Merge branch 'avination-current' of ssh://3dhosting.de/var/git/careminster into avination-current

avinationmerge
UbitUmarov 2013-09-19 11:33:38 +01:00
commit 8ad7f2ce2d
36 changed files with 699 additions and 382 deletions

View File

@ -504,6 +504,30 @@ namespace OpenSim.Groups
return notice;
}
public static Dictionary<string, object> DirGroupsReplyData(DirGroupsReplyData g)
{
Dictionary<string, object> dict = new Dictionary<string, object>();
dict["GroupID"] = g.groupID;
dict["Name"] = g.groupName;
dict["NMembers"] = g.members;
dict["SearchOrder"] = g.searchOrder;
return dict;
}
public static DirGroupsReplyData DirGroupsReplyData(Dictionary<string, object> dict)
{
DirGroupsReplyData g;
g.groupID = new UUID(dict["GroupID"].ToString());
g.groupName = dict["Name"].ToString();
Int32.TryParse(dict["NMembers"].ToString(), out g.members);
float.TryParse(dict["SearchOrder"].ToString(), out g.searchOrder);
return g;
}
}
}

View File

@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Groups
{
@ -51,7 +52,7 @@ namespace OpenSim.Groups
private IPresenceService m_presenceService;
private IMessageTransferModule m_msgTransferModule = null;
private IUserManagement m_UserManagement = null;
private IGroupsServicesConnector m_groupData = null;
// Config Options
@ -79,6 +80,10 @@ namespace OpenSim.Groups
private int m_usersOnlineCacheExpirySeconds = 20;
private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
#region Region Module interfaceBase Members
public void Initialise(IConfigSource config)
@ -124,6 +129,8 @@ namespace OpenSim.Groups
m_sceneList.Add(scene);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
scene.EventManager.OnClientLogin += OnClientLogin;
}
@ -155,6 +162,17 @@ namespace OpenSim.Groups
return;
}
m_UserManagement = scene.RequestModuleInterface<IUserManagement>();
// No groups module, no groups messaging
if (m_UserManagement == null)
{
m_log.Error("[Groups.Messaging]: Could not get IUserManagement, GroupsMessagingModule is now disabled.");
RemoveRegion(scene);
return;
}
if (m_presenceService == null)
m_presenceService = scene.PresenceService;
@ -227,17 +245,18 @@ namespace OpenSim.Groups
public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
{
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
UUID fromAgentID = new UUID(im.fromAgentID);
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), groupID);
int groupMembersCount = groupMembers.Count;
PresenceInfo[] onlineAgents = null;
if (m_messageOnlineAgentsOnly)
{
// In V2 we always only send to online members.
// Sending to offline members is not an option.
string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
// We cache in order not to overwhlem the presence service on large grids with many groups. This does
// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
// (assuming this is the same across all grid simulators).
PresenceInfo[] onlineAgents;
if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
{
onlineAgents = m_presenceService.GetAgents(t1);
@ -253,61 +272,80 @@ namespace OpenSim.Groups
// m_log.DebugFormat(
// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
// groupID, groupMembersCount, groupMembers.Count());
}
else
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
groupID, groupMembers.Count);
}
int requestStartTick = Environment.TickCount;
im.imSessionID = groupID.Guid;
im.fromGroup = true;
IClientAPI thisClient = GetActiveClient(fromAgentID);
if (thisClient != null)
{
im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
}
// Send to self first of all
im.toAgentID = im.fromAgentID;
im.fromGroup = true;
ProcessMessageFromGroupSession(im);
List<UUID> regions = new List<UUID>();
List<UUID> clientsAlreadySent = new List<UUID>();
// Then send to everybody else
foreach (GroupMembersData member in groupMembers)
{
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
if (member.AgentID.Guid == im.fromAgentID)
continue;
if (clientsAlreadySent.Contains(member.AgentID))
continue;
clientsAlreadySent.Add(member.AgentID);
if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{
// Don't deliver messages to people who have dropped this session
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue;
}
// Copy Message
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = groupID.Guid;
msg.fromAgentName = im.fromAgentName;
msg.message = im.message;
msg.dialog = im.dialog;
msg.offline = im.offline;
msg.ParentEstateID = im.ParentEstateID;
msg.Position = im.Position;
msg.RegionID = im.RegionID;
msg.binaryBucket = im.binaryBucket;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentID = im.fromAgentID;
msg.fromGroup = true;
msg.toAgentID = member.AgentID.Guid;
im.toAgentID = member.AgentID.Guid;
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
{
// If they're not local, forward across the grid
// BUT do it only once per region, please! Sim would be even better!
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
bool reallySend = true;
if (onlineAgents != null)
{
PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
if (regions.Contains(presence.RegionID))
reallySend = false;
else
regions.Add(presence.RegionID);
}
if (reallySend)
{
// We have to create a new IM structure because the transfer module
// uses async send
GridInstantMessage msg = new GridInstantMessage(im, true);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
}
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg);
}
ProcessMessageFromGroupSession(im);
}
// Temporary for assessing how long it still takes to send messages to large online groups.
if (m_messageOnlineAgentsOnly)
}
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
@ -324,9 +362,20 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
client.OnInstantMessage += OnInstantMessage;
ResetAgentGroupChatSessions(client.AgentId.ToString());
}
void OnMakeRootAgent(ScenePresence sp)
{
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
}
void OnMakeChildAgent(ScenePresence sp)
{
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnGridInstantMessage(GridInstantMessage msg)
{
// The instant message module will only deliver messages of dialog types:
@ -335,23 +384,93 @@ namespace OpenSim.Groups
// Any other message type will not be delivered to a client by the
// Instant Message Module
UUID regionID = new UUID(msg.RegionID);
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
DebugGridInstantMessage(msg);
}
// Incoming message from a group
if ((msg.fromGroup == true) &&
((msg.dialog == (byte)InstantMessageDialog.SessionSend)
|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
{
// We have to redistribute the message across all members of the group who are here
// on this sim
UUID GroupID = new UUID(msg.imSessionID);
Scene aScene = m_sceneList[0];
GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(UUID.Zero.ToString(), GroupID);
//if (m_debugEnabled)
// foreach (GroupMembersData m in groupMembers)
// m_log.DebugFormat("[Groups.Messaging]: member {0}", m.AgentID);
foreach (Scene s in m_sceneList)
{
s.ForEachScenePresence(sp =>
{
// If we got this via grid messaging, it's because the caller thinks
// that the root agent is here. We should only send the IM to root agents.
if (sp.IsChildAgent)
return;
GroupMembersData m = groupMembers.Find(gmd =>
{
return gmd.AgentID == sp.UUID;
});
if (m.AgentID == UUID.Zero)
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
return;
}
// Check if the user has an agent in the region where
// the IM came from, and if so, skip it, because the IM
// was already sent via that agent
if (regionOfOrigin != null)
{
AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
if (aCircuit != null)
{
if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
return;
}
else
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
}
}
}
UUID AgentID = sp.UUID;
msg.toAgentID = AgentID.Guid;
if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
{
if (!hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
AddAgentToSession(AgentID, GroupID, msg);
else
{
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
ProcessMessageFromGroupSession(msg);
}
}
});
}
}
}
private void ProcessMessageFromGroupSession(GridInstantMessage msg)
{
@ -359,28 +478,56 @@ namespace OpenSim.Groups
UUID AgentID = new UUID(msg.fromAgentID);
UUID GroupID = new UUID(msg.imSessionID);
UUID toAgentID = new UUID(msg.toAgentID);
switch (msg.dialog)
{
case (byte)InstantMessageDialog.SessionAdd:
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionDrop:
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
)
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
{
if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
// This actually sends the message too, so no need to resend it
// with client.SendInstantMessage
AddAgentToSession(toAgentID, GroupID, msg);
else
client.SendInstantMessage(msg);
}
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
break;
default:
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
break;
}
}
private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI activeClient = GetActiveClient(toAgentID);
IClientAPI activeClient = GetActiveClient(AgentID);
if (activeClient != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
@ -396,7 +543,7 @@ namespace OpenSim.Groups
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, new UUID(msg.toAgentID)
, AgentID
, msg.fromAgentName
, msg.dialog
, msg.timestamp
@ -411,7 +558,7 @@ namespace OpenSim.Groups
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, new UUID(msg.fromAgentID)
, AgentID
, new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
@ -420,29 +567,6 @@ namespace OpenSim.Groups
}
}
}
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
{
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
client.SendInstantMessage(msg);
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
}
break;
default:
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
break;
}
}
#endregion
@ -469,7 +593,7 @@ namespace OpenSim.Groups
if (groupInfo != null)
{
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
@ -495,7 +619,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
SendMessageToGroup(im, GroupID);
}
@ -566,12 +690,12 @@ namespace OpenSim.Groups
{
if (!sp.IsChildAgent)
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
return sp.ControllingClient;
}
else
{
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
child = sp.ControllingClient;
}
}
@ -590,5 +714,71 @@ namespace OpenSim.Groups
}
#endregion
#region GroupSessionTracking
public void ResetAgentGroupChatSessions(string agentID)
{
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
agentList.Remove(agentID);
foreach (List<string> agentList in m_groupsAgentsInvitedToChatSession.Values)
agentList.Remove(agentID);
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
// If we're tracking this group, and we can find them in the tracking, then they've been invited
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
// If we're tracking drops for this group,
// and we find them, well... then they've dropped
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
// If not in dropped list, add
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
}
}
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
// Add Session Status if it doesn't exist for this session
CreateGroupChatSessionTracking(groupID);
// If nessesary, remove from dropped list
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
}
// Add to invited
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
}
private void CreateGroupChatSessionTracking(UUID groupID)
{
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
}
}
#endregion
}
}

View File

@ -141,6 +141,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
scene.EventManager.OnMakeChildAgent += OnMakeChild;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
@ -194,6 +196,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
scene.EventManager.OnMakeChildAgent -= OnMakeChild;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
lock (m_sceneList)
@ -232,16 +236,29 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnDirFindQuery += OnDirFindQuery;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
}
private void OnMakeRoot(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
}
private void OnMakeChild(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
// Used for Notices and Group Invites/Accept/Reject
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)
@ -287,21 +304,6 @@ namespace OpenSim.Groups
}
*/
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
{
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), queryText).ToArray());
}
}
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
@ -347,7 +349,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
//m_log.DebugFormat("[Groups]: IM From {0} to {1} msg {2} type {3}", im.fromAgentID, im.toAgentID, im.message, (InstantMessageDialog)im.dialog);
// Group invitations
if ((im.dialog == (byte)InstantMessageDialog.GroupInvitationAccept) || (im.dialog == (byte)InstantMessageDialog.GroupInvitationDecline))
{
@ -465,12 +467,12 @@ namespace OpenSim.Groups
}
// Send notice out to everyone that wants notices
// Build notice IIM
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
foreach (GroupMembersData member in m_groupData.GetGroupMembers(GetRequestingAgentIDStr(remoteClient), GroupID))
{
if (member.AcceptNotices)
{
// Build notice IIM, one of reach, because the sending may be async
GridInstantMessage msg = CreateGroupNoticeIM(UUID.Zero, NoticeID, (byte)OpenMetaverse.InstantMessageDialog.GroupNotice);
msg.toAgentID = member.AgentID.Guid;
OutgoingInstantMessage(msg, member.AgentID);
}
@ -485,7 +487,7 @@ namespace OpenSim.Groups
return;
//// 16 bytes are the UUID. Maybe.
UUID folderID = new UUID(im.binaryBucket, 0);
// UUID folderID = new UUID(im.binaryBucket, 0);
UUID noticeID = new UUID(im.imSessionID);
GroupNoticeInfo notice = m_groupData.GetGroupNotice(remoteClient.AgentId.ToString(), noticeID);
@ -766,14 +768,17 @@ namespace OpenSim.Groups
remoteClient.SendCreateGroupReply(UUID.Zero, false, "Insufficient funds to create a group.");
return UUID.Zero;
}
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
}
string reason = string.Empty;
UUID groupID = m_groupData.CreateGroup(remoteClient.AgentId, name, charter, showInList, insigniaID, membershipFee, openEnrollment,
allowPublish, maturePublish, remoteClient.AgentId, out reason);
if (groupID != UUID.Zero)
{
if (money != null)
money.ApplyCharge(remoteClient.AgentId, money.GroupCreationCharge, MoneyTransactionType.GroupCreate);
remoteClient.SendCreateGroupReply(groupID, true, "Group created successfullly");
// Update the founder with new group information.
@ -904,23 +909,7 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called for notice {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, groupNoticeID);
//GroupRecord groupInfo = m_groupData.GetGroupRecord(GetRequestingAgentID(remoteClient), data.GroupID, null);
GridInstantMessage msg = CreateGroupNoticeIM(remoteClient.AgentId, groupNoticeID, (byte)InstantMessageDialog.GroupNoticeRequested);
//GridInstantMessage msg = new GridInstantMessage();
//msg.imSessionID = UUID.Zero.Guid;
//msg.fromAgentID = data.GroupID.Guid;
//msg.toAgentID = GetRequestingAgentID(remoteClient).Guid;
//msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
//msg.fromAgentName = "Group Notice : " + groupInfo == null ? "Unknown" : groupInfo.GroupName;
//msg.message = data.noticeData.Subject + "|" + data.Message;
//msg.dialog = (byte)OpenMetaverse.InstantMessageDialog.GroupNoticeRequested;
//msg.fromGroup = true;
//msg.offline = (byte)0;
//msg.ParentEstateID = 0;
//msg.Position = Vector3.Zero;
//msg.RegionID = UUID.Zero.Guid;
//msg.binaryBucket = data.BinaryBucket;
OutgoingInstantMessage(msg, GetRequestingAgentID(remoteClient));
}
@ -1002,6 +991,10 @@ namespace OpenSim.Groups
// Should this send updates to everyone in the group?
SendAgentGroupDataUpdate(remoteClient, GetRequestingAgentID(remoteClient));
if (reason != string.Empty)
// A warning
remoteClient.SendAlertMessage("Warning: " + reason);
}
else
remoteClient.SendJoinGroupReply(groupID, false);
@ -1186,6 +1179,11 @@ namespace OpenSim.Groups
}
}
public List<DirGroupsReplyData> FindGroups(IClientAPI remoteClient, string query)
{
return m_groupData.FindGroups(GetRequestingAgentIDStr(remoteClient), query);
}
#endregion
#region Client/Update Tools
@ -1225,12 +1223,16 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
// to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
return;
OSDArray AgentData = new OSDArray(1);
OSDMap AgentDataMap = new OSDMap(1);
AgentDataMap.Add("AgentID", OSD.FromUUID(dataForAgentID));
AgentData.Add(AgentDataMap);
OSDArray GroupData = new OSDArray(data.Length);
OSDArray NewGroupData = new OSDArray(data.Length);
@ -1277,7 +1279,6 @@ namespace OpenSim.Groups
{
queue.Enqueue(queue.BuildEvent("AgentGroupDataUpdate", llDataStruct), GetRequestingAgentID(remoteClient));
}
}
private void SendScenePresenceUpdate(UUID AgentID, string Title)
@ -1339,6 +1340,7 @@ namespace OpenSim.Groups
GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, dataForAgentID);
SendGroupMembershipInfoViaCaps(remoteClient, dataForAgentID, membershipArray);
//remoteClient.SendAvatarGroupsReply(dataForAgentID, membershipArray);
if (remoteClient.AgentId == dataForAgentID)
remoteClient.RefreshGroupMembership();
@ -1399,17 +1401,16 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
// TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
UserAccount account = m_sceneList[0].UserAccountService.GetUserAccount(remoteClient.Scene.RegionInfo.ScopeID, dataForAgentID);
string firstname, lastname;
if (account != null)
string firstname = "Unknown", lastname = "Unknown";
string name = m_UserManagement.GetUserName(dataForAgentID);
if (!string.IsNullOrEmpty(name))
{
firstname = account.FirstName;
lastname = account.LastName;
string[] parts = name.Split(new char[] { ' ' });
if (parts.Length >= 2)
{
firstname = parts[0];
lastname = parts[1];
}
else
{
firstname = "Unknown";
lastname = "Unknown";
}
remoteClient.SendAgentDataUpdate(dataForAgentID, activeGroupID, firstname,

View File

@ -186,7 +186,6 @@ namespace OpenSim.Groups
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{
m_log.DebugFormat("[Groups]: Creating group {0}", name);
reason = string.Empty;
if (m_UserManagement.IsLocalGridUser(RequestingAgentID))
return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID,
@ -255,7 +254,10 @@ namespace OpenSim.Groups
{
string url = string.Empty, gname = string.Empty;
if (IsLocal(GroupID, out url, out gname))
return m_LocalGroupsConnector.GetGroupMembers(AgentUUI(RequestingAgentID), GroupID);
{
string agentID = AgentUUI(RequestingAgentID);
return m_LocalGroupsConnector.GetGroupMembers(agentID, GroupID);
}
else if (!string.IsNullOrEmpty(url))
{
ExtendedGroupMembershipData membership = m_LocalGroupsConnector.GetAgentGroupMembership(RequestingAgentID, RequestingAgentID, GroupID);
@ -397,17 +399,21 @@ namespace OpenSim.Groups
if (success)
{
// Here we always return true. The user has been added to the local group,
// independent of whether the remote operation succeeds or not
url = m_UserManagement.GetUserServerURL(uid, "GroupsServerURI");
if (url == string.Empty)
{
reason = "User doesn't have a groups server";
return false;
reason = "You don't have an accessible groups server in your home world. You membership to this group in only within this grid.";
return true;
}
GroupsServiceHGConnector c = GetConnector(url);
if (c != null)
return c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
c.CreateProxy(AgentUUI(RequestingAgentID), AgentID, token, GroupID, m_LocalGroupsServiceLocation, name, out reason);
return true;
}
return false;
}
}
else if (m_UserManagement.IsLocalGridUser(uid)) // local user
@ -544,7 +550,6 @@ namespace OpenSim.Groups
List<string> urls = new List<string>();
foreach (GroupMembersData m in members)
{
UUID userID = UUID.Zero;
if (!m_UserManagement.IsLocalGridUser(m.AgentID))
{
string gURL = m_UserManagement.GetUserServerURL(m.AgentID, "GroupsServerURI");
@ -592,28 +597,6 @@ namespace OpenSim.Groups
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
#region hypergrid groups
@ -685,6 +668,9 @@ namespace OpenSim.Groups
{
serviceLocation = string.Empty;
name = string.Empty;
if (groupID.Equals(UUID.Zero))
return true;
ExtendedGroupRecord group = m_LocalGroupsConnector.GetGroupRecord(UUID.Zero.ToString(), groupID, string.Empty);
if (group == null)
{

View File

@ -47,7 +47,6 @@ namespace OpenSim.Groups
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private HGGroupsService m_GroupsService;
private string m_HomeURI = string.Empty;
private string m_ConfigName = "Groups";
// Called by Robust shell
@ -209,7 +208,6 @@ namespace OpenSim.Groups
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string token = request["AccessToken"].ToString();
string reason = string.Empty;
m_GroupsService.RemoveAgentFromGroup(agentID, agentID, groupID, token);
}

View File

@ -92,12 +92,6 @@ namespace OpenSim.Groups
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
void ResetAgentGroupChatSessions(string agentID);
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
}
public class GroupInviteInfo

View File

@ -320,28 +320,6 @@ namespace OpenSim.Groups
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}
}

View File

@ -133,6 +133,36 @@ namespace OpenSim.Groups
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
}
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string query)
{
List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>();
if (string.IsNullOrEmpty(query))
return hits;
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["Query"] = query;
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData);
if (ret == null)
return hits;
if (!ret.ContainsKey("RESULT"))
return hits;
if (ret["RESULT"].ToString() == "NULL")
return hits;
foreach (object v in ((Dictionary<string, object>)ret["RESULT"]).Values)
{
DirGroupsReplyData m = GroupsDataUtils.DirGroupsReplyData((Dictionary<string, object>)v);
hits.Add(m);
}
return hits;
}
public GroupMembershipData AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
{
reason = string.Empty;
@ -226,6 +256,7 @@ namespace OpenSim.Groups
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["GroupID"] = GroupID.ToString();
sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("GETGROUPMEMBERS", sendData);
if (ret == null)

View File

@ -199,7 +199,7 @@ namespace OpenSim.Groups
public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{
// TODO!
return new List<DirGroupsReplyData>();
return m_GroupsService.FindGroups(RequestingAgentID, search);
}
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
@ -406,28 +406,6 @@ namespace OpenSim.Groups
});
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}

View File

@ -133,6 +133,8 @@ namespace OpenSim.Groups
return HandleAddNotice(request);
case "GETNOTICES":
return HandleGetNotices(request);
case "FINDGROUPS":
return HandleFindGroups(request);
}
m_log.DebugFormat("[GROUPS HANDLER]: unknown method request: {0}", method);
}
@ -170,12 +172,17 @@ namespace OpenSim.Groups
}
if (grec.GroupID != UUID.Zero)
{
grec = m_GroupsService.GetGroupRecord(RequestingAgentID, grec.GroupID);
if (grec == null)
NullResult(result, "Internal Error");
else
result["RESULT"] = GroupsDataUtils.GroupRecord(grec);
}
else
NullResult(result, reason);
}
string xmlString = ServerUtils.BuildXmlResponse(result);
@ -264,7 +271,6 @@ namespace OpenSim.Groups
UUID groupID = new UUID(request["GroupID"].ToString());
string agentID = request["AgentID"].ToString();
string requestingAgentID = request["RequestingAgentID"].ToString();
string reason = string.Empty;
m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID);
}
@ -495,7 +501,6 @@ namespace OpenSim.Groups
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
bool success = false;
if (op == "ADD")
@ -563,7 +568,6 @@ namespace OpenSim.Groups
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
if (op == "GROUP")
{
@ -626,7 +630,6 @@ namespace OpenSim.Groups
else
{
string op = request["OP"].ToString();
string reason = string.Empty;
if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID"))
{
@ -739,6 +742,32 @@ namespace OpenSim.Groups
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
byte[] HandleFindGroups(Dictionary<string, object> request)
{
Dictionary<string, object> result = new Dictionary<string, object>();
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("Query"))
NullResult(result, "Bad network data");
List<DirGroupsReplyData> hits = m_GroupsService.FindGroups(request["RequestingAgentID"].ToString(), request["Query"].ToString());
if (hits == null || (hits != null && hits.Count == 0))
NullResult(result, "No hits");
else
{
Dictionary<string, object> dict = new Dictionary<string, object>();
int i = 0;
foreach (DirGroupsReplyData n in hits)
dict["n-" + i++] = GroupsDataUtils.DirGroupsReplyData(n);
result["RESULT"] = dict;
}
string xmlString = ServerUtils.BuildXmlResponse(result);
return Util.UTF8NoBomEncoding.GetBytes(xmlString);
}
#region Helpers

View File

@ -53,7 +53,7 @@ namespace OpenSim.Groups
private ForeignImporter m_ForeignImporter;
private Dictionary<string, bool> m_ActiveRequests = new Dictionary<string, bool>();
private const int GROUPS_CACHE_TIMEOUT = 5 * 60; // 5 minutes
private const int GROUPS_CACHE_TIMEOUT = 1 * 60; // 1 minutes
// This all important cache cahces objects of different types:
// group-<GroupID> or group-<Name> => ExtendedGroupRecord
@ -209,14 +209,11 @@ namespace OpenSim.Groups
public void SetAgentActiveGroup(string AgentID, GroupMembershipDelegate d)
{
GroupMembershipData activeGroup = d();
if (activeGroup != null)
{
string cacheKey = "active-" + AgentID.ToString();
lock (m_Cache)
if (m_Cache.Contains(cacheKey))
m_Cache.AddOrUpdate(cacheKey, activeGroup, GROUPS_CACHE_TIMEOUT);
}
}
public ExtendedGroupMembershipData GetAgentActiveMembership(string AgentID, GroupMembershipDelegate d)
{

View File

@ -130,6 +130,13 @@ namespace OpenSim.Groups
{
reason = string.Empty;
// Check if the group already exists
if (m_Database.RetrieveGroup(name) != null)
{
reason = "A group with that name already exists";
return UUID.Zero;
}
// Create the group
GroupData data = new GroupData();
data.GroupID = UUID.Random();
@ -248,6 +255,12 @@ namespace OpenSim.Groups
return members;
List<RoleData> rolesList = new List<RoleData>(roles);
// Check visibility?
// When we don't want to check visibility, we pass it "all" as the requestingAgentID
bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
if (checkVisibility)
{
// Is the requester a member of the group?
bool isInGroup = false;
if (m_Database.RetrieveMember(GroupID, RequestingAgentID) != null)
@ -255,6 +268,7 @@ namespace OpenSim.Groups
if (!isInGroup) // reduce the roles to the visible ones
rolesList = rolesList.FindAll(r => (UInt64.Parse(r.Data["Powers"]) & (ulong)GroupPowers.MemberVisible) != 0);
}
MembershipData[] datas = m_Database.RetrieveMembers(GroupID);
if (datas == null || (datas != null && datas.Length == 0))
@ -723,12 +737,12 @@ namespace OpenSim.Groups
#region Actions without permission checks
private void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
_AddAgentToGroup(RequestingAgentID, AgentID, GroupID, RoleID, string.Empty);
}
public void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
protected void _RemoveAgentFromGroup(string RequestingAgentID, string AgentID, UUID GroupID)
{
// 1. Delete membership
m_Database.DeleteMember(GroupID, AgentID);
@ -780,7 +794,7 @@ namespace OpenSim.Groups
}
private bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
protected bool _AddOrUpdateGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, bool add)
{
RoleData data = m_Database.RetrieveRole(groupID, roleID);
@ -810,12 +824,12 @@ namespace OpenSim.Groups
return m_Database.StoreRole(data);
}
private void _RemoveGroupRole(UUID groupID, UUID roleID)
protected void _RemoveGroupRole(UUID groupID, UUID roleID)
{
m_Database.DeleteRole(groupID, roleID);
}
private void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
protected void _AddAgentToGroupRole(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID)
{
RoleMembershipData data = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
if (data != null)
@ -840,7 +854,7 @@ namespace OpenSim.Groups
}
private List<GroupRolesData> _GetGroupRoles(UUID groupID)
protected List<GroupRolesData> _GetGroupRoles(UUID groupID)
{
List<GroupRolesData> roles = new List<GroupRolesData>();
@ -865,7 +879,7 @@ namespace OpenSim.Groups
return roles;
}
private List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
protected List<ExtendedGroupRoleMembersData> _GetGroupRoleMembers(UUID GroupID, bool isInGroup)
{
List<ExtendedGroupRoleMembersData> rmembers = new List<ExtendedGroupRoleMembersData>();

View File

@ -458,8 +458,6 @@ namespace OpenSim.Data.MySQL
if (prim.ParentUUID == UUID.Zero)
{
objects[prim.UUID] = new SceneObjectGroup(prim);
if (prim.KeyframeMotion != null)
prim.KeyframeMotion.UpdateSceneObject(objects[prim.UUID]);
}
}

View File

@ -732,9 +732,12 @@ namespace OpenSim.Data.SQLite
}
SceneObjectGroup group = new SceneObjectGroup(prim);
createdObjects.Add(group.UUID, group);
retvals.Add(group);
LoadItems(prim);
}
}
catch (Exception e)

View File

@ -53,6 +53,24 @@ namespace OpenSim.Framework
binaryBucket = new byte[0];
}
public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
{
fromAgentID = im.fromAgentID;
fromAgentName = im.fromAgentName;
toAgentID = im.toAgentID;
dialog = im.dialog;
fromGroup = im.fromGroup;
message = im.message;
imSessionID = im.imSessionID;
offline = im.offline;
Position = im.Position;
binaryBucket = im.binaryBucket;
RegionID = im.RegionID;
if (addTimestamp)
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,

View File

@ -33,7 +33,7 @@ namespace OpenSim.Framework
public interface IMoneyModule
{
bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID,
int amount, UUID txn);
int amount, UUID txn, out string reason);
int GetBalance(UUID agentID);
bool UploadCovered(UUID agentID, int amount);

View File

@ -195,7 +195,9 @@ namespace OpenSim
m_securePermissionsLoading = startupConfig.GetBoolean("SecurePermissionsLoading", true);
string permissionModules = startupConfig.GetString("permissionmodules", "DefaultPermissionsModule");
string permissionModules = Util.GetConfigVarFromSections<string>(Config, "permissionmodules",
new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule");
m_permsModules = new List<string>(permissionModules.Split(','));
}
@ -392,29 +394,19 @@ namespace OpenSim
}
else m_log.Error("[REGIONMODULES]: The new RegionModulesController is missing...");
// XPTO: Fix this
// if (m_securePermissionsLoading)
// {
// foreach (string s in m_permsModules)
// {
// if (!scene.RegionModules.ContainsKey(s))
// {
// bool found = false;
// foreach (IRegionModule m in modules)
// {
// if (m.Name == s)
// {
// found = true;
// }
// }
// if (!found)
// {
// m_log.Fatal("[MODULES]: Required module " + s + " not found.");
// Environment.Exit(0);
// }
// }
// }
// }
if (m_securePermissionsLoading)
{
foreach (string s in m_permsModules)
{
if (!scene.RegionModules.ContainsKey(s))
{
m_log.Fatal("[MODULES]: Required module " + s + " not found.");
Environment.Exit(0);
}
}
m_log.InfoFormat("[SCENE]: Secure permissions loading enabled, modules loaded: {0}", String.Join(" ", m_permsModules.ToArray()));
}
scene.SetModuleInterfaces();
// First Step of bootreport sequence

View File

@ -990,13 +990,20 @@ namespace OpenSim.Region.ClientStack.Linden
else
prim.Name = assetName + "#" + i.ToString();
prim.EveryoneMask = 0;
prim.GroupMask = 0;
if (restrictPerms)
{
prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
prim.EveryoneMask = 0;
prim.GroupMask = 0;
prim.NextOwnerMask = 0;
prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
prim.NextOwnerMask = 0;
}
else
{
prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
prim.NextOwnerMask = (uint)PermissionMask.Transfer;
}
if(istest)
@ -1099,21 +1106,17 @@ namespace OpenSim.Region.ClientStack.Linden
if (restrictPerms)
{
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Modify);
item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
item.EveryOnePermissions = 0;
item.NextPermissions = 0;
}
else
{
item.CurrentPermissions
= (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
item.EveryOnePermissions = 0;
item.NextPermissions = (uint)PermissionMask.All;
item.NextPermissions = (uint)PermissionMask.Transfer;
}
item.CreationDate = Util.UnixTimeSinceEpoch();

View File

@ -77,6 +77,8 @@ namespace OpenSim.Region.ClientStack.Linden
private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
private static Thread[] m_workerThreads = null;
private string m_Url = "localhost";
private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
new OpenMetaverse.BlockingQueue<aPollRequest>();
@ -86,6 +88,9 @@ namespace OpenSim.Region.ClientStack.Linden
public void Initialise(IConfigSource source)
{
IConfig config = source.Configs["ClientStack.LindenCaps"];
if (config != null)
m_Url = config.GetString("Cap_GetTexture", "localhost");
}
public void AddRegion(Scene s)
@ -342,6 +347,8 @@ namespace OpenSim.Region.ClientStack.Linden
}
private void RegisterCaps(UUID agentID, Caps caps)
{
if (m_Url == "localhost")
{
string capUrl = "/CAPS/" + UUID.Random() + "/";
@ -365,6 +372,11 @@ namespace OpenSim.Region.ClientStack.Linden
m_pollservices[agentID] = args;
m_capsDict[agentID] = capUrl;
}
else
{
caps.RegisterHandler("GetTexture", m_Url);
}
}
private void DeregisterCaps(UUID agentID, Caps caps)
{

View File

@ -3933,6 +3933,18 @@ namespace OpenSim.Region.ClientStack.LindenUDP
part.Shape.ProfileHollow = 27500;
}
}
else if (update.Entity is ScenePresence)
{
ScenePresence presence = (ScenePresence)update.Entity;
// If ParentUUID is not UUID.Zero and ParentID is 0, this
// avatar is in the process of crossing regions while
// sat on an object. In this state, we don't want any
// updates because they will visually orbit the avatar.
// Update will be forced once crossing is completed anyway.
if (presence.ParentUUID != UUID.Zero && presence.ParentID == 0)
continue;
}
++updatesThisCall;

View File

@ -302,7 +302,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
// If we're an NPC then skip all the item checks and manipulations since we don't have an
// inventory right now.
RezSingleAttachmentFromInventoryInternal(
sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, null);
sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, p, true, d);
}
catch (Exception e)
{

View File

@ -182,6 +182,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
try
{
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
if (obj == null)
return;
if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
{

View File

@ -265,7 +265,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return UUID.Zero;
}
remoteClient.SendAgentAlertMessage("Notecard saved", false);
remoteClient.SendAlertMessage("Notecard saved");
}
else if ((InventoryType)item.InvType == InventoryType.LSL)
{
@ -275,7 +275,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return UUID.Zero;
}
remoteClient.SendAgentAlertMessage("Script saved", false);
remoteClient.SendAlertMessage("Script saved");
}
AssetBase asset =
@ -788,6 +788,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
XmlDocument doc = new XmlDocument();
doc.LoadXml(xmlData);
XmlElement e = (XmlElement)doc.SelectSingleNode("/CoalescedObject");
Vector3 rez_pos;
if (e == null || attachment) // Single
{
SceneObjectGroup g = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
@ -809,6 +810,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
RayStart, RayEnd, RayTargetID, Quaternion.Identity,
BypassRayCast, bRayEndIsIntersection, true, g.GetAxisAlignedBoundingBox(out offsetHeight), false);
pos.Z += offsetHeight;
rez_pos = pos;
}
else
{
@ -823,6 +825,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
BypassRayCast, bRayEndIsIntersection, true,
bbox, false);
rez_pos = pos;
pos -= bbox / 2;
XmlNodeList groups = e.SelectNodes("SceneObjectGroup");
@ -859,7 +863,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
primcount += g.PrimCount;
if (!m_Scene.Permissions.CanRezObject(
primcount, remoteClient.AgentId, pos)
primcount, remoteClient.AgentId, rez_pos)
&& !attachment)
{
// The client operates in no fail mode. It will
@ -876,7 +880,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
return null;
}
if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, rez_pos, attachment))
return null;
for (int i = 0; i < objlist.Count; i++)

View File

@ -42,8 +42,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
namespace OpenSim.Region.CoreModules.World.Permissions
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")]
public class PermissionsModule : INonSharedRegionModule, IPermissionsModule
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")]
public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -348,7 +348,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
public string Name
{
get { return "PermissionsModule"; }
get { return "DefaultPermissionsModule"; }
}
public Type ReplaceableInterface

View File

@ -2802,8 +2802,10 @@ namespace OpenSim.Region.Framework.Scenes
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
newObject.ResumeScripts();
if (newObject.RootPart.KeyframeMotion != null)
newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
// AddSceneObject already does this and doing it again messes
// up region crossings, so don't.
//if (newObject.RootPart.KeyframeMotion != null)
// newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
}
// Do this as late as possible so that listeners have full access to the incoming object

View File

@ -591,6 +591,7 @@ namespace OpenSim.Region.Framework.Scenes
avinfo.ParentID = av.ParentID;
avsToCross.Add(avinfo);
av.PrevSitOffset = av.OffsetPosition;
av.ParentID = 0;
}
@ -1072,6 +1073,11 @@ namespace OpenSim.Region.Framework.Scenes
for (int i = 0; i < parts.Length; i++)
{
SceneObjectPart part = parts[i];
if (part.KeyframeMotion != null)
{
part.KeyframeMotion.UpdateSceneObject(this);
}
if (Object.ReferenceEquals(part, m_rootPart))
continue;
@ -3483,8 +3489,8 @@ namespace OpenSim.Region.Framework.Scenes
part.ClonePermissions(RootPart);
});
uint lockMask = ~(uint)PermissionMask.Move;
uint lockBit = RootPart.OwnerMask & (uint)PermissionMask.Move;
uint lockMask = ~(uint)(PermissionMask.Move | PermissionMask.Modify);
uint lockBit = RootPart.OwnerMask & (uint)(PermissionMask.Move | PermissionMask.Modify);
RootPart.OwnerMask = (RootPart.OwnerMask & lockBit) | ((newOwnerMask | foldedPerms) & lockMask);
RootPart.ScheduleFullUpdate();
}

View File

@ -242,7 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
private int m_movementAnimationUpdateCounter = 0;
private Vector3 m_prevSitOffset;
public Vector3 PrevSitOffset { get; set; }
protected AvatarAppearance m_appearance;
@ -957,7 +957,7 @@ namespace OpenSim.Region.Framework.Scenes
// ParentPosition = part.GetWorldPosition();
ParentID = part.LocalId;
ParentPart = part;
m_pos = m_prevSitOffset;
m_pos = PrevSitOffset;
// pos = ParentPosition;
pos = part.GetWorldPosition();
}
@ -2261,6 +2261,7 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentID != 0)
{
PrevSitOffset = m_pos; // Save sit offset
SceneObjectPart part = ParentPart;
UnRegisterSeatControls(part.ParentGroup.UUID);
@ -3487,7 +3488,7 @@ namespace OpenSim.Region.Framework.Scenes
cAgent.Appearance = new AvatarAppearance(Appearance);
cAgent.ParentPart = ParentUUID;
cAgent.SitOffset = m_pos;
cAgent.SitOffset = PrevSitOffset;
lock (scriptedcontrols)
{
@ -3530,7 +3531,7 @@ namespace OpenSim.Region.Framework.Scenes
CameraLeftAxis = cAgent.LeftAxis;
CameraUpAxis = cAgent.UpAxis;
ParentUUID = cAgent.ParentPart;
m_prevSitOffset = cAgent.SitOffset;
PrevSitOffset = cAgent.SitOffset;
// When we get to the point of re-computing neighbors everytime this
// changes, then start using the agent's drawdistance rather than the

View File

@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
@ -112,7 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
IConfigSource configSource = new IniConfigSource();
IConfig config = configSource.AddConfig("Startup");
config.Set("serverside_object_permissions", true);
SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new DefaultPermissionsModule() });
IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
// Turn off the timer on the async sog deleter - we'll crank it by hand for this test.

View File

@ -71,7 +71,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
SceneHelpers.SetupSceneModules(
scene, configSource, new object[]
{ new PermissionsModule(),
{ new DefaultPermissionsModule(),
new GroupsModule(),
new MockGroupsServicesConnector() });

View File

@ -216,7 +216,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
// IsAdministrator if no permissions module is present is true.
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB });
// Shared scene modules
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);
@ -381,7 +381,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
// We need to set up the permisions module on scene B so that our later use of agent limit to deny
// QueryAccess won't succeed anyway because administrators are always allowed in and the default
// IsAdministrator if no permissions module is present is true.
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB });
SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new DefaultPermissionsModule(), etmB });
// Shared scene modules
SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm);

View File

@ -203,8 +203,9 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
{
}
public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn)
public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount, UUID txn, out string result)
{
result = String.Empty;
string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);

View File

@ -3109,8 +3109,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
string reason;
money.ObjectGiveMoney(
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero);
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount,UUID.Zero, out reason);
});
return 0;
@ -12784,8 +12785,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
string reason;
bool result = money.ObjectGiveMoney(
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn);
m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount, txn, out reason);
if (result)
{
@ -12793,7 +12795,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return;
}
replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS";
replydata = reason;
}
finally
{

View File

@ -231,6 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
ItemID = ScriptTask.ItemID;
AssetID = ScriptTask.AssetID;
}
LocalID = part.LocalId;
PrimName = part.ParentGroup.Name;
StartParam = startParam;

View File

@ -1316,13 +1316,21 @@ namespace OpenSim.Region.ScriptEngine.XEngine
ScriptInstance instance = null;
// Create the object record
UUID appDomain = assetID;
lockScriptsForRead(true);
if ((!m_Scripts.ContainsKey(itemID)) ||
(m_Scripts[itemID].AssetID != assetID))
{
lockScriptsForRead(false);
instance = new ScriptInstance(this, part,
item,
startParam, postOnRez,
m_MaxScriptQueue);
UUID appDomain = assetID;
if (part.ParentGroup.IsAttachment)
appDomain = part.ParentGroup.RootPart.UUID;
@ -1345,9 +1353,39 @@ namespace OpenSim.Region.ScriptEngine.XEngine
sandbox = AppDomain.CreateDomain(
m_Scene.RegionInfo.RegionID.ToString(),
evidence, appSetup);
if (m_AppDomains.ContainsKey(appDomain))
{
m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler(
AssemblyResolver.OnAssemblyResolve);
if (m_DomainScripts.ContainsKey(appDomain))
{
m_DomainScripts[appDomain].Add(itemID);
}
else
{
m_DomainScripts.Add(appDomain, new List<UUID>());
m_DomainScripts[appDomain].Add(itemID);
}
}
else
{
m_AppDomains.Add(appDomain, sandbox);
m_AppDomains[appDomain].AssemblyResolve +=
new ResolveEventHandler(
AssemblyResolver.OnAssemblyResolve);
if (m_DomainScripts.ContainsKey(appDomain))
{
m_DomainScripts[appDomain].Add(itemID);
}
else
{
m_DomainScripts.Add(appDomain, new List<UUID>());
m_DomainScripts[appDomain].Add(itemID);
}
}
}
else
{
@ -1373,12 +1411,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
return false;
}
}
m_DomainScripts[appDomain].Add(itemID);
instance = new ScriptInstance(this, part,
item,
startParam, postOnRez,
m_MaxScriptQueue);
instance.Load(m_AppDomains[appDomain], assembly, stateSource);
// m_log.DebugFormat(
@ -1502,6 +1535,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (handlerObjectRemoved != null)
{
SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
if (part != null)
handlerObjectRemoved(part.UUID);
}

View File

@ -137,7 +137,13 @@ namespace OpenSim.Services.Connectors
string prefix = id.Substring(0, 2).ToLower();
string host = m_UriMap[prefix];
string host;
// HG URLs will not be valid UUIDS
if (m_UriMap.ContainsKey(prefix))
host = m_UriMap[prefix];
else
host = m_UriMap["00"];
serverUri.Host = host;