Merge branch 'avination' into careminster
commit
8b78b9429d
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@ -2157,4 +2157,112 @@ namespace OpenSim.Framework
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return str.Replace("_", "\\_").Replace("%", "\\%");
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return str.Replace("_", "\\_").Replace("%", "\\%");
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}
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}
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}
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}
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public class DoubleQueue<T> where T:class
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{
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private Queue<T> m_lowQueue = new Queue<T>();
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private Queue<T> m_highQueue = new Queue<T>();
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private object m_syncRoot = new object();
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private Semaphore m_s = new Semaphore(0, 1);
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public DoubleQueue()
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{
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}
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public virtual int Count
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{
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get { return m_highQueue.Count + m_lowQueue.Count; }
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}
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public virtual void Enqueue(T data)
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{
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Enqueue(m_lowQueue, data);
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}
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public virtual void EnqueueLow(T data)
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{
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Enqueue(m_lowQueue, data);
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}
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public virtual void EnqueueHigh(T data)
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{
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Enqueue(m_highQueue, data);
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}
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private void Enqueue(Queue<T> q, T data)
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{
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lock (m_syncRoot)
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{
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m_lowQueue.Enqueue(data);
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m_s.WaitOne(0);
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m_s.Release();
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}
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}
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public virtual T Dequeue()
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{
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return Dequeue(Timeout.Infinite);
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}
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public virtual T Dequeue(int tmo)
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{
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return Dequeue(TimeSpan.FromMilliseconds(tmo));
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}
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public virtual T Dequeue(TimeSpan wait)
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{
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T res = null;
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if (!Dequeue(wait, ref res))
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return null;
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return res;
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}
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public bool Dequeue(int timeout, ref T res)
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{
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return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
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}
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public bool Dequeue(TimeSpan wait, ref T res)
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{
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if (!m_s.WaitOne(wait))
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return false;
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lock (m_syncRoot)
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{
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if (m_highQueue.Count > 0)
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res = m_highQueue.Dequeue();
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else
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res = m_lowQueue.Dequeue();
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if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
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return true;
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try
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{
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m_s.Release();
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}
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catch
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|
{
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}
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return true;
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}
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}
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public virtual void Clear()
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{
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lock (m_syncRoot)
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|
{
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// Make sure sem count is 0
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m_s.WaitOne(0);
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m_lowQueue.Clear();
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m_highQueue.Clear();
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}
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}
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}
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}
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}
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@ -39,10 +39,13 @@ using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Capabilities;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Capabilities.Handlers;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Framework.Monitoring;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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namespace OpenSim.Region.ClientStack.Linden
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namespace OpenSim.Region.ClientStack.Linden
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{
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{
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@ -52,11 +55,13 @@ namespace OpenSim.Region.ClientStack.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "WebFetchInvDescModule")]
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public class WebFetchInvDescModule : INonSharedRegionModule
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public class WebFetchInvDescModule : INonSharedRegionModule
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{
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{
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struct aPollRequest
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class aPollRequest
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{
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{
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public PollServiceInventoryEventArgs thepoll;
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public PollServiceInventoryEventArgs thepoll;
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public UUID reqID;
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public UUID reqID;
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public Hashtable request;
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public Hashtable request;
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public ScenePresence presence;
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public List<UUID> folders;
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}
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -71,8 +76,8 @@ namespace OpenSim.Region.ClientStack.Linden
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>();
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private static Thread[] m_workerThreads = null;
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private static Thread[] m_workerThreads = null;
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private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue =
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private static DoubleQueue<aPollRequest> m_queue =
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new OpenMetaverse.BlockingQueue<aPollRequest>();
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new DoubleQueue<aPollRequest>();
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#region ISharedRegionModule Members
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#region ISharedRegionModule Members
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@ -143,12 +148,18 @@ namespace OpenSim.Region.ClientStack.Linden
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private class PollServiceInventoryEventArgs : PollServiceEventArgs
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private class PollServiceInventoryEventArgs : PollServiceEventArgs
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<UUID, Hashtable> responses =
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private Dictionary<UUID, Hashtable> responses =
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new Dictionary<UUID, Hashtable>();
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new Dictionary<UUID, Hashtable>();
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public PollServiceInventoryEventArgs(UUID pId) :
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private Scene m_scene;
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public PollServiceInventoryEventArgs(Scene scene, UUID pId) :
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base(null, null, null, null, pId, int.MaxValue)
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base(null, null, null, null, pId, int.MaxValue)
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{
|
{
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|
m_scene = scene;
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|
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HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
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HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); };
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GetEvents = (x, y) =>
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GetEvents = (x, y) =>
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{
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{
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@ -167,12 +178,64 @@ namespace OpenSim.Region.ClientStack.Linden
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|
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Request = (x, y) =>
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Request = (x, y) =>
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{
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{
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|
ScenePresence sp = m_scene.GetScenePresence(Id);
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|
if (sp == null)
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|
{
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m_log.ErrorFormat("[INVENTORY]: Unable to find ScenePresence for {0}", Id);
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|
return;
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|
}
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|
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aPollRequest reqinfo = new aPollRequest();
|
aPollRequest reqinfo = new aPollRequest();
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reqinfo.thepoll = this;
|
reqinfo.thepoll = this;
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reqinfo.reqID = x;
|
reqinfo.reqID = x;
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reqinfo.request = y;
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reqinfo.request = y;
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|
reqinfo.presence = sp;
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|
reqinfo.folders = new List<UUID>();
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m_queue.Enqueue(reqinfo);
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// Decode the request here
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|
string request = y["body"].ToString();
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|
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|
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
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|
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
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request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
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|
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|
Hashtable hash = new Hashtable();
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|
try
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|
{
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|
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
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|
}
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|
catch (LLSD.LLSDParseException e)
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{
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m_log.ErrorFormat("[INVENTORY]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
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|
m_log.Error("Request: " + request);
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|
return;
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|
}
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|
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|
ArrayList foldersrequested = (ArrayList)hash["folders"];
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|
|
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|
bool highPriority = false;
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|
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|
for (int i = 0; i < foldersrequested.Count; i++)
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|
{
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|
Hashtable inventoryhash = (Hashtable)foldersrequested[i];
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|
string folder = inventoryhash["folder_id"].ToString();
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|
UUID folderID;
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|
if (UUID.TryParse(folder, out folderID))
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|
{
|
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|
if (!reqinfo.folders.Contains(folderID))
|
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|
{
|
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|
if (sp.COF != UUID.Zero && sp.COF == folderID)
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|
highPriority = true;
|
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|
reqinfo.folders.Add(folderID);
|
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|
}
|
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|
}
|
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|
}
|
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|
|
||||||
|
if (highPriority)
|
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|
m_queue.EnqueueHigh(reqinfo);
|
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|
else
|
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|
m_queue.EnqueueLow(reqinfo);
|
||||||
};
|
};
|
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|
|
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NoEvents = (x, y) =>
|
NoEvents = (x, y) =>
|
||||||
|
@ -220,7 +283,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
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string capUrl = "/CAPS/" + UUID.Random() + "/";
|
string capUrl = "/CAPS/" + UUID.Random() + "/";
|
||||||
|
|
||||||
// Register this as a poll service
|
// Register this as a poll service
|
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PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID);
|
PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(m_scene, agentID);
|
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|
|
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args.Type = PollServiceEventArgs.EventType.Inventory;
|
args.Type = PollServiceEventArgs.EventType.Inventory;
|
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MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
|
MainServer.Instance.AddPollServiceHTTPHandler(capUrl, args);
|
||||||
|
|
|
@ -1903,112 +1903,4 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
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}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
internal class DoubleQueue<T> where T:class
|
|
||||||
{
|
|
||||||
private Queue<T> m_lowQueue = new Queue<T>();
|
|
||||||
private Queue<T> m_highQueue = new Queue<T>();
|
|
||||||
|
|
||||||
private object m_syncRoot = new object();
|
|
||||||
private Semaphore m_s = new Semaphore(0, 1);
|
|
||||||
|
|
||||||
public DoubleQueue()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual int Count
|
|
||||||
{
|
|
||||||
get { return m_highQueue.Count + m_lowQueue.Count; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Enqueue(T data)
|
|
||||||
{
|
|
||||||
Enqueue(m_lowQueue, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void EnqueueLow(T data)
|
|
||||||
{
|
|
||||||
Enqueue(m_lowQueue, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void EnqueueHigh(T data)
|
|
||||||
{
|
|
||||||
Enqueue(m_highQueue, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Enqueue(Queue<T> q, T data)
|
|
||||||
{
|
|
||||||
lock (m_syncRoot)
|
|
||||||
{
|
|
||||||
m_lowQueue.Enqueue(data);
|
|
||||||
m_s.WaitOne(0);
|
|
||||||
m_s.Release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual T Dequeue()
|
|
||||||
{
|
|
||||||
return Dequeue(Timeout.Infinite);
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual T Dequeue(int tmo)
|
|
||||||
{
|
|
||||||
return Dequeue(TimeSpan.FromMilliseconds(tmo));
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual T Dequeue(TimeSpan wait)
|
|
||||||
{
|
|
||||||
T res = null;
|
|
||||||
|
|
||||||
if (!Dequeue(wait, ref res))
|
|
||||||
return null;
|
|
||||||
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Dequeue(int timeout, ref T res)
|
|
||||||
{
|
|
||||||
return Dequeue(TimeSpan.FromMilliseconds(timeout), ref res);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool Dequeue(TimeSpan wait, ref T res)
|
|
||||||
{
|
|
||||||
if (!m_s.WaitOne(wait))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
lock (m_syncRoot)
|
|
||||||
{
|
|
||||||
if (m_highQueue.Count > 0)
|
|
||||||
res = m_highQueue.Dequeue();
|
|
||||||
else
|
|
||||||
res = m_lowQueue.Dequeue();
|
|
||||||
|
|
||||||
if (m_highQueue.Count == 0 && m_lowQueue.Count == 0)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_s.Release();
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void Clear()
|
|
||||||
{
|
|
||||||
|
|
||||||
lock (m_syncRoot)
|
|
||||||
{
|
|
||||||
// Make sure sem count is 0
|
|
||||||
m_s.WaitOne(0);
|
|
||||||
|
|
||||||
m_lowQueue.Clear();
|
|
||||||
m_highQueue.Clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -694,7 +694,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
case WearableType.Shape:
|
case WearableType.Shape:
|
||||||
case WearableType.Skin:
|
case WearableType.Skin:
|
||||||
//case WearableType.Underpants:
|
//case WearableType.Underpants:
|
||||||
TryAndRepair((WearableType)i, invService, userID, appearance);
|
TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
|
m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
@ -714,7 +714,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
case WearableType.Shape:
|
case WearableType.Shape:
|
||||||
case WearableType.Skin:
|
case WearableType.Skin:
|
||||||
//case WearableType.Underpants:
|
//case WearableType.Underpants:
|
||||||
TryAndRepair((WearableType)i, invService, userID, appearance);
|
TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
|
||||||
|
|
||||||
m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
|
m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
@ -730,6 +730,17 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
if (baseItem != null)
|
if (baseItem != null)
|
||||||
{
|
{
|
||||||
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
|
appearance.Wearables[i].Add(appearance.Wearables[i][j].ItemID, baseItem.AssetID);
|
||||||
|
int unmodifiedWearableIndexForClosure = i;
|
||||||
|
m_scene.AssetService.Get(baseItem.AssetID.ToString(), this,
|
||||||
|
delegate(string x, object y, AssetBase z)
|
||||||
|
{
|
||||||
|
if (z == null)
|
||||||
|
{
|
||||||
|
TryAndRepairBrokenWearable(
|
||||||
|
(WearableType)unmodifiedWearableIndexForClosure, invService,
|
||||||
|
userID, appearance);
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -737,7 +748,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
|
"[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
|
||||||
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
appearance.Wearables[i][j].ItemID, (WearableType)i);
|
||||||
|
|
||||||
TryAndRepair((WearableType)i, invService, userID, appearance);
|
TryAndRepairBrokenWearable((WearableType)i, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -749,7 +760,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
|
m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
|
||||||
|
|
||||||
TryAndRepair(WearableType.Eyes, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -759,7 +770,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
|
m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
|
||||||
appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
|
appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
|
||||||
appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
|
appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
|
||||||
TryAndRepair(WearableType.Eyes, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Eyes, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -770,7 +781,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
|
m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
|
||||||
|
|
||||||
TryAndRepair(WearableType.Shape, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -780,7 +791,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
|
m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
|
||||||
appearance.Wearables[(int)WearableType.Shape][0].ItemID,
|
appearance.Wearables[(int)WearableType.Shape][0].ItemID,
|
||||||
appearance.Wearables[(int)WearableType.Shape][0].AssetID);
|
appearance.Wearables[(int)WearableType.Shape][0].AssetID);
|
||||||
TryAndRepair(WearableType.Shape, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Shape, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -791,7 +802,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
|
m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
|
||||||
|
|
||||||
TryAndRepair(WearableType.Hair, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -801,7 +812,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
|
m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
|
||||||
appearance.Wearables[(int)WearableType.Hair][0].ItemID,
|
appearance.Wearables[(int)WearableType.Hair][0].ItemID,
|
||||||
appearance.Wearables[(int)WearableType.Hair][0].AssetID);
|
appearance.Wearables[(int)WearableType.Hair][0].AssetID);
|
||||||
TryAndRepair(WearableType.Hair, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Hair, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -812,7 +823,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
|
m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
|
||||||
|
|
||||||
TryAndRepair(WearableType.Skin, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -822,7 +833,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
|
m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
|
||||||
appearance.Wearables[(int)WearableType.Skin][0].ItemID,
|
appearance.Wearables[(int)WearableType.Skin][0].ItemID,
|
||||||
appearance.Wearables[(int)WearableType.Skin][0].AssetID);
|
appearance.Wearables[(int)WearableType.Skin][0].AssetID);
|
||||||
TryAndRepair(WearableType.Skin, invService, userID, appearance);
|
TryAndRepairBrokenWearable(WearableType.Skin, invService, userID, appearance);
|
||||||
resetwearable = true;
|
resetwearable = true;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -844,7 +855,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
||||||
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
|
m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
private void TryAndRepair(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
|
private void TryAndRepairBrokenWearable(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
|
||||||
{
|
{
|
||||||
UUID defaultwearable = GetDefaultItem(type);
|
UUID defaultwearable = GetDefaultItem(type);
|
||||||
if (defaultwearable != UUID.Zero)
|
if (defaultwearable != UUID.Zero)
|
||||||
|
|
|
@ -2952,6 +2952,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
SubscribeToClientEvents(client);
|
SubscribeToClientEvents(client);
|
||||||
|
|
||||||
sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
|
sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type);
|
||||||
|
InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46);
|
||||||
|
if (cof == null)
|
||||||
|
sp.COF = UUID.Zero;
|
||||||
|
else
|
||||||
|
sp.COF = cof.ID;
|
||||||
|
|
||||||
|
m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF);
|
||||||
m_eventManager.TriggerOnNewPresence(sp);
|
m_eventManager.TriggerOnNewPresence(sp);
|
||||||
|
|
||||||
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
|
sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags;
|
||||||
|
|
|
@ -441,6 +441,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return (IClientCore)ControllingClient; }
|
get { return (IClientCore)ControllingClient; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public UUID COF { get; set; }
|
||||||
|
|
||||||
// public Vector3 ParentPosition { get; set; }
|
// public Vector3 ParentPosition { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -4678,7 +4678,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID av = new UUID();
|
UUID av = new UUID();
|
||||||
if (!UUID.TryParse(agent,out av))
|
if (!UUID.TryParse(agent,out av))
|
||||||
{
|
{
|
||||||
//LSLError("First parameter to llDialog needs to be a key");
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -7175,20 +7174,23 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
if (buttons.Length > 12)
|
if (buttons.Length > 12)
|
||||||
{
|
{
|
||||||
LSLError("No more than 12 buttons can be shown");
|
ShoutError("button list too long, must be 12 or fewer entries");
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
string[] buts = new string[buttons.Length];
|
int length = buttons.Length;
|
||||||
for (int i = 0; i < buttons.Length; i++)
|
if (length > 12)
|
||||||
|
length = 12;
|
||||||
|
|
||||||
|
string[] buts = new string[length];
|
||||||
|
for (int i = 0; i < length; i++)
|
||||||
{
|
{
|
||||||
if (buttons.Data[i].ToString() == String.Empty)
|
if (buttons.Data[i].ToString() == String.Empty)
|
||||||
{
|
{
|
||||||
LSLError("button label cannot be blank");
|
ShoutError("button label cannot be blank");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (buttons.Data[i].ToString().Length > 24)
|
if (buttons.Data[i].ToString().Length > 24)
|
||||||
{
|
{
|
||||||
llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
|
ShoutError("button label cannot be longer than 24 characters");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
buts[i] = buttons.Data[i].ToString();
|
buts[i] = buttons.Data[i].ToString();
|
||||||
|
|
|
@ -1607,9 +1607,10 @@
|
||||||
<Reference name="System.Drawing"/>
|
<Reference name="System.Drawing"/>
|
||||||
<Reference name="System.Xml"/>
|
<Reference name="System.Xml"/>
|
||||||
<Reference name="System.Web"/>
|
<Reference name="System.Web"/>
|
||||||
|
<Reference name="OpenMetaverse" path="../../../../../bin/"/>
|
||||||
<Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
|
<Reference name="OpenMetaverseTypes" path="../../../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/>
|
<Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/>
|
||||||
<Reference name="OpenMetaverse" path="../../../../../bin/"/>
|
|
||||||
<Reference name="OpenSim.Region.Framework"/>
|
<Reference name="OpenSim.Region.Framework"/>
|
||||||
<Reference name="OpenSim.Capabilities"/>
|
<Reference name="OpenSim.Capabilities"/>
|
||||||
<Reference name="OpenSim.Capabilities.Handlers"/>
|
<Reference name="OpenSim.Capabilities.Handlers"/>
|
||||||
|
|
Loading…
Reference in New Issue