Add MaxPoolThreads in startup to limit the size of the thread pool used

for FireAndForget. This lets us limit concurrency to make OpenSim play nice
prioritization
Melanie 2009-10-22 02:28:53 +01:00
parent 9ec55df988
commit 8a336c6860
4 changed files with 50 additions and 34 deletions

View File

@ -41,12 +41,14 @@ using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using System.Threading;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using BclExtras;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Amib.Threading;
namespace OpenSim.Framework
{
@ -55,6 +57,8 @@ namespace OpenSim.Framework
/// </summary>
public class Util
{
private static SmartThreadPool m_ThreadPool = null;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static uint nextXferID = 5000;
@ -1293,22 +1297,28 @@ namespace OpenSim.Framework
System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, null);
}
public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
public static void SetMaxThreads(int maxThreads)
{
//FireAndForgetWrapper wrapper = Singleton.GetInstance<FireAndForgetWrapper>();
//wrapper.FireAndForget(callback, obj);
System.Threading.ThreadPool.UnsafeQueueUserWorkItem(callback, obj);
STPStartInfo startInfo = new STPStartInfo();
startInfo.IdleTimeout = 2000; // 2 seconds
startInfo.MaxWorkerThreads = maxThreads;
startInfo.MinWorkerThreads = 5;
startInfo.StackSize = 524288;
startInfo.ThreadPriority = ThreadPriority.Normal;
startInfo.StartSuspended = false;
m_ThreadPool = new SmartThreadPool(startInfo);
}
/*private static void EndFireAndForget(IAsyncResult ar)
public static void FireAndForget(System.Threading.WaitCallback callback, object obj)
{
System.Threading.WaitCallback callback = (System.Threading.WaitCallback)ar.AsyncState;
try { callback.EndInvoke(ar); }
catch (Exception ex) { m_log.Error("[UTIL]: Asynchronous method threw an exception: " + ex.Message, ex); }
ar.AsyncWaitHandle.Close();
}*/
m_ThreadPool.QueueWorkItem(new WorkItemCallback(delegate(object o)
{
callback(o);
return null;
}), obj);
}
#endregion FireAndForget Threading Pattern
}

View File

@ -67,6 +67,8 @@ namespace OpenSim
IConfig startupConfig = m_config.Source.Configs["Startup"];
Util.SetMaxThreads(startupConfig.GetInt("MaxPoolThreads", 30));
if (startupConfig != null)
{
m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");

View File

@ -42,6 +42,9 @@
; Set this to the DLL containing the client stack to use.
clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
; Max threads to allocate on the FireAndForget pool
MaxPoolThreads = 30
; ##
; ## REGIONS
; ##

View File

@ -117,6 +117,28 @@
</Files>
</Project>
<Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Framework" path="OpenSim/Framework" type="Library">
<Configuration name="Debug">
<Options>
@ -145,6 +167,7 @@
<Reference name="Nini.dll" />
<Reference name="log4net.dll"/>
<Reference name="Mono.Addins.dll" />
<Reference name="SmartThreadPool" />
<Files>
<Match pattern="*.cs" recurse="false"/>
<Match path="Client" pattern="*.cs" recurse="true"/>
@ -2387,28 +2410,6 @@
</Files>
</Project>
<Project frameworkVersion="v3_5" name="SmartThreadPool" path="ThirdParty/SmartThreadPool" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../bin/</ReferencePath>
<Reference name="System"/>
<Reference name="System.Xml"/>
<Reference name="System.Data"/>
<Reference name="System.Web"/>
<Files>
<Match pattern="*.cs" recurse="false"/>
</Files>
</Project>
<Project frameworkVersion="v3_5" name="OpenSim.Region.ScriptEngine.Shared" path="OpenSim/Region/ScriptEngine/Shared" type="Library">
<Configuration name="Debug">
<Options>