diff --git a/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs new file mode 100644 index 0000000000..a465a60a68 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Sun/SunModule.cs @@ -0,0 +1,195 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using libsecondlife; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules +{ + public class SunModule : IRegionModule + { + //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); + + private const double m_real_day = 24.0; + private const int m_default_frame = 100; + private int m_frame_mod; + private double m_day_length; + private int m_dilation; + private int m_frame; + private long m_start; + + private Scene m_scene; + + public void Initialise(Scene scene, IConfigSource config) + { + m_start = DateTime.Now.Ticks; + m_frame = 0; + + // Just in case they don't have the stanzas + try + { + m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day); + m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame); + } + catch (Exception) + { + m_day_length = m_real_day; + m_frame_mod = m_default_frame; + } + + m_dilation = (int) (m_real_day/m_day_length); + m_scene = scene; + scene.EventManager.OnFrame += SunUpdate; + scene.EventManager.OnNewClient += SunToClient; + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "SunModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + + public void SunToClient(IClientAPI client) + { + client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); + } + + public void SunUpdate() + { + if (m_frame < m_frame_mod) + { + m_frame++; + return; + } + // m_log.InfoFormat("[SUN]: I've got an update {0} => {1}", m_scene.RegionsInfo.RegionName, HourOfTheDay()); + List avatars = m_scene.GetAvatars(); + foreach (ScenePresence avatar in avatars) + { + avatar.ControllingClient.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f)); + } + // set estate settings for region access to sun position + m_scene.RegionInfo.EstateSettings.sunPosition = SunPos(HourOfTheDay()); + + m_frame = 0; + } + + // Hour of the Day figures out the hour of the day as a float. + // The intent here is that we seed hour of the day with real + // time when the simulator starts, then run time forward + // faster based on time dilation factor. This means that + // ticks don't get out of hand + private double HourOfTheDay() + { + long m_addticks = (DateTime.Now.Ticks - m_start)*m_dilation; + DateTime dt = new DateTime(m_start + m_addticks); + return (double) dt.Hour + ((double) dt.Minute/60.0); + } + + private LLVector3 SunPos(double hour) + { + // now we have our radian position + double rad = (hour/m_real_day)*2*Math.PI - (Math.PI/2.0); + double z = Math.Sin(rad); + double x = Math.Cos(rad); + return new LLVector3((float) x, 0f, (float) z); + } + + // TODO: clear this out. This is here so that I remember to + // figure out if we need those other packet fields that I've + // left out so far + // + // public void SendViewerTime(int phase) + // { + // Console.WriteLine("SunPhase: {0}", phase); + // SimulatorViewerTimeMessagePacket viewertime = new SimulatorViewerTimeMessagePacket(); + // //viewertime.TimeInfo.SecPerDay = 86400; + // // viewertime.TimeInfo.SecPerYear = 31536000; + // viewertime.TimeInfo.SecPerDay = 1000; + // viewertime.TimeInfo.SecPerYear = 365000; + // viewertime.TimeInfo.SunPhase = 1; + // int sunPhase = (phase + 2)/2; + // if ((sunPhase < 6) || (sunPhase > 36)) + // { + // viewertime.TimeInfo.SunDirection = new LLVector3(0f, 0.8f, -0.8f); + // Console.WriteLine("sending night"); + // } + // else + // { + // if (sunPhase < 12) + // { + // sunPhase = 12; + // } + // sunPhase = sunPhase - 12; + // + // float yValue = 0.1f*(sunPhase); + // Console.WriteLine("Computed SunPhase: {0}, yValue: {1}", sunPhase, yValue); + // if (yValue > 1.2f) + // { + // yValue = yValue - 1.2f; + // } + // if (yValue > 1) + // { + // yValue = 1; + // } + // if (yValue < 0) + // { + // yValue = 0; + // } + // if (sunPhase < 14) + // { + // yValue = 1 - yValue; + // } + // if (sunPhase < 12) + // { + // yValue *= -1; + // } + // viewertime.TimeInfo.SunDirection = new LLVector3(0f, yValue, 0.3f); + // Console.WriteLine("sending sun update " + yValue); + // } + // viewertime.TimeInfo.SunAngVelocity = new LLVector3(0, 0.0f, 10.0f); + // viewertime.TimeInfo.UsecSinceStart = (ulong) Util.UnixTimeSinceEpoch(); + // // OutPacket(viewertime); + // } + } +} diff --git a/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs new file mode 100644 index 0000000000..ce93060f3e --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/TreePopulator/TreePopulatorModule.cs @@ -0,0 +1,248 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using System.Collections.Generic; +using System.Reflection; +using System.Timers; +using Axiom.Math; +using libsecondlife; +using log4net; +using Nini.Config; +using OpenSim.Framework; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Scenes; + +namespace OpenSim.Region.Environment.Modules +{ + /// + /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. + /// + public class TreePopulatorModule : IRegionModule + { + private Scene m_scene; + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + private List m_trees; + + public double m_tree_density = 50.0; // Aim for this many per region + public double m_tree_updates = 1000.0; // MS between updates + + public void Initialise(Scene scene, IConfigSource config) + { + try + { + m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); + } + catch (Exception) + { } + + m_trees = new List(); + m_scene = scene; + + m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); + + Timer CalculateTrees = new Timer(m_tree_updates); + CalculateTrees.Elapsed += new ElapsedEventHandler(CalculateTrees_Elapsed); + CalculateTrees.Start(); + m_log.Debug("[TREES]: Initialised tree module"); + } + + void EventManager_OnPluginConsole(string[] args) + { + if (args[0] == "tree") + { + m_log.Debug("[TREES]: New tree planting"); + CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); + } + } + + void growTrees() + { + foreach (LLUUID tree in m_trees) + { + if (m_scene.Entities.ContainsKey(tree)) + { + SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; + + // 100 seconds to grow 1m + s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); + s_tree.SendFullUpdateToAllClients(); + //s_tree.ScheduleTerseUpdate(); + } + else + { + m_trees.Remove(tree); + } + } + } + + void seedTrees() + { + foreach (LLUUID tree in m_trees) + { + if (m_scene.Entities.ContainsKey(tree)) + { + SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; + + if (s_tree.Scale.X > 0.5) + { + if (Util.RandomClass.NextDouble() > 0.75) + { + SpawnChild(s_tree); + } + } + + } + else + { + m_trees.Remove(tree); + } + } + } + + void killTrees() + { + foreach (LLUUID tree in m_trees) + { + double killLikelyhood = 0.0; + + if (m_scene.Entities.ContainsKey(tree)) + { + SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; + double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + + Math.Pow(selectedTree.Scale.Y, 2) + + Math.Pow(selectedTree.Scale.Z, 2)); + + foreach (LLUUID picktree in m_trees) + { + if (picktree != tree) + { + SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; + + double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + + Math.Pow(pickedTree.Scale.Y, 2) + + Math.Pow(pickedTree.Scale.Z, 2)); + + double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + + Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + + Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); + + killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; + } + } + + if (Util.RandomClass.NextDouble() < killLikelyhood) + { + m_scene.RemoveEntity(selectedTree.ParentGroup); + m_trees.Remove(selectedTree.ParentGroup.UUID); + + m_scene.ForEachClient(delegate(IClientAPI controller) + { + controller.SendKillObject(m_scene.RegionInfo.RegionHandle, + selectedTree.LocalId); + }); + + break; + } + else + { + selectedTree.SetText(killLikelyhood.ToString(), new Vector3(1.0f, 1.0f, 1.0f), 1.0); + } + } + else + { + m_trees.Remove(tree); + } + } + } + + private void SpawnChild(SceneObjectPart s_tree) + { + LLVector3 position = new LLVector3(); + + position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); + if (position.X > 255) + position.X = 255; + if (position.X < 0) + position.X = 0; + position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); + if (position.Y > 255) + position.Y = 255; + if (position.Y < 0) + position.Y = 0; + + double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); + double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); + + position.X += (float)randX; + position.Y += (float)randY; + + CreateTree(position); + } + + private void CreateTree(LLVector3 position) + { + position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; + + SceneObjectGroup tree = + m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), + LLQuaternion.Identity, + position, + Tree.Cypress1, + false); + + m_trees.Add(tree.UUID); + tree.SendGroupFullUpdate(); + } + + void CalculateTrees_Elapsed(object sender, ElapsedEventArgs e) + { + growTrees(); + seedTrees(); + killTrees(); + } + + public void PostInitialise() + { + } + + public void Close() + { + } + + public string Name + { + get { return "TreePopulatorModule"; } + } + + public bool IsSharedModule + { + get { return false; } + } + } +}