Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
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				|  | @ -2635,11 +2635,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
|         { | ||||
|             AvatarSitResponsePacket avatarSitResponse = new AvatarSitResponsePacket(); | ||||
|             avatarSitResponse.SitObject.ID = TargetID; | ||||
|             if (CameraAtOffset != Vector3.Zero) | ||||
|             { | ||||
|                 avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset; | ||||
|                 avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset; | ||||
|             } | ||||
|             avatarSitResponse.SitTransform.CameraAtOffset = CameraAtOffset; | ||||
|             avatarSitResponse.SitTransform.CameraEyeOffset = CameraEyeOffset; | ||||
|             avatarSitResponse.SitTransform.ForceMouselook = ForceMouseLook; | ||||
|             avatarSitResponse.SitTransform.AutoPilot = autopilot; | ||||
|             avatarSitResponse.SitTransform.SitPosition = OffsetPos; | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)