and more changes on uuid gatherer and libomv
parent
42b75021b6
commit
8ac70b6155
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@ -849,6 +849,8 @@ namespace OpenSim.Region.Framework.Scenes
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int st = -1;
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while ((st = data.IndexOf('<')) >= 0)
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{
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if (st > 0 && data[st - 1] == (byte)'\\')
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data.osUTF8SubStringSelf(st + 1);
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break;
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}
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if (st < 0)
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@ -857,6 +859,8 @@ namespace OpenSim.Region.Framework.Scenes
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int ed = -1;
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while ((ed = data.IndexOf('>')) >= 0)
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{
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if (data[st - 1] == (byte)'\\')
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data.osUTF8SubStringSelf(st + 1);
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break;
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}
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if (ed < 0)
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@ -984,24 +988,27 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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private void RecordMaterialAssetUuids(AssetBase materialAsset)
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{
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OSDMap mat;
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try
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osUTF8 data = new osUTF8(materialAsset.Data);
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int next;
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while ((next = getxmlheader(data, out osUTF8 header)) > 0)
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{
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mat = (OSDMap)OSDParser.DeserializeLLSDXml(materialAsset.Data);
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data.osUTF8SubStringSelf(next);
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if (header.StartsWith("/"))
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continue;
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if (header.StartsWith("uuid"))
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{
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if(header.EndsWith((byte)'/'))
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continue;
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int indx = data.IndexOf((byte)'<');
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if(indx < 0)
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continue;
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osUTF8 tmp = data.osUTF8SubString(0, indx);
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tmp.SelfTrim();
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if(UUID.TryParse(tmp.ToString(), out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Texture;
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data.osUTF8SubStringSelf(indx + 1);
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}
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}
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catch (Exception e)
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{
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m_log.WarnFormat("[Materials]: cannot decode material asset {0}: {1}", materialAsset.ID, e.Message);
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return;
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}
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UUID normMap = mat["NormMap"].AsUUID();
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if (normMap != UUID.Zero)
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GatheredUuids[normMap] = (sbyte)AssetType.Texture;
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UUID specMap = mat["SpecMap"].AsUUID();
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if (specMap != UUID.Zero)
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GatheredUuids[specMap] = (sbyte)AssetType.Texture;
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}
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}
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