OSSL: Removed check for CanRunConsoleCommand() in osKickAvatar.

OSSL permissions are now controlled in OpenSim.ini.
integration
Oren Hurvitz 2012-04-23 19:18:28 +03:00 committed by Justin Clark-Casey (justincc)
parent 0da8fe3124
commit 8a65f5a70d
1 changed files with 12 additions and 13 deletions

View File

@ -351,7 +351,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
UUID ownerID = ti.OwnerID;
//OSSL only may be used if objet is in the same group as the parcel
//OSSL only may be used if object is in the same group as the parcel
if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
{
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
@ -729,11 +729,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_host.AddScriptLPS(1);
// For safety, we add another permission check here, and don't rely only on the standard OSSL permissions
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
MainConsole.Instance.RunCommand(command);
return true;
}
return false;
}
@ -2825,8 +2827,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
CheckThreatLevel(ThreatLevel.Severe, "osKickAvatar");
m_host.AddScriptLPS(1);
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
World.ForEachRootScenePresence(delegate(ScenePresence sp)
{
if (sp.Firstname == FirstName && sp.Lastname == SurName)
@ -2840,7 +2840,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
});
}
}
public void osCauseDamage(string avatar, double damage)
{