* Create a new ViewerEffectPacket for each viewer rather than reusing the packet structure
* This would have been a source of out_of_order messages for different sequences, which still appear to be happening0.6.0-stable
parent
227fd4eb11
commit
8ba8b0300a
|
@ -178,10 +178,9 @@ namespace OpenSim.Framework
|
|||
}
|
||||
|
||||
public void ViewerEffectHandler(IClientAPI sender, List<ViewerEffectEventHandlerArg> args)
|
||||
{
|
||||
ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
|
||||
{
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
|
||||
List<ViewerEffectPacket.EffectBlock> effectBlock = new List<ViewerEffectPacket.EffectBlock>();
|
||||
for (int i = 0; i < args.Count; i++)
|
||||
{
|
||||
ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock();
|
||||
|
@ -193,7 +192,7 @@ namespace OpenSim.Framework
|
|||
effect.TypeData = args[i].TypeData;
|
||||
effectBlock.Add(effect);
|
||||
}
|
||||
packet.Effect = effectBlock.ToArray();
|
||||
ViewerEffectPacket.EffectBlock[] effectBlockArray = effectBlock.ToArray();
|
||||
|
||||
IClientAPI[] LocalClients;
|
||||
lock (m_clients)
|
||||
|
@ -206,6 +205,9 @@ namespace OpenSim.Framework
|
|||
{
|
||||
if (LocalClients[i].AgentId != sender.AgentId)
|
||||
{
|
||||
ViewerEffectPacket packet = (ViewerEffectPacket)PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
|
||||
packet.Effect = effectBlockArray;
|
||||
|
||||
packet.AgentData.AgentID = LocalClients[i].AgentId;
|
||||
packet.AgentData.SessionID = LocalClients[i].SessionId;
|
||||
packet.Header.Reliable = false;
|
||||
|
|
Loading…
Reference in New Issue