diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index bbc427263d..201a13b0a2 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs @@ -576,81 +576,89 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer // foreign user AgentCircuitData aCircuit = Scene.AuthenticateHandler.GetAgentCircuitData(so.OwnerID); - if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0) + if (aCircuit != null) { - if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) + if ((aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) == 0) { - m_incomingSceneObjectEngine.QueueRequest( - string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name), - so.OwnerID.ToString(), - o => - { - string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); -// m_log.DebugFormat( -// "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}", -// so.Name, so.AttachedAvatar, url); - - IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url); - uuidGatherer.RecordAssetUuids(so); - - while (!uuidGatherer.Complete) + // We have already pulled the necessary attachments from the source grid. + base.HandleIncomingSceneObject(so, newPosition); + } + else + { + if (aCircuit.ServiceURLs != null && aCircuit.ServiceURLs.ContainsKey("AssetServerURI")) + { + m_incomingSceneObjectEngine.QueueRequest( + string.Format("HG UUID Gather for attachment {0} for {1}", so.Name, aCircuit.Name), + so.OwnerID.ToString(), + o => { - int tickStart = Util.EnvironmentTickCount(); + string url = aCircuit.ServiceURLs["AssetServerURI"].ToString(); + // m_log.DebugFormat( + // "[HG ENTITY TRANSFER MODULE]: Incoming attachment {0} for HG user {1} with asset service {2}", + // so.Name, so.AttachedAvatar, url); - UUID? nextUuid = uuidGatherer.NextUuidToInspect; - uuidGatherer.GatherNext(); + IteratingHGUuidGatherer uuidGatherer = new IteratingHGUuidGatherer(Scene.AssetService, url); + uuidGatherer.RecordAssetUuids(so); -// m_log.DebugFormat( -// "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}", -// nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url); - - int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart); - - if (ticksElapsed > 30000) + while (!uuidGatherer.Complete) { - m_log.WarnFormat( - "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)", - so.OwnerID, so.Name, url, ticksElapsed, 30000); + int tickStart = Util.EnvironmentTickCount(); - RemoveIncomingSceneObjectJobs(so.OwnerID.ToString()); + UUID? nextUuid = uuidGatherer.NextUuidToInspect; + uuidGatherer.GatherNext(); - return; - } - } + // m_log.DebugFormat( + // "[HG ENTITY TRANSFER]: Gathered attachment asset uuid {0} for object {1} for HG user {2} took {3} ms with asset service {4}", + // nextUuid, so.Name, so.OwnerID, Util.EnvironmentTickCountSubtract(tickStart), url); - IDictionary ids = uuidGatherer.GetGatheredUuids(); + int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart); -// m_log.DebugFormat( -// "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}", -// ids.Count, so.Name, so.OwnerID, url); + if (ticksElapsed > 30000) + { + m_log.WarnFormat( + "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as gather of {1} from {2} took {3} ms to respond (> {4} ms)", + so.OwnerID, so.Name, url, ticksElapsed, 30000); - foreach (KeyValuePair kvp in ids) - { - int tickStart = Util.EnvironmentTickCount(); + RemoveIncomingSceneObjectJobs(so.OwnerID.ToString()); - uuidGatherer.FetchAsset(kvp.Key); + return; + } + } - int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart); + IDictionary ids = uuidGatherer.GetGatheredUuids(); - if (ticksElapsed > 30000) + // m_log.DebugFormat( + // "[HG ENTITY TRANSFER]: Fetching {0} assets for attachment {1} for HG user {2} with asset service {3}", + // ids.Count, so.Name, so.OwnerID, url); + + foreach (KeyValuePair kvp in ids) { - m_log.WarnFormat( - "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)", - so.OwnerID, kvp.Key, url, ticksElapsed, 30000); + int tickStart = Util.EnvironmentTickCount(); - RemoveIncomingSceneObjectJobs(so.OwnerID.ToString()); + uuidGatherer.FetchAsset(kvp.Key); - return; - } - } + int ticksElapsed = Util.EnvironmentTickCountSubtract(tickStart); - base.HandleIncomingSceneObject(so, newPosition); + if (ticksElapsed > 30000) + { + m_log.WarnFormat( + "[HG ENTITY TRANSFER]: Removing incoming scene object jobs for HG user {0} as fetch of {1} from {2} took {3} ms to respond (> {4} ms)", + so.OwnerID, kvp.Key, url, ticksElapsed, 30000); -// m_log.DebugFormat( -// "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}", -// so.Name, so.OwnerID, url); - }, - null); + RemoveIncomingSceneObjectJobs(so.OwnerID.ToString()); + + return; + } + } + + base.HandleIncomingSceneObject(so, newPosition); + + // m_log.DebugFormat( + // "[HG ENTITY TRANSFER MODULE]: Completed incoming attachment {0} for HG user {1} with asset server {2}", + // so.Name, so.OwnerID, url); + }, + null); + } } }