some cleanup on ll sound functions
parent
81431e90de
commit
8a30d1303d
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@ -3170,70 +3170,87 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule == null)
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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// send the sound, once, to all clients in range
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// send the sound, once, to all clients in range
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if (m_SoundModule != null)
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m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, 0, false, false);
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{
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m_SoundModule.SendSound(
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m_host.UUID,
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ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound),
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volume, false, 0,
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0, false, false);
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}
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}
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}
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public void llLoopSound(string sound, double volume)
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public void llLoopSound(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule != null)
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{
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if (m_SoundModule == null)
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m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
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return;
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volume, 20, false,false);
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}
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, false,false);
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}
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}
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public void llLoopSoundMaster(string sound, double volume)
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public void llLoopSoundMaster(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule != null)
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{
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if (m_SoundModule == null)
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m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
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return;
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volume, 20, true, false);
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}
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, true, false);
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}
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}
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public void llLoopSoundSlave(string sound, double volume)
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public void llLoopSoundSlave(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule != null)
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{
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if (m_SoundModule == null)
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m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound),
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return;
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volume, 20, false, true);
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}
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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m_SoundModule.LoopSound(m_host.UUID, soundID, volume, 20, false, true);
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}
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}
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public void llPlaySoundSlave(string sound, double volume)
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public void llPlaySoundSlave(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule == null)
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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// send the sound, once, to all clients in range
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// send the sound, once, to all clients in range
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if (m_SoundModule != null)
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m_SoundModule.SendSound(m_host.UUID, soundID, volume, false, 0, 0, true, false);
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{
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m_SoundModule.SendSound(m_host.UUID,
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ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0,
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0, true, false);
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}
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}
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}
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public void llTriggerSound(string sound, double volume)
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public void llTriggerSound(string sound, double volume)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule == null)
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
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// send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory.
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if (m_SoundModule != null)
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m_SoundModule.SendSound(m_host.UUID, soundID, volume, true, 0, 0, false, false);
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{
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m_SoundModule.SendSound(m_host.UUID,
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ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0,
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false, false);
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}
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}
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}
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public void llStopSound()
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public void llStopSound()
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@ -3247,8 +3264,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llPreloadSound(string sound)
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public void llPreloadSound(string sound)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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if (m_SoundModule != null)
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m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0);
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if (m_SoundModule == null)
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return;
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UUID soundID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound);
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if(soundID == UUID.Zero)
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return;
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m_SoundModule.PreloadSound(m_host.UUID, soundID, 0);
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ScriptSleep(m_sleepMsOnPreloadSound);
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ScriptSleep(m_sleepMsOnPreloadSound);
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}
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}
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