Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.

integration
Justin Clark-Casey (justincc) 2012-10-25 03:02:00 +01:00
parent d9aaf51561
commit 8af8319b95
2 changed files with 29 additions and 10 deletions

View File

@ -2346,10 +2346,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
appearance = new AvatarAppearance();
appearance.Unpack(appearanceOsd);
}
else
{
OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
}
}
if (appearance == null)
return new LSL_Key(UUID.Zero.ToString());
UUID ownerID = UUID.Zero;
if (owned)
@ -2415,7 +2416,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
string appearanceSerialized = LoadNotecard(notecard);
if (appearanceSerialized == null)
return;
OSSLError(string.Format("osNpcCreate: Notecard reference '{0}' not found.", notecard));
OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(appearanceSerialized);
// OSD a = OSDParser.DeserializeLLSDXml(appearanceSerialized);

View File

@ -127,11 +127,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, so.RootPart, null);
string npcRaw
string npcRaw;
bool gotExpectedException = false;
try
{
npcRaw
= osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), "not existing notecard name");
}
catch (ScriptException)
{
gotExpectedException = true;
}
UUID npcId = new UUID(npcRaw);
Assert.That(npcId, Is.EqualTo(UUID.Zero));
Assert.That(gotExpectedException, Is.True);
}
/// <summary>
@ -233,7 +241,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
string npcRaw
= osslApi.osNpcCreate("Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), firstAppearanceNcName);
bool gotExpectedException = false;
try
{
osslApi.osNpcLoadAppearance(npcRaw, secondAppearanceNcName);
}
catch (ScriptException)
{
gotExpectedException = true;
}
Assert.That(gotExpectedException, Is.True);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);