OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.
OSSL permissions are now controlled in OpenSim.ini.integration
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			@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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                    UUID ownerID = ti.OwnerID;
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                    //OSSL only may be used if objet is in the same group as the parcel
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                    //OSSL only may be used if object is in the same group as the parcel
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                    if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
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                    {
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                        ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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			@ -729,11 +729,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            m_host.AddScriptLPS(1);
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            // For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
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            if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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            {
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                MainConsole.Instance.RunCommand(command);
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                return true;
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            }
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            return false;
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        }
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			@ -2825,21 +2827,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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            CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
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            m_host.AddScriptLPS(1);
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            if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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            World.ForEachRootScenePresence(delegate(ScenePresence sp)
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            {
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                World.ForEachRootScenePresence(delegate(ScenePresence sp)
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                if (sp.Firstname == FirstName && sp.Lastname == SurName)
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                {
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                    if (sp.Firstname == FirstName && sp.Lastname == SurName)
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                    {
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                        // kick client...
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                        if (alert != null)
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                            sp.ControllingClient.Kick(alert);
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                    // kick client...
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                    if (alert != null)
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                        sp.ControllingClient.Kick(alert);
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                        // ...and close on our side
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                        sp.Scene.IncomingCloseAgent(sp.UUID);
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                    }
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                });
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            }
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                    // ...and close on our side
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                    sp.Scene.IncomingCloseAgent(sp.UUID);
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                }
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            });
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        }
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        public void osCauseDamage(string avatar, double damage)
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