From 9f129938c9c75bb4513b0b93248985100fe0e921 Mon Sep 17 00:00:00 2001 From: Dan Lake Date: Tue, 16 Jul 2013 17:43:36 -0700 Subject: [PATCH] Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene. --- .../CoreModules/Avatar/Attachments/AttachmentsModule.cs | 6 ++++-- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 6 ++++-- .../RegionCombinerIndividualEventForwarder.cs | 6 ++++-- 3 files changed, 12 insertions(+), 6 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index f69ec21c58..2f5a76f747 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs @@ -74,10 +74,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments public void AddRegion(Scene scene) { m_scene = scene; - m_scene.RegisterModuleInterface(this); - if (Enabled) { + // Only register module with scene if it is enabled. All callers check for a null attachments module. + // Ideally, there should be a null attachments module for when this core attachments module has been + // disabled. Registering only when enabled allows for other attachments module implementations. + m_scene.RegisterModuleInterface(this); m_scene.EventManager.OnNewClient += SubscribeToClientEvents; m_scene.EventManager.OnStartScript += (localID, itemID) => HandleScriptStateChange(localID, true); m_scene.EventManager.OnStopScript += (localID, itemID) => HandleScriptStateChange(localID, false); diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 7d46d92613..69189b3d1e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -116,7 +116,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC return false; // Delete existing npc attachments - scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false); + if(scene.AttachmentsModule != null) + scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false); // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet // since it doesn't transfer attachments @@ -125,7 +126,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC npc.Appearance = npcAppearance; // Rez needed npc attachments - scene.AttachmentsModule.RezAttachments(npc); + if (scene.AttachmentsModule != null) + scene.AttachmentsModule.RezAttachments(npc); IAvatarFactoryModule module = scene.RequestModuleInterface(); diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs index f424e7f42c..83732e205d 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerIndividualEventForwarder.cs @@ -51,7 +51,8 @@ namespace OpenSim.Region.RegionCombinerModule m_virtScene.UnSubscribeToClientPrimEvents(client); m_virtScene.UnSubscribeToClientPrimRezEvents(client); m_virtScene.UnSubscribeToClientInventoryEvents(client); - ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client); + if(m_virtScene.AttachmentsModule != null) + ((AttachmentsModule)m_virtScene.AttachmentsModule).UnsubscribeFromClientEvents(client); //m_virtScene.UnSubscribeToClientTeleportEvents(client); m_virtScene.UnSubscribeToClientScriptEvents(client); @@ -66,7 +67,8 @@ namespace OpenSim.Region.RegionCombinerModule client.OnRezObject += LocalRezObject; m_rootScene.SubscribeToClientInventoryEvents(client); - ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client); + if (m_rootScene.AttachmentsModule != null) + ((AttachmentsModule)m_rootScene.AttachmentsModule).SubscribeToClientEvents(client); //m_rootScene.SubscribeToClientTeleportEvents(client); m_rootScene.SubscribeToClientScriptEvents(client);