Merge branch 'careminster' into careminster-presence-refactor
commit
8a32ee7dd2
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@ -347,14 +347,12 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.ColdStart(1,scene);
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scene.SnmpService.LinkDown(scene);
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}
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// it should be a LinkDown event
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// Maped inside opennms
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// bad...
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("Loading prins", scene);
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scene.SnmpService.BootInfo("Loading prins", scene);
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}
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// Prims have to be loaded after module configuration since some modules may be invoked during the load
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@ -362,7 +360,7 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("Creating region texture", scene);
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scene.SnmpService.BootInfo("Creating region texture", scene);
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}
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// moved these here as the terrain texture has to be created after the modules are initialized
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@ -374,8 +372,8 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("Grid Registration in progress", scene);
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}
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scene.SnmpService.BootInfo("Grid Registration in progress", scene);
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}
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try
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{
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scene.RegisterRegionWithGrid();
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@ -395,7 +393,7 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("Grid Registration done", scene);
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scene.SnmpService.BootInfo("Grid Registration done", scene);
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}
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// We need to do this after we've initialized the
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@ -407,7 +405,7 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("ScriptEngine started", scene);
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scene.SnmpService.BootInfo("ScriptEngine started", scene);
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}
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m_sceneManager.Add(scene);
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@ -420,7 +418,7 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("Initializing region modules", scene);
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scene.SnmpService.BootInfo("Initializing region modules", scene);
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}
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if (do_post_init)
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{
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@ -435,7 +433,8 @@ namespace OpenSim
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if (scene.SnmpService != null)
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{
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scene.SnmpService.Warning("The region is operational", scene);
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scene.SnmpService.BootInfo("The region is operational", scene);
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scene.SnmpService.LinkUp(scene);
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}
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scene.StartTimer();
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@ -446,6 +445,11 @@ namespace OpenSim
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private void ShutdownRegion(Scene scene)
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{
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m_log.DebugFormat("[SHUTDOWN]: Shutting down region {0}", scene.RegionInfo.RegionName);
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if (scene.SnmpService != null)
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{
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scene.SnmpService.BootInfo("The region is shutting down", scene);
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scene.SnmpService.LinkDown(scene);
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}
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IRegionModulesController controller;
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if (ApplicationRegistry.TryGet<IRegionModulesController>(out controller))
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{
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@ -15,4 +15,10 @@ public interface ISnmpModule
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void Major(string Message, Scene scene);
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void ColdStart(int step , Scene scene);
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void Shutdown(int step , Scene scene);
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//
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// Node Start/stop events
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//
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void LinkUp(Scene scene);
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void LinkDown(Scene scene);
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void BootInfo(string data, Scene scene);
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}
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