* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule

* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
0.6.0-stable
lbsa71 2008-03-13 19:55:18 +00:00
parent 12cb0d15f8
commit 8b6d29ff2e
10 changed files with 964 additions and 1157 deletions

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@ -1,75 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
{
public class MyWorld : Scene
{
private List<ScenePresence> m_avatars;
public MyWorld(RegionInfo regionInfo, AgentCircuitManager authen, PermissionManager permissionManager,
CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer,
ModuleLoader moduleLoader, bool physicalPrim, bool ChildGetTasks)
: base(
regionInfo, authen, permissionManager, commsMan, sceneGridService, assetCach, storeMan, httpServer,
moduleLoader, false, true, false)
{
m_avatars = new List<ScenePresence>();
}
public override void LoadWorldMap()
{
}
public override void AddNewClient(IClientAPI client, bool child)
{
SubscribeToClientEvents(client);
ScenePresence avatar = CreateAndAddScenePresence(client, child);
avatar.AbsolutePosition = new LLVector3(128, 128, 26);
LLVector3 pos = new LLVector3(128, 128, 128);
client.OnCompleteMovementToRegion +=
delegate() { client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero); };
client.SendRegionHandshake(m_regInfo);
}
}
}

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@ -1,221 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Physics.Manager;
namespace SimpleApp
{
internal class Program : RegionApplicationBase, conscmd_callback
{
private ModuleLoader m_moduleLoader;
private IConfigSource m_config = null;
private string m_userPlugin = "OpenSim.Framework.Data.SQLite.dll";
private string m_inventoryPlugin = "OpenSim.Framework.Data.SQLite.dll";
protected override ConsoleBase CreateConsole()
{
return new ConsoleBase("SimpleApp", this);
}
protected override void Initialize()
{
m_networkServersInfo = new NetworkServersInfo(1000, 1000);
m_httpServerPort = m_networkServersInfo.HttpListenerPort;
LocalAssetServer assetServer = new LocalAssetServer();
m_assetCache = new AssetCache(assetServer);
}
public void Run()
{
StartConsole();
StartUp();
LocalInventoryService inventoryService = new LocalInventoryService();
inventoryService.AddPlugin(m_inventoryPlugin);
LocalUserServices userService =
new LocalUserServices(m_networkServersInfo, m_networkServersInfo.DefaultHomeLocX,
m_networkServersInfo.DefaultHomeLocY, inventoryService);
userService.AddPlugin(m_userPlugin);
LocalBackEndServices backendService = new LocalBackEndServices();
CommunicationsLocal localComms =
new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache, userService, inventoryService,
backendService, backendService, false);
m_commsManager = localComms;
LocalLoginService loginService =
new LocalLoginService(
userService, String.Empty, localComms, m_networkServersInfo, false);
loginService.OnLoginToRegion += backendService.AddNewSession;
m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
m_console.Notice(m_console.LineInfo);
IPEndPoint internalEndPoint =
new IPEndPoint(IPAddress.Parse("127.0.0.1"), (int) m_networkServersInfo.HttpListenerPort);
RegionInfo regionInfo = new RegionInfo(1000, 1000, internalEndPoint, "localhost");
regionInfo.DataStore = "simpleapp_datastore.yap";
UDPServer udpServer;
m_moduleLoader = new ModuleLoader(m_config);
m_moduleLoader.LoadDefaultSharedModules();
Scene scene = SetupScene(regionInfo, out udpServer, false);
m_moduleLoader.InitialiseSharedModules(scene);
scene.SetModuleInterfaces();
scene.StartTimer();
m_sceneManager.Add(scene);
m_moduleLoader.PostInitialise();
m_moduleLoader.ClearCache();
udpServer.ServerListener();
LLVector3 pos = new LLVector3(110, 129, 27);
SceneObjectGroup sceneObject =
new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
scene.AddEntity(sceneObject);
for (int i = 0; i < 27; i++)
{
LLVector3 posOffset = new LLVector3((i%3)*4, (i%9)/3*4, (i/9)*4);
ComplexObject complexObject =
new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(),
pos + posOffset);
scene.AddEntity(complexObject);
}
for (int i = 0; i < 2; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager);
scene.AddNewClient(m_character, false);
}
List<ScenePresence> avatars = scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar.AbsolutePosition =
new LLVector3((float) Util.RandomClass.Next(100, 200), (float) Util.RandomClass.Next(30, 200), 2);
}
DirectoryInfo dirInfo = new DirectoryInfo(".");
float x = 0;
float z = 0;
foreach (FileInfo fileInfo in dirInfo.GetFiles())
{
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
x = x + 2;
if (x > 50)
{
x = 0;
z = z + 2;
}
FileSystemObject fileObject = new FileSystemObject(scene, fileInfo, filePos);
scene.AddEntity(fileObject);
}
m_console.Notice("Press enter to quit.");
m_console.ReadLine();
}
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
AgentCircuitManager circuitManager)
{
PermissionManager permissionManager = new PermissionManager();
SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
return
new MyWorld(regionInfo, circuitManager, permissionManager, m_commsManager, sceneGridService,
m_assetCache, storageManager, m_httpServer,
new ModuleLoader(m_config), true, false);
}
protected override StorageManager CreateStorageManager(string connectionstring)
{
return new StorageManager("OpenSim.DataStore.NullStorage.dll", "simpleapp.yap", false);
}
protected override PhysicsScene GetPhysicsScene()
{
return GetPhysicsScene("basicphysics", "Meshmerizer");
}
#region conscmd_callback Members
public override void RunCmd(string cmd, string[] cmdparams)
{
base.RunCmd(cmd, cmdparams);
}
public override void Show(string ShowWhat)
{
base.Show(ShowWhat);
}
#endregion
private static void Main(string[] args)
{
log4net.Config.XmlConfigurator.Configure();
Program app = new Program();
app.Run();
}
}
}

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@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly : AssemblyTitle("SimpleApp")]
[assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("OpenSimulator.org")]
[assembly : AssemblyProduct("SimpleApp")]
[assembly : AssemblyCopyright("Copyright © OpenSimulator Developers 2007-2008")]
[assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly : ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly : Guid("a5cfa45f-5acf-4b2e-9c50-1dd1fd7608ee")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly : AssemblyVersion("1.0.0.0")]
[assembly : AssemblyFileVersion("1.0.0.0")]

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@ -30,23 +30,38 @@ using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
namespace OpenSim.Region.Examples.SimpleModule
{
public class ComplexObject : SceneObjectGroup
{
private LLQuaternion m_rotationDirection;
private readonly LLQuaternion m_rotationDirection;
protected override bool InSceneBackup
{
get
{
return false;
}
}
private class RotatingWheel : SceneObjectPart
{
private LLQuaternion m_rotationDirection;
private readonly LLQuaternion m_rotationDirection;
public RotatingWheel()
{
}
public RotatingWheel(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
LLVector3 groupPosition, LLVector3 offsetPosition, LLQuaternion rotationDirection)
: base(
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.CreateCylinder(0.5f, 0.2f), groupPosition, offsetPosition
regionHandle, parent, ownerID, localID, PrimitiveBaseShape.Default, groupPosition, offsetPosition
)
{
m_rotationDirection = rotationDirection;
Flags |= LLObject.ObjectFlags.Touch;
}
public override void UpdateMovement()
@ -62,6 +77,10 @@ namespace SimpleApp
base.UpdateMovement();
}
public ComplexObject()
{
}
public ComplexObject(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
: base(scene, regionHandle, ownerID, localID, pos, PrimitiveBaseShape.Default)
@ -89,12 +108,15 @@ namespace SimpleApp
new RotatingWheel(regionHandle, this, ownerID, scene.PrimIDAllocate(), pos, new LLVector3(-0.75f, 0, 0),
new LLQuaternion(0, -0.5f, -0.05f)));
RootPart.Flags |= LLObject.ObjectFlags.Touch;
UpdateParentIDs();
}
public override void OnGrabPart(SceneObjectPart part, LLVector3 offsetPos, IClientAPI remoteClient)
{
m_parts.Remove(part.UUID);
remoteClient.SendKillObject(m_regionHandle, part.LocalId);
remoteClient.AddMoney(1);
remoteClient.SendChatMessage("Poof!", 1, AbsolutePosition, "Party Party", LLUUID.Zero);

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@ -32,10 +32,18 @@ using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
namespace OpenSim.Region.Examples.SimpleModule
{
public class CpuCounterObject : SceneObjectGroup
{
protected override bool InSceneBackup
{
get
{
return false;
}
}
private PerformanceCounter m_counter;
public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos)
@ -52,7 +60,8 @@ namespace SimpleApp
{
float cpu = m_counter.NextValue()/40f;
LLVector3 size = new LLVector3(cpu, cpu, cpu);
//rootPrimitive.ResizeGoup( size );
RootPart.Resize( size );
base.UpdateMovement();
}

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@ -31,22 +31,23 @@ using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
namespace OpenSim.Region.Examples.SimpleModule
{
public class FileSystemObject : SceneObjectGroup
{
public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
: base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
{
//float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
// rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
Text = fileInfo.Name;
ScheduleGroupForFullUpdate();
}
public override void Update()
protected override bool InSceneBackup
{
base.Update();
get
{
return false;
}
}
}
}

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@ -34,7 +34,7 @@ using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace SimpleApp
namespace OpenSim.Region.Examples.SimpleModule
{
public class MyNpcCharacter : IClientAPI
{
@ -350,10 +350,10 @@ namespace SimpleApp
{
}
public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
PrimitiveBaseShape primShape, LLVector3 pos, uint flags,
LLUUID objectID, LLUUID ownerID, string text, byte[] color,
uint parentID,
byte[] particleSystem, LLQuaternion rotation, byte clickAction, byte[] textureanimation)
{
}
public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Region.Examples.SimpleModule")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OpenSim.Region.Examples.SimpleModule")]
[assembly: AssemblyCopyright("Copyright © 2008")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f0caca77-7818-4a43-9200-0a8548009a05")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,114 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Examples.SimpleModule
{
public class RegionModule : IRegionModule
{
#region IRegionModule Members
private Scene m_scene;
public void Initialise(Scene scene, IConfigSource source)
{
m_scene = scene;
}
public void PostInitialise()
{
RegionInfo regionInfo = m_scene.RegionInfo;
LLVector3 pos = new LLVector3(110, 129, 27);
AddCpuCounter(regionInfo, pos);
AddComplexObjects(regionInfo, pos);
AddAvatars();
AddFileSystemObjects();
}
private void AddFileSystemObjects()
{
DirectoryInfo dirInfo = new DirectoryInfo(".");
float x = 0;
float z = 0;
foreach (FileInfo fileInfo in dirInfo.GetFiles())
{
LLVector3 filePos = new LLVector3(100 + x, 129, 27 + z);
x = x + 2;
if (x > 50)
{
x = 0;
z = z + 2;
}
FileSystemObject fileObject = new FileSystemObject(m_scene, fileInfo, filePos);
m_scene.AddEntity(fileObject);
}
}
private void AddAvatars()
{
for (int i = 0; i < 2; i++)
{
MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
m_scene.AddNewClient(m_character, false);
}
List<ScenePresence> avatars = m_scene.GetAvatars();
foreach (ScenePresence avatar in avatars)
{
avatar.AbsolutePosition =
new LLVector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
}
}
private void AddComplexObjects(RegionInfo regionInfo, LLVector3 pos)
{
int objs = 3;
for (int i = 0; i < (objs*objs*objs); i++)
{
LLVector3 posOffset = new LLVector3((i % objs) * 4, (i % (objs*objs)) / ( objs ) * 4, (i / (objs*objs)) * 4);
ComplexObject complexObject =
new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + posOffset);
m_scene.AddEntity(complexObject);
}
}
private void AddCpuCounter(RegionInfo regionInfo, LLVector3 pos)
{
SceneObjectGroup sceneObject =
new CpuCounterObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
pos + new LLVector3(1f, 1f, 1f));
m_scene.AddEntity(sceneObject);
}
public void Close()
{
m_scene = null;
}
public string Name
{
get { return GetType().AssemblyQualifiedName; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
}
}

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@ -959,41 +959,26 @@
<!-- Scene Server API Example Apps -->
<Project name="SimpleApp" path="OpenSim/Region/Examples/SimpleApp" type="Exe">
<Project name="OpenSim.Region.Examples.SimpleModule" path="OpenSim/Region/Examples/SimpleModule" type="Library">
<Configuration name="Debug">
<Options>
<OutputPath>../../../../bin/</OutputPath>
<OutputPath>bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../../bin/</OutputPath>
<OutputPath>bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../../bin/</ReferencePath>
<Reference name="libsecondlife.dll"/>
<Reference name="Axiom.MathLib.dll" localCopy="false"/>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data"/>
<Reference name="System.Xml"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Region.Physics.Manager"/>
<Reference name="XMLRPC.dll"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="OpenSim.Framework.Statistics"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Region.Communications.Local"/>
<Reference name="OpenSim.Region.ClientStack"/>
<Reference name="OpenSim.Region.Environment"/>
<Reference name="OpenSim.Region.Terrain.BasicTerrain"/>
<Reference name="Nini.dll" />
<Reference name="log4net"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>