Update svn properties.

0.6.0-stable
Jeff Ames 2008-03-31 03:29:34 +00:00
parent f52886f8f5
commit 8af0c9a1af
8 changed files with 460 additions and 460 deletions

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@ -1,52 +1,52 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System.Data.Common; using System.Data.Common;
using System.Data.SqlClient; using System.Data.SqlClient;
using OpenSim.Framework.Data; using OpenSim.Framework.Data;
namespace OpenSim.Framework.Data.MSSQLMapper namespace OpenSim.Framework.Data.MSSQLMapper
{ {
public class MSSQLDatabaseMapper : OpenSimDatabaseConnector public class MSSQLDatabaseMapper : OpenSimDatabaseConnector
{ {
public MSSQLDatabaseMapper(string connectionString) public MSSQLDatabaseMapper(string connectionString)
: base(connectionString) : base(connectionString)
{ {
} }
public override DbConnection GetNewConnection() public override DbConnection GetNewConnection()
{ {
SqlConnection connection = new SqlConnection(m_connectionString); SqlConnection connection = new SqlConnection(m_connectionString);
return connection; return connection;
} }
public override string CreateParamName(string fieldName) public override string CreateParamName(string fieldName)
{ {
return "@" + fieldName; return "@" + fieldName;
} }
} }
} }

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using System; using System;
using OpenSim.Region.Environment.Modules.ModuleFramework; using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface ICommand public interface ICommand
{ {
void AddArgument(string name, string helptext, string type); void AddArgument(string name, string helptext, string type);
System.Collections.Generic.Dictionary<string, string> Arguments { get; } System.Collections.Generic.Dictionary<string, string> Arguments { get; }
string Help { get; } string Help { get; }
string Name { get; } string Name { get; }
void Run(object[] args); void Run(object[] args);
void ShowConsoleHelp(); void ShowConsoleHelp();
} }
} }

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@ -1,16 +1,16 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Region.Environment.Modules.ModuleFramework; using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface ICommandableModule public interface ICommandableModule
{ {
ICommander CommandInterface ICommander CommandInterface
{ {
get; get;
} }
} }
} }

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@ -1,14 +1,14 @@
using System; using System;
using OpenSim.Region.Environment.Modules.ModuleFramework; using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface ICommander public interface ICommander
{ {
void ProcessConsoleCommand(string function, string[] args); void ProcessConsoleCommand(string function, string[] args);
void RegisterCommand(string commandName, ICommand command); void RegisterCommand(string commandName, ICommand command);
void Run(string function, object[] args); void Run(string function, object[] args);
string GenerateRuntimeAPI(); string GenerateRuntimeAPI();
} }
} }

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/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework; using OpenSim.Region.Environment.Modules.ModuleFramework;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
public class CommanderTestModule : IRegionModule, ICommandableModule public class CommanderTestModule : IRegionModule, ICommandableModule
{ {
Commander m_commander = new Commander("CommanderTest"); Commander m_commander = new Commander("CommanderTest");
Scene m_scene; Scene m_scene;
#region IRegionModule Members #region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source) public void Initialise(Scene scene, IConfigSource source)
{ {
m_scene = scene; m_scene = scene;
} }
private void InterfaceHelloWorld(Object[] args) private void InterfaceHelloWorld(Object[] args)
{ {
Console.WriteLine("Hello World"); Console.WriteLine("Hello World");
} }
public void PostInitialise() public void PostInitialise()
{ {
Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string"); Command testCommand = new Command("hello", InterfaceHelloWorld, "Says a simple debugging test string");
testCommand.AddArgument("world", "Write world here", "string"); testCommand.AddArgument("world", "Write world here", "string");
m_commander.RegisterCommand("hello", testCommand); m_commander.RegisterCommand("hello", testCommand);
// Register me // Register me
m_scene.RegisterModuleCommander("commandertest", m_commander); m_scene.RegisterModuleCommander("commandertest", m_commander);
} }
public void Close() public void Close()
{ {
} }
public string Name public string Name
{ {
get { return "CommanderTestModule"; } get { return "CommanderTestModule"; }
} }
public bool IsSharedModule public bool IsSharedModule
{ {
get { return false; } get { return false; }
} }
#endregion #endregion
#region ICommandableModule Members #region ICommandableModule Members
public ICommander CommandInterface public ICommander CommandInterface
{ {
get { throw new NotImplementedException(); } get { throw new NotImplementedException(); }
} }
#endregion #endregion
} }
} }

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using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
namespace OpenSim.Region.Environment.Modules.ModuleFramework namespace OpenSim.Region.Environment.Modules.ModuleFramework
{ {
/// <summary> /// <summary>
/// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s. /// A single function call encapsulated in a class which enforces arguments when passing around as Object[]'s.
/// Used for console commands and script API generation /// Used for console commands and script API generation
/// </summary> /// </summary>
public class Command : ICommand public class Command : ICommand
{ {
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Action<Object[]> m_command; private Action<Object[]> m_command;
private string m_name; private string m_name;
private string m_help; private string m_help;
private List<CommandArgument> m_args = new List<CommandArgument>(); private List<CommandArgument> m_args = new List<CommandArgument>();
public Command(string name, Action<Object[]> command, string help) public Command(string name, Action<Object[]> command, string help)
{ {
m_name = name; m_name = name;
m_command = command; m_command = command;
m_help = help; m_help = help;
} }
public void AddArgument(string name, string helptext, string type) public void AddArgument(string name, string helptext, string type)
{ {
m_args.Add(new CommandArgument(name, helptext, type)); m_args.Add(new CommandArgument(name, helptext, type));
} }
public string Name public string Name
{ {
get { return m_name; } get { return m_name; }
} }
public string Help public string Help
{ {
get { return m_help; } get { return m_help; }
} }
public Dictionary<string, string> Arguments public Dictionary<string, string> Arguments
{ {
get get
{ {
Dictionary<string, string> tmp = new Dictionary<string, string>(); Dictionary<string, string> tmp = new Dictionary<string, string>();
foreach (CommandArgument arg in m_args) foreach (CommandArgument arg in m_args)
{ {
tmp.Add(arg.Name, arg.ArgumentType); tmp.Add(arg.Name, arg.ArgumentType);
} }
return tmp; return tmp;
} }
} }
public void ShowConsoleHelp() public void ShowConsoleHelp()
{ {
m_log.Info("== " + Name + " =="); m_log.Info("== " + Name + " ==");
m_log.Info(m_help); m_log.Info(m_help);
m_log.Info("= Parameters ="); m_log.Info("= Parameters =");
foreach (CommandArgument arg in m_args) foreach (CommandArgument arg in m_args)
{ {
m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")"); m_log.Info("* " + arg.Name + " (" + arg.ArgumentType + ")");
m_log.Info("\t" + arg.HelpText); m_log.Info("\t" + arg.HelpText);
} }
} }
public void Run(Object[] args) public void Run(Object[] args)
{ {
Object[] cleanArgs = new Object[m_args.Count]; Object[] cleanArgs = new Object[m_args.Count];
if (args.Length < cleanArgs.Length) if (args.Length < cleanArgs.Length)
{ {
m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)"); m_log.Error("Missing " + (cleanArgs.Length - args.Length) + " argument(s)");
ShowConsoleHelp(); ShowConsoleHelp();
return; return;
} }
if (args.Length > cleanArgs.Length) if (args.Length > cleanArgs.Length)
{ {
m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help."); m_log.Error("Too many arguments for this command. Type '<module> <command> help' for help.");
return; return;
} }
int i = 0; int i = 0;
foreach (Object arg in args) foreach (Object arg in args)
{ {
if (string.IsNullOrEmpty(arg.ToString())) if (string.IsNullOrEmpty(arg.ToString()))
{ {
m_log.Error("Empty arguments are not allowed"); m_log.Error("Empty arguments are not allowed");
return; return;
} }
try try
{ {
switch (m_args[i].ArgumentType) switch (m_args[i].ArgumentType)
{ {
case "String": case "String":
m_args[i].ArgumentValue = arg.ToString(); m_args[i].ArgumentValue = arg.ToString();
break; break;
case "Integer": case "Integer":
m_args[i].ArgumentValue = Int32.Parse(arg.ToString()); m_args[i].ArgumentValue = Int32.Parse(arg.ToString());
break; break;
case "Double": case "Double":
m_args[i].ArgumentValue = Double.Parse(arg.ToString()); m_args[i].ArgumentValue = Double.Parse(arg.ToString());
break; break;
case "Boolean": case "Boolean":
m_args[i].ArgumentValue = Boolean.Parse(arg.ToString()); m_args[i].ArgumentValue = Boolean.Parse(arg.ToString());
break; break;
default: default:
m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name); m_log.Error("Unknown desired type for argument " + m_args[i].Name + " on command " + m_name);
break; break;
} }
} }
catch (FormatException) catch (FormatException)
{ {
m_log.Error("Argument number " + (i + 1) + m_log.Error("Argument number " + (i + 1) +
" (" + m_args[i].Name + ") must be a valid " + " (" + m_args[i].Name + ") must be a valid " +
m_args[i].ArgumentType.ToLower() + "."); m_args[i].ArgumentType.ToLower() + ".");
} }
cleanArgs[i] = m_args[i].ArgumentValue; cleanArgs[i] = m_args[i].ArgumentValue;
i++; i++;
} }
m_command.Invoke(cleanArgs); m_command.Invoke(cleanArgs);
} }
} }
/// <summary> /// <summary>
/// A single command argument, contains name, type and at runtime, value. /// A single command argument, contains name, type and at runtime, value.
/// </summary> /// </summary>
public class CommandArgument public class CommandArgument
{ {
private string m_name; private string m_name;
private string m_help; private string m_help;
private string m_type; private string m_type;
private Object m_val; private Object m_val;
public CommandArgument(string name, string help, string type) public CommandArgument(string name, string help, string type)
{ {
m_name = name; m_name = name;
m_help = help; m_help = help;
m_type = type; m_type = type;
} }
public string Name public string Name
{ {
get { return m_name; } get { return m_name; }
} }
public string HelpText public string HelpText
{ {
get { return m_help; } get { return m_help; }
} }
public string ArgumentType public string ArgumentType
{ {
get { return m_type; } get { return m_type; }
} }
public Object ArgumentValue public Object ArgumentValue
{ {
get { return m_val; } get { return m_val; }
set { m_val = value; } set { m_val = value; }
} }
} }
/// <summary> /// <summary>
/// A class to enable modules to register console and script commands, which enforces typing and valid input. /// A class to enable modules to register console and script commands, which enforces typing and valid input.
/// </summary> /// </summary>
public class Commander : ICommander public class Commander : ICommander
{ {
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>(); private Dictionary<string, ICommand> m_commands = new Dictionary<string, ICommand>();
private string m_name; private string m_name;
public Commander(string name) public Commander(string name)
{ {
m_name = name; m_name = name;
} }
public void RegisterCommand(string commandName, ICommand command) public void RegisterCommand(string commandName, ICommand command)
{ {
m_commands[commandName] = command; m_commands[commandName] = command;
} }
void ShowConsoleHelp() void ShowConsoleHelp()
{ {
m_log.Info("===" + m_name + "==="); m_log.Info("===" + m_name + "===");
foreach (ICommand com in m_commands.Values) foreach (ICommand com in m_commands.Values)
{ {
m_log.Info("* " + com.Name + " - " + com.Help); m_log.Info("* " + com.Name + " - " + com.Help);
} }
} }
string EscapeRuntimeAPICommand(string command) string EscapeRuntimeAPICommand(string command)
{ {
command = command.Replace('-', '_'); command = command.Replace('-', '_');
StringBuilder tmp = new StringBuilder(command); StringBuilder tmp = new StringBuilder(command);
tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0]; tmp[0] = tmp[0].ToString().ToUpper().ToCharArray()[0];
return tmp.ToString(); return tmp.ToString();
} }
/// <summary> /// <summary>
/// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands /// Generates a runtime C# class which can be compiled and inserted via reflection to enable modules to register new script commands
/// </summary> /// </summary>
/// <returns>Returns C# source code to create a binding</returns> /// <returns>Returns C# source code to create a binding</returns>
public string GenerateRuntimeAPI() public string GenerateRuntimeAPI()
{ {
string classSrc = "\n\tpublic class " + m_name + " {\n"; string classSrc = "\n\tpublic class " + m_name + " {\n";
foreach (ICommand com in m_commands.Values) foreach (ICommand com in m_commands.Values)
{ {
classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( "; classSrc += "\tpublic void " + EscapeRuntimeAPICommand(com.Name) + "( ";
foreach (KeyValuePair<string, string> arg in com.Arguments) foreach (KeyValuePair<string, string> arg in com.Arguments)
{ {
classSrc += arg.Value + " " + Framework.Util.Md5Hash(arg.Key) + ","; classSrc += arg.Value + " " + Framework.Util.Md5Hash(arg.Key) + ",";
} }
classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma classSrc = classSrc.Remove(classSrc.Length - 1); // Delete the last comma
classSrc += " )\n\t{\n"; classSrc += " )\n\t{\n";
classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n"; classSrc += "\t\tObject[] args = new Object[" + com.Arguments.Count.ToString() + "];\n";
int i = 0; int i = 0;
foreach (KeyValuePair<string, string> arg in com.Arguments) foreach (KeyValuePair<string, string> arg in com.Arguments)
{ {
classSrc += "\t\targs[" + i.ToString() + "] = " + Framework.Util.Md5Hash(arg.Key) + " " + ";\n"; classSrc += "\t\targs[" + i.ToString() + "] = " + Framework.Util.Md5Hash(arg.Key) + " " + ";\n";
i++; i++;
} }
classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n"; classSrc += "\t\tGetCommander(\"" + m_name + "\").Run(\"" + com.Name + "\", args);\n";
classSrc += "\t}\n"; classSrc += "\t}\n";
} }
classSrc += "}\n"; classSrc += "}\n";
return classSrc; return classSrc;
} }
/// <summary> /// <summary>
/// Runs a specified function with attached arguments /// Runs a specified function with attached arguments
/// *** <b>DO NOT CALL DIRECTLY.</b> *** /// *** <b>DO NOT CALL DIRECTLY.</b> ***
/// Call ProcessConsoleCommand instead if handling human input. /// Call ProcessConsoleCommand instead if handling human input.
/// </summary> /// </summary>
/// <param name="function">The function name to call</param> /// <param name="function">The function name to call</param>
/// <param name="args">The function parameters</param> /// <param name="args">The function parameters</param>
public void Run(string function, object[] args) public void Run(string function, object[] args)
{ {
m_commands[function].Run(args); m_commands[function].Run(args);
} }
public void ProcessConsoleCommand(string function, string[] args) public void ProcessConsoleCommand(string function, string[] args)
{ {
if (m_commands.ContainsKey(function)) if (m_commands.ContainsKey(function))
{ {
if (args[0] == "help") if (args[0] == "help")
{ {
m_commands[function].ShowConsoleHelp(); m_commands[function].ShowConsoleHelp();
} }
else else
{ {
m_commands[function].Run(args); m_commands[function].Run(args);
} }
} }
else else
{ {
if (function != "help") if (function != "help")
m_log.Error("Invalid command - No such command exists"); m_log.Error("Invalid command - No such command exists");
if (function == "api") if (function == "api")
m_log.Info(GenerateRuntimeAPI()); m_log.Info(GenerateRuntimeAPI());
ShowConsoleHelp(); ShowConsoleHelp();
} }
} }
} }
} }

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