* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin * But hey, it crashes in lots of interesting ways.0.6.0-stable
parent
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@ -1,75 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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||||
* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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||||
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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||||
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
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{
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public class MyWorld : Scene
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{
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private List<ScenePresence> m_avatars;
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public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager,
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CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
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AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
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ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
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: base(
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regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer,
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moduleLoader, false, true, false)
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{
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m_avatars = new List<ScenePresence>();
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}
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public override void LoadWorldMap()
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{
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}
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public override void AddNewClient(IClientAPI client, bool child)
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{
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SubscribeToClientEvents(client);
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ScenePresence avatar = CreateAndAddScenePresence(client, child);
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avatar.AbsolutePosition = new LLVector3(128, 128, 26);
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LLVector3 pos = new LLVector3(128, 128, 128);
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client.OnCompleteMovementToRegion +=
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delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
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client.SendRegionHandshake(m_regInfo);
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}
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}
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}
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@ -1,221 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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||||
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Console;
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using OpenSim.Region.ClientStack;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Physics.Manager;
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namespace SimpleApp
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{
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internal class Program : RegionApplicationBase, conscmd_callback
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{
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private ModuleLoader m_moduleLoader;
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private IConfigSource m_config = null;
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private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
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private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
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protected override ConsoleBase CreateConsole()
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{
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return new ConsoleBase("SimpleApp", this);
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}
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protected override void Initialize()
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{
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m_networkServersInfo = new NetworkServersInfo(1000, 1000);
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m_httpServerPort = m_networkServersInfo.HttpListenerPort;
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LocalAssetServer assetServer = new LocalAssetServer();
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m_assetCache = new AssetCache(assetServer);
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}
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public void Run()
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{
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StartConsole();
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StartUp();
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LocalInventoryService inventoryService = new LocalInventoryService();
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inventoryService.AddPlugin(m_inventoryPlugin);
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LocalUserServices userService =
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new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
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m_networkServersInfo.DefaultHomeLocY, inventoryService);
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userService.AddPlugin(m_userPlugin);
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LocalBackEndServices backendService = new LocalBackEndServices();
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CommunicationsLocal localComms =
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new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
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backendService, backendService, false);
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m_commsManager = localComms;
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LocalLoginService loginService =
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new LocalLoginService(
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userService, String.Empty, localComms, m_networkServersInfo, false);
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loginService.OnLoginToRegion += backendService.AddNewSession;
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m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
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m_console.Notice(m_console.LineInfo);
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IPEndPoint internalEndPoint =
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new IPEndPoint(IPAddress.Parse("127.0.0.1"), (int) m_networkServersInfo.HttpListenerPort);
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RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
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regionInfo.DataStore = "simpleapp_datastore.yap";
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UDPServer udpServer;
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m_moduleLoader = new ModuleLoader(m_config);
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m_moduleLoader.LoadDefaultSharedModules();
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Scene scene = SetupScene(regionInfo, out udpServer, false);
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m_moduleLoader.InitialiseSharedModules(scene);
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scene.SetModuleInterfaces();
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scene.StartTimer();
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m_sceneManager.Add(scene);
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m_moduleLoader.PostInitialise();
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m_moduleLoader.ClearCache();
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udpServer.ServerListener();
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LLVector3 pos = new LLVector3(110, 129, 27);
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SceneObjectGroup sceneObject =
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new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
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pos + new LLVector3(1f, 1f, 1f));
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scene.AddEntity(sceneObject);
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for (int i = 0; i < 27; i++)
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{
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LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
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ComplexObject complexObject =
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new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
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pos + posOffset);
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scene.AddEntity(complexObject);
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}
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for (int i = 0; i < 2; i++)
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{
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MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
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scene.AddNewClient(m_character, false);
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}
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List<ScenePresence> avatars = scene.GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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avatar.AbsolutePosition =
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new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
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}
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DirectoryInfo dirInfo = new DirectoryInfo(".");
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float x = 0;
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float z = 0;
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foreach (FileInfo fileInfo in dirInfo.GetFiles())
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{
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LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
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x = x + 2;
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if (x > 50)
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{
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x = 0;
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z = z + 2;
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}
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FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
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scene.AddEntity(fileObject);
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}
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m_console.Notice("Press enter to quit.");
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m_console.ReadLine();
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}
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protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
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AgentCircuitManager circuitManager)
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{
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PermissionManager permissionManager = new PermissionManager();
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SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
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return
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new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService,
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m_assetCache, storageManager, m_httpServer,
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new ModuleLoader(m_config), true, false);
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}
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protected override StorageManager CreateStorageManager(string connectionstring)
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{
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return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", false);
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}
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protected override PhysicsScene GetPhysicsScene()
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{
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return GetPhysicsScene("basicphysics", "Meshmerizer");
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}
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#region conscmd_callback Members
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public override void RunCmd(string cmd, string[] cmdparams)
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{
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base.RunCmd(cmd, cmdparams);
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}
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public override void Show(string ShowWhat)
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{
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base.Show(ShowWhat);
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}
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#endregion
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private static void Main(string[] args)
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{
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log4net.Config.XmlConfigurator.Configure();
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Program app = new Program();
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app.Run();
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}
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}
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}
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@ -1,64 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
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||||
*
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||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
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||||
* * Neither the name of the OpenSim Project nor the
|
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* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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*/
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using System.Reflection;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly : AssemblyTitle("SimpleApp")]
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[assembly : AssemblyDescription("")]
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[assembly : AssemblyConfiguration("")]
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[assembly : AssemblyCompany("OpenSimulator.org")]
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[assembly : AssemblyProduct("SimpleApp")]
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[assembly : AssemblyCopyright("Copyright © OpenSimulator Developers 2007-2008")]
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[assembly : AssemblyTrademark("")]
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[assembly : AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
|
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// COM, set the ComVisible attribute to true on that type.
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[assembly : ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly : Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
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// Version information for an assembly consists of the following four values:
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||||
//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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[assembly : AssemblyVersion("1.0.0.0")]
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[assembly : AssemblyFileVersion("1.0.0.0")]
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|
@ -30,23 +30,38 @@ using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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namespace SimpleApp
|
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namespace OpenSim.Region.Examples.SimpleModule
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{
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public class ComplexObject : SceneObjectGroup
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{
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private LLQuaternion m_rotationDirection;
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private readonly LLQuaternion m_rotationDirection;
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protected override bool InSceneBackup
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{
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get
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{
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return false;
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||||
}
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}
|
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|
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private class RotatingWheel : SceneObjectPart
|
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{
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private LLQuaternion m_rotationDirection;
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private readonly LLQuaternion m_rotationDirection;
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public RotatingWheel()
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{
|
||||
|
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}
|
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public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
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: base(
|
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regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
|
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regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
|
||||
)
|
||||
{
|
||||
m_rotationDirection = rotationDirection;
|
||||
|
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Flags |= LLObject.ObjectFlags.Touch;
|
||||
}
|
||||
|
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public override void UpdateMovement()
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|
@ -62,6 +77,10 @@ namespace SimpleApp
|
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base.UpdateMovement();
|
||||
}
|
||||
|
||||
public ComplexObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
||||
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
|
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|
@ -89,12 +108,15 @@ namespace SimpleApp
|
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new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
|
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new LLQuaternion(0, -0.5f, -0.05f)));
|
||||
|
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RootPart.Flags |= LLObject.ObjectFlags.Touch;
|
||||
|
||||
UpdateParentIDs();
|
||||
}
|
||||
|
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public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
|
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{
|
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m_parts.Remove(part.UUID);
|
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remoteClient.SendKillObject(m_regionHandle, part.LocalId);
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remoteClient.AddMoney(1);
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remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);
|
|
@ -32,10 +32,18 @@ using libsecondlife;
|
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using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace SimpleApp
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
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{
|
||||
public class CpuCounterObject : SceneObjectGroup
|
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{
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private PerformanceCounter m_counter;
|
||||
|
||||
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
|
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|
@ -52,7 +60,8 @@ namespace SimpleApp
|
|||
{
|
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float cpu = m_counter.NextValue()/40f;
|
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LLVector3 size = new LLVector3(cpu, cpu, cpu);
|
||||
//rootPrimitive.ResizeGoup( size );
|
||||
|
||||
RootPart.Resize( size );
|
||||
|
||||
base.UpdateMovement();
|
||||
}
|
|
@ -31,22 +31,23 @@ using libsecondlife;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace SimpleApp
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class FileSystemObject : SceneObjectGroup
|
||||
{
|
||||
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
|
||||
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
|
||||
{
|
||||
//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
|
||||
// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
|
||||
Text = fileInfo.Name;
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
protected override bool InSceneBackup
|
||||
{
|
||||
base.Update();
|
||||
get
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -34,7 +34,7 @@ using libsecondlife.Packets;
|
|||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace SimpleApp
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class MyNpcCharacter : IClientAPI
|
||||
{
|
||||
|
@ -350,10 +350,10 @@ namespace SimpleApp
|
|||
{
|
||||
}
|
||||
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
|
||||
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
|
||||
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
|
||||
uint parentID,
|
||||
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
|
||||
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
|
||||
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
|
||||
uint parentID,
|
||||
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
|
||||
{
|
||||
}
|
||||
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2008")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,114 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using Nini.Config;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Environment.Interfaces;
|
||||
using OpenSim.Region.Environment.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Examples.SimpleModule
|
||||
{
|
||||
public class RegionModule : IRegionModule
|
||||
{
|
||||
#region IRegionModule Members
|
||||
|
||||
private Scene m_scene;
|
||||
|
||||
|
||||
public void Initialise(Scene scene, IConfigSource source)
|
||||
{
|
||||
m_scene = scene;
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
RegionInfo regionInfo = m_scene.RegionInfo;
|
||||
|
||||
LLVector3 pos = new LLVector3(110, 129, 27);
|
||||
|
||||
AddCpuCounter(regionInfo, pos);
|
||||
AddComplexObjects(regionInfo, pos);
|
||||
AddAvatars();
|
||||
AddFileSystemObjects();
|
||||
}
|
||||
|
||||
private void AddFileSystemObjects()
|
||||
{
|
||||
DirectoryInfo dirInfo = new DirectoryInfo(".");
|
||||
|
||||
float x = 0;
|
||||
float z = 0;
|
||||
|
||||
foreach (FileInfo fileInfo in dirInfo.GetFiles())
|
||||
{
|
||||
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
|
||||
x = x + 2;
|
||||
if (x > 50)
|
||||
{
|
||||
x = 0;
|
||||
z = z + 2;
|
||||
}
|
||||
|
||||
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
|
||||
m_scene.AddEntity(fileObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddAvatars()
|
||||
{
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
|
||||
m_scene.AddNewClient(m_character, false);
|
||||
}
|
||||
|
||||
List<ScenePresence> avatars = m_scene.GetAvatars();
|
||||
foreach (ScenePresence avatar in avatars)
|
||||
{
|
||||
avatar.AbsolutePosition =
|
||||
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
|
||||
{
|
||||
int objs = 3;
|
||||
|
||||
for (int i = 0; i < (objs*objs*objs); i++)
|
||||
{
|
||||
LLVector3 posOffset = new LLVector3((i % objs) * 4, (i % (objs*objs)) / ( objs ) * 4, (i / (objs*objs)) * 4);
|
||||
ComplexObject complexObject =
|
||||
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||
pos + posOffset);
|
||||
m_scene.AddEntity(complexObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
|
||||
{
|
||||
SceneObjectGroup sceneObject =
|
||||
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
|
||||
pos + new LLVector3(1f, 1f, 1f));
|
||||
m_scene.AddEntity(sceneObject);
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
m_scene = null;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return GetType().AssemblyQualifiedName; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
21
prebuild.xml
21
prebuild.xml
|
@ -959,41 +959,26 @@
|
|||
|
||||
<!-- Scene Server API Example Apps -->
|
||||
|
||||
<Project name="SimpleApp" path="OpenSim/Region/Examples/SimpleApp" type="Exe">
|
||||
<Project name="OpenSim.Region.Examples.SimpleModule" path="OpenSim/Region/Examples/SimpleModule" type="Library">
|
||||
<Configuration name="Debug">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
<OutputPath>bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
<Configuration name="Release">
|
||||
<Options>
|
||||
<OutputPath>../../../../bin/</OutputPath>
|
||||
<OutputPath>bin/</OutputPath>
|
||||
</Options>
|
||||
</Configuration>
|
||||
|
||||
<ReferencePath>../../../../bin/</ReferencePath>
|
||||
|
||||
<Reference name="libsecondlife.dll"/>
|
||||
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
|
||||
<Reference name="System" localCopy="false"/>
|
||||
<Reference name="System.Data"/>
|
||||
<Reference name="System.Xml"/>
|
||||
|
||||
<Reference name="OpenSim.Framework.Console"/>
|
||||
<Reference name="OpenSim.Framework"/>
|
||||
<Reference name="OpenSim.Framework.Data"/>
|
||||
<Reference name="OpenSim.Region.Physics.Manager"/>
|
||||
<Reference name="XMLRPC.dll"/>
|
||||
<Reference name="OpenSim.Framework.Servers"/>
|
||||
<Reference name="OpenSim.Framework.Statistics"/>
|
||||
<Reference name="OpenSim.Framework.Communications"/>
|
||||
<Reference name="OpenSim.Region.Communications.Local"/>
|
||||
<Reference name="OpenSim.Region.ClientStack"/>
|
||||
<Reference name="OpenSim.Region.Environment"/>
|
||||
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
|
||||
<Reference name="Nini.dll" />
|
||||
<Reference name="log4net"/>
|
||||
|
||||
<Files>
|
||||
<Match pattern="*.cs" recurse="true"/>
|
||||
</Files>
|
||||
|
|
Loading…
Reference in New Issue