add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
parent
4fe13ef639
commit
8b16131206
|
@ -156,12 +156,14 @@ namespace OpenSim.Framework
|
|||
public static readonly int MAX_THREADPOOL_LEVEL = 3;
|
||||
|
||||
public static double TimeStampClockPeriodMS;
|
||||
public static double TimeStampClockPeriod;
|
||||
|
||||
static Util()
|
||||
{
|
||||
LogThreadPool = 0;
|
||||
LogOverloads = true;
|
||||
TimeStampClockPeriodMS = 1000.0D / (double)Stopwatch.Frequency;
|
||||
TimeStampClockPeriod = 1.0D/ (double)Stopwatch.Frequency;
|
||||
TimeStampClockPeriodMS = 1e3 * TimeStampClockPeriod;
|
||||
m_log.InfoFormat("[UTIL] TimeStamp clock with period of {0}ms", Math.Round(TimeStampClockPeriodMS,6,MidpointRounding.AwayFromZero));
|
||||
}
|
||||
|
||||
|
@ -3016,6 +3018,11 @@ namespace OpenSim.Framework
|
|||
|
||||
// returns a timestamp in ms as double
|
||||
// using the time resolution avaiable to StopWatch
|
||||
public static double GetTimeStamp()
|
||||
{
|
||||
return (double)Stopwatch.GetTimestamp() * TimeStampClockPeriod;
|
||||
}
|
||||
|
||||
public static double GetTimeStampMS()
|
||||
{
|
||||
return (double)Stopwatch.GetTimestamp() * TimeStampClockPeriodMS;
|
||||
|
|
|
@ -329,7 +329,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
private byte[] m_TextureAnimation;
|
||||
private byte m_clickAction;
|
||||
private Color m_color = Color.Black;
|
||||
private readonly List<uint> m_lastColliders = new List<uint>();
|
||||
private List<uint> m_lastColliders = new List<uint>();
|
||||
private bool m_lastLandCollide;
|
||||
private int m_linkNum;
|
||||
|
||||
private int m_scriptAccessPin;
|
||||
|
@ -2789,12 +2790,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
ColliderArgs colliderArgs = new ColliderArgs();
|
||||
List<DetectedObject> colliding = new List<DetectedObject>();
|
||||
Scene parentScene = ParentGroup.Scene;
|
||||
foreach (uint localId in colliders)
|
||||
{
|
||||
if (localId == 0)
|
||||
continue;
|
||||
|
||||
SceneObjectPart obj = ParentGroup.Scene.GetSceneObjectPart(localId);
|
||||
SceneObjectPart obj = parentScene.GetSceneObjectPart(localId);
|
||||
if (obj != null)
|
||||
{
|
||||
if (!dest.CollisionFilteredOut(obj.UUID, obj.Name))
|
||||
|
@ -2802,7 +2804,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
else
|
||||
{
|
||||
ScenePresence av = ParentGroup.Scene.GetScenePresence(localId);
|
||||
ScenePresence av = parentScene.GetScenePresence(localId);
|
||||
if (av != null && (!av.IsChildAgent))
|
||||
{
|
||||
if (!dest.CollisionFilteredOut(av.UUID, av.Name))
|
||||
|
@ -2879,6 +2881,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return;
|
||||
|
||||
// this a thread from physics ( heartbeat )
|
||||
bool thisHitLand = false;
|
||||
bool startLand = false;
|
||||
bool endedLand = false;
|
||||
|
||||
CollisionEventUpdate a = (CollisionEventUpdate)e;
|
||||
Dictionary<uint, ContactPoint> collissionswith = a.m_objCollisionList;
|
||||
|
@ -2888,13 +2893,17 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (collissionswith.Count == 0)
|
||||
{
|
||||
if (m_lastColliders.Count == 0)
|
||||
if (m_lastColliders.Count == 0 && !m_lastLandCollide)
|
||||
return; // nothing to do
|
||||
|
||||
endedLand = m_lastLandCollide;
|
||||
m_lastLandCollide = false;
|
||||
|
||||
foreach (uint localID in m_lastColliders)
|
||||
{
|
||||
endedColliders.Add(localID);
|
||||
}
|
||||
|
||||
m_lastColliders.Clear();
|
||||
}
|
||||
else
|
||||
|
@ -2909,6 +2918,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ContactPoint curcontact;
|
||||
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
{
|
||||
if(id == 0)
|
||||
{
|
||||
thisHitLand = true;
|
||||
if (!m_lastLandCollide)
|
||||
{
|
||||
startLand = true;
|
||||
curcontact = collissionswith[id];
|
||||
if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
|
||||
{
|
||||
soundinfo = new CollisionForSoundInfo();
|
||||
soundinfo.colliderID = id;
|
||||
soundinfo.position = curcontact.Position;
|
||||
soundinfo.relativeVel = curcontact.RelativeSpeed;
|
||||
soundinfolist.Add(soundinfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
|
@ -2927,15 +2955,25 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (uint id in collissionswith.Keys)
|
||||
{
|
||||
if(id == 0)
|
||||
{
|
||||
thisHitLand = true;
|
||||
if (!m_lastLandCollide)
|
||||
startLand = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
thisHitColliders.Add(id);
|
||||
if (!m_lastColliders.Contains(id))
|
||||
startedColliders.Add(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// calculate things that ended colliding
|
||||
foreach (uint localID in m_lastColliders)
|
||||
|
@ -2952,22 +2990,32 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (uint localID in endedColliders)
|
||||
m_lastColliders.Remove(localID);
|
||||
|
||||
if(m_lastLandCollide && !thisHitLand)
|
||||
endedLand = true;
|
||||
|
||||
m_lastLandCollide = thisHitLand;
|
||||
|
||||
// play sounds.
|
||||
if (soundinfolist.Count > 0)
|
||||
CollisionSounds.PartCollisionSound(this, soundinfolist);
|
||||
}
|
||||
|
||||
SendCollisionEvent(scriptEvents.collision_start, startedColliders, ParentGroup.Scene.EventManager.TriggerScriptCollidingStart);
|
||||
if (!VolumeDetectActive)
|
||||
SendCollisionEvent(scriptEvents.collision , m_lastColliders , ParentGroup.Scene.EventManager.TriggerScriptColliding);
|
||||
SendCollisionEvent(scriptEvents.collision_end , endedColliders , ParentGroup.Scene.EventManager.TriggerScriptCollidingEnd);
|
||||
EventManager eventmanager = ParentGroup.Scene.EventManager;
|
||||
|
||||
if (startedColliders.Contains(0))
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_start, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingStart);
|
||||
if (m_lastColliders.Contains(0))
|
||||
SendLandCollisionEvent(scriptEvents.land_collision, ParentGroup.Scene.EventManager.TriggerScriptLandColliding);
|
||||
if (endedColliders.Contains(0))
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_end, ParentGroup.Scene.EventManager.TriggerScriptLandCollidingEnd);
|
||||
SendCollisionEvent(scriptEvents.collision_start, startedColliders, eventmanager.TriggerScriptCollidingStart);
|
||||
if (!VolumeDetectActive)
|
||||
SendCollisionEvent(scriptEvents.collision , m_lastColliders , eventmanager.TriggerScriptColliding);
|
||||
SendCollisionEvent(scriptEvents.collision_end , endedColliders , eventmanager.TriggerScriptCollidingEnd);
|
||||
|
||||
if (!VolumeDetectActive)
|
||||
{
|
||||
if (startLand)
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_start, eventmanager.TriggerScriptLandCollidingStart);
|
||||
if (m_lastLandCollide)
|
||||
SendLandCollisionEvent(scriptEvents.land_collision, eventmanager.TriggerScriptLandColliding);
|
||||
if (endedLand)
|
||||
SendLandCollisionEvent(scriptEvents.land_collision_end, eventmanager.TriggerScriptLandCollidingEnd);
|
||||
}
|
||||
}
|
||||
|
||||
// The Collision sounds code calls this
|
||||
|
@ -2986,7 +3034,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
volume = 0;
|
||||
|
||||
int now = Util.EnvironmentTickCount();
|
||||
if(Util.EnvironmentTickCountSubtract(now,LastColSoundSentTime) <200)
|
||||
if(Util.EnvironmentTickCountSubtract(now, LastColSoundSentTime) < 200)
|
||||
return;
|
||||
|
||||
LastColSoundSentTime = now;
|
||||
|
|
|
@ -1240,7 +1240,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
SentEmptyCollisionsEvent = true;
|
||||
// _parent_scene.RemoveCollisionEventReporting(this);
|
||||
}
|
||||
else if(Body == IntPtr.Zero || d.BodyIsEnabled(Body))
|
||||
else if(Body == IntPtr.Zero || (d.BodyIsEnabled(Body) && m_bodydisablecontrol >= 0 ))
|
||||
{
|
||||
SentEmptyCollisionsEvent = false;
|
||||
CollisionEventsThisFrame.Clear();
|
||||
|
@ -3595,7 +3595,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
_zeroFlag = true;
|
||||
d.BodySetAutoDisableSteps(Body, 1);
|
||||
d.BodyEnable(Body);
|
||||
m_bodydisablecontrol = -4;
|
||||
m_bodydisablecontrol = -3;
|
||||
}
|
||||
|
||||
if(m_bodydisablecontrol < 0)
|
||||
|
|
|
@ -203,8 +203,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
private float metersInSpace = 25.6f;
|
||||
private float m_timeDilation = 1.0f;
|
||||
|
||||
private DateTime m_lastframe;
|
||||
private DateTime m_lastMeshExpire;
|
||||
private double m_lastframe;
|
||||
private double m_lastMeshExpire;
|
||||
|
||||
public float gravityx = 0f;
|
||||
public float gravityy = 0f;
|
||||
|
@ -629,8 +629,9 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
staticPrimspaceOffRegion[i] = newspace;
|
||||
}
|
||||
|
||||
m_lastframe = DateTime.UtcNow;
|
||||
m_lastframe = Util.GetTimeStamp();
|
||||
m_lastMeshExpire = m_lastframe;
|
||||
step_time = -1;
|
||||
}
|
||||
|
||||
internal void waitForSpaceUnlock(IntPtr space)
|
||||
|
@ -1625,6 +1626,8 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
}
|
||||
m_log.InfoFormat("[ubOde] {0} prim actors loaded",_prims.Count);
|
||||
}
|
||||
m_lastframe = Util.GetTimeStamp() + 0.5;
|
||||
step_time = -0.5f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1638,13 +1641,12 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
/// <returns></returns>
|
||||
public override float Simulate(float reqTimeStep)
|
||||
{
|
||||
DateTime now = DateTime.UtcNow;
|
||||
TimeSpan timedif = now - m_lastframe;
|
||||
float timeStep = (float)timedif.TotalSeconds;
|
||||
double now = Util.GetTimeStamp();
|
||||
double timeStep = now - m_lastframe;
|
||||
m_lastframe = now;
|
||||
|
||||
// acumulate time so we can reduce error
|
||||
step_time += timeStep;
|
||||
step_time += (float)timeStep;
|
||||
|
||||
if (step_time < HalfOdeStep)
|
||||
return 0;
|
||||
|
@ -1853,14 +1855,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
}
|
||||
}
|
||||
|
||||
timedif = now - m_lastMeshExpire;
|
||||
|
||||
if (timedif.Seconds > 10)
|
||||
{
|
||||
mesher.ExpireReleaseMeshs();
|
||||
m_lastMeshExpire = now;
|
||||
}
|
||||
|
||||
// information block for in debug breakpoint only
|
||||
/*
|
||||
int ntopactivegeoms = d.SpaceGetNumGeoms(ActiveSpace);
|
||||
|
@ -1940,7 +1934,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
// if we lag too much skip frames
|
||||
m_timeDilation = 0.0f;
|
||||
step_time = 0;
|
||||
m_lastframe = DateTime.UtcNow; // skip also the time lost
|
||||
m_lastframe = Util.GetTimeStamp(); // skip also the time lost
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1948,6 +1942,14 @@ namespace OpenSim.Region.PhysicsModule.ubOde
|
|||
if (m_timeDilation > 1)
|
||||
m_timeDilation = 1;
|
||||
}
|
||||
|
||||
if (m_timeDilation == 1 && now - m_lastMeshExpire > 30)
|
||||
{
|
||||
mesher.ExpireReleaseMeshs();
|
||||
m_lastMeshExpire = now;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
return fps;
|
||||
|
|
Loading…
Reference in New Issue