* normalized line endings

afrisby
lbsa71 2007-10-15 04:27:52 +00:00
parent 94c098784c
commit 8b01821dba
1 changed files with 305 additions and 305 deletions

View File

@ -1,310 +1,310 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Threading;
using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public class SQLAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
private object syncLock = new object();
public SQLAssetServer(string pluginName)
{
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using System.Threading;
using System.Reflection;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
namespace OpenSim.Framework.Communications.Caches
{
public class SQLAssetServer : IAssetServer
{
private IAssetReceiver _receiver;
private BlockingQueue<ARequest> _assetRequests;
private Thread _localAssetServerThread;
protected IAssetProvider m_assetProviderPlugin;
private object syncLock = new object();
public SQLAssetServer(string pluginName)
{
_assetRequests = new BlockingQueue<ARequest>();
AddPlugin(pluginName);
SetUpAssetDatabase();
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void AddPlugin(string FileName)
{
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_assetProviderPlugin = plug;
SetUpAssetDatabase();
this._localAssetServerThread = new Thread(new ThreadStart(RunRequests));
this._localAssetServerThread.IsBackground = true;
this._localAssetServerThread.Start();
}
public void AddPlugin(string FileName)
{
MainLog.Instance.Verbose("SQLAssetServer", "AssetStorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
if (typeInterface != null)
{
IAssetProvider plug = (IAssetProvider)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
m_assetProviderPlugin = plug;
m_assetProviderPlugin.Initialise();
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
}
typeInterface = null;
}
}
pluginAssembly = null;
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.UpdateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void CreateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.CreateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
{
m_assetProviderPlugin.CommitAssets();
}
private void RunRequests()
{
while (true)
{
ARequest req = this._assetRequests.Dequeue();
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
AssetBase asset = null;
lock (syncLock)
{
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
}
if (asset != null)
{
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
_receiver.AssetNotFound(req.AssetID);
}
}
}
private void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("Setting up asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
Image.Name = "Map Base Texture";
this.LoadAsset(Image, true, "map_base.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
Image.Name = "Map Texture";
this.LoadAsset(Image, true, "map1.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
Image.Name = "Female Body Texture";
this.LoadAsset(Image, true, "femalebody.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
Image.Name = "Female Bottom Texture";
this.LoadAsset(Image, true, "femalebottom.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
Image.Name = "Female Face Texture";
this.LoadAsset(Image, true, "femaleface.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
Image.Name = "Skin";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_skin.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_shape.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newshirt.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newpants.dat");
m_assetProviderPlugin.CreateAsset(Image);
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
ReadAssetDetails(source);
}
m_assetProviderPlugin.CommitAssets();
}
protected void ReadAssetDetails(IConfigSource source)
{
AssetBase newAsset = null;
for (int i = 0; i < source.Configs.Count; i++)
{
newAsset = new AssetBase();
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
newAsset.Name = source.Configs[i].GetString("name", "");
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
if (fileName != "")
{
MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
this.LoadAsset(newAsset, false, fileName);
m_assetProviderPlugin.CreateAsset(newAsset);
}
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
}
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
}
typeInterface = null;
}
}
pluginAssembly = null;
}
public void SetReceiver(IAssetReceiver receiver)
{
this._receiver = receiver;
}
public void FetchAsset(LLUUID assetID, bool isTexture)
{
ARequest req = new ARequest();
req.AssetID = assetID;
req.IsTexture = isTexture;
this._assetRequests.Enqueue(req);
}
public void UpdateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.UpdateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void CreateAsset(AssetBase asset)
{
lock (syncLock)
{
m_assetProviderPlugin.CreateAsset(asset);
m_assetProviderPlugin.CommitAssets();
}
}
public void SetServerInfo(string ServerUrl, string ServerKey)
{
}
public void Close()
{
m_assetProviderPlugin.CommitAssets();
}
private void RunRequests()
{
while (true)
{
ARequest req = this._assetRequests.Dequeue();
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
AssetBase asset = null;
lock (syncLock)
{
asset = m_assetProviderPlugin.FetchAsset(req.AssetID);
}
if (asset != null)
{
_receiver.AssetReceived(asset, req.IsTexture);
}
else
{
_receiver.AssetNotFound(req.AssetID);
}
}
}
private void SetUpAssetDatabase()
{
MainLog.Instance.Verbose("Setting up asset database");
AssetBase Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001");
Image.Name = "Bricks";
this.LoadAsset(Image, true, "bricks.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002");
Image.Name = "Plywood";
this.LoadAsset(Image, true, "plywood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003");
Image.Name = "Rocks";
this.LoadAsset(Image, true, "rocks.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004");
Image.Name = "Granite";
this.LoadAsset(Image, true, "granite.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005");
Image.Name = "Hardwood";
this.LoadAsset(Image, true, "hardwood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005");
Image.Name = "Prim Base Texture";
this.LoadAsset(Image, true, "plywood.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006");
Image.Name = "Map Base Texture";
this.LoadAsset(Image, true, "map_base.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007");
Image.Name = "Map Texture";
this.LoadAsset(Image, true, "map1.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000010");
Image.Name = "Female Body Texture";
this.LoadAsset(Image, true, "femalebody.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000011");
Image.Name = "Female Bottom Texture";
this.LoadAsset(Image, true, "femalebottom.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-1111-9999-000000000012");
Image.Name = "Female Face Texture";
this.LoadAsset(Image, true, "femaleface.jp2");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
Image.Name = "Skin";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_skin.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_shape.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111110");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newshirt.dat");
m_assetProviderPlugin.CreateAsset(Image);
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-38f9-1111-024e-222222111120");
Image.Name = "Shirt";
Image.Type = 5;
Image.InvType = 18;
this.LoadAsset(Image, false, "newpants.dat");
m_assetProviderPlugin.CreateAsset(Image);
string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
if (File.Exists(filePath))
{
XmlConfigSource source = new XmlConfigSource(filePath);
ReadAssetDetails(source);
}
m_assetProviderPlugin.CommitAssets();
}
protected void ReadAssetDetails(IConfigSource source)
{
AssetBase newAsset = null;
for (int i = 0; i < source.Configs.Count; i++)
{
newAsset = new AssetBase();
newAsset.FullID = new LLUUID(source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated()));
newAsset.Name = source.Configs[i].GetString("name", "");
newAsset.Type = (sbyte)source.Configs[i].GetInt("assetType", 0);
newAsset.InvType = (sbyte)source.Configs[i].GetInt("inventoryType", 0);
string fileName = source.Configs[i].GetString("fileName", "");
if (fileName != "")
{
MainLog.Instance.Verbose("Creating new asset: " + newAsset.Name);
this.LoadAsset(newAsset, false, fileName);
m_assetProviderPlugin.CreateAsset(newAsset);
}
}
}
private void LoadAsset(AssetBase info, bool image, string filename)
{
//should request Asset from storage manager
//but for now read from file
string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
string fileName = Path.Combine(dataPath, filename);
FileInfo fInfo = new FileInfo(fileName);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
byte[] idata = new byte[numBytes];
BinaryReader br = new BinaryReader(fStream);
idata = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
info.Data = idata;
//info.loaded=true;
}
}
}