Fixes gray tiles on map search for viewers 1.

bulletsim
Diva Canto 2011-05-09 10:25:42 -07:00
parent c0a69bfaab
commit 8a5f6dc7a5
3 changed files with 9 additions and 6 deletions

View File

@ -1363,7 +1363,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendMapBlock(List<MapBlockData> mapBlocks, uint flag) public void SendMapBlock(List<MapBlockData> mapBlocks, uint flag)
{ {
MapBlockData[] mapBlocks2 = mapBlocks.ToArray(); MapBlockData[] mapBlocks2 = mapBlocks.ToArray();
int maxsend = 10; int maxsend = 10;

View File

@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
else if (regionInfos.Count == 0 && mapName.StartsWith("http://")) else if (regionInfos.Count == 0 && mapName.StartsWith("http://"))
remoteClient.SendAlertMessage("Hyperlink could not be established."); remoteClient.SendAlertMessage("Hyperlink could not be established.");
m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions. Flags={2}", mapName, regionInfos.Count, flags);
List<MapBlockData> blocks = new List<MapBlockData>(); List<MapBlockData> blocks = new List<MapBlockData>();
MapBlockData data; MapBlockData data;
@ -117,7 +117,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
data = new MapBlockData(); data = new MapBlockData();
data.Agents = 0; data.Agents = 0;
data.Access = info.Access; data.Access = info.Access;
data.MapImageId = UUID.Zero; // could use info.TerrainImage but it seems to break viewer2 if (flags == 2) // V2 sends this
data.MapImageId = UUID.Zero;
else
data.MapImageId = info.TerrainImage;
data.Name = info.RegionName; data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used? data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used data.WaterHeight = 0; // not used

View File

@ -205,8 +205,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
{ {
//try //try
//{ //{
//m_log.DebugFormat("[MAPLAYER]: request: {0}, path: {1}, param: {2}, agent:{3}", //m_log.DebugFormat("[MAPLAYER]: path: {0}, param: {1}, agent:{2}",
//request, path, param,agentID.ToString()); // path, param, agentID.ToString());
// this is here because CAPS map requests work even beyond the 10,000 limit. // this is here because CAPS map requests work even beyond the 10,000 limit.
ScenePresence avatarPresence = null; ScenePresence avatarPresence = null;
@ -784,7 +784,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
/// <param name="maxY"></param> /// <param name="maxY"></param>
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
{ {
if ((flag & 0x10000) != 0) // user clicked on the map a tile that isn't visible //m_log.ErrorFormat("[YYY] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
{ {
List<MapBlockData> response = new List<MapBlockData>(); List<MapBlockData> response = new List<MapBlockData>();