more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...

avinationmerge
UbitUmarov 2012-06-12 05:21:49 +01:00
parent 5fd6f678a4
commit 8b5342f613
1 changed files with 96 additions and 28 deletions

View File

@ -7902,11 +7902,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScriptSleep(200); ScriptSleep(200);
} }
// vector up using libomv (c&p from sop )
// vector up rotated by r
private Vector3 Zrot(Quaternion r)
{
double x, y, z, m;
m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
if (Math.Abs(1.0 - m) > 0.000001)
{
m = 1.0 / Math.Sqrt(m);
r.X *= (float)m;
r.Y *= (float)m;
r.Z *= (float)m;
r.W *= (float)m;
}
x = 2 * (r.X * r.Z + r.Y * r.W);
y = 2 * (-r.X * r.W + r.Y * r.Z);
z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
return new Vector3((float)x, (float)y, (float)z);
}
protected void SetPrimParams(ScenePresence av, LSL_List rules) protected void SetPrimParams(ScenePresence av, LSL_List rules)
{ {
//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset. //This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
int idx = 0; int idx = 0;
SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
while (idx < rules.Length) while (idx < rules.Length)
{ {
@ -7916,13 +7940,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
switch (code) switch (code)
{ {
// a avatar is a child
case (int)ScriptBaseClass.PRIM_POSITION: case (int)ScriptBaseClass.PRIM_POSITION:
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{ {
if (remain < 1) if (remain < 1)
return; return;
LSL_Vector v; LSL_Vector v;
v = rules.GetVector3Item(idx++); v = rules.GetVector3Item(idx++);
/* use the sitpart
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID); SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null) if (part == null)
break; break;
@ -7937,43 +7964,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
v -= localPos; v -= localPos;
v /= localRot; v /= localRot;
*/
if (sitpart == null)
break;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f); Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
v = v + 2 * sitOffset; pos -= sitpart.OffsetPosition; // remove sit part offset
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z); Quaternion rot = sitpart.RotationOffset;
pos *= Quaternion.Conjugate(rot); // removed sit part rotation
Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
pos += sitOffset;
av.OffsetPosition = pos;
av.SendAvatarDataToAllAgents(); av.SendAvatarDataToAllAgents();
} }
break; break;
case (int)ScriptBaseClass.PRIM_POS_LOCAL:
{
if (remain < 1)
return;
LSL_Vector v;
v = rules.GetVector3Item(idx++);
SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
if (part == null)
break;
LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
v += 2 * sitOffset;
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
av.SendAvatarDataToAllAgents();
}
break;
case (int)ScriptBaseClass.PRIM_ROTATION: case (int)ScriptBaseClass.PRIM_ROTATION:
{ {
if (remain < 1) if (remain < 1)
return; return;
/*
LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION; LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR; LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
if (llGetLinkNumber() > 1) if (llGetLinkNumber() > 1)
@ -7986,6 +8002,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
r = rules.GetQuaternionItem(idx++); r = rules.GetQuaternionItem(idx++);
r = r * llGetRootRotation() / localRot; r = r * llGetRootRotation() / localRot;
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
*/
if (sitpart == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
Quaternion srot = sitpart.GetWorldRotation();
rot *= Quaternion.Conjugate(srot); // removed sit part world rotation
av.Rotation = rot;
av.SendAvatarDataToAllAgents(); av.SendAvatarDataToAllAgents();
} }
break; break;
@ -7994,11 +8021,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
if (remain < 1) if (remain < 1)
return; return;
/*
LSL_Rotation r; LSL_Rotation r;
r = rules.GetQuaternionItem(idx++); r = rules.GetQuaternionItem(idx++);
av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
av.SendAvatarDataToAllAgents(); av.SendAvatarDataToAllAgents();
*/
if (sitpart == null)
break;
LSL_Rotation r = rules.GetQuaternionItem(idx++);
Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
Quaternion srot = sitpart.RotationOffset;
rot *= Quaternion.Conjugate(srot); // remove sit part offset rotation
av.Rotation = rot;
av.SendAvatarDataToAllAgents();
} }
break; break;
@ -8914,7 +8953,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// replies as SL wiki // replies as SL wiki
LSL_List res = new LSL_List(); LSL_List res = new LSL_List();
SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed // SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
int idx = 0; int idx = 0;
while (idx < rules.Length) while (idx < rules.Length)
{ {
@ -8941,6 +8982,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
case (int)ScriptBaseClass.PRIM_POSITION: case (int)ScriptBaseClass.PRIM_POSITION:
Vector3 pos = avatar.AbsolutePosition; Vector3 pos = avatar.AbsolutePosition;
Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
pos -= sitOffset;
res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z)); res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
break; break;
@ -9139,8 +9182,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{ {
lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
} }
Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
lpos -= lsitOffset;
res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z)); res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return res;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
return res;
} }
} }
return res; return res;
@ -9532,6 +9586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
res.Add(new LSL_Float(primglow)); res.Add(new LSL_Float(primglow));
} }
break; break;
case (int)ScriptBaseClass.PRIM_TEXT: case (int)ScriptBaseClass.PRIM_TEXT:
Color4 textColor = part.GetTextColor(); Color4 textColor = part.GetTextColor();
res.Add(new LSL_String(part.Text)); res.Add(new LSL_String(part.Text));
@ -9540,18 +9595,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
textColor.B)); textColor.B));
res.Add(new LSL_Float(textColor.A)); res.Add(new LSL_Float(textColor.A));
break; break;
case (int)ScriptBaseClass.PRIM_NAME: case (int)ScriptBaseClass.PRIM_NAME:
res.Add(new LSL_String(part.Name)); res.Add(new LSL_String(part.Name));
break; break;
case (int)ScriptBaseClass.PRIM_DESC: case (int)ScriptBaseClass.PRIM_DESC:
res.Add(new LSL_String(part.Description)); res.Add(new LSL_String(part.Description));
break; break;
case (int)ScriptBaseClass.PRIM_ROT_LOCAL: case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
break; break;
case (int)ScriptBaseClass.PRIM_POS_LOCAL: case (int)ScriptBaseClass.PRIM_POS_LOCAL:
res.Add(new LSL_Vector(GetPartLocalPos(part))); res.Add(new LSL_Vector(GetPartLocalPos(part)));
break; break;
case (int)ScriptBaseClass.PRIM_LINK_TARGET:
if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
return res;
LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
LSL_List new_rules = rules.GetSublist(idx, -1);
LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
res += tres;
return res;
} }
} }
return res; return res;