Fix some issues with unlinking
parent
2684ca0838
commit
8ab4b277c1
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@ -1678,28 +1678,23 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup group = part.ParentGroup;
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if (!affectedGroups.Contains(group))
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{
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group.areUpdatesSuspended = true;
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affectedGroups.Add(group);
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}
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}
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}
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}
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if (childParts.Count > 0)
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{
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try
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foreach (SceneObjectPart child in childParts)
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{
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childParts[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart child in childParts)
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{
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// Unlink all child parts from their groups
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//
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child.ParentGroup.DelinkFromGroup(child, true);
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child.ParentGroup.HasGroupChanged = true;
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child.ParentGroup.ScheduleGroupForFullUpdate();
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}
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}
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finally
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{
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childParts[0].ParentGroup.areUpdatesSuspended = false;
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// Unlink all child parts from their groups
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//
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child.ParentGroup.DelinkFromGroup(child, true);
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child.ParentGroup.HasGroupChanged = true;
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child.ParentGroup.ScheduleGroupForFullUpdate();
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}
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}
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@ -1710,9 +1705,10 @@ namespace OpenSim.Region.Framework.Scenes
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// However, editing linked parts and unlinking may be different
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//
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SceneObjectGroup group = root.ParentGroup;
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group.areUpdatesSuspended = true;
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List<SceneObjectPart> newSet = null;
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int numChildren = -1;
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int numChildren;
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lock (group.Children)
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{
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@ -1720,63 +1716,63 @@ namespace OpenSim.Region.Framework.Scenes
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numChildren = group.PrimCount;
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}
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if (numChildren == 1)
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break;
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// If there are prims left in a link set, but the root is
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// slated for unlink, we need to do this
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// Unlink the remaining set
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//
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if (numChildren != 1)
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bool sendEventsToRemainder = true;
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if (numChildren > 1)
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sendEventsToRemainder = false;
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foreach (SceneObjectPart p in newSet)
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{
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// Unlink the remaining set
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//
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bool sendEventsToRemainder = true;
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if (numChildren > 1)
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sendEventsToRemainder = false;
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if (newSet.Count > 0)
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if (p != group.RootPart)
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{
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try
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group.DelinkFromGroup(p, sendEventsToRemainder);
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if (numChildren > 2)
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{
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newSet[0].ParentGroup.areUpdatesSuspended = true;
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foreach (SceneObjectPart p in newSet)
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{
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if (p != group.RootPart)
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group.DelinkFromGroup(p, sendEventsToRemainder);
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}
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p.ParentGroup.areUpdatesSuspended = true;
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}
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finally
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else
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{
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newSet[0].ParentGroup.areUpdatesSuspended = false;
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p.ParentGroup.HasGroupChanged = true;
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p.ParentGroup.ScheduleGroupForFullUpdate();
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}
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}
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}
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// If there is more than one prim remaining, we
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// need to re-link
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// If there is more than one prim remaining, we
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// need to re-link
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//
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if (numChildren > 2)
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{
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// Remove old root
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//
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if (numChildren > 2)
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if (newSet.Contains(root))
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newSet.Remove(root);
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// Preserve link ordering
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//
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newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
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{
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// Remove old root
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//
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if (newSet.Contains(root))
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newSet.Remove(root);
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return a.LinkNum.CompareTo(b.LinkNum);
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});
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// Preserve link ordering
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//
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newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b)
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{
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return a.LinkNum.CompareTo(b.LinkNum);
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});
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// Determine new root
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//
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SceneObjectPart newRoot = newSet[0];
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newSet.RemoveAt(0);
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// Determine new root
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//
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SceneObjectPart newRoot = newSet[0];
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newSet.RemoveAt(0);
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foreach (SceneObjectPart newChild in newSet)
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newChild.UpdateFlag = 0;
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foreach (SceneObjectPart newChild in newSet)
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newChild.UpdateFlag = 0;
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LinkObjects(newRoot, newSet);
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if (!affectedGroups.Contains(newRoot.ParentGroup))
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affectedGroups.Add(newRoot.ParentGroup);
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}
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newRoot.ParentGroup.areUpdatesSuspended = true;
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LinkObjects(newRoot, newSet);
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if (!affectedGroups.Contains(newRoot.ParentGroup))
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affectedGroups.Add(newRoot.ParentGroup);
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}
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}
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@ -1786,6 +1782,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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g.TriggerScriptChangedEvent(Changed.LINK);
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g.HasGroupChanged = true; // Persist
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g.areUpdatesSuspended = false;
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g.ScheduleGroupForFullUpdate();
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}
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}
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