Let's try giving Common a default constructor instead of the workaround

0.9.0-post-fixes
Diva Canto 2017-08-14 16:49:11 -07:00
parent 6a0b7a607f
commit 8b6557e377
3 changed files with 4 additions and 13 deletions

View File

@ -60,6 +60,10 @@ namespace OpenSim.Tests.Permissions
private TestScene m_Scene;
private ScenePresence[] m_Avatars = new ScenePresence[3];
public Common()
{
}
[SetUp]
public override void SetUp()
{

View File

@ -44,13 +44,6 @@ namespace OpenSim.Tests.Permissions
[SetUp]
public void SetUp()
{
// In case we're dealing with some older version of nunit
if (Common.TheInstance == null)
{
Common.TheInstance = new Common();
Common.TheInstance.SetUp();
}
Common.TheInstance.DeleteObjectsFolders();
}

View File

@ -46,12 +46,6 @@ namespace OpenSim.Tests.Permissions
[SetUp]
public void SetUp()
{
// In case we're dealing with some older version of nunit
if (Common.TheInstance == null)
{
Common.TheInstance = new Common();
Common.TheInstance.SetUp();
}
Common.TheInstance.DeleteObjectsFolders();
}