more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...
parent
5fd6f678a4
commit
8b5342f613
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@ -7902,11 +7902,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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ScriptSleep(200);
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}
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// vector up using libomv (c&p from sop )
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// vector up rotated by r
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private Vector3 Zrot(Quaternion r)
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{
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double x, y, z, m;
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m = r.X * r.X + r.Y * r.Y + r.Z * r.Z + r.W * r.W;
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if (Math.Abs(1.0 - m) > 0.000001)
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{
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m = 1.0 / Math.Sqrt(m);
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r.X *= (float)m;
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r.Y *= (float)m;
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r.Z *= (float)m;
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r.W *= (float)m;
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}
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x = 2 * (r.X * r.Z + r.Y * r.W);
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y = 2 * (-r.X * r.W + r.Y * r.Z);
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z = -r.X * r.X - r.Y * r.Y + r.Z * r.Z + r.W * r.W;
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return new Vector3((float)x, (float)y, (float)z);
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}
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protected void SetPrimParams(ScenePresence av, LSL_List rules)
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{
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//This is a special version of SetPrimParams to deal with avatars which are sat on the linkset.
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int idx = 0;
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SceneObjectPart sitpart = World.GetSceneObjectPart(av.ParentID); // betting this will be used
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while (idx < rules.Length)
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{
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@ -7916,13 +7940,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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switch (code)
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{
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// a avatar is a child
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case (int)ScriptBaseClass.PRIM_POSITION:
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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{
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if (remain < 1)
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return;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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/* use the sitpart
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SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
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if (part == null)
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break;
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@ -7937,43 +7964,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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v -= localPos;
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v /= localRot;
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*/
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if (sitpart == null)
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break;
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LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
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Vector3 pos = new Vector3((float)v.x, (float)v.y, (float)v.z); // requested absolute position
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v = v + 2 * sitOffset;
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pos -= sitpart.OffsetPosition; // remove sit part offset
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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Quaternion rot = sitpart.RotationOffset;
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pos *= Quaternion.Conjugate(rot); // removed sit part rotation
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Vector3 sitOffset = (Zrot(av.Rotation)) * (av.Appearance.AvatarHeight * 0.02638f);
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pos += sitOffset;
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av.OffsetPosition = pos;
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av.SendAvatarDataToAllAgents();
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}
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break;
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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{
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if (remain < 1)
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return;
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LSL_Vector v;
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v = rules.GetVector3Item(idx++);
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SceneObjectPart part = World.GetSceneObjectPart(av.ParentID);
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if (part == null)
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break;
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LSL_Vector sitOffset = (llRot2Up(new LSL_Rotation(av.Rotation.X, av.Rotation.Y, av.Rotation.Z, av.Rotation.W)) * av.Appearance.AvatarHeight * 0.02638f);
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v += 2 * sitOffset;
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av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
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av.SendAvatarDataToAllAgents();
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}
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break;
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case (int)ScriptBaseClass.PRIM_ROTATION:
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{
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if (remain < 1)
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return;
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/*
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LSL_Rotation localRot = ScriptBaseClass.ZERO_ROTATION;
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LSL_Vector localPos = ScriptBaseClass.ZERO_VECTOR;
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if (llGetLinkNumber() > 1)
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@ -7986,6 +8002,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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r = rules.GetQuaternionItem(idx++);
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r = r * llGetRootRotation() / localRot;
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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*/
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if (sitpart == null)
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break;
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LSL_Rotation r = rules.GetQuaternionItem(idx++);
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested world rotation
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Quaternion srot = sitpart.GetWorldRotation();
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rot *= Quaternion.Conjugate(srot); // removed sit part world rotation
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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}
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break;
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@ -7994,11 +8021,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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if (remain < 1)
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return;
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/*
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LSL_Rotation r;
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r = rules.GetQuaternionItem(idx++);
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av.Rotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
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av.SendAvatarDataToAllAgents();
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*/
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if (sitpart == null)
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break;
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LSL_Rotation r = rules.GetQuaternionItem(idx++);
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Quaternion rot = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s); // requested offset rotation
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Quaternion srot = sitpart.RotationOffset;
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rot *= Quaternion.Conjugate(srot); // remove sit part offset rotation
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av.Rotation = rot;
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av.SendAvatarDataToAllAgents();
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}
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break;
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@ -8914,7 +8953,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// replies as SL wiki
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LSL_List res = new LSL_List();
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SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
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// SceneObjectPart sitPart = avatar.ParentPart; // most likelly it will be needed
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SceneObjectPart sitPart = World.GetSceneObjectPart(avatar.ParentID); // maybe better do this expensive search for it in case it's gone??
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int idx = 0;
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while (idx < rules.Length)
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{
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@ -8941,6 +8982,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.PRIM_POSITION:
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Vector3 pos = avatar.AbsolutePosition;
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Vector3 sitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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pos -= sitOffset;
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res.Add(new LSL_Vector(pos.X,pos.Y,pos.Z));
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break;
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@ -9139,8 +9182,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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lpos = sitPart.OffsetPosition + (lpos * sitPart.RotationOffset); // make it relative to root prim
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}
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Vector3 lsitOffset = (Zrot(avatar.Rotation)) * (avatar.Appearance.AvatarHeight * 0.02638f);
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lpos -= lsitOffset;
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res.Add(new LSL_Vector(lpos.X,lpos.Y,lpos.Z));
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return res;
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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res += llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
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return res;
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}
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}
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return res;
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@ -9532,6 +9586,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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res.Add(new LSL_Float(primglow));
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}
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break;
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case (int)ScriptBaseClass.PRIM_TEXT:
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Color4 textColor = part.GetTextColor();
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res.Add(new LSL_String(part.Text));
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@ -9540,18 +9595,31 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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textColor.B));
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res.Add(new LSL_Float(textColor.A));
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break;
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case (int)ScriptBaseClass.PRIM_NAME:
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res.Add(new LSL_String(part.Name));
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break;
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case (int)ScriptBaseClass.PRIM_DESC:
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res.Add(new LSL_String(part.Description));
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break;
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case (int)ScriptBaseClass.PRIM_ROT_LOCAL:
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res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W));
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break;
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case (int)ScriptBaseClass.PRIM_POS_LOCAL:
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res.Add(new LSL_Vector(GetPartLocalPos(part)));
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless.
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return res;
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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LSL_List new_rules = rules.GetSublist(idx, -1);
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LSL_List tres = llGetLinkPrimitiveParams((int)new_linknumber, new_rules);
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res += tres;
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return res;
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}
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}
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return res;
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