some cleanup on ll sound functions

httptests
UbitUmarov 2018-04-09 00:48:29 +01:00
parent 81431e90de
commit 8a30d1303d
1 changed files with 62 additions and 38 deletions

View File

@ -3170,70 +3170,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
// send the sound, once, to all clients in range
if (m_SoundModule != null)
{
m_SoundModule.SendSound(
m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
volume, false, 0,
0, false, false);
}
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
// send the sound, once, to all clients in range
m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, 0, false, false);
}
public void llLoopSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, false,false);
}
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, false,false);
}
public void llLoopSoundMaster(string sound, double volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, true, false);
}
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, true, false);
}
public void llLoopSoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
{
m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
volume, 20, false, true);
}
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, false, true);
}
public void llPlaySoundSlave(string sound, double volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
// send the sound, once, to all clients in range
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
0, true, false);
}
m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, 0, true, false);
}
public void llTriggerSound(string sound, double volume)
{
m_host.AddScriptLPS(1);
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
if (m_SoundModule != null)
{
m_SoundModule.SendSound(m_host.UUID,
ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0,
false, false);
}
m_SoundModule.SendSound(m_host.UUID, soundID, volume, true, 0, 0, false, false);
}
public void llStopSound()
@ -3247,8 +3264,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llPreloadSound(string sound)
{
m_host.AddScriptLPS(1);
if (m_SoundModule != null)
m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
if (m_SoundModule == null)
return;
UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
if(soundID == UUID.Zero)
return;
m_SoundModule.PreloadSound(m_host.UUID, soundID, 0);
ScriptSleep(m_sleepMsOnPreloadSound);
}