Merge branch 'master' of /var/git/opensim/
commit
8acf8eb481
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@ -35,6 +35,104 @@ using log4net;
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namespace OpenSim.Framework
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{
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// A special dictionary for avatar appearance
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public struct LayerItem
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{
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public UUID ItemID;
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public UUID AssetID;
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public LayerItem(UUID itemID, UUID assetID)
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{
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ItemID = itemID;
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AssetID = assetID;
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}
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}
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public class Layer
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{
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protected int m_layerType;
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protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>();
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protected List<UUID> m_ids = new List<UUID>();
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public Layer(int type)
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{
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m_layerType = type;
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}
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public int LayerType
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{
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get { return m_layerType; }
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}
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public int Count
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{
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get { return m_ids.Count; }
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}
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public void Add(UUID itemID, UUID assetID)
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{
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if (m_items.ContainsKey(itemID))
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return;
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if (m_ids.Count >= 5)
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return;
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m_ids.Add(itemID);
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m_items[itemID] = assetID;
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}
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public void Wear(UUID itemID, UUID assetID)
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{
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Clear();
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Add(itemID, assetID);
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}
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public void Clear()
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{
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m_ids.Clear();
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m_items.Clear();
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}
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public void RemoveItem(UUID itemID)
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{
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if (m_items.ContainsKey(itemID))
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{
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m_ids.Remove(itemID);
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m_items.Remove(itemID);
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}
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}
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public void RemoveAsset(UUID assetID)
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{
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UUID itemID = UUID.Zero;
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foreach (KeyValuePair<UUID, UUID> kvp in m_items)
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{
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if (kvp.Value == assetID)
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{
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itemID = kvp.Key;
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break;
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}
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}
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if (itemID != UUID.Zero)
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{
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m_ids.Remove(itemID);
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m_items.Remove(itemID);
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}
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}
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public LayerItem this [int idx]
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{
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get
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{
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if (idx >= m_ids.Count || idx < 0)
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return new LayerItem(UUID.Zero, UUID.Zero);
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return new LayerItem(m_ids[idx], m_items[m_ids[idx]]);
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}
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}
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}
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/// <summary>
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/// Contains the Avatar's Appearance and methods to manipulate the appearance.
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/// </summary>
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@ -1,4 +1,10 @@
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<Nini>
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<Section Name="Default Alpha">
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<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
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<Key Name="name" Value="alpha" />
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<Key Name="assetType" Value="0" />
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<Key Name="fileName" Value="defaultalpha.jp2" />
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</Section>
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<Section Name="texture1">
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<Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" />
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<Key Name="name" Value="femface" />
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@ -16,6 +16,34 @@
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</Section>
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-->
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<!--
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<Section Name="Tattoo">
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<Key Name="inventoryID" Value="c47e22bd-3021-4ba4-82aa-2b5cb34d35e1" />
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<Key Name="assetID" Value="00000000-0000-2222-3333-100000001007" />
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<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
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<Key Name="description" Value="Tattoo" />
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<Key Name="name" Value="Tattoo" />
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="Alpha">
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<Key Name="inventoryID" Value="bfb9923c-4838-4d2d-bf07-608c5b1165c8" />
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<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
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<Key Name="folderID" Value="d499e5e0-b9bf-11dc-95ff-0800200c9a66"/>
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<Key Name="description" Value="Hair" />
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<Key Name="name" Value="Hair" />
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<Key Name="assetType" Value="13" />
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<Key Name="inventoryType" Value="18" />
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<Key Name="currentPermissions" Value="2147483647" />
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<Key Name="nextPermissions" Value="2147483647" />
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<Key Name="everyonePermissions" Value="2147483647" />
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<Key Name="basePermissions" Value="2147483647" />
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</Section>
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<Section Name="Hair">
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<Key Name="inventoryID" Value="d342e6c1-b9d2-11dc-95ff-0800200c9a66" />
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<Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66" />
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