInfos.Count == 1)
remoteClient.SendAgentAlertMessage("Region found!", false);
}
// try to fetch from GridServer
List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
// if (regionInfos.Count == 0)
// remoteClient.SendAlertMessage("Hyperlink could not be established.");
//m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
List<MapBlockData> blocks = new List<MapBlockData>();
MapBlockData data;
if (regionInfos.Count > 0)
{
foreach (GridRegion info in regionInfos)
{
data = new MapBlockData();
data.Agents = 0;
data.Access = info.Access;
if (flags == 2) // V2 sends this
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
// ugh! V2-3 is very sensitive about the result being
// exactly the same as the requested name
if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
data.Name = mapNameOrig;
else
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
blocks.Add(data);
}
}
// final block, closing the search result
data = new MapBlockData();
data.Agents = 0;
data.Access = 255;
data.MapImageId = UUID.Zero;
data.Name = mapName;
data.RegionFlags = 0;
data.WaterHeight = 0; // not used
data.X = 0;
data.Y = 0;
blocks.Add(data);
// flags are agent flags sent from the viewer.
// they have different values depending on different viewers, apparently
remoteClient.SendMapBlock(blocks, flags);
// send extra user messages for V3
// because the UI is very confusing
// while we don't fix the hard-coded urls
if (flags == 2)
{
if (regionInfos.Count == 0)
remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
else if (regionInfos.Count == 1)
remoteClient.SendAgentAlertMessage("Region found!", false);
}
});
}
// private Scene GetClientScene(IClientAPI client)

View File

@ -63,7 +63,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private static readonly UUID STOP_UUID = UUID.Random();
private static readonly string m_mapLayerPath = "0001/";
private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
private ManualResetEvent queueEvent = new ManualResetEvent(false);
private Queue<MapRequestState> requests = new Queue<MapRequestState>();
private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
protected Scene m_scene;
private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@ -71,7 +75,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
private int blacklistTimeout = 10*60*1000; // 10 minutes
private byte[] myMapImageJPEG;
protected volatile bool m_Enabled = false;
private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
@ -228,54 +231,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
// a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
{
ScenePresence avatarPresence = null;
//if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
//{
// ScenePresence avatarPresence = null;
m_scene.TryGetScenePresence(agentID, out avatarPresence);
// m_scene.TryGetScenePresence(agentID, out avatarPresence);
if (avatarPresence != null)
{
bool lookup = false;
// if (avatarPresence != null)
// {
// bool lookup = false;
lock (cachedMapBlocks)
{
if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
{
List<MapBlockData> mapBlocks;
// lock (cachedMapBlocks)
// {
// if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
// {
// List<MapBlockData> mapBlocks;
mapBlocks = cachedMapBlocks;
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
}
else
{
lookup = true;
}
}
if (lookup)
{
List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
// mapBlocks = cachedMapBlocks;
// avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
// }
// else
// {
// lookup = true;
// }
// }
// if (lookup)
// {
// List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
(int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r, 0);
mapBlocks.Add(block);
}
avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
// List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
// (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
// (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
// (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
// (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
// foreach (GridRegion r in regions)
// {
// MapBlockData block = new MapBlockData();
// MapBlockFromGridRegion(block, r, 0);
// mapBlocks.Add(block);
// }
// avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
lock (cachedMapBlocks)
cachedMapBlocks = mapBlocks;
// lock (cachedMapBlocks)
// cachedMapBlocks = mapBlocks;
cachedTime = Util.UnixTimeSinceEpoch();
}
}
}
// cachedTime = Util.UnixTimeSinceEpoch();
// }
// }
//}
LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@ -302,8 +305,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
protected static OSDMapLayer GetOSDMapLayerResponse()
{
OSDMapLayer mapLayer = new OSDMapLayer();
mapLayer.Right = 5000;
mapLayer.Top = 5000;
mapLayer.Right = 2048;
mapLayer.Top = 2048;
mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
return mapLayer;
@ -332,6 +335,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
m_rootAgents.Remove(AgentId);
}
lock (m_mapBlockRequestEvent)
{
if (m_mapBlockRequests.ContainsKey(AgentId))
m_mapBlockRequests.Remove(AgentId);
}
}
#endregion
@ -354,6 +362,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
ThreadPriority.BelowNormal,
true,
true);
Watchdog.StartThread(
MapBlockSendThread,
string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
ThreadPriority.BelowNormal,
true,
true);
}
/// <summary>
@ -369,7 +383,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
st.itemtype=0;
st.regionhandle=0;
requests.Enqueue(st);
lock (requests)
{
queueEvent.Set();
requests.Enqueue(st);
}
MapBlockRequestData req = new MapBlockRequestData();
req.client = null;
req.minX = 0;
req.maxX = 0;
req.minY = 0;
req.maxY = 0;
req.flags = 0;
lock (m_mapBlockRequestEvent)
{
m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
m_mapBlockRequests[UUID.Zero].Enqueue(req);
m_mapBlockRequestEvent.Set();
}
}
public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@ -525,7 +559,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
while (true)
{
MapRequestState st = requests.Dequeue(1000);
MapRequestState st = new MapRequestState();
bool valid = false;
queueEvent.WaitOne();
lock (requests)
{
if (requests.Count > 0)
{
st = requests.Dequeue();
valid = true;
}
if (requests.Count == 0)
queueEvent.Reset();
}
if (!valid)
continue;
// end gracefully
if (st.agentID == STOP_UUID)
@ -543,13 +591,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
{
while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
Thread.Sleep(80);
Thread.Sleep(100);
RequestMapItemsDelegate d = RequestMapItemsAsync;
d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
//OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
//RequestMapItemsCompleted(response);
Interlocked.Increment(ref nAsyncRequests);
Util.FireAndForget(x =>
{
RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
});
}
}
@ -571,110 +619,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="state"></param>
public void EnqueueMapItemRequest(MapRequestState state)
{
requests.Enqueue(state);
}
/// <summary>
/// Sends the mapitem response to the IClientAPI
/// </summary>
/// <param name="response">The OSDMap Response for the mapitem</param>
private void RequestMapItemsCompleted(IAsyncResult iar)
{
AsyncResult result = (AsyncResult)iar;
RequestMapItemsDelegate icon = (RequestMapItemsDelegate)result.AsyncDelegate;
OSDMap response = (OSDMap)icon.EndInvoke(iar);
Interlocked.Decrement(ref nAsyncRequests);
if (!response.ContainsKey("requestID"))
return;
UUID requestID = response["requestID"].AsUUID();
if (requestID != UUID.Zero)
lock (requests)
{
MapRequestState mrs = new MapRequestState();
mrs.agentID = UUID.Zero;
lock (m_openRequests)
{
if (m_openRequests.ContainsKey(requestID))
{
mrs = m_openRequests[requestID];
m_openRequests.Remove(requestID);
}
}
if (mrs.agentID != UUID.Zero)
{
ScenePresence av = null;
m_scene.TryGetScenePresence(mrs.agentID, out av);
if (av != null)
{
if (response.ContainsKey(mrs.itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)response[mrs.itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), mrs.itemtype, mrs.flags);
}
// Service 7 (MAP_ITEM_LAND_FOR_SALE)
uint itemtype = 7;
if (response.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
}
// Service 1 (MAP_ITEM_TELEHUB)
itemtype = 1;
if (response.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)response[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, mrs.flags);
}
}
}
queueEvent.Set();
requests.Enqueue(state);
}
}
@ -701,8 +649,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
EnqueueMapItemRequest(st);
}
private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
/// <summary>
/// Does the actual remote mapitem request
/// This should be called from an asynchronous thread
@ -717,7 +663,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="itemtype">passed in from packet</param>
/// <param name="regionhandle">Region we're looking up</param>
/// <returns></returns>
private OSDMap RequestMapItemsAsync(UUID id, uint flags,
private void RequestMapItemsAsync(UUID id, uint flags,
uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
{
// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@ -740,7 +686,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
if (blacklisted)
return new OSDMap();
{
Interlocked.Decrement(ref nAsyncRequests);
return;
}
UUID requestID = UUID.Random();
lock (m_cachedRegionMapItemsAddress)
@ -748,6 +697,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
httpserver = m_cachedRegionMapItemsAddress[regionhandle];
}
if (httpserver.Length == 0)
{
uint x = 0, y = 0;
@ -792,18 +742,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
// Can't find the http server
if (httpserver.Length == 0 || blacklisted)
return new OSDMap();
MapRequestState mrs = new MapRequestState();
mrs.agentID = id;
mrs.EstateID = EstateID;
mrs.flags = flags;
mrs.godlike = godlike;
mrs.itemtype=itemtype;
mrs.regionhandle = regionhandle;
lock (m_openRequests)
m_openRequests.Add(requestID, mrs);
{
Interlocked.Decrement(ref nAsyncRequests);
return;
}
WebRequest mapitemsrequest = null;
try
@ -813,7 +755,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
catch (Exception e)
{
m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
return new OSDMap();
Interlocked.Decrement(ref nAsyncRequests);
return;
}
mapitemsrequest.Method = "POST";
@ -838,7 +781,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
catch (WebException ex)
{
m_log.WarnFormat("[WORLD MAP]: Bad send on GetMapItems {0}", ex.Message);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedurls)
{
if (!m_blacklistedurls.ContainsKey(httpserver))
@ -847,13 +789,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
return responseMap;
Interlocked.Decrement(ref nAsyncRequests);
return;
}
catch
{
m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
responseMap["connect"] = OSD.FromBoolean(false);
return responseMap;
Interlocked.Decrement(ref nAsyncRequests);
return;
}
finally
{
@ -874,12 +817,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
else
{
return new OSDMap();
Interlocked.Decrement(ref nAsyncRequests);
return;
}
}
catch (WebException)
{
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedurls)
{
if (!m_blacklistedurls.ContainsKey(httpserver))
@ -888,19 +831,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
return responseMap;
Interlocked.Decrement(ref nAsyncRequests);
return;
}
catch
{
m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedregions)
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
return responseMap;
Interlocked.Decrement(ref nAsyncRequests);
return;
}
finally
{
@ -919,14 +863,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
catch (Exception ex)
{
m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
responseMap["connect"] = OSD.FromBoolean(false);
lock (m_blacklistedregions)
{
if (!m_blacklistedregions.ContainsKey(regionhandle))
m_blacklistedregions.Add(regionhandle, Environment.TickCount);
}
return responseMap;
Interlocked.Decrement(ref nAsyncRequests);
return;
}
}
@ -940,7 +884,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
}
}
return responseMap;
Interlocked.Decrement(ref nAsyncRequests);
if (id != UUID.Zero)
{
ScenePresence av = null;
m_scene.TryGetScenePresence(id, out av);
if (av != null)
{
if (responseMap.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
}
// Service 7 (MAP_ITEM_LAND_FOR_SALE)
itemtype = 7;
if (responseMap.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
}
// Service 1 (MAP_ITEM_TELEHUB)
itemtype = 1;
if (responseMap.ContainsKey(itemtype.ToString()))
{
List<mapItemReply> returnitems = new List<mapItemReply>();
OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
for (int i = 0; i < itemarray.Count; i++)
{
OSDMap mapitem = (OSDMap)itemarray[i];
mapItemReply mi = new mapItemReply();
mi.x = (uint)mapitem["X"].AsInteger();
mi.y = (uint)mapitem["Y"].AsInteger();
mi.id = mapitem["ID"].AsUUID();
mi.Extra = mapitem["Extra"].AsInteger();
mi.Extra2 = mapitem["Extra2"].AsInteger();
mi.name = mapitem["Name"].AsString();
returnitems.Add(mi);
}
av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
}
}
}
}
/// <summary>
@ -950,7 +965,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="minY"></param>
/// <param name="maxX"></param>
/// <param name="maxY"></param>
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
//m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
@ -1003,21 +1018,91 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
MapBlockRequestData req = new MapBlockRequestData();
req.client = remoteClient;
req.minX = minX;
req.maxX = maxX;
req.minY = minY;
req.maxY = maxY;
req.flags = flag;
lock (m_mapBlockRequestEvent)
{
if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
m_mapBlockRequestEvent.Set();
}
return new List<MapBlockData>();
}
protected void MapBlockSendThread()
{
while (true)
{
List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
m_mapBlockRequestEvent.WaitOne();
lock (m_mapBlockRequestEvent)
{
int total = 0;
foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
{
if (q.Count > 0)
thisRunData.Add(q.Dequeue());
total += q.Count;
}
if (total == 0)
m_mapBlockRequestEvent.Reset();
}
foreach (MapBlockRequestData req in thisRunData)
{
// Null client stops thread
if (req.client == null)
return;
GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
}
Thread.Sleep(50);
}
}
protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{
List<MapBlockData> allBlocks = new List<MapBlockData>();
List<MapBlockData> mapBlocks = new List<MapBlockData>();
List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
(minX - 4) * (int)Constants.RegionSize,
(maxX + 4) * (int)Constants.RegionSize,
(minY - 4) * (int)Constants.RegionSize,
(maxY + 4) * (int)Constants.RegionSize);
minX * (int)Constants.RegionSize,
maxX * (int)Constants.RegionSize,
minY * (int)Constants.RegionSize,
maxY * (int)Constants.RegionSize);
// (minX - 4) * (int)Constants.RegionSize,
// (maxX + 4) * (int)Constants.RegionSize,
// (minY - 4) * (int)Constants.RegionSize,
// (maxY + 4) * (int)Constants.RegionSize);
foreach (GridRegion r in regions)
{
MapBlockData block = new MapBlockData();
MapBlockFromGridRegion(block, r, flag);
mapBlocks.Add(block);
allBlocks.Add(block);
if (mapBlocks.Count >= 10)
{
remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
mapBlocks.Clear();
Thread.Sleep(50);
}
}
remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
if (mapBlocks.Count > 0)
remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
return mapBlocks;
return allBlocks;
}
protected void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
@ -1417,6 +1502,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{
m_rootAgents.Remove(avatar.UUID);
}
lock (m_mapBlockRequestEvent)
{
if (m_mapBlockRequests.ContainsKey(avatar.UUID))
m_mapBlockRequests.Remove(avatar.UUID);
}
}
public void OnRegionUp(GridRegion otherRegion)
@ -1540,4 +1631,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
public uint itemtype;
public ulong regionhandle;
}
public struct MapBlockRequestData
{
public IClientAPI client;
public int minX;
public int minY;
public int maxX;
public int maxY;
public uint flags;
}
}

View File

@ -30,6 +30,8 @@ using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
using System.Text;
using System.IO;
using System.Xml;
using OpenSim.Framework.Serialization;
using OpenSim.Framework.Serialization.External;
@ -561,8 +563,56 @@ namespace OpenSim.Region.Framework.Scenes
}
public string ToXml2()
{
MemoryStream ms = new MemoryStream(512);
UTF8Encoding enc = new UTF8Encoding();
XmlTextWriter xwriter = new XmlTextWriter(ms, enc);
ToXml2(xwriter);
xwriter.Flush();
string s = ms.GetStreamString();
xwriter.Close();
return s;
}
public void FromXml2(XmlTextReader _reader, out bool errors)
public static SOPVehicle FromXml2(string text)
{
if (text == String.Empty)
return null;
UTF8Encoding enc = new UTF8Encoding();
MemoryStream ms = new MemoryStream(enc.GetBytes(text));
XmlTextReader xreader = new XmlTextReader(ms);
SOPVehicle v = new SOPVehicle();
bool error;
v.FromXml2(xreader, out error);
xreader.Close();
if (error)
{
v = null;
return null;
}
return v;
}
public static SOPVehicle FromXml2(XmlTextReader reader)
{
SOPVehicle vehicle = new SOPVehicle();
bool errors = false;
vehicle.FromXml2(reader, out errors);
if (errors)
return null;
return vehicle;
}
private void FromXml2(XmlTextReader _reader, out bool errors)
{
errors = false;
reader = _reader;

View File

@ -1824,6 +1824,8 @@ namespace OpenSim.Region.Framework.Scenes
{
parentGroup.LinkToGroup(child);
child.DetachFromBackup();
// this is here so physics gets updated!
// Don't remove! Bad juju! Stay away! or fix physics!
child.AbsolutePosition = child.AbsolutePosition;

View File

@ -353,7 +353,7 @@ namespace OpenSim.Region.Framework.Scenes
private int LastColSoundSentTime;
private SOPVehicle m_vehicle = null;
private SOPVehicle m_vehicleParams = null;
private KeyframeMotion m_keyframeMotion = null;
@ -973,7 +973,15 @@ namespace OpenSim.Region.Framework.Scenes
}
return m_angularVelocity;
}
set { m_angularVelocity = value; }
set
{
m_angularVelocity = value;
PhysicsActor actor = PhysActor;
if ((actor != null) && actor.IsPhysical && ParentGroup.RootPart == this && VehicleType == (int)Vehicle.TYPE_NONE)
{
actor.RotationalVelocity = m_angularVelocity;
}
}
}
/// <summary></summary>
@ -1877,7 +1885,7 @@ namespace OpenSim.Region.Framework.Scenes
}
}
// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
// SetVelocity for LSL llSetVelocity.. may need revision if having other uses in future
public void SetVelocity(Vector3 pVel, bool localGlobalTF)
{
if (ParentGroup == null || ParentGroup.IsDeleted)
@ -1904,6 +1912,33 @@ namespace OpenSim.Region.Framework.Scenes
ParentGroup.Velocity = pVel;
}
// SetAngularVelocity for LSL llSetAngularVelocity.. may need revision if having other uses in future
public void SetAngularVelocity(Vector3 pAngVel, bool localGlobalTF)
{
if (ParentGroup == null || ParentGroup.IsDeleted)
return;
if (ParentGroup.IsAttachment)
return; // don't work on attachments (for now ??)
SceneObjectPart root = ParentGroup.RootPart;
if (root.VehicleType != (int)Vehicle.TYPE_NONE) // don't mess with vehicles
return;
PhysicsActor pa = root.PhysActor;
if (pa == null || !pa.IsPhysical)
return;
if (localGlobalTF)
{
pAngVel = pAngVel * GetWorldRotation();
}
root.AngularVelocity = pAngVel;
}
/// <summary>
/// hook to the physics scene to apply angular impulse
@ -3415,15 +3450,15 @@ namespace OpenSim.Region.Framework.Scenes
Force = force;
}
public SOPVehicle sopVehicle
public SOPVehicle VehicleParams
{
get
{
return m_vehicle;
return m_vehicleParams;
}
set
{
m_vehicle = value;
m_vehicleParams = value;
}
}
@ -3432,10 +3467,10 @@ namespace OpenSim.Region.Framework.Scenes
{
get
{
if (m_vehicle == null)
if (m_vehicleParams == null)
return (int)Vehicle.TYPE_NONE;
else
return (int)m_vehicle.Type;
return (int)m_vehicleParams.Type;
}
set
{
@ -3445,7 +3480,7 @@ namespace OpenSim.Region.Framework.Scenes
public void SetVehicleType(int type)
{
m_vehicle = null;
m_vehicleParams = null;
if (type == (int)Vehicle.TYPE_NONE)
{
@ -3453,8 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes
PhysActor.VehicleType = (int)Vehicle.TYPE_NONE;
return;
}
m_vehicle = new SOPVehicle();
m_vehicle.ProcessTypeChange((Vehicle)type);
m_vehicleParams = new SOPVehicle();
m_vehicleParams.ProcessTypeChange((Vehicle)type);
{
if (_parentID ==0 && PhysActor != null)
PhysActor.VehicleType = type;
@ -3464,10 +3499,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SetVehicleFlags(int param, bool remove)
{
if (m_vehicle == null)
if (m_vehicleParams == null)
return;
m_vehicle.ProcessVehicleFlags(param, remove);
m_vehicleParams.ProcessVehicleFlags(param, remove);
if (_parentID ==0 && PhysActor != null)
{
@ -3477,10 +3512,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SetVehicleFloatParam(int param, float value)
{
if (m_vehicle == null)
if (m_vehicleParams == null)
return;
m_vehicle.ProcessFloatVehicleParam((Vehicle)param, value);
m_vehicleParams.ProcessFloatVehicleParam((Vehicle)param, value);
if (_parentID == 0 && PhysActor != null)
{
@ -3490,10 +3525,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SetVehicleVectorParam(int param, Vector3 value)
{
if (m_vehicle == null)
if (m_vehicleParams == null)
return;
m_vehicle.ProcessVectorVehicleParam((Vehicle)param, value);
m_vehicleParams.ProcessVectorVehicleParam((Vehicle)param, value);
if (_parentID == 0 && PhysActor != null)
{
@ -3503,10 +3538,10 @@ namespace OpenSim.Region.Framework.Scenes
public void SetVehicleRotationParam(int param, Quaternion rotation)
{
if (m_vehicle == null)
if (m_vehicleParams == null)
return;
m_vehicle.ProcessRotationVehicleParam((Vehicle)param, rotation);
m_vehicleParams.ProcessRotationVehicleParam((Vehicle)param, rotation);
if (_parentID == 0 && PhysActor != null)
{
@ -4673,8 +4708,8 @@ namespace OpenSim.Region.Framework.Scenes
if (VolumeDetectActive) // change if not the default only
pa.SetVolumeDetect(1);
if (m_vehicle != null && LocalId == ParentGroup.RootPart.LocalId)
m_vehicle.SetVehicle(pa);
if (m_vehicleParams != null && LocalId == ParentGroup.RootPart.LocalId)
m_vehicleParams.SetVehicle(pa);
// we are going to tell rest of code about physics so better have this here
PhysActor = pa;
@ -4712,7 +4747,7 @@ namespace OpenSim.Region.Framework.Scenes
pa.RotationalVelocity = rotationalVelocity;
// if not vehicle and root part apply force and torque
if ((m_vehicle == null || m_vehicle.Type == Vehicle.TYPE_NONE)
if ((m_vehicleParams == null || m_vehicleParams.Type == Vehicle.TYPE_NONE)
&& LocalId == ParentGroup.RootPart.LocalId)
{
pa.Force = Force;

View File

@ -623,20 +623,19 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
private static void ProcessVehicle(SceneObjectPart obj, XmlTextReader reader)
{
bool errors = false;
SOPVehicle _vehicle = new SOPVehicle();
SOPVehicle vehicle = SOPVehicle.FromXml2(reader);
_vehicle.FromXml2(reader, out errors);
if (errors)
if (vehicle == null)
{
obj.sopVehicle = null;
obj.VehicleParams = null;
m_log.DebugFormat(
"[SceneObjectSerializer]: Parsing Vehicle for object part {0} {1} encountered errors. Please see earlier log entries.",
obj.Name, obj.UUID);
}
else
obj.sopVehicle = _vehicle;
{
obj.VehicleParams = vehicle;
}
}
private static void ProcessShape(SceneObjectPart obj, XmlTextReader reader)
@ -1325,8 +1324,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
writer.WriteElementString("VolumeDetectActive", sop.VolumeDetectActive.ToString().ToLower());
if (sop.sopVehicle != null)
sop.sopVehicle.ToXml2(writer);
if (sop.VehicleParams != null)
sop.VehicleParams.ToXml2(writer);
if(sop.PhysicsShapeType != sop.DefaultPhysicsShapeType())
writer.WriteElementString("PhysicsShapeType", sop.PhysicsShapeType.ToString().ToLower());

View File

@ -740,6 +740,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (Shell != IntPtr.Zero)
{
_parent_scene.geom_name_map.Remove(Shell);
_parent_scene.actor_name_map.Remove(Shell);
_parent_scene.waitForSpaceUnlock(_parent_scene.ActiveSpace);
d.GeomDestroy(Shell);
Shell = IntPtr.Zero;
@ -1188,6 +1189,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
else
{
_parent_scene.RemoveCollisionEventReporting(this);
_parent_scene.RemoveCharacter(this);
// destroy avatar capsule and related ODE data
AvatarGeomAndBodyDestroy();

View File

@ -137,6 +137,7 @@ namespace OpenSim.Region.Physics.OdePlugin
float m_amdampY;
float m_amdampZ;
public float FrictionFactor
{
get
@ -145,6 +146,7 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public ODEDynamics(OdePrim rootp)
{
rootPrim = rootp;
@ -345,7 +347,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
m_lmEfect = 1.0f; // turn it on
m_ffactor = 0.01f;
m_ffactor = 0.0f;
if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
&& !rootPrim.m_isSelected && !rootPrim.m_disabled)
d.BodyEnable(rootPrim.Body);
@ -401,7 +403,7 @@ namespace OpenSim.Region.Physics.OdePlugin
m_lmEfect = 1.0f; // turn it on
m_lmDecay = 1.0f - 1.0f / m_linearMotorDecayTimescale;
m_ffactor = 0.01f;
m_ffactor = 0.0f;
if (rootPrim.Body != IntPtr.Zero && !d.BodyIsEnabled(rootPrim.Body)
&& !rootPrim.m_isSelected && !rootPrim.m_disabled)
d.BodyEnable(rootPrim.Body);
@ -805,7 +807,8 @@ namespace OpenSim.Region.Physics.OdePlugin
}
m_lmEfect *= m_lmDecay;
m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
// m_ffactor = 0.01f + 1e-4f * curVel.LengthSquared();
m_ffactor = 0.0f;
}
else
{

View File

@ -275,6 +275,7 @@ namespace OpenSim.Region.Physics.OdePlugin
if (veh != null && veh.Type != Vehicle.TYPE_NONE)
cdata.mu *= veh.FrictionFactor;
// cdata.mu *= 0;
}
}
@ -582,8 +583,6 @@ namespace OpenSim.Region.Physics.OdePlugin
if (value.IsFinite())
{
AddChange(changes.Velocity, value);
// _velocity = value;
}
else
{
@ -675,9 +674,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
if (value.IsFinite())
{
m_rotationalVelocity = value;
if (Body != IntPtr.Zero && !d.BodyIsEnabled(Body))
d.BodyEnable(Body);
AddChange(changes.AngVelocity, value);
}
else
{
@ -686,7 +683,6 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override float Buoyancy
{
get { return m_buoyancy; }
@ -947,6 +943,8 @@ namespace OpenSim.Region.Physics.OdePlugin
CollisionEventsThisFrame = null;
}
m_eventsubscription = 0;
// for now still done on odescene
// _parent_scene.RemoveCollisionEventReporting(this);
}
public void AddCollisionEvent(uint CollidedWith, ContactPoint contact)
@ -1736,17 +1734,14 @@ namespace OpenSim.Region.Physics.OdePlugin
d.BodySetAutoDisableFlag(Body, true);
d.BodySetAutoDisableSteps(Body, body_autodisable_frames);
// d.BodySetLinearDampingThreshold(Body, 0.01f);
// d.BodySetAngularDampingThreshold(Body, 0.001f);
d.BodySetDamping(Body, .002f, .002f);
if (m_targetSpace != IntPtr.Zero)
{
_parent_scene.waitForSpaceUnlock(m_targetSpace);
if (d.SpaceQuery(m_targetSpace, prim_geom))
d.SpaceRemove(m_targetSpace, prim_geom);
}
d.BodySetDamping(Body, .005f, .005f);
if (m_targetSpace != IntPtr.Zero)
{
_parent_scene.waitForSpaceUnlock(m_targetSpace);
if (d.SpaceQuery(m_targetSpace, prim_geom))
d.SpaceRemove(m_targetSpace, prim_geom);
}
if (childrenPrim.Count == 0)
{
@ -3295,6 +3290,13 @@ namespace OpenSim.Region.Physics.OdePlugin
private void changevelocity(Vector3 newVel)
{
float len = newVel.LengthSquared();
if (len > 100000.0f) // limit to 100m/s
{
len = 100.0f / (float)Math.Sqrt(len);
newVel *= len;
}
if (!m_isSelected)
{
if (Body != IntPtr.Zero)
@ -3311,6 +3313,33 @@ namespace OpenSim.Region.Physics.OdePlugin
_velocity = newVel;
}
private void changeangvelocity(Vector3 newAngVel)
{
float len = newAngVel.LengthSquared();
if (len > 144.0f) // limit to 12rad/s
{
len = 12.0f / (float)Math.Sqrt(len);
newAngVel *= len;
}
if (!m_isSelected)
{
if (Body != IntPtr.Zero)
{
if (m_disabled)
enableBodySoft();
else if (!d.BodyIsEnabled(Body))
d.BodyEnable(Body);
d.BodySetAngularVel(Body, newAngVel.X, newAngVel.Y, newAngVel.Z);
}
//resetCollisionAccounting();
}
m_rotationalVelocity = newAngVel;
}
private void changeVolumedetetion(bool newVolDtc)
{
m_isVolumeDetect = newVolDtc;
@ -3947,9 +3976,10 @@ namespace OpenSim.Region.Physics.OdePlugin
// case changes.Acceleration:
// changeacceleration((Vector3)arg);
// break;
// case changes.AngVelocity:
// changeangvelocity((Vector3)arg);
// break;
case changes.AngVelocity:
changeangvelocity((Vector3)arg);
break;
case changes.Force:
changeForce((Vector3)arg);

View File

@ -1312,7 +1312,14 @@ namespace OdeAPI
public static extern void GeomTriMeshSetRayCallback(IntPtr g, TriRayCallback callback);
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dGetConfiguration"), SuppressUnmanagedCodeSecurity]
public static extern string GetConfiguration(string str);
public static extern IntPtr iGetConfiguration();
public static string GetConfiguration()
{
IntPtr ptr = iGetConfiguration();
string s = Marshal.PtrToStringAnsi(ptr);
return s;
}
[DllImport("ode", CallingConvention = CallingConvention.Cdecl, EntryPoint = "dHashSpaceCreate"), SuppressUnmanagedCodeSecurity]
public static extern IntPtr HashSpaceCreate(IntPtr space);

View File

@ -237,20 +237,20 @@ namespace OpenSim.Region.Physics.OdePlugin
private d.NearCallback nearCallback;
private readonly HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
private readonly HashSet<OdePrim> _prims = new HashSet<OdePrim>();
private readonly HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
private readonly HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
private HashSet<OdeCharacter> _characters = new HashSet<OdeCharacter>();
private HashSet<OdePrim> _prims = new HashSet<OdePrim>();
private HashSet<OdePrim> _activeprims = new HashSet<OdePrim>();
private HashSet<OdePrim> _activegroups = new HashSet<OdePrim>();
public OpenSim.Framework.LocklessQueue<ODEchangeitem> ChangesQueue = new OpenSim.Framework.LocklessQueue<ODEchangeitem>();
/// <summary>
/// A list of actors that should receive collision events.
/// </summary>
private readonly List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
private readonly List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
private List<PhysicsActor> _collisionEventPrim = new List<PhysicsActor>();
private List<PhysicsActor> _collisionEventPrimRemove = new List<PhysicsActor>();
private readonly HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
private HashSet<OdeCharacter> _badCharacter = new HashSet<OdeCharacter>();
public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
public Dictionary<IntPtr, PhysicsActor> actor_name_map = new Dictionary<IntPtr, PhysicsActor>();
@ -264,26 +264,21 @@ namespace OpenSim.Region.Physics.OdePlugin
private volatile int m_global_contactcount = 0;
private readonly IntPtr contactgroup;
private IntPtr contactgroup;
public ContactData[] m_materialContactsData = new ContactData[8];
private readonly DoubleDictionary<Vector3, IntPtr, IntPtr> RegionTerrain = new DoubleDictionary<Vector3, IntPtr, IntPtr>();
private readonly Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
private readonly Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
private Dictionary<Vector3, IntPtr> RegionTerrain = new Dictionary<Vector3, IntPtr>();
private Dictionary<IntPtr, float[]> TerrainHeightFieldHeights = new Dictionary<IntPtr, float[]>();
private Dictionary<IntPtr, GCHandle> TerrainHeightFieldHeightsHandlers = new Dictionary<IntPtr, GCHandle>();
private int m_physicsiterations = 10;
private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag
private readonly PhysicsActor PANull = new NullPhysicsActor();
private PhysicsActor PANull = new NullPhysicsActor();
private float step_time = 0.0f;
public IntPtr world;
private uint obj2LocalID = 0;
private OdeCharacter cc1;
private OdePrim cp1;
private OdeCharacter cc2;
private OdePrim cp2;
// split the spaces acording to contents type
// ActiveSpace contains characters and active prims
@ -408,8 +403,8 @@ namespace OpenSim.Region.Physics.OdePlugin
// checkThread();
mesher = meshmerizer;
m_config = config;
/*
string ode_config = d.GetConfiguration("ODE");
string ode_config = d.GetConfiguration();
if (ode_config != null && ode_config != "")
{
m_log.WarnFormat("ODE configuration: {0}", ode_config);
@ -419,7 +414,7 @@ namespace OpenSim.Region.Physics.OdePlugin
OdeUbitLib = true;
}
}
*/
/*
if (region != null)
{
@ -526,8 +521,8 @@ namespace OpenSim.Region.Physics.OdePlugin
d.WorldSetGravity(world, gravityx, gravityy, gravityz);
d.WorldSetContactSurfaceLayer(world, contactsurfacelayer);
d.WorldSetLinearDamping(world, 0.001f);
d.WorldSetAngularDamping(world, 0.001f);
d.WorldSetLinearDamping(world, 0.002f);
d.WorldSetAngularDamping(world, 0.002f);
d.WorldSetAngularDampingThreshold(world, 0f);
d.WorldSetLinearDampingThreshold(world, 0f);
d.WorldSetMaxAngularSpeed(world, 100f);
@ -921,6 +916,8 @@ namespace OpenSim.Region.Physics.OdePlugin
cfm = 0.0001f / cfm;
if (cfm > 0.01f)
cfm = 0.01f;
else if (cfm < 0.00001f)
cfm = 0.00001f;
if ((Math.Abs(p2.Velocity.X - p1.Velocity.X) > 0.1f || Math.Abs(p2.Velocity.Y - p1.Velocity.Y) > 0.1f))
mu *= frictionMovementMult;
@ -947,6 +944,8 @@ namespace OpenSim.Region.Physics.OdePlugin
cfm = 0.0001f / cfm;
if (cfm > 0.01f)
cfm = 0.01f;
else if (cfm < 0.00001f)
cfm = 0.00001f;
if (d.GeomGetClass(g1) == d.GeomClassID.TriMeshClass)
{
@ -989,6 +988,8 @@ namespace OpenSim.Region.Physics.OdePlugin
cfm = 0.0001f / cfm;
if (cfm > 0.01f)
cfm = 0.01f;
else if (cfm < 0.00001f)
cfm = 0.00001f;
if (curContact.side1 > 0) // should be 2 ?
IgnoreNegSides = true;
@ -1155,7 +1156,13 @@ namespace OpenSim.Region.Physics.OdePlugin
private void collision_accounting_events(PhysicsActor p1, PhysicsActor p2, ContactPoint contact)
{
obj2LocalID = 0;
OdeCharacter cc1;
OdePrim cp1;
OdeCharacter cc2;
OdePrim cp2;
uint obj2LocalID = 0;
bool p1events = p1.SubscribedEvents();
bool p2events = p2.SubscribedEvents();
@ -1892,18 +1899,22 @@ namespace OpenSim.Region.Physics.OdePlugin
lock (SimulationLock)
lock(OdeLock)
{
if (world == IntPtr.Zero)
return 0;
// adjust number of iterations per step
try
{
// try
// {
d.WorldSetQuickStepNumIterations(world, curphysiteractions);
}
/* }
catch (StackOverflowException)
{
m_log.Error("[PHYSICS]: The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim.");
// ode.drelease(world);
base.TriggerPhysicsBasedRestart();
}
*/
while (step_time > HalfOdeStep && nodeframes < 10) //limit number of steps so we don't say here for ever
{
try
@ -1955,6 +1966,7 @@ namespace OpenSim.Region.Physics.OdePlugin
{
RemoveCharacter(defect);
}
defects.Clear();
}
}
@ -2060,13 +2072,13 @@ namespace OpenSim.Region.Physics.OdePlugin
_badCharacter.Clear();
}
}
/*
int nactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
int nstaticgeoms = d.SpaceGetNumGeoms(StaticSpace);
int ntopgeoms = d.SpaceGetNumGeoms(TopSpace);
int nbodies = d.NTotalBodies;
int ngeoms = d.NTotalGeoms;
*/
// Finished with all sim stepping. If requested, dump world state to file for debugging.
// TODO: This call to the export function is already inside lock (OdeLock) - but is an extra lock needed?
// TODO: This overwrites all dump files in-place. Should this be a growing logfile, or separate snapshots?
@ -2383,11 +2395,9 @@ namespace OpenSim.Region.Physics.OdePlugin
d.RFromAxisAndAngle(out R, v3.X, v3.Y, v3.Z, angle);
d.GeomSetRotation(GroundGeom, ref R);
d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap);
RegionTerrain.Add(pOffset, GroundGeom);
TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
}
}
@ -2486,8 +2496,7 @@ namespace OpenSim.Region.Physics.OdePlugin
geom_name_map[GroundGeom] = "Terrain";
d.GeomSetPosition(GroundGeom, pOffset.X + (float)Constants.RegionSize * 0.5f, pOffset.Y + (float)Constants.RegionSize * 0.5f, 0);
RegionTerrain.Add(pOffset, GroundGeom, GroundGeom);
// TerrainHeightFieldHeights.Add(GroundGeom, ODElandMap);
RegionTerrain.Add(pOffset, GroundGeom);
TerrainHeightFieldHeights.Add(GroundGeom, _heightmap);
TerrainHeightFieldHeightsHandlers.Add(GroundGeom, _heightmaphandler);
}
@ -2649,19 +2658,42 @@ namespace OpenSim.Region.Physics.OdePlugin
public override void Dispose()
{
m_rayCastManager.Dispose();
m_rayCastManager = null;
lock (OdeLock)
{
m_rayCastManager.Dispose();
m_rayCastManager = null;
lock (_prims)
{
ChangesQueue.Clear();
foreach (OdePrim prm in _prims)
{
RemovePrim(prm);
prm.DoAChange(changes.Remove, null);
_collisionEventPrim.Remove(prm);
}
_prims.Clear();
}
OdeCharacter[] chtorem;
lock (_characters)
{
chtorem = new OdeCharacter[_characters.Count];
_characters.CopyTo(chtorem);
}
ChangesQueue.Clear();
foreach (OdeCharacter ch in chtorem)
ch.DoAChange(changes.Remove, null);
foreach (IntPtr GroundGeom in RegionTerrain.Values)
{
if (GroundGeom != IntPtr.Zero)
d.GeomDestroy(GroundGeom);
}
RegionTerrain.Clear();
if (TerrainHeightFieldHeightsHandlers.Count > 0)
{
foreach (GCHandle gch in TerrainHeightFieldHeightsHandlers.Values)
@ -2671,6 +2703,9 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
TerrainHeightFieldHeightsHandlers.Clear();
TerrainHeightFieldHeights.Clear();
if (WaterGeom != IntPtr.Zero)
{
d.GeomDestroy(WaterGeom);
@ -2691,6 +2726,7 @@ namespace OpenSim.Region.Physics.OdePlugin
d.WorldDestroy(world);
world = IntPtr.Zero;
//d.CloseODE();
}
}

View File

@ -113,8 +113,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
new Dictionary<UUID, UserInfoCacheEntry>();
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
protected Timer m_ShoutSayTimer;
// protected Timer m_ShoutSayTimer;
protected int m_SayShoutCount = 0;
DateTime m_lastSayShoutCheck;
private Dictionary<string, string> MovementAnimationsForLSL =
new Dictionary<string, string> {
@ -140,10 +141,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
/*
m_ShoutSayTimer = new Timer(1000);
m_ShoutSayTimer.Elapsed += SayShoutTimerElapsed;
m_ShoutSayTimer.AutoReset = true;
m_ShoutSayTimer.Start();
*/
m_lastSayShoutCheck = DateTime.UtcNow;
m_ScriptEngine = ScriptEngine;
m_host = host;
@ -858,12 +862,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
}
private void CheckSayShoutTime()
{
DateTime now = DateTime.UtcNow;
if ((now - m_lastSayShoutCheck).Ticks > 10000000) // 1sec
{
m_lastSayShoutCheck = now;
m_SayShoutCount = 0;
}
else
m_SayShoutCount++;
}
public void llSay(int channelID, string text)
{
m_host.AddScriptLPS(1);
if (channelID == 0)
m_SayShoutCount++;
// m_SayShoutCount++;
CheckSayShoutTime();
if (m_SayShoutCount >= 11)
ScriptSleep(2000);
@ -891,7 +908,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
if (channelID == 0)
m_SayShoutCount++;
// m_SayShoutCount++;
CheckSayShoutTime();
if (m_SayShoutCount >= 11)
ScriptSleep(2000);
@ -2556,12 +2574,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
}
public void llSetAngularVelocity(LSL_Vector avel, int local)
{
m_host.AddScriptLPS(1);
// Still not done !!!!
// m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
m_host.SetAngularVelocity(new Vector3((float)avel.x, (float)avel.y, (float)avel.z), local != 0);
}
public LSL_Vector llGetOmega()
@ -3671,6 +3687,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
{
spinrate *= gain;
part.UpdateAngularVelocity(new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate)));
}
@ -12044,12 +12061,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return rq.ToString();
}
/*
private void SayShoutTimerElapsed(Object sender, ElapsedEventArgs args)
{
m_SayShoutCount = 0;
}
*/
private struct Tri
{
public Vector3 p1;

View File

@ -636,7 +636,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (!m_Enabled)
return;
lockScriptsForRead(true);
foreach (IScriptInstance instance in m_Scripts.Values)
List<IScriptInstance> instancesToDel = new List<IScriptInstance>(m_Scripts.Values);
// foreach (IScriptInstance instance in m_Scripts.Values)
foreach (IScriptInstance instance in instancesToDel)
{
// Force a final state save
//
@ -659,7 +663,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// Must be done explicitly because they have infinite
// lifetime
//
if (!m_SimulatorShuttingDown)
// if (!m_SimulatorShuttingDown)
{
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
if (m_DomainScripts[instance.AppDomain].Count == 0)
@ -669,10 +673,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
m_Scripts.Clear();
m_PrimObjects.Clear();
m_Assemblies.Clear();
m_DomainScripts.Clear();
// m_Scripts.Clear();
// m_PrimObjects.Clear();
// m_Assemblies.Clear();
// m_DomainScripts.Clear();
}
lockScriptsForRead(false);
lockScriptsForWrite(true);

View File

@ -29,6 +29,7 @@ using System;
using System.IO;
using System.Net;
using System.Reflection;
using System.Threading;
using Nini.Config;
using log4net;
@ -70,6 +71,8 @@ namespace OpenSim.Server.Handlers.MapImage
class MapServerGetHandler : BaseStreamHandler
{
public static ManualResetEvent ev = new ManualResetEvent(true);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IMapImageService m_MapService;
@ -82,8 +85,13 @@ namespace OpenSim.Server.Handlers.MapImage
public override byte[] Handle(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
byte[] result = new byte[0];
ev.WaitOne();
lock (ev)
{
ev.Reset();
}
byte[] result = new byte[0];
string format = string.Empty;
result = m_MapService.GetMapTile(path.Trim('/'), out format);
if (result.Length > 0)
@ -100,6 +108,11 @@ namespace OpenSim.Server.Handlers.MapImage
httpResponse.ContentType = "text/plain";
}
lock (ev)
{
ev.Set();
}
return result;
}

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bin/lib32/libode.so Normal file → Executable file

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