Revert "Save the Telehub and its Spawn Points in the OAR"

This reverts commit b0b7b45b94.

Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
0.7.4.1
Justin Clark-Casey (justincc) 2012-05-12 02:36:56 +01:00
parent b0b7b45b94
commit 8b958e7e74
6 changed files with 5 additions and 100 deletions

View File

@ -29,7 +29,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using OpenMetaverse;
using System.Runtime.Serialization;
namespace OpenSim.Framework
{
@ -72,32 +71,6 @@ namespace OpenSim.Framework
return pos + offset;
}
/// <summary>
/// Returns a string representation of this SpawnPoint.
/// </summary>
/// <returns></returns>
public override string ToString()
{
return string.Format("{0},{1},{2}", Yaw, Pitch, Distance);
}
/// <summary>
/// Generate a SpawnPoint from a string
/// </summary>
/// <param name="str"></param>
public static SpawnPoint Parse(string str)
{
string[] parts = str.Split(',');
if (parts.Length != 3)
throw new ArgumentException("Invalid string: " + str);
SpawnPoint sp = new SpawnPoint();
sp.Yaw = float.Parse(parts[0]);
sp.Pitch = float.Parse(parts[1]);
sp.Distance = float.Parse(parts[2]);
return sp;
}
}
public class RegionSettings
@ -483,7 +456,7 @@ namespace OpenSim.Framework
}
// Connected Telehub object
private UUID m_TelehubObject = UUID.Zero;
private UUID m_TelehubObject;
public UUID TelehubObject
{
get

View File

@ -30,8 +30,6 @@ using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using System.Reflection;
namespace OpenSim.Framework.Serialization.External
{
@ -189,29 +187,7 @@ namespace OpenSim.Framework.Serialization.External
break;
}
}
xtr.ReadEndElement();
if (xtr.IsStartElement("Telehub"))
{
xtr.ReadStartElement("Telehub");
while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
{
switch (xtr.Name)
{
case "TelehubObject":
settings.TelehubObject = UUID.Parse(xtr.ReadElementContentAsString());
break;
case "SpawnPoint":
string str = xtr.ReadElementContentAsString();
SpawnPoint sp = SpawnPoint.Parse(str);
settings.AddSpawnPoint(sp);
break;
}
}
}
xtr.Close();
sr.Close();
@ -267,16 +243,7 @@ namespace OpenSim.Framework.Serialization.External
xtw.WriteElementString("SunPosition", settings.SunPosition.ToString());
// Note: 'SunVector' isn't saved because this value is owned by the Sun Module, which
// calculates it automatically according to the date and other factors.
xtw.WriteEndElement();
xtw.WriteStartElement("Telehub");
if (settings.TelehubObject != UUID.Zero)
{
xtw.WriteElementString("TelehubObject", settings.TelehubObject.ToString());
foreach (SpawnPoint sp in settings.SpawnPoints())
xtw.WriteElementString("SpawnPoint", sp.ToString());
}
xtw.WriteEndElement();
xtw.WriteEndElement();
xtw.WriteEndElement();

View File

@ -78,10 +78,6 @@ namespace OpenSim.Framework.Serialization.Tests
<FixedSun>true</FixedSun>
<SunPosition>12</SunPosition>
</Terrain>
<Telehub>
<TelehubObject>00000000-0000-0000-0000-111111111111</TelehubObject>
<SpawnPoint>1,-2,0.33</SpawnPoint>
</Telehub>
</RegionSettings>";
private RegionSettings m_rs;
@ -120,8 +116,6 @@ namespace OpenSim.Framework.Serialization.Tests
m_rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
m_rs.UseEstateSun = true;
m_rs.WaterHeight = 23;
m_rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
m_rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
}
[Test]
@ -135,8 +129,6 @@ namespace OpenSim.Framework.Serialization.Tests
Assert.That(deserRs.TerrainTexture2, Is.EqualTo(m_rs.TerrainTexture2));
Assert.That(deserRs.DisablePhysics, Is.EqualTo(m_rs.DisablePhysics));
Assert.That(deserRs.TerrainLowerLimit, Is.EqualTo(m_rs.TerrainLowerLimit));
Assert.That(deserRs.TelehubObject, Is.EqualTo(m_rs.TelehubObject));
Assert.That(deserRs.SpawnPoints()[0].ToString(), Is.EqualTo(m_rs.SpawnPoints()[0].ToString()));
}
}
}

View File

@ -245,8 +245,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// Reload serialized prims
m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
UUID oldTelehubUUID = m_scene.RegionInfo.RegionSettings.TelehubObject;
IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
int sceneObjectsLoadedCount = 0;
@ -268,21 +266,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
SceneObjectGroup sceneObject = serialiser.DeserializeGroupFromXml2(serialisedSceneObject);
bool isTelehub = (sceneObject.UUID == oldTelehubUUID);
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
// to the same scene (when this is possible).
sceneObject.ResetIDs();
if (isTelehub)
{
// Change the Telehub Object to the new UUID
m_scene.RegionInfo.RegionSettings.TelehubObject = sceneObject.UUID;
m_scene.RegionInfo.RegionSettings.Save();
oldTelehubUUID = UUID.Zero;
}
// Try to retain the original creator/owner/lastowner if their uuid is present on this grid
// or creator data is present. Otherwise, use the estate owner instead.
foreach (SceneObjectPart part in sceneObject.Parts)
@ -341,14 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
int ignoredObjects = serialisedSceneObjects.Count - sceneObjectsLoadedCount;
if (ignoredObjects > 0)
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
if (oldTelehubUUID != UUID.Zero)
{
m_log.WarnFormat("Telehub object not found: {0}", oldTelehubUUID);
m_scene.RegionInfo.RegionSettings.TelehubObject = UUID.Zero;
m_scene.RegionInfo.RegionSettings.ClearSpawnPoints();
}
m_log.WarnFormat("[ARCHIVER]: Ignored {0} scene objects that already existed in the scene", ignoredObjects);
}
/// <summary>
@ -524,10 +505,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
currentRegionSettings.TerrainTexture4 = loadedRegionSettings.TerrainTexture4;
currentRegionSettings.UseEstateSun = loadedRegionSettings.UseEstateSun;
currentRegionSettings.WaterHeight = loadedRegionSettings.WaterHeight;
currentRegionSettings.TelehubObject = loadedRegionSettings.TelehubObject;
currentRegionSettings.ClearSpawnPoints();
foreach (SpawnPoint sp in loadedRegionSettings.SpawnPoints())
currentRegionSettings.AddSpawnPoint(sp);
currentRegionSettings.Save();

View File

@ -328,7 +328,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
/// <returns></returns>
public string CreateControlFile(Dictionary<string, object> options)
{
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 8;
int majorVersion = MAX_MAJOR_VERSION, minorVersion = 7;
//
// if (options.ContainsKey("version"))
// {

View File

@ -534,8 +534,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
rs.UseEstateSun = true;
rs.WaterHeight = 23;
rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));
tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
@ -582,8 +580,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
Assert.That(loadedRs.UseEstateSun, Is.True);
Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
}
/// <summary>