diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 90b7b51f68..2057c65354 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -322,6 +322,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } } + // Override and put into where it came from, if it came + // from anywhere in inventory + // + if (action == DeRezAction.Take || action == DeRezAction.TakeCopy) + { + if (objectGroup.RootPart.FromFolderID != UUID.Zero) + { + InventoryFolderBase f = new InventoryFolderBase(objectGroup.RootPart.FromFolderID, userID); + folder = m_Scene.InventoryService.GetFolder(f); + } + } + if (folder == null) // None of the above { folder = new InventoryFolderBase(folderID); @@ -485,6 +497,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData); + group.RootPart.FromFolderID = item.Folder; + if (!m_Scene.Permissions.CanRezObject( group.Children.Count, remoteClient.AgentId, pos) && !attachment) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 3327b1ef94..b552cdce1f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -179,6 +179,9 @@ namespace OpenSim.Region.Framework.Scenes [XmlIgnore] public UUID FromItemID; + [XmlIgnore] + public UUID FromFolderID; + [XmlIgnore] public int STATUS_ROTATE_X;