Let's try giving Common a default constructor instead of the workaround
parent
6a0b7a607f
commit
8b6557e377
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@ -60,6 +60,10 @@ namespace OpenSim.Tests.Permissions
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private TestScene m_Scene;
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private ScenePresence[] m_Avatars = new ScenePresence[3];
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public Common()
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{
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}
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[SetUp]
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public override void SetUp()
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{
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@ -44,13 +44,6 @@ namespace OpenSim.Tests.Permissions
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[SetUp]
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public void SetUp()
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{
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// In case we're dealing with some older version of nunit
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if (Common.TheInstance == null)
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{
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Common.TheInstance = new Common();
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Common.TheInstance.SetUp();
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}
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Common.TheInstance.DeleteObjectsFolders();
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}
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@ -46,12 +46,6 @@ namespace OpenSim.Tests.Permissions
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[SetUp]
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public void SetUp()
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{
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// In case we're dealing with some older version of nunit
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if (Common.TheInstance == null)
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{
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Common.TheInstance = new Common();
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Common.TheInstance.SetUp();
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}
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Common.TheInstance.DeleteObjectsFolders();
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}
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