Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/SensorRepeat.cs
avinationmerge
Melanie 2013-03-14 22:34:15 +00:00
commit 8b657773e4
13 changed files with 353 additions and 60 deletions

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@ -180,7 +180,7 @@ namespace OpenSim.Framework
/// Validate the key used for storing separate data stores.
/// </summary>
/// <param name='key'></param>
private static void ValidateKey(string key)
public static void ValidateKey(string key)
{
if (key.Length < MIN_STORE_NAME_LENGTH)
throw new Exception("Minimum store name length is " + MIN_STORE_NAME_LENGTH);

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@ -0,0 +1,98 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
using System.Xml.Schema;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Framework
{
/// <summary>
/// This class stores and retrieves dynamic objects.
/// </summary>
/// <remarks>
/// Experimental - DO NOT USE.
/// </remarks>
public class DOMap
{
private IDictionary<string, object> m_map;
public void Add(string key, object dynObj)
{
DAMap.ValidateKey(key);
lock (this)
{
if (m_map == null)
m_map = new Dictionary<string, object>();
m_map.Add(key, dynObj);
}
}
public bool ContainsKey(string key)
{
return Get(key) != null;
}
/// <summary>
/// Get a dynamic object
/// </summary>
/// <remarks>
/// Not providing an index method so that users can't casually overwrite each other's objects.
/// </remarks>
/// <param name='key'></param>
public object Get(string key)
{
lock (this)
{
if (m_map == null)
return null;
else
return m_map[key];
}
}
public bool Remove(string key)
{
lock (this)
{
if (m_map == null)
return false;
else
return m_map.Remove(key);
}
}
}
}

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@ -218,7 +218,7 @@ namespace OpenSim.Framework
Console.WriteLine ("Looking for updates...");
Repositories.UpdateAllRepositories (ps);
Console.WriteLine ("Available add-in updates:");
bool found = false;
AddinRepositoryEntry[] entries = Repositories.GetAvailableUpdates();
foreach (AddinRepositoryEntry entry in entries)
@ -541,7 +541,7 @@ namespace OpenSim.Framework
{
list.AddRange(PluginRegistry.GetAddins());
}
catch(Exception e)
catch (Exception)
{
Addin[] x = xlist.ToArray(typeof(Addin)) as Addin[];
return x;

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@ -303,12 +303,12 @@ namespace OpenSim.Framework
// Clamp the maximum magnitude of a vector
public static Vector3 ClampV(Vector3 x, float max)
{
Vector3 ret = x;
float lenSq = x.LengthSquared();
if (lenSq > (max * max))
{
x = x / x.Length() * max;
}
return x;
}

View File

@ -85,19 +85,27 @@ namespace OpenSim.Region.Framework.DynamicAttributes.DAExampleModule
{
OSDMap attrs = null;
SceneObjectPart sop = m_scene.GetSceneObjectPart(groupId);
if (sop == null)
return true;
if (!sop.DynAttrs.TryGetValue(Name, out attrs))
attrs = new OSDMap();
OSDInteger newValue;
// We have to lock on the entire dynamic attributes map to avoid race conditions with serialization code.
lock (sop.DynAttrs)
{
if (!attrs.ContainsKey("moves"))
newValue = new OSDInteger(1);
else
newValue = new OSDInteger(((OSDInteger)attrs["moves"]).AsInteger() + 1);
newValue = new OSDInteger(attrs["moves"].AsInteger() + 1);
attrs["moves"] = newValue;
sop.DynAttrs[Name] = attrs;
}
m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", sop.Name, sop.UUID, newValue));

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@ -0,0 +1,117 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.Framework.DynamicAttributes.DOExampleModule
{
/// <summary>
/// Example module for experimenting with and demonstrating dynamic object ideas.
/// </summary>
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DOExampleModule")]
public class DOExampleModule : INonSharedRegionModule
{
public class MyObject
{
public int Moves { get; set; }
}
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly bool ENABLED = false; // enable for testing
private Scene m_scene;
private IDialogModule m_dialogMod;
public string Name { get { return "DOExample Module"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source) {}
public void AddRegion(Scene scene)
{
if (ENABLED)
{
m_scene = scene;
m_scene.EventManager.OnObjectAddedToScene += OnObjectAddedToScene;
m_scene.EventManager.OnSceneGroupMove += OnSceneGroupMove;
m_dialogMod = m_scene.RequestModuleInterface<IDialogModule>();
}
}
public void RemoveRegion(Scene scene)
{
if (ENABLED)
{
m_scene.EventManager.OnSceneGroupMove -= OnSceneGroupMove;
}
}
public void RegionLoaded(Scene scene) {}
public void Close()
{
RemoveRegion(m_scene);
}
private void OnObjectAddedToScene(SceneObjectGroup so)
{
so.RootPart.DynObjs.Add(Name, new MyObject());
}
private bool OnSceneGroupMove(UUID groupId, Vector3 delta)
{
SceneObjectGroup so = m_scene.GetSceneObjectGroup(groupId);
if (so == null)
return true;
object rawObj = so.RootPart.DynObjs.Get(Name);
if (rawObj != null)
{
MyObject myObj = (MyObject)rawObj;
m_dialogMod.SendGeneralAlert(string.Format("{0} {1} moved {2} times", so.Name, so.UUID, ++myObj.Moves));
}
return true;
}
}
}

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@ -142,6 +142,27 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary>
public DAMap DynAttrs { get; set; }
private DOMap m_dynObjs;
/// <summary>
/// Dynamic objects that can be created and deleted as required.
/// </summary>
public DOMap DynObjs
{
get
{
if (m_dynObjs == null)
m_dynObjs = new DOMap();
return m_dynObjs;
}
set
{
m_dynObjs = value;
}
}
/// <value>
/// Is this a root part?
/// </value>

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@ -590,12 +590,25 @@ namespace OpenSim.Region.Framework.Scenes
*/
private Quaternion m_bodyRot = Quaternion.Identity;
/// <summary>
/// The rotation of the avatar.
/// </summary>
/// <remarks>
/// If the avatar is not sitting, this is with respect to the world
/// If the avatar is sitting, this is a with respect to the part that it's sitting upon (a local rotation).
/// If you always want the world rotation, use GetWorldRotation()
/// </remarks>
public Quaternion Rotation
{
get { return m_bodyRot; }
get
{
return m_bodyRot;
}
set
{
m_bodyRot = value;
if (PhysicsActor != null)
{
try
@ -654,6 +667,26 @@ namespace OpenSim.Region.Framework.Scenes
set { m_health = value; }
}
/// <summary>
/// Gets the world rotation of this presence.
/// </summary>
/// <remarks>
/// Unlike Rotation, this returns the world rotation no matter whether the avatar is sitting on a prim or not.
/// </remarks>
/// <returns></returns>
public Quaternion GetWorldRotation()
{
if (IsSatOnObject)
{
SceneObjectPart sitPart = ParentPart;
if (sitPart != null)
return sitPart.GetWorldRotation() * Rotation;
}
return Rotation;
}
public void AdjustKnownSeeds()
{
Dictionary<ulong, string> seeds;
@ -755,8 +788,6 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region Constructor(s)
public ScenePresence(

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@ -2441,14 +2441,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation; // Mouselook
else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate
}
else
q = part.ParentGroup.GroupRotation; // Likely never get here but just in case
}
else
q = part.ParentGroup.GroupRotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
return new LSL_Rotation(q);
}
q = part.GetWorldRotation();
@ -2572,8 +2573,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetTorque()
{
m_host.AddScriptLPS(1);
Vector3 torque = m_host.ParentGroup.GetTorque();
return new LSL_Vector(torque.X,torque.Y,torque.Z);
return new LSL_Vector(m_host.ParentGroup.GetTorque());
}
public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local)
@ -2606,13 +2607,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
vel = m_host.ParentGroup.RootPart.Velocity;
}
return new LSL_Vector(vel.X, vel.Y, vel.Z);
return new LSL_Vector(vel);
}
public LSL_Vector llGetAccel()
{
m_host.AddScriptLPS(1);
return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
return new LSL_Vector(m_host.Acceleration);
}
public void llSetAngularVelocity(LSL_Vector avel, int local)
@ -3447,14 +3449,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
msg.offline = (byte)0; //offline;
msg.ParentEstateID = World.RegionInfo.EstateSettings.EstateID;
msg.Position = new Vector3(m_host.AbsolutePosition);
msg.RegionID = World.RegionInfo.RegionID.Guid;
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
Vector3 pos = m_host.AbsolutePosition;
msg.binaryBucket
= Util.StringToBytes256(
"{0}/{1}/{2}/{3}",
World.RegionInfo.RegionName,
(int)Math.Floor(m_host.AbsolutePosition.X),
(int)Math.Floor(m_host.AbsolutePosition.Y),
(int)Math.Floor(m_host.AbsolutePosition.Z));
(int)Math.Floor(pos.X),
(int)Math.Floor(pos.Y),
(int)Math.Floor(pos.Z));
if (m_TransferModule != null)
{
@ -4594,9 +4598,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (destination == String.Empty)
destination = World.RegionInfo.RegionName;
Vector3 pos = presence.AbsolutePosition;
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
{
DoLLTeleport(presence, destination, targetPos, targetLookAt);
}
@ -4626,9 +4631,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// agent must not be a god
if (presence.GodLevel >= 200) return;
Vector3 pos = presence.AbsolutePosition;
// agent must be over the owners land
if (m_host.OwnerID == World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
{
World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation);
}
@ -5282,8 +5288,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetCenterOfMass()
{
m_host.AddScriptLPS(1);
Vector3 center = m_host.GetCenterOfMass();
return new LSL_Vector(center.X,center.Y,center.Z);
return new LSL_Vector(m_host.GetCenterOfMass());
}
public LSL_List llListSort(LSL_List src, int stride, int ascending)
@ -6302,15 +6308,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(agentID);
if (presence != null)
{
Vector3 pos = presence.AbsolutePosition;
// agent must be over the owners land
ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (land == null)
return;
if (m_host.OwnerID == land.LandData.OwnerID)
{
Vector3 pos = World.GetNearestAllowedPosition(presence, land);
presence.TeleportWithMomentum(pos, null);
Vector3 p = World.GetNearestAllowedPosition(presence, land);
presence.TeleportWithMomentum(p, null);
presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
}
}
@ -6332,21 +6340,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
ScenePresence presence = World.GetScenePresence(key);
if (presence != null) // object is an avatar
{
if (m_host.OwnerID
== World.LandChannel.GetLandObject(
presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID)
Vector3 pos = presence.AbsolutePosition;
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
return 1;
}
else // object is not an avatar
{
SceneObjectPart obj = World.GetSceneObjectPart(key);
if (obj != null)
if (m_host.OwnerID
== World.LandChannel.GetLandObject(
obj.AbsolutePosition.X, obj.AbsolutePosition.Y).LandData.OwnerID)
{
Vector3 pos = obj.AbsolutePosition;
if (m_host.OwnerID == World.LandChannel.GetLandObject(pos.X, pos.Y).LandData.OwnerID)
return 1;
}
}
}
return 0;
}
@ -6453,7 +6464,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
// or
// if the object is owned by a person with estate access.
ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
Vector3 pos = av.AbsolutePosition;
ILandObject parcel = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (parcel != null)
{
if (m_host.OwnerID == parcel.LandData.OwnerID ||
@ -6465,14 +6478,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
}
}
}
public LSL_Vector llGroundSlope(LSL_Vector offset)
{
m_host.AddScriptLPS(1);
//Get the slope normal. This gives us the equation of the plane tangent to the slope.
LSL_Vector vsn = llGroundNormal(offset);
@ -6483,7 +6495,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
vsl.Normalize();
//Normalization might be overkill here
return new LSL_Vector(vsl.X, vsl.Y, vsl.Z);
vsn.x = vsl.X;
vsn.y = vsl.Y;
vsn.z = vsl.Z;
return vsn;
}
public LSL_Vector llGroundNormal(LSL_Vector offset)
@ -6533,7 +6549,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
//I believe the crossproduct of two normalized vectors is a normalized vector so
//this normalization may be overkill
return new LSL_Vector(vsn.X, vsn.Y, vsn.Z);
return new LSL_Vector(vsn);
}
public LSL_Vector llGroundContour(LSL_Vector offset)
@ -7037,7 +7053,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
UUID key;
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
Vector3 pos = m_host.AbsolutePosition;
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned))
{
int expires = 0;
@ -8474,7 +8492,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
Vector3 pos = m_host.AbsolutePosition;
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (land.LandData.OwnerID != m_host.OwnerID)
return;
@ -8488,7 +8507,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
m_host.AddScriptLPS(1);
ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
Vector3 pos = m_host.AbsolutePosition;
ILandObject land = World.LandChannel.GetLandObject(pos.X, pos.Y);
if (land.LandData.OwnerID != m_host.OwnerID)
return String.Empty;
@ -8499,8 +8519,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public LSL_Vector llGetRootPosition()
{
m_host.AddScriptLPS(1);
return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y,
m_host.ParentGroup.AbsolutePosition.Z);
return new LSL_Vector(m_host.ParentGroup.AbsolutePosition);
}
/// <summary>
@ -8523,13 +8543,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0)
q = avatar.CameraRotation; // Mouselook
else
q = avatar.Rotation; // Currently infrequently updated so may be inaccurate
q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate
else
q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case
}
else
q = m_host.ParentGroup.GroupRotation; // just the group rotation
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
return new LSL_Rotation(q);
}
public LSL_String llGetObjectDesc()

View File

@ -2641,18 +2641,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
UUID npcId;
if (!UUID.TryParse(npc.m_string, out npcId))
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
return new LSL_Rotation(Quaternion.Identity);
if (!npcModule.CheckPermissions(npcId, m_host.OwnerID))
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);
return new LSL_Rotation(Quaternion.Identity);
ScenePresence sp = World.GetScenePresence(npcId);
if (sp != null)
{
Quaternion rot = sp.Rotation;
return new LSL_Rotation(rot.X, rot.Y, rot.Z, rot.W);
}
return new LSL_Rotation(sp.GetWorldRotation());
}
return new LSL_Rotation(Quaternion.Identity.X, Quaternion.Identity.Y, Quaternion.Identity.Z, Quaternion.Identity.W);

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