some cleanup on ll sound functions
parent
81431e90de
commit
8a30d1303d
|
@ -3170,70 +3170,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(
|
||||
m_host.UUID,
|
||||
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
|
||||
volume, false, 0,
|
||||
0, false, false);
|
||||
}
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, 0, false, false);
|
||||
}
|
||||
|
||||
public void llLoopSound(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
|
||||
volume, 20, false,false);
|
||||
}
|
||||
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, false,false);
|
||||
}
|
||||
|
||||
public void llLoopSoundMaster(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
|
||||
volume, 20, true, false);
|
||||
}
|
||||
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, true, false);
|
||||
}
|
||||
|
||||
public void llLoopSoundSlave(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
|
||||
volume, 20, false, true);
|
||||
}
|
||||
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, false, true);
|
||||
}
|
||||
|
||||
public void llPlaySoundSlave(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// send the sound, once, to all clients in range
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(m_host.UUID,
|
||||
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
|
||||
0, true, false);
|
||||
}
|
||||
m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, 0, true, false);
|
||||
}
|
||||
|
||||
public void llTriggerSound(string sound, double volume)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
|
||||
if (m_SoundModule != null)
|
||||
{
|
||||
m_SoundModule.SendSound(m_host.UUID,
|
||||
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0,
|
||||
false, false);
|
||||
}
|
||||
m_SoundModule.SendSound(m_host.UUID, soundID, volume, true, 0, 0, false, false);
|
||||
}
|
||||
|
||||
public void llStopSound()
|
||||
|
@ -3247,8 +3264,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public void llPreloadSound(string sound)
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
if (m_SoundModule != null)
|
||||
m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
|
||||
|
||||
if (m_SoundModule == null)
|
||||
return;
|
||||
|
||||
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
|
||||
if(soundID == UUID.Zero)
|
||||
return;
|
||||
|
||||
m_SoundModule.PreloadSound(m_host.UUID, soundID, 0);
|
||||
ScriptSleep(m_sleepMsOnPreloadSound);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue