All (?) MySQL stores fixed to use DBGuid.FromDB()
This was needed if we want to update to the latest MySQL connector dll. It automatically converts CHAR(36) to Guids, so getting them as strings no longer works. By using DBGuid.FromDB(), we unlink from any particular storage format of GUIDs, could even make them BINARY(16) if we like. Actually not all MySql units are touched, but the remaining ones don't seem to be affected (they don't read GUIDs from DB)soprefactor
parent
a27d49b188
commit
8a0c5d14d4
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@ -34,6 +34,7 @@ using MySql.Data.MySqlClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Data;
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namespace OpenSim.Data.MySQL
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{
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@ -156,20 +157,13 @@ namespace OpenSim.Data.MySQL
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foreach (string name in FieldList)
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{
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if (m_FieldMap[name].GetValue(es) is bool)
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if (m_FieldMap[name].FieldType == typeof(bool))
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{
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int v = Convert.ToInt32(r[name]);
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if (v != 0)
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m_FieldMap[name].SetValue(es, true);
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else
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m_FieldMap[name].SetValue(es, false);
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m_FieldMap[name].SetValue(es, Convert.ToInt32(r[name]) != 0);
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}
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else if (m_FieldMap[name].GetValue(es) is UUID)
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else if (m_FieldMap[name].FieldType == typeof(UUID))
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(r[name].ToString(), out uuid);
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m_FieldMap[name].SetValue(es, uuid);
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m_FieldMap[name].SetValue(es, DBGuid.FromDB(r[name]));
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}
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else
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{
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@ -385,11 +379,7 @@ namespace OpenSim.Data.MySQL
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while (r.Read())
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{
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// EstateBan eb = new EstateBan();
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UUID uuid = new UUID();
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UUID.TryParse(r["uuid"].ToString(), out uuid);
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uuids.Add(uuid);
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uuids.Add(DBGuid.FromDB(r["uuid"]));
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}
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}
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}
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@ -490,7 +480,7 @@ namespace OpenSim.Data.MySQL
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using (IDataReader reader = cmd.ExecuteReader())
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{
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while(reader.Read())
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result.Add(new UUID(reader["RegionID"].ToString()));
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result.Add(DBGuid.FromDB(reader["RegionID"]));
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reader.Close();
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}
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}
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@ -148,19 +148,16 @@ namespace OpenSim.Data.MySQL
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foreach (string name in m_Fields.Keys)
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{
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if (m_Fields[name].GetValue(row) is bool)
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if (m_Fields[name].FieldType == typeof(bool))
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{
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int v = Convert.ToInt32(reader[name]);
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m_Fields[name].SetValue(row, v != 0 ? true : false);
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}
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else if (m_Fields[name].GetValue(row) is UUID)
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else if (m_Fields[name].FieldType == typeof(UUID))
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{
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UUID uuid = UUID.Zero;
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UUID.TryParse(reader[name].ToString(), out uuid);
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m_Fields[name].SetValue(row, uuid);
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m_Fields[name].SetValue(row, DBGuid.FromDB(reader[name]));
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}
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else if (m_Fields[name].GetValue(row) is int)
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else if (m_Fields[name].FieldType == typeof(int))
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{
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int v = Convert.ToInt32(reader[name]);
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m_Fields[name].SetValue(row, v);
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@ -32,6 +32,7 @@ using log4net;
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using MySql.Data.MySqlClient;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Data;
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namespace OpenSim.Data.MySQL
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{
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@ -285,31 +286,23 @@ namespace OpenSim.Data.MySQL
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InventoryItemBase item = new InventoryItemBase();
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// TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
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if (reader["creatorID"] == null)
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{
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item.CreatorId = UUID.Zero.ToString();
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}
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else
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{
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item.CreatorId = (string)reader["creatorID"];
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}
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// ( DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero )
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item.CreatorId = DBGuid.FromDB(reader["creatorID"]).ToString();
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// Be a bit safer in parsing these because the
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// database doesn't enforce them to be not null, and
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// the inventory still works if these are weird in the
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// db
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UUID Owner = UUID.Zero;
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UUID GroupID = UUID.Zero;
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UUID.TryParse((string)reader["avatarID"], out Owner);
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UUID.TryParse((string)reader["groupID"], out GroupID);
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item.Owner = Owner;
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item.GroupID = GroupID;
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// (Empty is Ok, but "weird" will throw!)
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item.Owner = DBGuid.FromDB(reader["avatarID"]);
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item.GroupID = DBGuid.FromDB(reader["groupID"]);
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// Rest of the parsing. If these UUID's fail, we're dead anyway
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item.ID = new UUID((string) reader["inventoryID"]);
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item.AssetID = new UUID((string) reader["assetID"]);
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item.ID = DBGuid.FromDB(reader["inventoryID"]);
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item.AssetID = DBGuid.FromDB(reader["assetID"]);
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item.AssetType = (int) reader["assetType"];
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item.Folder = new UUID((string) reader["parentFolderID"]);
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item.Folder = DBGuid.FromDB(reader["parentFolderID"]);
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item.Name = (string)(reader["inventoryName"] ?? String.Empty);
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item.Description = (string)(reader["inventoryDescription"] ?? String.Empty);
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item.NextPermissions = (uint) reader["inventoryNextPermissions"];
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@ -382,9 +375,9 @@ namespace OpenSim.Data.MySQL
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try
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.Owner = new UUID((string) reader["agentID"]);
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folder.ParentID = new UUID((string) reader["parentFolderID"]);
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folder.ID = new UUID((string) reader["folderID"]);
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folder.Owner = DBGuid.FromDB(reader["agentID"]);
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folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]);
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folder.ID = DBGuid.FromDB(reader["folderID"]);
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folder.Name = (string) reader["folderName"];
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folder.Type = (short) reader["type"];
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folder.Version = (ushort) ((int) reader["version"]);
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@ -38,6 +38,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Data;
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namespace OpenSim.Data.MySQL
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{
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@ -269,7 +270,7 @@ namespace OpenSim.Data.MySQL
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using (IDataReader reader = ExecuteReader(cmd))
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{
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while (reader.Read())
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uuids.Add(new UUID(reader["UUID"].ToString()));
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uuids.Add(DBGuid.FromDB(reader["UUID"].ToString()));
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}
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// delete the main prims
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@ -422,7 +423,7 @@ namespace OpenSim.Data.MySQL
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else
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prim.Shape = BuildShape(reader);
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UUID parentID = new UUID(reader["SceneGroupID"].ToString());
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UUID parentID = DBGuid.FromDB(reader["SceneGroupID"].ToString());
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if (parentID != prim.UUID)
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prim.ParentUUID = parentID;
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@ -500,7 +501,7 @@ namespace OpenSim.Data.MySQL
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{
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if (!(itemReader["primID"] is DBNull))
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{
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UUID primID = new UUID(itemReader["primID"].ToString());
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UUID primID = DBGuid.FromDB(itemReader["primID"].ToString());
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if (prims.ContainsKey(primID))
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primsWithInventory.Add(prims[primID]);
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}
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@ -738,7 +739,7 @@ namespace OpenSim.Data.MySQL
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}
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else
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{
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UUID.TryParse(result["region_id"].ToString(), out nWP.regionID);
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nWP.regionID = DBGuid.FromDB(result["region_id"]);
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nWP.waterColor.X = Convert.ToSingle(result["water_color_r"]);
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nWP.waterColor.Y = Convert.ToSingle(result["water_color_g"]);
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nWP.waterColor.Z = Convert.ToSingle(result["water_color_b"]);
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@ -1055,7 +1056,14 @@ namespace OpenSim.Data.MySQL
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private SceneObjectPart BuildPrim(IDataReader row)
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{
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SceneObjectPart prim = new SceneObjectPart();
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prim.UUID = new UUID((string)row["UUID"]);
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// depending on the MySQL connector version, CHAR(36) may be already converted to Guid!
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prim.UUID = DBGuid.FromDB(row["UUID"]);
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prim.CreatorID = DBGuid.FromDB(row["CreatorID"]);
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prim.OwnerID = DBGuid.FromDB(row["OwnerID"]);
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prim.GroupID = DBGuid.FromDB(row["GroupID"]);
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prim.LastOwnerID = DBGuid.FromDB(row["LastOwnerID"]);
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// explicit conversion of integers is required, which sort
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// of sucks. No idea if there is a shortcut here or not.
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prim.CreationDate = (int)row["CreationDate"];
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prim.TouchName = (string)row["TouchName"];
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// Permissions
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prim.ObjectFlags = (uint)(int)row["ObjectFlags"];
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prim.CreatorID = new UUID((string)row["CreatorID"]);
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prim.OwnerID = new UUID((string)row["OwnerID"]);
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prim.GroupID = new UUID((string)row["GroupID"]);
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prim.LastOwnerID = new UUID((string)row["LastOwnerID"]);
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prim.OwnerMask = (uint)(int)row["OwnerMask"];
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prim.NextOwnerMask = (uint)(int)row["NextOwnerMask"];
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prim.GroupMask = (uint)(int)row["GroupMask"];
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prim.EveryoneMask = (uint)(int)row["EveryoneMask"];
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prim.BaseMask = (uint)(int)row["BaseMask"];
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// Vectors
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prim.OffsetPosition = new Vector3(
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(float)(double)row["PositionX"],
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prim.PayPrice[3] = (int)row["PayButton3"];
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prim.PayPrice[4] = (int)row["PayButton4"];
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prim.Sound = new UUID(row["LoopedSound"].ToString());
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prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString());
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prim.SoundGain = (float)(double)row["LoopedSoundGain"];
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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@ -1161,16 +1166,10 @@ namespace OpenSim.Data.MySQL
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(float)(double)row["CameraAtOffsetZ"]
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));
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if ((sbyte)row["ForceMouselook"] != 0)
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prim.SetForceMouselook(true);
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prim.SetForceMouselook((sbyte)row["ForceMouselook"] != 0);
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prim.ScriptAccessPin = (int)row["ScriptAccessPin"];
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if ((sbyte)row["AllowedDrop"] != 0)
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prim.AllowedDrop = true;
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if ((sbyte)row["DieAtEdge"] != 0)
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prim.DIE_AT_EDGE = true;
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prim.AllowedDrop = ((sbyte)row["AllowedDrop"] != 0);
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prim.DIE_AT_EDGE = ((sbyte)row["DieAtEdge"] != 0);
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prim.SalePrice = (int)row["SalePrice"];
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prim.ObjectSaleType = unchecked((byte)(sbyte)row["SaleType"]);
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if (!(row["ClickAction"] is DBNull))
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prim.ClickAction = unchecked((byte)(sbyte)row["ClickAction"]);
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prim.CollisionSound = new UUID(row["CollisionSound"].ToString());
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prim.CollisionSound = DBGuid.FromDB(row["CollisionSound"]);
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prim.CollisionSoundVolume = (float)(double)row["CollisionSoundVolume"];
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if ((sbyte)row["PassTouches"] != 0)
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prim.PassTouches = true;
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prim.PassTouches = ((sbyte)row["PassTouches"] != 0);
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prim.LinkNum = (int)row["LinkNumber"];
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return prim;
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{
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TaskInventoryItem taskItem = new TaskInventoryItem();
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taskItem.ItemID = new UUID((String)row["itemID"]);
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taskItem.ParentPartID = new UUID((String)row["primID"]);
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taskItem.AssetID = new UUID((String)row["assetID"]);
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taskItem.ParentID = new UUID((String)row["parentFolderID"]);
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taskItem.ItemID = DBGuid.FromDB(row["itemID"]);
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taskItem.ParentPartID = DBGuid.FromDB(row["primID"]);
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taskItem.AssetID = DBGuid.FromDB(row["assetID"]);
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taskItem.ParentID = DBGuid.FromDB(row["parentFolderID"]);
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taskItem.InvType = Convert.ToInt32(row["invType"]);
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taskItem.Type = Convert.ToInt32(row["assetType"]);
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taskItem.Name = (String)row["name"];
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taskItem.Description = (String)row["description"];
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taskItem.CreationDate = Convert.ToUInt32(row["creationDate"]);
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taskItem.CreatorID = new UUID((String)row["creatorID"]);
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taskItem.OwnerID = new UUID((String)row["ownerID"]);
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taskItem.LastOwnerID = new UUID((String)row["lastOwnerID"]);
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taskItem.GroupID = new UUID((String)row["groupID"]);
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taskItem.CreatorID = DBGuid.FromDB(row["creatorID"]);
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taskItem.OwnerID = DBGuid.FromDB(row["ownerID"]);
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taskItem.LastOwnerID = DBGuid.FromDB(row["lastOwnerID"]);
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taskItem.GroupID = DBGuid.FromDB(row["groupID"]);
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taskItem.NextPermissions = Convert.ToUInt32(row["nextPermissions"]);
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taskItem.CurrentPermissions = Convert.ToUInt32(row["currentPermissions"]);
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{
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RegionSettings newSettings = new RegionSettings();
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newSettings.RegionUUID = new UUID((string) row["regionUUID"]);
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newSettings.RegionUUID = DBGuid.FromDB(row["regionUUID"]);
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newSettings.BlockTerraform = Convert.ToBoolean(row["block_terraform"]);
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newSettings.AllowDamage = Convert.ToBoolean(row["allow_damage"]);
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newSettings.BlockFly = Convert.ToBoolean(row["block_fly"]);
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newSettings.DisableScripts = Convert.ToBoolean(row["disable_scripts"]);
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newSettings.DisableCollisions = Convert.ToBoolean(row["disable_collisions"]);
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newSettings.DisablePhysics = Convert.ToBoolean(row["disable_physics"]);
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newSettings.TerrainTexture1 = new UUID((String) row["terrain_texture_1"]);
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newSettings.TerrainTexture2 = new UUID((String) row["terrain_texture_2"]);
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newSettings.TerrainTexture3 = new UUID((String) row["terrain_texture_3"]);
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newSettings.TerrainTexture4 = new UUID((String) row["terrain_texture_4"]);
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newSettings.TerrainTexture1 = DBGuid.FromDB(row["terrain_texture_1"]);
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newSettings.TerrainTexture2 = DBGuid.FromDB(row["terrain_texture_2"]);
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newSettings.TerrainTexture3 = DBGuid.FromDB(row["terrain_texture_3"]);
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newSettings.TerrainTexture4 = DBGuid.FromDB(row["terrain_texture_4"]);
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newSettings.Elevation1NW = Convert.ToDouble(row["elevation_1_nw"]);
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newSettings.Elevation2NW = Convert.ToDouble(row["elevation_2_nw"]);
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newSettings.Elevation1NE = Convert.ToDouble(row["elevation_1_ne"]);
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);
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newSettings.FixedSun = Convert.ToBoolean(row["fixed_sun"]);
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newSettings.SunPosition = Convert.ToDouble(row["sun_position"]);
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newSettings.Covenant = new UUID((String) row["covenant"]);
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newSettings.Covenant = DBGuid.FromDB(row["covenant"]);
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newSettings.LoadedCreationDateTime = Convert.ToInt32(row["loaded_creation_datetime"]);
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else
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newSettings.LoadedCreationID = (String) row["loaded_creation_id"];
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newSettings.TerrainImageID = new UUID((String)row["map_tile_ID"]);
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newSettings.TerrainImageID = DBGuid.FromDB(row["map_tile_ID"]);
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return newSettings;
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}
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@ -1291,7 +1289,7 @@ namespace OpenSim.Data.MySQL
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{
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LandData newData = new LandData();
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newData.GlobalID = new UUID((String) row["UUID"]);
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newData.GlobalID = DBGuid.FromDB(row["UUID"]);
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newData.LocalID = Convert.ToInt32(row["LocalLandID"]);
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// Bitmap is a byte[512]
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newData.Name = (String) row["Name"];
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newData.Description = (String) row["Description"];
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newData.OwnerID = new UUID((String)row["OwnerUUID"]);
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newData.OwnerID = DBGuid.FromDB(row["OwnerUUID"]);
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newData.IsGroupOwned = Convert.ToBoolean(row["IsGroupOwned"]);
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newData.Area = Convert.ToInt32(row["Area"]);
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newData.AuctionID = Convert.ToUInt32(row["AuctionID"]); //Unimplemented
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//Enum libsecondlife.Parcel.ParcelCategory
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newData.ClaimDate = Convert.ToInt32(row["ClaimDate"]);
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newData.ClaimPrice = Convert.ToInt32(row["ClaimPrice"]);
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newData.GroupID = new UUID((String) row["GroupUUID"]);
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newData.GroupID = DBGuid.FromDB(row["GroupUUID"]);
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newData.SalePrice = Convert.ToInt32(row["SalePrice"]);
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newData.Status = (ParcelStatus) Convert.ToInt32(row["LandStatus"]);
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//Enum. libsecondlife.Parcel.ParcelStatus
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newData.Flags = Convert.ToUInt32(row["LandFlags"]);
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newData.LandingType = Convert.ToByte(row["LandingType"]);
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newData.MediaAutoScale = Convert.ToByte(row["MediaAutoScale"]);
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newData.MediaID = new UUID((String) row["MediaTextureUUID"]);
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newData.MediaID = DBGuid.FromDB(row["MediaTextureUUID"]);
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newData.MediaURL = (String) row["MediaURL"];
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newData.MusicURL = (String) row["MusicURL"];
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newData.PassHours = Convert.ToSingle(row["PassHours"]);
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@ -1358,7 +1356,7 @@ namespace OpenSim.Data.MySQL
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private static ParcelManager.ParcelAccessEntry BuildLandAccessData(IDataReader row)
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{
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ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
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entry.AgentID = new UUID((string) row["AccessUUID"]);
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entry.AgentID = DBGuid.FromDB(row["AccessUUID"]);
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entry.Flags = (AccessList) Convert.ToInt32(row["Flags"]);
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entry.Time = new DateTime();
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return entry;
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@ -31,6 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Data;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Data;
|
||||
using MySql.Data.MySqlClient;
|
||||
|
||||
namespace OpenSim.Data.MySQL
|
||||
|
@ -143,12 +144,9 @@ namespace OpenSim.Data.MySQL
|
|||
RegionData ret = new RegionData();
|
||||
ret.Data = new Dictionary<string, object>();
|
||||
|
||||
UUID regionID;
|
||||
UUID.TryParse(result["uuid"].ToString(), out regionID);
|
||||
ret.RegionID = regionID;
|
||||
UUID scope;
|
||||
UUID.TryParse(result["ScopeID"].ToString(), out scope);
|
||||
ret.ScopeID = scope;
|
||||
ret.RegionID = DBGuid.FromDB(result["uuid"]);
|
||||
ret.ScopeID = DBGuid.FromDB(result["ScopeID"]);
|
||||
|
||||
ret.RegionName = result["regionName"].ToString();
|
||||
ret.posX = Convert.ToInt32(result["locX"]);
|
||||
ret.posY = Convert.ToInt32(result["locY"]);
|
||||
|
|
Loading…
Reference in New Issue